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Coldhands



Coldhands

Unique Coldhands



Type: Character House: Neutral
Cost: 2 Strength: 3 Icons: Power
Game Text:
The North.
Coldhands cannot be saved.
Response: After you play Coldhands from your hand, choose 1 non-Army character controlled by each player, if able,and remove those characters from the game. When Coldhands leaves play, return the removed cards to play under their owners' control.
Flavor Text: Card designed by 2011 AGoT LCG World Joust Champion Brett Zeiler.
Number: 61 Set: THtW
Quantity: 3 Illustrator: Diego Gisbert Llorens
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15 Comments

I think this card is awesome. It has a lot of potential with House Baratheon.

This card + Dale Seaworth (AToTT) + Called to Court (ODG) = 2 Baratheon cards in hand from your discard pile, & a free cost three or lower character from your hand in play.

I'm sure there are even better, more reliable combos that I'm not thinking of out there.
Big questions though...I believe this is the first time we've seen a "remove from the game" mechanic in the GoT:LCG format. Would attachments, power, or gold tokens remain on the affected cards when the character is removed from/returned to play? I'm assuming duplicates wouldn't work to save a character, since they are not being killed or discarded, but what would happen to them once the character left play or came back into play?
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slothgodfather
Dec 06 2013 03:14 AM
@Omek - the FAQ states that duplicates can be used to save from any "leave play effects", so they can indeed save from this. Also, just because the destination is out of the ordinary does not mean the standard moribund rules aren't applied. Characters chosen by this effect, that aren't saved, become moribund:remove from game.
Den of the Wolf (ACoS) also has a "remove from game" effect.

One of it's biggest strengths (and OP nature in my opinion) is that it does indeed discard attachments and power on a character. You could even simply pick Coldhands himself to "reset" an opponent's character to no power and no attachments.
Thanks for the reminders and the insight! Indeed an impressive effect.
This card is just one more reason why a The Brotherhood Without Banners (RoR) deck is impossible to run right now :(
Just so I get this, removing the character from play will effect the chosen character directly and indirectly discard all attachments to include duplicate copies?
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aaronbroderickpiano
Jan 27 2014 06:28 PM
Question-

Joust

Player A-Stark
Player B-Targ

Player A steals Bitter Crone after a succesful power challenge with Seductive Promise.
Next turn Player B plays Coldhands targeting Bitter Crone and itself.

Does control of Bitter Crone revert to Targ because it was out of play, or does it come back into play still under the control of Stark?
@Sunsteel:
All attachments, Duplicates, Gold tokens, and Power counters on the character will fall off/be discarded. Note that as slothgodfather said, you can use a dupe to save the character from Coldhand's effect.

@aaronbroderickpiano:
"return the removed cards to play under their owners' control."
Bitter Crone goes back to the Targaryen player.
When characters return to play:
a) Do they always come back standing? Or kneeling if they were kneeling when they were removed.
and B) Can you trigger responses on characters stating "When a character comes into play" etc?
A: They come back standing.
B: Yes.

Hmm, found this in the FAQ:

 

What happens if a unique card removed from

the game via Coldhands (KR F61) attempts
to re-enter the game, but another copy of that
card is in its owner's dead pile?
The card cannot enter play, and remains
removed from the game.
 
I am assuming this means that if a copy is NOT in the dead pile, then a unique card can come into play while another copy has been removed from the game. I assume this since the core rule book only says that the dead pile or an opponent taking control of a unique card stops another copy of it from coming into play, nothing about "removed from the game."
 
Or am I  misreading this because Coldhands reads "character" rather than "card" and the core rule book is simply old?

I am assuming this means that if a copy is NOT in the dead pile, then a unique card can come into play while another copy has been removed from the game. I assume this since the core rule book only says that the dead pile or an opponent taking control of a unique card stops another copy of it from coming into play, nothing about "removed from the game."


This is all correct.

Note that if Coldhands is then killed, discarded, or otherwise removed, the unique card would become a dupe.

Also note (and I think this is the ruling), if you did play a second copy of a Coldhanded unique, and then that copy went in the dead pile, the copy under Coldhands would not go back into play on Coldhands' removal. I believe it stays removed from the game.
    • oddjob likes this
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MagnusLothar
Sep 13 2014 07:50 AM

I have a question, before putting more than one copy of this guy in my Stark siege deck.  Coldhands enters play and I choose him and an opponent's character to be removed from the game (although the opponent's character is just "reset" since it immediately returns to play).  Another copy of Coldhands is then drawn in a subsequent round.  Can it be played, thus allowing another removal/reset of an opponent's character?

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MagnusLothar
Sep 13 2014 07:52 AM

And leaving aside the matter of another copy of him being drawn, is Coldhands himself returned to play if he was the character chosen to be removed from the game...?  Just thinking about his text: "...return the removed cards to play...".

If you chose him, he and an opponent's character would be returned to play immediately, but the attachments and power/gold tokens on opponent's character would be discarded, which is why he is so good.

    • MagnusLothar likes this

If I remove my own Ser Arys Oakheart (PotS), using Coldhands, I can activate his response once more, correct?

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theamazingmrg
Sep 13 2014 11:13 PM

Unfortunately, yes ;)