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Zogwort’s Hovel



Zogwort’s Hovel

Zogwort’s Hovel


Type: Support
Faction: Orks
Cost: 2
Signature/Loyalty: Signature Icon
Traits: Location.

Reaction: After your warlord is declared as a defender, put a Snotlings token into play at the same planet as your warlord.

Set: Zogwort's Curse Number: 69 Quantity: 1
Illustrator: Federico Musetti
Other Cards in Signature Squad 011
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


9 Comments

Photo
sirtommygunn
Mar 08 2015 01:15 AM

It's good that it doesn't exhaust to activate, but how many times is Zogwort going to defend before he's just plain dead? Probably not more than 4 times after you've managed to draw and play this card that has only one copy in the entire deck.

 

I say 4 specifically because that's how many times it needs to activate before it's equal to Snotling Attack in terms of number of snotlings spawned. However, even then you didn't have a choice in where or when those snotlings spawned, so it's worse even with an equal number of spawned snotlings. On the other hand, these snotlings would be created after the deploy phase, and since they are created by your opponent attacking, the spawned snotlings wouldn't immediately be destroyed by aoe.

 

I'll say 3/5 for now, having strongly considered 2/5.

A good point, but I think its the combo of abilities that can make this work: Zogwort looks to be a LOT like Ku'gath in that he's a one man army taking down light to medium threats, but will fall apart against strong opposition.

 

The only problem I have with that though is that a moved damage is plain better than a snotling, both in inability to be answered and in the healing/resilience effect.

    • Killax likes this

I rated this card 5/5 because of a very simple reason and that is that unlike Ku'gath Zogwort is actually in many cases harder to get down.

 

Why? Might people ask themselves and the main reason is Kustom Field Generator. Who allow you to migate huge chunks of damage to tokens. Tokens that will continue to show up as long as Zogwort can continue to attack. He will always be a defender at some point and as such this Support is a fantastic card.

 

The biggest downside of playing Zogwort however now has more to do with the state of the Ork faction as Zogwort himself.

- Orks currently have a giant multitude of cards aimed for the mid to lategame.

- Zogwort is incredible during the initial stages of the game. In fact I'd say he might be among the best Aggro Warlords out there. However his deck can only include so many non-Ork cards and currently the mayority of them cannot fufill an Aggro role very well.

 

Hopefully Evil Sunz Bikers + more aggressive Ork cards will come out so Zogwort will have a place in the meta. As currently he simply does not have the deck working for him the way he wants... 

You may be right, but I'm not seeing how you "mitigate huge chunks of damage to tokens?"

 

If you have, say, 2 Snotlings with Zogwort and he gets hit for 4 damage (which you KFG) then 2 of that damage is going to end up back on Zogwort and then he'll have no buddies and only 1 attack. I can't see that makes him more survivable than Ku'gath, who in the same circumstance is going to eat that 4 damage, but then can move 1 back out. That offensive capability doesn't depend on a support card backing it up, and eliminates damage dealing threats faster.

 

I'm wondering if you may be under the impression that you can stick all 4 damage on a Snotling: unfortunately indirect damage doesn't work that way.

 

Please forgive me if I'm misattributing a misinterpretation to you though: I may just be missing the point of what your'e saying.

You may be right, but I'm not seeing how you "mitigate huge chunks of damage to tokens?"

 

If you have, say, 2 Snotlings with Zogwort and he gets hit for 4 damage (which you KFG) then 2 of that damage is going to end up back on Zogwort and then he'll have no buddies and only 1 attack. I can't see that makes him more survivable than Ku'gath, who in the same circumstance is going to eat that 4 damage, but then can move 1 back out. That offensive capability doesn't depend on a support card backing it up, and eliminates damage dealing threats faster.

 

I'm wondering if you may be under the impression that you can stick all 4 damage on a Snotling: unfortunately indirect damage doesn't work that way.

