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Core Set






8 Comments
Type: Holding
Strength: +2
Clan: Crab
Battlefield.
Action: Choose a card in one of your provinces – switch this holding with that card.
Deck: Dynasty
Number: 38
Illustrator:






0 Comments
Type: Role
Clan: Neutral
Seeker. Water.
You may replace 1 province of any element with an additional [Water] province while deck building.
Reaction: After a [Water] province you control is revealed – gain 1 fate.
Reaction: After a [Water] province you control is revealed – gain 1 fate.
Deck: Role
Number: 217B
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Seeker. Void.
You may replace 1 province of any element with an additional [Void] province while deck building.
Reaction: After a [Void] province you control is revealed – gain 1 fate.
Reaction: After a [Void] province you control is revealed – gain 1 fate.
Deck: Role
Number: 218B
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Seeker. Earth.
You may replace 1 province of any element with an additional [Earth] province while deck building.
Reaction: After an [Earth] province you control is revealed – gain 1 fate.
Reaction: After an [Earth] province you control is revealed – gain 1 fate.
Deck: Role
Number: 215B
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Seeker. Fire.
You may replace 1 province of any element with an additional [Fire] province while deck building.
Reaction: After a [Fire] province you control is revealed – gain 1 fate.
Reaction: After a [Fire] province you control is revealed – gain 1 fate.
Deck: Role
Number: 216B
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Seeker. Air.
You may replace 1 province of any element with an additional [Air] province while deck building
Reaction: After an [Air] province you control is revealed – gain 1 fate.
Reaction: After an [Air] province you control is revealed – gain 1 fate.
Deck: Role
Number: 214B
Illustrator: –






1 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 1
Glory: 0
Clan: Dragon
Monk. Tattooed.
This character gets +1[Military] and +1[Politics] for each fate on each unclaimed ring.
“What is not wisdom?”
Deck: Dynasty
Number: 59
Illustrator: Eli Ring






0 Comments
Type: Role
Clan: Neutral
Keeper. Water.
Increase your deck building influence value by 3.
Reaction: After you win a [Water] conflict as the defending player – gain 1 fate.
Reaction: After you win a [Water] conflict as the defending player – gain 1 fate.
Deck: Role
Number: 217A
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Keeper. Void.
Increase your deck building influence value by 3.
Reaction: After you win a [Void] conflict as the defending player – gain 1 fate.
Reaction: After you win a [Void] conflict as the defending player – gain 1 fate.
Deck: Role
Number: 218A
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Keeper. Fire.
Increase your deck building influence value by 3.
Reaction: After you win a [Fire] conflict as the defending player – gain 1 fate.
Reaction: After you win a [Fire] conflict as the defending player – gain 1 fate.
Deck: Role
Number: 216A
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Keeper. Earth.
Increase your deck building influence value by 3.
Reaction: After you win an [Earth] conflict as the defending player – gain 1 fate.
Reaction: After you win an [Earth] conflict as the defending player – gain 1 fate.
Deck: Role
Number: 215A
Illustrator: –






0 Comments
Type: Role
Clan: Neutral
Keeper. Air.
Increase your deck building influence value by 3.
Reaction: After you win an [Air] conflict as the defending player – gain 1 fate.
Reaction: After you win an [Air] conflict as the defending player – gain 1 fate.
Deck: Role
Number: 214A
Illustrator: –






0 Comments
Type: Province
Strength: 4
Clan: Neutral
Reaction: After this province is revealed – switch the contested ring with an unclaimed ring. (The conflict retains its type.)
Element: water
Deck: Province
Number: 16
Illustrator: Calvin Chua






0 Comments
Type: Province
Strength: 4
Clan: Neutral
Action: During a conflict at this province – gain 1 fate.
The perfect garden maintains all five elements in harmony.
Element: air
Deck: Province
Number: 19
Illustrator: Stefano Baldo






0 Comments
Type: Province
Strength: 4
Clan: Neutral
Action: During a conflict at this province – draw 1 card.
“Inari-no-Kami smiles upon these lands.” – Aiko, priestess of Inari
Element: air
Deck: Province
Number: 18
Illustrator: Gong Studios






