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Core Set
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3 Comments
Cat Burglar
Type: Asset
Class: Rogue
Cost: 4
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Criminal.
You get +1 [Agility].
[Action] Exhaust Cat Burglar: Disengage with each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.
[Action] Exhaust Cat Burglar: Disengage with each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.
Quantity: 1
Number: 55
Illustrator: JB Casacop







0 Comments
Cellar
Type: Location
Encounter Set: The Gathering
Forced – After you enter the Cellar: Take 1 damage.
The stairs leading down to your cellar are slick, and glisten with a thin layer of ice...
Quantity: 1
Number: 114
Illustrator: Yoann Boissonnet






0 Comments
Close Call
Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Fortune.
Fast. Play after a non-weakness, non-Elite enemy at your location is evaded.
Shuffle that enemy into the encounter deck.
Shuffle that enemy into the encounter deck.
Quantity: 1
Number: 83
Illustrator: Alexandre Dainche






10 Comments
Cover Up
Type: Treachery
Encounter Set:
Task.
Revelation – Put Cover Up into play in your threat area, with 3 clues on it.
[Reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.
Forced – When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.
[Reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.
Forced – When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.
Quantity: 1
Number: 7
Illustrator: Marcin Jakubowski






0 Comments
Crypt Chill
Type: Treachery
Encounter Set: Chilling Cold
Hazard.
Revelation – Test [Willpower] (4). If you fail, choose and discard 1 asset you control (if you cannot, take 2 damage instead).
The supernatural cold threatens to freeze your soul.
Quantity: 2
Number: 167
Illustrator: Stephen Somers






0 Comments
Cryptic Research
Type: Event
Class: Seeker
Cost: 0
Level: 4
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Insight.
Fast. Play during your turn.
Choose an investigator at your location. That investigator draws 3 cards.
Choose an investigator at your location. That investigator draws 3 cards.
Quantity: 1
Number: 43
Illustrator: Tomasz Jedruszek






5 Comments
Cunning Distraction
Type: Event
Class: Survivor
Cost: 5
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Evade. Automatically evade all enemies at your location.
That should buy us some time.
Quantity: 1
Number: 78
Illustrator: JB Casacop







3 Comments
• Daisy Walker
Type: Investigator
Class: Seeker
Willpower: 3
Intellect: 5
Combat: 2
Agility: 2
Health: 5
Sanity: 9
Miskatonic.
You may take an additional action during your turn, which can only be used on Tome [Action] abilities.
[Elder Sign] effect: +0. If you succeed, draw 1 card for each Tome you control.
[Elder Sign] effect: +0. If you succeed, draw 1 card for each Tome you control.
Deck Size: 30.
Deckbuilding Options: Seeker cards ([Seeker]) level 0-5, Mystic cards ([Mystic]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Daisy’s Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.
Deckbuilding Options: Seeker cards ([Seeker]) level 0-5, Mystic cards ([Mystic]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Daisy’s Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.
“I know of books so powerful, they can rewrite reality.â€
Quantity: 1
Number: 2
Illustrator: Magali Villeneuve






0 Comments
• Daisy’s Tote Bag
Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 1
Item.
Daisy Walker deck only.
You have 2 additional hand slots, which can only be used to hold Tome assets.
You have 2 additional hand slots, which can only be used to hold Tome assets.
Quantity: 1
Number: 8
Illustrator: Dani Hartel






0 Comments
Dark Memory
Type: Event
Class:
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spell.
Place 1 doom on the current agenda. This effect can cause the current agenda to advance.
Forced – If Dark Memory is in your hand at the end of your turn: Reveal it and take 2 horror.
Forced – If Dark Memory is in your hand at the end of your turn: Reveal it and take 2 horror.
No…not again!
Quantity: 1
Number: 13
Illustrator: Falk






6 Comments
Deduction
Type: Skill
Class: Seeker
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Practiced.
If this skill test is successful while investigating a location, discover 1 additional clue at that location.
I knew I had seen this symbol before. I must warn the others before it is too late!
Quantity: 1
Number: 39
Illustrator: Felicia Cano






2 Comments
Dig Deep
Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 1
Number: 77
Illustrator: David Gaillet






0 Comments
• Disc of Itzamna
Type: Asset
Class: Seeker
Cost: 3
Level: 2
Willpower: 1
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Slot: Accessory
Item. Relic.
[Reaction] When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.
Do they fear it because of what it will do to them?
Or, do they fear it because of what it will do to you?
Quantity: 1
Number: 41
Illustrator: Melissa Findley







0 Comments
Disrupting the Ritual
Type: Act
Encounter Set: The Devourer Below
Clue Threshold: –
[Action] Spend 1 clue: Test [Willpower] (3) or [Agility] (3). If you succeed, place 1 clue on this Act.
Objective – If there are 2 clues per investigator on this Act, advance.
Objective – If there are 2 clues per investigator on this Act, advance.
You brave the unnatural chill and weave through arcane symbols, crossing the threshold of the circle. You smother the markings on the ground, covering them with dirt, breaking apart the carefully constructed pattern of smooth rocks. A shrill noise pierces your ears as the air grows suddenly warmer, and the world distorts around you, settling into normality.
(→ R1)
(→ R1)
The site of the cult’s ritual is inside a large cavern in a dark corner of the woods. In the center of the chamber is a candlelit circle marked by rocks and arcane runes.
Quantity: 1
Number: 148
Illustrator: Mark Molnar






