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Type: Location House: Greyjoy Lannister
Cost: 0
Westeros.
Marshalling: Discard Sunset Sea from play to reduce the cost of the next House Lannister or House Greyjoy character you play this phase by 2. +1 Influence.
Set: KotS Number: 25 Quantity: 3
Illustrator: Trevor Cook
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No Comments have been made.
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Type: Character House: Greyjoy
Cost: 2
STR: 1
Icon: Military,Intrigue
Ally. Ironborn.
While Wex Pyke is attacking, characters without crests cannot be declared as defenders.
Most squires have loose tongues, but Wex had been born dumb...
Set: KotS Number: 8 Quantity: 3
Illustrator: Julie Dillon
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5 Comments
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Type: Character House: Targaryen
Cost: 1
STR: 1
Icon: Power
Lord. King.
If Viserys Targaryen is the only King character in play, he gains: "Each attachment on Viserys Targaryen reduces the amount of power you need to win the game by 1."
Set: KotS Number: 36 Quantity: 3
Illustrator: John Matson
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2 Comments
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Type: Character House: Greyjoy
Cost: 4
STR: 3
Icon: Military, Power
Lord. Ironborn.
Intimidate. Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.)
Crest: War
Set: KotS Number: 5 Quantity: 3
Illustrator: Mark Evans
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No Comments have been made.
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Type: Attachment House: Greyjoy
Cost: 1
Skill. Condition.
Attached character gains Stealth. Response: After you win an unopposed challenge in which attached character participated, attach Veteran Marauder to an opponent's location. Treat that location as if its printed text box were blank while Veteran Marauder is attached.
Set: KotS Number: 22 Quantity: 3
Illustrator: Andrew Johanson
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2 Comments
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Type: Character House: Greyjoy
Cost: 2
STR: 2
Icon: Military, Power
Lord. Ironborn.
Any Phase: Pay 1 gold to choose and kneel a location (limit once per round).
Theon vowed to himself, I must never go far from the sea again.
Set: KotS Number: 3 Quantity: 3
Illustrator: Roman V. Papsuev
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No Comments have been made.
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Type: Plot House: Neutral
Inc: 4
Init: 0
Claim: 1
Intrigue Gambit.
After you win an Intrigue challenge, you may put all cards in your hand on the bottom of your deck and replace them with an equal number of cards from the top of your deck.
Set: KotS Number: 51 Quantity: 3
Illustrator: Andrew Navaro
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No Comments have been made.
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Type: Event House: Neutral
Response: After you win a Military challenge in which you control at least 1 attacking War character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)
Set: KotS Number: 38 Quantity: 3
Illustrator: Katherine Dinger
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No Comments have been made.
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Type: Location House: Greyjoy
Cost: 0
Iron Islands.
Response: Kneel and discard from play (cannot be saved) to save a character from being killed.
In those days, the ironborn did not work mines; that was labor for the captives brought back from the hostings.
Set: KotS Number: 27 Quantity: 3
Illustrator: Franz Miklis
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No Comments have been made.
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Type: Plot House: Neutral
Inc: 3
Init: 5
Claim: 1
Intrigue Gambit.
Each player may initiate an additional Intrigue challenge this round.
Set: KotS Number: 50 Quantity: 3
Illustrator: Jarreau Wimberly
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No Comments have been made.
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Type: Character House: Greyjoy
Cost: 4
STR: 4
Icon: Military, Power
Army. Ironborn.
House Greyjoy only. No attachments. Challenges: You may put Ten Towers Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Ten Towers Honor Guard participated, take control of Ten Towers Honor Guard.
Set: KotS Number: 15 Quantity: 3
Illustrator: Thomas Denmark
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No Comments have been made.
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Type: Attachment House: Greyjoy
Cost: 2
Condition.
House Greyjoy character only. Attached character gains stealth. Response: After you win an unopposed challenge, stand attached character.
Set: KotS Number: 21 Quantity: 3
Illustrator: Michael Erickson
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9 Comments
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Type: Character House: Greyjoy
Cost: 1
STR: 1
Icon: Intrigue
Ally.
Challenges: Kneel Stowaway and discard the top card of your deck to choose an Ironborn character. Until the end of the phase, that character gains an Intrigue icon.
Set: KotS Number: 10 Quantity: 3
Illustrator: Rafal Hrynkiewicz
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No Comments have been made.
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Type: Plot House: Neutral
Inc: 4
Init: 4
Claim: 1
Power Struggle.
If a King or Queen character would be killed, instead return it to its owner's hand.
Set: KotS Number: 52 Quantity: 3
Illustrator: Simon Fellah
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4 Comments
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Type: Character House: Neutral
Cost: 0
STR: 1
Icon: Intrigue, Power
Ally.
Silent Sisters gets +1 STR for each character in your dead pile.
Crest: Shadow
Set: KotS Number: 44 Quantity: 3
Illustrator: Dean Bloomfield
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1 Comments
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Type: Plot House: Neutral
Inc: 3
Init: 4
Claim: 2
Military Battle.