0 Comments
Type: Province
Strength: 5
Clan: Neutral
This province gets +5 strength during [Military] conflicts.
“It would take an entire Moto horde to break through here.”
Element: earth
Deck: Province
Number: 17
Illustrator: Stanislav Dikolenko






1 Comments
Type: Stronghold
Strength: +3
Clan: Crab
Castle.
Action: During a conflict, bow this stronghold – each defending character you control gets +1[Military] and +1[Politics] until the end of the conflict.
Starting Honor: 10
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 1
Illustrator: Alayna Lemmer






0 Comments
Type: Province
Strength: 5
Clan: Neutral
This province gets +5 strength during [Politics] conflicts.
“Our claim on these lands stretches back to the dawn of the Empire.”
Element: earth
Deck: Province
Number: 15
Illustrator: Nele Diel






12 Comments
Type: Province
Strength: 2
Clan: Unicorn
Reaction: After an attack is declared here, break this province. Your opponent chooses an attacking character – discard that character.
Element: water
Deck: Province
Number: 14
Illustrator: Alayna Lemmer






0 Comments
Type: Province
Strength: 4
Clan: Scorpion
Reaction: After a conflict is declared against this province – search the top 5 cards of your conflict deck for a card and add it to your hand. Shuffle.
Element: air
Deck: Province
Number: 13
Illustrator: Carlos Palma Cruchaga






1 Comments
Type: Province
Strength: 4
Clan: Phoenix
Cannot be a stronghold province.
Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element).
Action: During a conflict at this province, select one – switch the contested ring with an unclaimed ring (the conflict retains its type), or switch the conflict type (the conflict retains its element).
Element: void
Deck: Province
Number: 12
Illustrator: Oliver Specht






0 Comments
Type: Province
Strength: 3
Clan: Lion
Interrupt: When this province is broken – draw 3 cards.
“Let your enemy see what he wishes to see, so that he will underestimate you.” – Akodo’s Leadership
Element: water
Deck: Province
Number: 11
Illustrator: Eli Ring






1 Comments
Type: Province
Strength: 3
Clan: Dragon
Interrupt: When this province is broken – your opponent chooses and discards cards from their hand until that player has 4 or fewer cards in hand.
Element: fire
Deck: Province
Number: 10
Illustrator: Anna Christenson






0 Comments
Type: Province
Strength: 4
Clan: Crane
Air.
Interrupt: When this province is broken – dishonor each attacking character and honor each defending character.
“One does not always need to kill to be victorious.” – Kakita’s The Sword
Element: air
Deck: Province
Number: 9
Illustrator: Eli Ring






0 Comments
Type: Province
Strength: 4
Clan: Crab
Reaction: After you win a conflict at this province – resolve the ring effect of that conflict.
Element: earth
Deck: Province
Number: 8
Illustrator: Chris Ostrowski






7 Comments
Type: Stronghold
Strength: +0
Clan: Unicorn
Outpost.
Action: During a [Military] conflict, bow this stronghold. Choose a Cavalry character you control – move it to that conflict.
Starting Honor: 10
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 7
Illustrator: Alayna Lemmer






0 Comments
Type: Stronghold
Strength: +1
Clan: Scorpion
City.
Action: If you are less honorable than an opponent, bow this stronghold. Select one – either that opponent loses 1 honor, or you gain 1 honor.
Starting Honor: 10
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 6
Illustrator: Chris Ostrowski






1 Comments
Type: Stronghold
Strength: +2
Clan: Phoenix
Shrine.
Action: Bow this stronghold, choose a character – that character gets +2 glory until the end of the phase.
Starting Honor: 11
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 5
Illustrator: Alayna Lemmer






1 Comments
Type: Stronghold
Strength: +2
Clan: Lion
Castle.
Action: During a conflict, bow this stronghold – each attacking character you control gets +1[Military] until the end of the conflict.
Starting Honor: 12
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 4
Illustrator: Chris Ostrowski






1 Comments
Type: Stronghold
Strength: +2
Clan: Dragon
Castle.
Action: During a conflict, bow this stronghold. Choose a participating character with 1 or more attachments on it – until the end of the conflict, that character gets +1[Military]and +1[Politics] (+2[Military] and +2[Politics] instead if it has 2 or more attachments on it).
Starting Honor: 11
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 3
Illustrator: Alayna Lemmer