0 Comments
Dissonant Voices
Type: Treachery
Encounter Set: Striking Fear
Terror.
Revelation – Put Dissonant Voices into play in your threat area.
You cannot play assets or events.
Forced – At the end of the round: Discard Dissonant Voices.
You cannot play assets or events.
Forced – At the end of the round: Discard Dissonant Voices.
Quantity: 2
Number: 165
Illustrator: Sam Kennedy






0 Comments
Dodge
Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Tactic.
Fast. Play when an enemy attacks an investigator at your location.
Cancel that attack.
Cancel that attack.
Quantity: 1
Number: 23
Illustrator: Dane Cozens







0 Comments
Downtown
Type: Location
Encounter Set: The Midnight Masks
Arkham.
[Action]: Gain 3 resources. (Limit once per game.)
The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.
Quantity: 1
Number: 130
Illustrator: Jose Vega







0 Comments
Downtown
Type: Location
Encounter Set: The Midnight Masks
Arkham.
[Action]: Heal 3 horror. (Limit once per game.)
The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.
Quantity: 1
Number: 131
Illustrator: Jose Vega






0 Comments
• Dr. Milan Christopher
Type: Asset
Class: Seeker
Cost: 4
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Miskatonic.
You get +1 [Intellect].
[Reaction] After you successfully investigate: Gain 1 resource.
[Reaction] After you successfully investigate: Gain 1 resource.
“While I truly pray that this nightmare is just a singular abomination, I must admit that I am exhilarated by the possibility that this is but one specimen of a new genus!â€
Quantity: 1
Number: 33
Illustrator: Anthony Devine






0 Comments
Drawn to the Flame
Type: Event
Class: Mystic
Cost: 0
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Insight.
Draw the top card of the encounter deck. Then, discover 2 clues in your location.
“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.†–H.P. Lovecraft, “The Call of Cthulhuâ€
Quantity: 1
Number: 64
Illustrator: Magali Villeneuve






0 Comments
Dreams of R’lyeh
Type: Treachery
Encounter Set: Agents of Cthulhu
Omen.
Revelation – Put Dreams of R’lyeh into play in your threat area.
You get –1 [Willpower] and –1 sanity.
[Action]: Test [Willpower] (3). If you succeed, Discard Dreams of R’lyeh.
You get –1 [Willpower] and –1 sanity.
[Action]: Test [Willpower] (3). If you succeed, Discard Dreams of R’lyeh.
Quantity: 2
Number: 182
Illustrator: Ryan Barger






2 Comments
Dynamite Blast
Type: Event
Class: Guardian
Cost: 5
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Tactic.
Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.
Quantity: 1
Number: 24
Illustrator: Dimitri Bielak







0 Comments
Easttown
Type: Location
Encounter Set: The Midnight Masks
Arkham.
While you are in Easttown, reduce the cost of each Ally asset you play by 2.
The Easttown neighborhood, situated on the northern banks of the Miskatonic River, contains lower-class housing, the Arkham Police Station, and popular eateries like Velma’s Diner.
Quantity: 1
Number: 132
Illustrator: Ed Mattinian






0 Comments
Elder Sign Amulet
Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health:
Sanity: 4
Slot: Accessory
Item. Relic.
This has been in my family for generations. Take care of it, and it will take care of you.
Quantity: 2
Number: 95
Illustrator: Dimitri Bielak






0 Comments
Elusive
Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Tactic.
Fast. Play during your turn.
Disengage with each enemy engaged with you and move to a revealed location with no enemies.
Disengage with each enemy engaged with you and move to a revealed location with no enemies.
Quantity: 1
Number: 50
Illustrator: Adam Schumpert






2 Comments
Emergency Cache
Type: Event
Class: Neutral
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Supply.
Gain 3 resources.
You can never be too prepared.
Quantity: 4
Number: 88
Illustrator: Vincent Dutrait






0 Comments
Encyclopedia
Type: Asset
Class: Seeker
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Tome.
[Action] Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.
It’s supposed to be comprehensive, but the more I search through its pages, the more I realize we know nothing about the real truths of the cosmos.
Quantity: 1
Number: 42
Illustrator: Eric Wilkerson






0 Comments
Evidence!
Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Insight.
Fast. Play after you defeat an enemy.
Discover 1 clue at your location.
Discover 1 clue at your location.
Just as I suspected!
Quantity: 1
Number: 22
Illustrator: Mark Behm






0 Comments
Extra Ammunition
Type: Event
Class: Guardian
Cost: 2
Level: 1
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Supply.
Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.
I’ve never met a beast that could outsmart a bullet.
Quantity: 1
Number: 26
Illustrator: Michael J. Williams






0 Comments
False Lead
Type: Treachery
Encounter Set: The Midnight Masks
Revelation – If you have no clues, False Lead gains surge. If you have 1 or more clues, test [Intellect] (4). For each point you fail by, place 1 of your clues on your location.
Quantity: 2
Number: 136
Illustrator: Alex Aguilar