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Crucible of Malediction
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Crucible of MaledictionType: Support Faction: Dark Eldar Cost: 1 Signature/Loyalty: Traits: Upgrade. Reaction: After you play a Torture event card, exhaust this support to look at the top 3 cards of a deck. Discard 1 of those cards, and place the remaining cards on top of that deck in any order. Set: Zogwort's Curse Number: 82 Quantity: 1 Illustrator: Mariusz Gandzel |
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5 Comments
Like Kau'yon Strike and Homing Beacon, this is clearly a "fake signature card" for a future Warlord. Also, as with those cards, its one for a Warlord that isn't as good as his core set sister warlord.
Clearly the intended choice of plays here is:
A) Aggressively control opponent's draw, while finding a nice target for Soul Seizure.
or
B ) Stack your own discard pile with tortures in order to maximise Soul Seizure.
I believe both of these benefits are tied to a weak event card, and have too indirect an effect to make this a strong card. Even in Urien, I think it'll be hard to find room for this card, especially when that deck will be crammed full of Torture event cards AND wanting to take Archon's Palace and Twisted Lab still.
I don't see any reason why you'd have to play this with Soul Seizure. As an information gathering tool that also lets you control your opponents draws CoM is a good card already. There's no need to turn this into a mediocre combo with a terrible card like Soul Seizure. Obviously it's going to be at its best with the new warlord for consistent triggers but I'd say it's playable now.
Well... the benefit of information gathered isn't huge. You gain knowledge of 2 cards they'll be drawing soon, but the game isn't really at the stage where its easy to change that information into useful benefit. I guess its pretty good at keeping power cards out of an opponent's hand though, and that sort of benefit is very hard to quantify.
Personally I'm thinking that the benefit isn't as big as FFG thinks it is, in the same way that the Biel Tan Warp Spiders' ability isn't as useful as their costing and low stats suggest it should be. Personally I'd have expected a card like this to be 0-cost, and even then I think I'll struggle to find room for it.
I feel this card is slightly underrated by many right now. As such I gave it a 4/5 and I'll explain why:
- The card clearly is limited to Urien but that doesn't make him bad.
- The card allows for self-milling and self-information, something that is quite incredible actually.
- The card allows for opposing milling once their card count becomes low enough. Which in turn make this card really potent versus Command strong factions such as Eldar, Tau and even AM.
Now I won't go as far as saying this card should be a 3x inclusion. I do feel it's a great card to include 1-2x however as a single one will allow you to self-mill with the advantage of getting rid of bad cards in order to gain the best set up Dark Eldar has available.
This card reminds me a lot of Magic the Gathering's Nephalia's Drownyard which did some incredible work for MtG decks that also aimed to Choke and Control. As such I feel it fits Uriens strategy really well and allows you to continue the Choke to great effect.
I really hope you're right. I want subtle cards like this to work, but I find they rarely pay off, in practice. When it comes to card slots in Urien, I'd rather be running 15 or so Tortures, 3 Sufferings, 2 Archon's Palace and 1 Twisted Lab. That, together with Sig support and attachment, is already 23 non-Unit cards so I expect I'm going to have to cut back those ambitions by 2-3 cards anyway, and I'll already be nervous about leaving out Promotions.
In that context, I can't afford to run a card with benefits as subtle as this one.