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Core Set
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.41 Derringer
Type: Asset
Class: Rogue
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.
Quantity: 1
Number: 47
Illustrator: John Pacer






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.45 Automatic
Type: Asset
Class: Guardian
Cost: 4
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm.
Uses (4 ammo).
[Action] Spend 1 ammo: Fight. You get +1 [Combat] for this attack. This attack deals +1 damage.
[Action] Spend 1 ammo: Fight. You get +1 [Combat] for this attack. This attack deals +1 damage.
Quantity: 1
Number: 16
Illustrator: John Pacer






0 Comments
Abandoned and Alone
Type: Treachery
Encounter Set:
Madness.
Revelation – Take 2 direct horror and remove all cards in your discard pile from the game.
I don’t need them. I don’t need anyone.
Quantity: 1
Number: 15
Illustrator: Ben Zweifel






2 Comments
Acolyte
Type: Enemy
Encounter Set: Dark Cult
Fight: 3
Health: 1
Evade: 2
Damage: 1
Horror:
Humanoid. Cultist.
Spawn – Any empty location.
Forced – After Acolyte enters play: Place 1 doom on it.
Forced – After Acolyte enters play: Place 1 doom on it.
It was only a small sacrifice.
Quantity: 3
Number: 169
Illustrator: Clark Huggins







0 Comments
• Agnes Baker
Type: Investigator
Class: Mystic
Willpower: 5
Intellect: 2
Combat: 2
Agility: 3
Health: 6
Sanity: 8
Sorcerer.
[Reaction] After 1 or more horror is placed on Agnes Baker: Deal 1 damage to an enemy at your location. (Limit once per phase.)
[Elder Sign] effect: +1 for each horror on you.
[Elder Sign] effect: +1 for each horror on you.
Deck Size: 30.
Deckbuilding Options: Mystic cards ([Mystic]) level 0-5, Survivor cards ([Survivor]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Heirloom of Hyperborea, Dark Memory, 1 random basic weakness.
Deckbuilding Options: Mystic cards ([Mystic]) level 0-5, Survivor cards ([Survivor]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Heirloom of Hyperborea, Dark Memory, 1 random basic weakness.
“I remember another life, one of sorcery and conquest.â€
Quantity: 1
Number: 4
Illustrator: Magali Villeneuve






0 Comments
Amnesia
Type: Treachery
Encounter Set: Basic Weakness
Madness.
Revelation – Choose and discard all but 1 card from your hand.
Wait... where am I? What was I doing?
Quantity: 2
Number: 96
Illustrator: Chris Peuler






0 Comments
Ancient Evils
Type: Treachery
Encounter Set: Ancient Evils
Omen.
Revelation – Place 1 doom on the current agenda. This effect can cause the current agenda to advance.
Dark forces stir against you. If you do not act quickly, a sinister plot will be fulfilled.
Quantity: 3
Number: 166
Illustrator: Michael Komarck






0 Comments
• Aquinnah
Type: Asset
Class: Survivor
Cost: 5
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 4
Slot: Ally
Ally.
[Reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy’s damage to another enemy at your location, instead. (You still take horror dealt by the attack.)
“Do not be frightened by what you see. Be frightened by what you cannot see.â€
Quantity: 1
Number: 82
Illustrator: Tommy Arnold






5 Comments
Arcane Initiate
Type: Asset
Class: Mystic
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Sorcerer.
Forced – After Arcane Initiate enters play: Place 1 doom on it.
[Free] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.
[Free] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.
The first step is always the hardest.
Quantity: 1
Number: 63
Illustrator: Xia Taptara






0 Comments
Arcane Studies
Type: Asset
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
[Free] Spend 1 resource: You get +1 [Intellect] for this skill test.
Quantity: 1
Number: 62
Illustrator: Alexandre Dainche







0 Comments
Arkham Woods
Type: Location
Encounter Set: The Devourer Below
Woods.
This location is investigated using [Willpower] instead of the skill indicated by the investigation attempt.
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 152
Illustrator: Yoann Boissonnet







0 Comments
Arkham Woods
Type: Location
Encounter Set: The Devourer Below
Woods.
This location is investigated using [Combat] instead of the skill indicated by the investigation attempt.
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 154
Illustrator: Yoann Boissonnet







0 Comments
Arkham Woods
Type: Location
Encounter Set: The Devourer Below
Woods.
Forced – When you move out of this location: Test [Intellect] (3). If you fail, cancel the effects of the move.
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 151
Illustrator: Yoann Boissonnet







0 Comments
Arkham Woods
Type: Location
Encounter Set: The Devourer Below
Woods.
[Action]: Heal 1 damage or heal 1 horror. (Limit once per turn.)
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 155
Illustrator: Yoann Boissonnet







2 Comments
Arkham Woods
Type: Location
Encounter Set: The Devourer Below
Woods.
This location is investigated using [Agility] instead of the skill indicated by the investigation attempt.
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 153
Illustrator: Yoann Boissonnet







0 Comments
Arkham Woods
Type: Location
Encounter Set: The Devourer Below
Woods.
Forced – After you enter this location: Test [Willpower](4). If you fail, take 1 horror and 1 damage.
Growing up, you were always warned to stay out of the woods at night. Now you know why.
Quantity: 1
Number: 150
Illustrator: Michael Komarck







