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Cat Burglar
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3 Comments

Cat Burglar

Type: Asset
Class: Rogue
Cost: 4
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Criminal.
You get +1 [Agility].
[Action] Exhaust Cat Burglar: Disengage with each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.
Quantity: 1
Number: 55
Illustrator: JB Casacop
Cellar
Cellar
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0 Comments

Cellar

Type: Location
Encounter Set: The Gathering
Forced – After you enter the Cellar: Take 1 damage.
The stairs leading down to your cellar are slick, and glisten with a thin layer of ice...
Quantity: 1
Number: 114
Illustrator: Yoann Boissonnet
Close Call
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0 Comments

Close Call

Type: Event
Class: Survivor
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Fortune.
Fast. Play after a non-weakness, non-Elite enemy at your location is evaded.
Shuffle that enemy into the encounter deck.
Quantity: 1
Number: 83
Illustrator: Alexandre Dainche
Cover Up
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10 Comments

Cover Up

Type: Treachery
Encounter Set:
Task.
Revelation – Put Cover Up into play in your threat area, with 3 clues on it.
[Reaction] When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.
Forced – When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.
Quantity: 1
Number: 7
Illustrator: Marcin Jakubowski
Crypt Chill
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0 Comments

Crypt Chill

Type: Treachery
Encounter Set: Chilling Cold
Hazard.
Revelation – Test [Willpower] (4). If you fail, choose and discard 1 asset you control (if you cannot, take 2 damage instead).
The supernatural cold threatens to freeze your soul.
Quantity: 2
Number: 167
Illustrator: Stephen Somers
Cryptic Research
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0 Comments

Cryptic Research

Type: Event
Class: Seeker
Cost: 0
Level: 4
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Insight.
Fast. Play during your turn.
Choose an investigator at your location. That investigator draws 3 cards.
Quantity: 1
Number: 43
Illustrator: Tomasz Jedruszek
Cunning Distraction
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5 Comments

Cunning Distraction

Type: Event
Class: Survivor
Cost: 5
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Tactic.
Evade. Automatically evade all enemies at your location.
That should buy us some time.
Quantity: 1
Number: 78
Illustrator: JB Casacop
Daisy Walker
Daisy Walker
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3 Comments

• Daisy Walker

Type: Investigator
Class: Seeker
Willpower: 3
Intellect: 5
Combat: 2
Agility: 2
Health: 5
Sanity: 9
Miskatonic.
You may take an additional action during your turn, which can only be used on Tome [Action] abilities.
[Elder Sign] effect: +0. If you succeed, draw 1 card for each Tome you control.
Deck Size: 30.
Deckbuilding Options: Seeker cards ([Seeker]) level 0-5, Mystic cards ([Mystic]) level 0-2, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Daisy’s Tote Bag, The Necronomicon (John Dee Translation), 1 random basic weakness.
“I know of books so powerful, they can rewrite reality.”
Quantity: 1
Number: 2
Illustrator: Magali Villeneuve
Daisy’s Tote Bag
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0 Comments

• Daisy’s Tote Bag

Type: Asset
Class:
Cost: 2
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 1
Item.
Daisy Walker deck only.
You have 2 additional hand slots, which can only be used to hold
Tome assets.
Quantity: 1
Number: 8
Illustrator: Dani Hartel
Dark Memory
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0 Comments

Dark Memory

Type: Event
Class:
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spell.
Place 1 doom on the current agenda. This effect can cause the current agenda to advance.
Forced – If Dark Memory is in your hand at the end of your turn: Reveal it and take 2 horror.
No…not again!
Quantity: 1
Number: 13
Illustrator: Falk
Deduction
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6 Comments

Deduction

Type: Skill
Class: Seeker
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Practiced.
If this skill test is successful while investigating a location, discover 1 additional clue at that location.
I knew I had seen this symbol before. I must warn the others before it is too late!
Quantity: 1
Number: 39
Illustrator: Felicia Cano
Dig Deep
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2 Comments

Dig Deep

Type: Asset
Class: Survivor
Cost: 2
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Talent.
[Free] Spend 1 resource: You get +1 [Willpower] for this skill test.
[Free] Spend 1 resource: You get +1 [Agility] for this skill test.
Quantity: 1
Number: 77
Illustrator: David Gaillet
Disc of Itzamna
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0 Comments

• Disc of Itzamna

Type: Asset
Class: Seeker
Cost: 3
Level: 2
Willpower: 1
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Slot: Accessory
Item. Relic.
[Reaction] When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.
Do they fear it because of what it will do to them? Or, do they fear it because of what it will do to you?
Quantity: 1
Number: 41
Illustrator: Melissa Findley
Disrupting the Ritual
Disrupting the Ritual
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0 Comments

Disrupting the Ritual

Type: Act
Encounter Set: The Devourer Below
Clue Threshold: –
[Action] Spend 1 clue: Test [Willpower] (3) or [Agility] (3). If you succeed, place 1 clue on this Act.
Objective – If there are 2 clues per investigator on this Act, advance.
You brave the unnatural chill and weave through arcane symbols, crossing the threshold of the circle. You smother the markings on the ground, covering them with dirt, breaking apart the carefully constructed pattern of smooth rocks. A shrill noise pierces your ears as the air grows suddenly warmer, and the world distorts around you, settling into normality.
(→ R1)
The site of the cult’s ritual is inside a large cavern in a dark corner of the woods. In the center of the chamber is a candlelit circle marked by rocks and arcane runes.
Quantity: 1
Number: 148
Illustrator: Mark Molnar
Dissonant Voices
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0 Comments