You cannot declare Intrigue challenges.
Set: KotS Number: 49 Quantity: 3
Illustrator: Andrew Johanson
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17 Comments
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Type: Location House: Neutral
Cost: 0
Kingdom.
Marshalling: Discard Shivering Sea from play to reduce the cost of the next neutral character you play this phase by 1.
Set: KotS Number: 42 Quantity: 3
Illustrator: Kevin Childress
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No Comments have been made.
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Type: Character House: Neutral
Cost: 0
STR: 2
Icon: Military
Creature.
Stealth. No attachments.
Crest: Shadow
Set: KotS Number: 43 Quantity: 3
Illustrator: Patrick Keith
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No Comments have been made.
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Type: Event House: Greyjoy
House Greyjoy only. Response: Cancel a triggered effect unless its controller kneels 1 influence.
His whiskers had become hopelessly befouled for the third time while he leaned over the rail and retched into the swirling winds.
Set: KotS Number: 19 Quantity: 3
Illustrator: Thomas Denmark
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6 Comments
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Type: Attachment House: Neutral
Cost: 2
Weapon.
Challenges: Kneel attached character to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.) Challenges: Kneel Seafarer's Bow to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)
Set: KotS Number: 40 Quantity: 3
Illustrator: A. M. Sartor
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12 Comments
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Type: Character House: Greyjoy
Cost: 2
STR: 3
Icon: Military, Power
Army. Ironborn.
Limited. No attachments.
"You are to harry the Stony Shore, raiding the fishing villages and sinking any ships you chance to meet." - Lord Balon Greyjoy
Set: KotS Number: 9 Quantity: 3
Illustrator: Thomas Gianni
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1 Comments
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Type: Character House: Greyjoy
Cost: 1
STR: 1
Icon: Military
Ally.
Response: After an opponent plays an attachment card, discard Scurvy Cutthroat from play (cannot be saved) to discard that attachment from play.
Set: KotS Number: 16 Quantity: 3
Illustrator: Kyri Koniotou
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4 Comments
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Type: Location House: Greyjoy
Cost: 2
Warship.
Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR.
Set: KotS Number: 29 Quantity: 3
Illustrator: Andrew Johanson
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10 Comments
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Type: Character House: Baratheon
Cost: 4
STR: 3
Icon: Military, Power
Lord. King.
Renown. If Robert Baratheon is the only King character in play, he gains: "Any Phase: Kneel Robert Baratheon to play an "Any Phase" event card from your discard pile as if you just played it from your hand. Then, shuffle that event card back into your deck."
Crest: Noble
Set: KotS Number: 35 Quantity: 3
Illustrator: Chris Dien
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6 Comments
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Type: Character House: Stark
Cost: 4
STR: 3
Icon: Military, Power
Lord. King.
Renown. If Robb Stark is the only King character in play, he gains: "Any Phase: Kneel Robb Stark to reduce the cost of the next House Stark army you play this phase to 0."
Crest: Noble
Set: KotS Number: 33 Quantity: 3
Illustrator: Cris Griffin
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11 Comments
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Type: Event House: Neutral
Response: Save a House Greyjoy character from being killed. Then attach this card to the saved character (counts as a Condition attachment with the text 'Attached character gets +1 STR.')
What is dead may never die, but rises again, harder and stronger. - Greyjoy proverb
Set: KotS Number: 20 Quantity: 3
Illustrator: Thomas Denmark
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6 Comments
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Type: Plot House: Greyjoy
Inc: 1
Init: 8
Claim: 2
House Greyjoy only. You claim an additional power for winning unopposed challenges.
Set: KotS Number: 54 Quantity: 3
Illustrator: James Brady
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No Comments have been made.
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Type: Character House: Neutral
Cost: 3
STR: 3
Icon: Military, Power
Lord. House Tarly.
War characters you control get +1 STR.
"It is customary to take a finger from a thief, but a man who steals from a sept is stealing from the gods."
Crest: War
Set: KotS Number: 45 Quantity: 3
Illustrator: Patrick McEvoy
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4 Comments
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Type: Character House: Greyjoy
Cost: 3
STR: 3
Icon: Power
Ironborn.
Challenges: Discard the top card of your deck to give a Holy character +1 STR until the end of the phase. (Limit twice per phase.)
Crest: Holy
Set: KotS Number: 11 Quantity: 3
Illustrator: Alexander Petkov
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2 Comments
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Type: Character House: Martell
Cost: 1
STR: 1
Icon: Intrigue, Power
Lady. Queen.
If Myrcella Lannister is the only Queen character in play, she gains: "Any Phase: Kneel Myrcella Lannister to choose a Knight character. Until the end of the phase, that character gains an Intrigue icon and stealth."
Set: KotS Number: 37 Quantity: 3
Illustrator: Linda Tso
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2 Comments
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