2 Comments
Attic
Type: Location
Encounter Set: The Gathering
Forced – After you enter the Attic: Take 1 horror.
The smell of rotten meat assaults your nostrils as you approach the attic stairs.
Quantity: 1
Number: 113
Illustrator: Yoann Boissonnet






0 Comments
“Look what I found!â€
Type: Event
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Fortune.
Fast. Play after you fail a skill test by 2 or less while investigating.
Discover 2 clues in your location.
Discover 2 clues in your location.
Quantity: 1
Number: 79
Illustrator: Mark Molnar







1 Comments
• “Skids†O’Toole
Type: Investigator
Class: Rogue
Willpower: 2
Intellect: 3
Combat: 3
Agility: 4
Health: 8
Sanity: 6
Criminal.
[Free] During your turn, spend 2 resources: You may take an additional action this turn. (Limit once per turn.)
[Elder Sign] effect: +2. If you succeed, gain 2 resources.
[Elder Sign] effect: +2. If you succeed, gain 2 resources.
Deck Size: 30.
Deckbuilding Options: Rogue cards ([Rogue]) level 0-5, Guardian cards ([Guardian]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): On the Lam, Hospital Debts, 1 random basic weakness.
Deckbuilding Options: Rogue cards ([Rogue]) level 0-5, Guardian cards ([Guardian]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): On the Lam, Hospital Debts, 1 random basic weakness.
“I didn’t get out of the joint just to watch the world end.â€
Quantity: 1
Number: 3
Illustrator: Magali Villeneuve






0 Comments
• “Wolf-man†Drew
Type: Enemy
Encounter Set: Cult of Umôrdhoth
Fight: 4
Health: 4
Evade: 2
Damage: 2
Horror:
Victory: 1
Humanoid. Cultist.
Spawn – Downtown.
Forced – When “Wolf-man” Drew attacks: Heal 1 damage from him.
Forced – When “Wolf-man” Drew attacks: Heal 1 damage from him.
Drew is a long-time patient in Arkham Asylum. Rumor has it he was locked up for committing cannibalism several years ago. He is considered extremely dangerous.
Quantity: 1
Number: 137
Illustrator: Stephen Somers






0 Comments
Backstab
Type: Event
Class: Rogue
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Tactic.
Fight. This attack uses [Agility] instead of [Combat]. This attack deals +2 damage.
Quantity: 1
Number: 51
Illustrator: Federico Piatti






0 Comments
Barricade
Type: Event
Class: Seeker
Cost: 0
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Insight. Tactic.
Attach to your location.
Non-Elite enemies cannot move into attached location.
Forced – When an investigator leaves attached location: Discard Barricade.
Non-Elite enemies cannot move into attached location.
Forced – When an investigator leaves attached location: Discard Barricade.
Quantity: 1
Number: 38
Illustrator: Stephen Somers






1 Comments
Baseball Bat
Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Melee.
[Action]: Fight. You get +2 [Combat] for this attack. This attack deals +1 damage. If a [Skull] or [Auto-fail] symbol is revealed during this attack, discard Baseball Bat after the attack resolves.
Quantity: 1
Number: 74
Illustrator: Mauro Dal Bo






0 Comments
Beat Cop
Type: Asset
Class: Guardian
Cost: 4
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Health: 3
Sanity: 2
Slot: Ally
Ally. Police.
You get +1 [Combat].
[Free] Exhaust Beat Cop and deal 1 damage to it: Deal 1 damage to an enemy at your location.
[Free] Exhaust Beat Cop and deal 1 damage to it: Deal 1 damage to an enemy at your location.
Quantity: 1
Number: 28
Illustrator: Nicholas Elias






0 Comments
Beat Cop
Type: Asset
Class: Guardian
Cost: 4
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Police.
You get +1 [Combat].
[Free] Discard Beat Cop: Deal 1 damage to an enemy at your location.
[Free] Discard Beat Cop: Deal 1 damage to an enemy at your location.
Quantity: 1
Number: 18
Illustrator: Nicholas Elias






0 Comments
Blinding Light
Type: Event
Class: Mystic
Cost: 1
Level: 2
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Spell.
Evade. This evasion attempt uses [Willpower] instead of [Agility]. If you succeed, deal 2 damage to the just evaded enemy. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this evasion attempt, lose 1 action and take 1 horror.
Quantity: 1
Number: 69
Illustrator: Stephen Somers






2 Comments
Blinding Light
Type: Event
Class: Mystic
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Spell.
Evade. This evasion attempt uses [Willpower] instead of [Agility]. If you succeed, deal 1 damage to the just evaded enemy. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this evasion attempt, lose 1 action.
Quantity: 1
Number: 66
Illustrator: Stephen Somers






0 Comments
Book of Shadows
Type: Asset
Class: Mystic
Cost: 4
Level: 3
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tome.
You have 1 additional arcane slot.
[Action] Exhaust Book of Shadows: Add 1 charge to a Spell asset you control.
[Action] Exhaust Book of Shadows: Add 1 charge to a Spell asset you control.
Quantity: 1
Number: 70
Illustrator: Dimitri Bielak






0 Comments
Bulletproof Vest
Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 1
Health: 4
Sanity:
Slot: Body
Item. Armor.
Bullets are one thing...twelve-inch fangs quite another.
Quantity: 2
Number: 94
Illustrator: David Auden Nash






0 Comments
Burglary
Type: Asset
Class: Rogue
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Talent. Illicit.
[Action] Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.
Quantity: 1
Number: 45
Illustrator: Sara Biddle