Dissonant Voices

Type: Treachery
Encounter Set: Striking Fear
Terror.
Revelation – Put Dissonant Voices into play in your threat area.
You cannot play assets or events.
Forced – At the end of the round: Discard Dissonant Voices.
Quantity: 2
Number: 165
Illustrator: Sam Kennedy
Dodge
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0 Comments

Dodge

Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Tactic.
Fast. Play when an enemy attacks an investigator at your location.
Cancel that attack.
Quantity: 1
Number: 23
Illustrator: Dane Cozens
Downtown
Downtown
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0 Comments

Downtown

Type: Location
Encounter Set: The Midnight Masks
Arkham.
[Action]: Gain 3 resources. (Limit once per game.)
The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.
Quantity: 1
Number: 130
Illustrator: Jose Vega
Downtown
Downtown
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0 Comments

Downtown

Type: Location
Encounter Set: The Midnight Masks
Arkham.
[Action]: Heal 3 horror. (Limit once per game.)
The Downtown area of Arkham is filled with government buildings, including City Hall. The First Bank of Arkham, Independence Square, and Arkham Asylum can also be found in this area. It is the busiest district in the city.
Quantity: 1
Number: 131
Illustrator: Jose Vega
Dr. Milan Christopher
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0 Comments

• Dr. Milan Christopher

Type: Asset
Class: Seeker
Cost: 4
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Miskatonic.
You get +1 [Intellect].
[Reaction] After you successfully investigate: Gain 1 resource.
“While I truly pray that this nightmare is just a singular abomination, I must admit that I am exhilarated by the possibility that this is but one specimen of a new genus!”
Quantity: 1
Number: 33
Illustrator: Anthony Devine
Drawn to the Flame
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0 Comments

Drawn to the Flame

Type: Event
Class: Mystic
Cost: 0
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Insight.
Draw the top card of the encounter deck. Then, discover 2 clues in your location.
“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” –H.P. Lovecraft, “The Call of Cthulhu”
Quantity: 1
Number: 64
Illustrator: Magali Villeneuve
Dreams of R’lyeh
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0 Comments

Dreams of R’lyeh

Type: Treachery
Encounter Set: Agents of Cthulhu
Omen.
Revelation – Put Dreams of R’lyeh into play in your threat area.
You get –1 [Willpower] and –1 sanity.
[Action]: Test [Willpower] (3). If you succeed, Discard Dreams of R’lyeh.
Quantity: 2
Number: 182
Illustrator: Ryan Barger
Dynamite Blast
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2 Comments

Dynamite Blast

Type: Event
Class: Guardian
Cost: 5
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Tactic.
Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.
Quantity: 1
Number: 24
Illustrator: Dimitri Bielak
Easttown
Easttown
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0 Comments

Easttown

Type: Location
Encounter Set: The Midnight Masks
Arkham.
While you are in Easttown, reduce the cost of each Ally asset you play by 2.
The Easttown neighborhood, situated on the northern banks of the Miskatonic River, contains lower-class housing, the Arkham Police Station, and popular eateries like Velma’s Diner.
Quantity: 1
Number: 132
Illustrator: Ed Mattinian
Elder Sign Amulet
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0 Comments

Elder Sign Amulet

Type: Asset
Class: Neutral
Cost: 2
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health:
Sanity: 4
Slot: Accessory
Item. Relic.
This has been in my family for generations. Take care of it, and it will take care of you.
Quantity: 2
Number: 95
Illustrator: Dimitri Bielak
Elusive
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0 Comments

Elusive

Type: Event
Class: Rogue
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Tactic.
Fast. Play during your turn.
Disengage with each enemy engaged with you and move to a revealed location with no enemies.
Quantity: 1
Number: 50
Illustrator: Adam Schumpert
Emergency Cache
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2 Comments

Emergency Cache

Type: Event
Class: Neutral
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Supply.
Gain 3 resources.
You can never be too prepared.
Quantity: 4
Number: 88
Illustrator: Vincent Dutrait
Encyclopedia
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0 Comments

Encyclopedia

Type: Asset
Class: Seeker
Cost: 2
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Tome.
[Action] Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.
It’s supposed to be comprehensive, but the more I search through its pages, the more I realize we know nothing about the real truths of the cosmos.
Quantity: 1
Number: 42
Illustrator: Eric Wilkerson
Evidence!
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0 Comments

Evidence!

Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Insight.
Fast. Play after you defeat an enemy.
Discover 1 clue at your location.
Just as I suspected!
Quantity: 1
Number: 22
Illustrator: Mark Behm
Extra Ammunition
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0 Comments

Extra Ammunition

Type: Event
Class: Guardian
Cost: 2
Level: 1
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Supply.
Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.
I’ve never met a beast that could outsmart a bullet.
Quantity: 1
Number: 26
Illustrator: Michael J. Williams
False Lead
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0 Comments

False Lead

Type: Treachery
Encounter Set: The Midnight Masks
Revelation – If you have no clues, False Lead gains surge. If you have 1 or more clues, test [Intellect] (4). For each point you fail by, place 1 of your clues on your location.
Quantity: 2
Number: 136
Illustrator: Alex Aguilar