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Pulled from the Rhoyne



Pulled from the Rhoyne

Pulled from the Rhoyne



Type: Plot House: Neutral
Income:2 Initiative: 4 Claim: 1
Game Text:
River.
When revealed, each player returns the top character in his or her dead pile to the top of his or her deck. Then, if this is your revealed plot card, trigger the "when revealed" effect of the top River plot card in your used pile.
Number: 37 Set: VD
Quantity: 3 Illustrator: Winona Nelson
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14 Comments

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slothgodfather
Jun 28 2012 07:37 PM
A way to limit how helpful this is to your opponents is to chain it with Above the Sorrows (VM), but still not sure the River plots are worth the trouble.
So. Have anyone had a chance to try really out the River plots yet? They seem pretty weak to me, but I'm hoping someone else have had a completely different experience (since more options are always fun).
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slothgodfather
Sep 18 2012 07:32 AM
I've seen a few people try to use them. They always seem to end up getting rid of them.
Maybe if you have some method to race through the river plots, revealing 2-3 per round, they can be fun. But nothing more. There is no kill, no kneel effect, and they are slow (low initative), light on claim, and produce almost no gold. They are like the city plots depowered.
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jackmerridew
Sep 18 2012 01:01 PM
i find only half of their effects really useful, and even then im not using them over 2 claim plots or some of the more deck specific plots. like Vincu said i would maybe use them if i was buildin g as a way to cycle through plots but other than that im unimpressed
And if you build a plot cycle deck - wouldn't you rather play city plots anyway? :P
    • jackmerridew likes this
Hmm... I've been tinkering around with Rivers a bit lately, and found something pretty surprising. Not that they're somehow really good, heaven forbid. That wouldn't be surprising, but rather something else entirely.

Anyway. There are two River plots that really help, and one or two that's just pretty solid. I was expecting Before the Black Walls (VD) to be the best plot of the whole cycle, but it ends up just being solid. Decent stats, helpful ability, but not really game breaking. However, in addition to the obviously good plot (Shores of Ny Sar (VM) - since more cards outside of the draw cap is always good) it looks like At the Palace of Sorrows (VM) is much better than I would have given it credit for.

The ability to slow down the tempo of the game quite drastically helps control decks, which is really the only type of deck that would benefit from the whole cycle. Combined with good draw and resources (can you say Lannister?) it will choke their draw nicely, and let you further leverage your own draw advantage (from Golden Tooth Mines (Core) or Pyromancer's Cache (TWot5K)).

There's nothing like the resigned look on your opponent's face when you force them to bounce their Limited location back onto the top of their deck for the third turn in a row (via Under the Bridge of Dream (VD)), with Robert Baratheon (Core) waiting there already from A House Divided (WLL). Efficient? Nope. Fun in a twisted way? Definately.
Nice report WWDrajey, thanks!

Shores of Ny Sar is intriguing with its card advantage. Was thinking to maybe run only 2 river plots to trigger it twice, with Before the Black Walls at its only kicker. But if At the Palace of Sorrows is as fun/decent as you say, maybe that would be a better kicker for it (with BtBW being not all that impressive). After all, my decks usually end up being pretty control heavy.

AtPoS can also be used quite effectively if one manage to get some cheap comes into play effect characters into the deck. And I usually like those characters anyway.
The problem with palace of Sorrows is that anyone can choose for himself. So who will stop him/her to choose some 0-gold neutral reducer?
    • rkefferputz likes this

Nice report WWDrajey, thanks!

Shores of Ny Sar is intriguing with its card advantage. Was thinking to maybe run only 2 river plots to trigger it twice, with Before the Black Walls at its only kicker.

You can use 3 river plots to trigger it 3 times, the second kicker is Under the Bridge of Dream (VD), as it allowes you to choose any river card in your used pile.
As it actually gives you 3 gold, its stats are the same as Shores of Ny Sar (VM). Also it gives you some adaptability, as swapping the order of plots to Shores - Under the bridge - Before the Walls gives you additional 2 gold instead of a card.
Still waiting for some evil bastard river plot. Better stats, or some horror effect to be able to struggle with these other ones with weak stats and abilities.

You can use 3 river plots to trigger it 3 times, the second kicker is Under the Bridge of Dream (VD), as it allowes you to choose any river card in your used pile.
As it actually gives you 3 gold, its stats are the same as Shores of Ny Sar (VM). Also it gives you some adaptability, as swapping the order of plots to Shores - Under the bridge - Before the Walls gives you additional 2 gold instead of a card.


Hah! Hadn't noticed that it let you trigger any used river plot :) Thanks for that info!
In the event of a multi-kill like Valar or Lethal Counterstrike, who determines the order cards enter your dead pile? Relevant with this plot.
Their owner.
    • AndrewHows likes this