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Deceit
Submitted
Darksbane
, Oct 24 2012 03:49 PM | Last updated Oct 24 2012 03:49 PM
![]() DeceitType: Event House: Martell Cost: Game Text: Small Council. House Martell only. Challenges: Choose 2 characters controlled by two different players. Until the end of the phase, the character of your choice loses all keywords and the other character gains each of those lost keywords. Response: After you lose a challenge as the attacker, choose and stand a participating character. Number: 114 Set: ARotD Quantity: 3 Illustrator: dleoblack |
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5 Comments
Stealing Vigiliant, Intimidate or Renown (for example) could lead to some very interesting, and unexpected results.
Being able to stand an attacker after losing the attack could trick the opponent into over-extending their defence, however I'm not sure how useful it will be.
The problem with making events for Martell is that they have too many they want to use already! Is this good enough to displace something else?
Given that we now have 'Little and Less' now this may have more value as the Challenges effect is effectively the Martell answer to I'm You Writ Small (Core) and without responses I'm not sure how else you can deal with something like that. Though you are right in that making room for this card is going to be hard.
i think the point is dilute all the other auto-include events in a martell deck and encourage more event variety.
2 questions. Is "House X only." a keyword? If yes, what happens to a character, who gains "House X only." and is controlled by a player with a different house affiliation?