 

Please forgive me if I'm misattributing a misinterpretation to you though: I may just be missing the point of what your'e saying.

 

Well Im not really saying something along the lines of putting 4 damage onto 1 Snotling.

 

What I am saying is that it's not uncommon for Zogwort to have 3 Snotlings at the point where he would thake this potential 4 damage.

 

Committing with Zogwort -> 1 Snotling

Attacking with Zogwort -> 1 Snotling

Now your opponents comes in to swing 4 at Zogwort.

Zogwort becomes a defender -> 1 Snotling

KFG is activated 3 damage is moved to the 3 Snotlings, Zogwort thakes 1.

 

Now the difference here offcourse is that 4 ATK still is a huge ammount to swallow. I am fully aware that groupies are capable of doing so for a cost of 2. But with Zogwort and 1-2 Snotlings you still should be able to thake that out.

 

My personal current beef here is that Zogwort has less aggro bodies to work with as any other faction and as such KFG becomes a needed card instead of optional...

Ah right, I see what you're saying now.

 

To be honest, I don't think the KFG combination is enough to say Zogwort is tougher than Ku'gath. We're looking at two support cards to prevent 3 damage, and then being left with 1 attack to make back. Also, thats a one-off trick as KFG exhausts for benefit.

 

Compare this to Ku'gath plus Banner, and that's one card needed in order to retroactively negate 2 damage, while dishing out 1 inflicted and 2 moved. Thats also fully repeatable, which is the most important thing of all, as it means Ku'gath + Battle of attrition = Ku'gath win. If we're allowing three cards in the mix, as we have with the Zogwort example, then let's throw Fetid Haze on there!

 

If we're staying in faction, then KFG + Nazdreg is pretty damn good as it stands. Enraged Ork + KFG supporting a Warlord is a three card combo thats worth writing home about. KFG + Zogwort + Hovel... meh not so much.

Ah right, I see what you're saying now.

 

To be honest, I don't think the KFG combination is enough to say Zogwort is tougher than Ku'gath. We're looking at two support cards to prevent 3 damage, and then being left with 1 attack to make back. Also, thats a one-off trick as KFG exhausts for benefit.

 

Compare this to Ku'gath plus Banner, and that's one card needed in order to retroactively negate 2 damage, while dishing out 1 inflicted and 2 moved. Thats also fully repeatable, which is the most important thing of all, as it means Ku'gath + Battle of attrition = Ku'gath win. If we're allowing three cards in the mix, as we have with the Zogwort example, then let's throw Fetid Haze on there!

 

If we're staying in faction, then KFG + Nazdreg is pretty damn good as it stands. Enraged Ork + KFG supporting a Warlord is a three card combo thats worth writing home about. KFG + Zogwort + Hovel... meh not so much.

 

While I do agree that the Banner is much better as the Hovel I do think that Zogwort can still start more aggressively as Ku'gath can. 

 

Again I feel the biggest downside of Zogwort currently is that the Ork pool does not seem to focus around him even slightly so. Where in Chaos we see some clear cards who are designed with Ku'gath in mind.

 

Despite how much people like Gleeful Plague Beast/Blight Grenades with Zarathur I feel they have much better synergy with Ku'gath. Where with Zogwort I feel like literrely 0 cards are given purely to him in recent Warpack expensions. 

Having played against Zogwort a few times it's amazing the difference this support makes once it hits the board. I'm not saying it turns him into an uber-warlord, but certainly makes him a lot more robust. Makes me wonder how Zogwort would fare if the devs had approached this support the same way they did Orbital City (which could essentially have been Aun'shi's signature support), that is release it separately as a 3x (possibly with the word warlord replaced by army) and give Zog something different as a unique support. Certainly would have made Zog more competitive.

Believe me, if this is in your initial hand, and the planet lineup is agressive, you have half game done.

Double snotling generation in early battles is extremely powerful.

 

If you draw this later in the game, it has much less impact.