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The Drúadan Forest


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Mirlonde Mirlonde
Type: Hero Sphere: Lore
Starting Threat: 8
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 3
Silvan.
Each hero you control with a printed [Lore] resource icon gets -1 threat cost.

"...the Elves feared and distrusted the world outside..." - The Fellowship of the Ring
Set: TDF Number: 32
Quantity: 1
Illustrator: Magali Villeneuve
****- 9 Comments
White Tower Watchman White Tower Watchman
Type: Ally Sphere: Neutral
Cost: 3
Willpower: 1 Attack: 0 Defense: 2 Hit Points: 3
Gondor.
If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

The watchmen cried aloud, and all men in the City stood to arms. - The Return of the King
Set: TDF Number: 41
Quantity: 3
Illustrator: Ilich Henriquez
****- 7 Comments
Forlong Forlong
Type: Ally Sphere: Leadership
Cost: 3
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Outlands.
While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.

"Forlong!" men shouted. "True heart, true friend!" - The Return of the King
Set: TDF Number: 33
Quantity: 3
Illustrator: Emile Denis
***** 3 Comments
Silvan Refugee Silvan Refugee
Type: Ally Sphere: Spirit
Cost: 1
Willpower: 2 Attack: 0 Defense: 0 Hit Points: 1
Silvan.
Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..." - Gildor, The Fellowship of the Ring
Set: TDF Number: 37
Quantity: 3
Illustrator: Lorraine Schleter
****- 5 Comments
Harbor Master Harbor Master
Type: Ally Sphere: Lore
Cost: 3
Willpower: 1 Attack: 2 Defense: 0 Hit Points: 2
Noldor.
Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 [Defense] until the end of the round.

For the Elves of the High Kindred had not yet forsaken Middle-earth, and they dwelt still at that time at the Grey Havens... - The Fellowship of the Ring
Set: TDF Number: 39
Quantity: 3
Illustrator: Kristina Gehrmann
**--- 9 Comments
Advance Warning Advance Warning
Type: Event Sphere: Lore
Cost: 2
Play only if each hero you control has a printed [Lore] resource icon.
Action: Until the end of the phase, enemies do not make engagement checks.

Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? - The Two Towers
Set: TDF Number: 40
Quantity: 3
Illustrator: Adam Lane
****- 4 Comments
Strength of Arms Strength of Arms
Type: Event Sphere: Leadership
Cost: 2
Play only if each hero you control has a printed [Leadership] resource icon.
Action: Ready each ally in play.

And so the companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour... - The Return of the King
Set: TDF Number: 34
Quantity: 3
Illustrator: Jon Bosco
***** 1 Comments
Mighty Prowess Mighty Prowess
Type: Attachment Sphere: Tactics
Cost: 1
Skill.
Attach a [Tactics] hero. Limit 1 per hero.
Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.

He slew many of them and the rest fled. - The Two Towers
Set: TDF Number: 35
Quantity: 3
Illustrator: Blake Henriksen
****- 2 Comments
Against the Shadow Against the Shadow
Type: Event Sphere: Spirit
Cost: 2
Play only if each hero you control has the printed [Spirit] resource icon.
Action: Until the end of the phase, [Spirit] characters use their [Willpower] instead of [Defense].

"Courage will now be your best defense against the storm that is at hand..." - Gandalf, The Return of the King
Set: TDF Number: 38
Quantity: 3
Illustrator: Andrew Ryan
***-- 4 Comments
Trained for War Trained for War
Type: Event Sphere: Tactics
Cost: 2
Play only if each hero you control has the printed [Tactics] resource icon.
Action: Until the end of the phase, if the current quest has no keyword it gains battle. (Characters quest using [Attack] instead of [Willpower].)


Set: TDF Number: 36
Quantity: 3
Illustrator: Magali Villeneuve
----- No Comments have been made.
Dru-buri-Dru Dru-buri-Dru
Type: Event
Encounter Set: The Drúadan Forest
Cost:
Wose.
Allies cannot defend against Dru-buri-Dru.
While Dru-buri-Dru is in the victory display, characters get +1 [Willpower] and +1 [Defense].
Unless Dru-buri-Dru is in the victory display, the players cannot win.


Set: TDF Number: 45
Quantity: 1
Illustrator: David Nash
----- 2 Comments
Ancestral Clearing Ancestral Clearing
Type: Location
Encounter Set: The Drúadan Forest
Threat: 4 Quest Points: 3
Forest.
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.

"They still haunt the Druadan forest..." - Elfhelm, The Return of the King
Set: TDF Number: 50
Quantity:
Illustrator:
----- No Comments have been made.
Druadan Drummer Druadan Drummer
Type: Enemy
Encounter Set: The Drúadan Forest
Threat Threshold: 40
Threat: 0 Attack: 1 Defense: 2 Hit Points: 2
Wose.
Each Wose enemy in the staging area gets +2 [Threat]
Shadow: Each Wose enemy engaged with the defending player gets +1 [Attack].

Set: TDF Number: 46
Quantity:
Illustrator: Jason Ward
----- No Comments have been made.
An Untimely End An Untimely End
Type: Quest
Encounter Set: The Drúadan Forest
Encounter Info: The Drúadan Forest
Quest Points: 17
Archery damage must be assigned to allies, if able.

As you move deeper into the forest, the wilderness quickly swallows all trace of civilization. Pushing through a dense patch of undergrowth, you came upon a dark and tangled grove. The scent of death strikes you.
In the grove, the fleeing traitors lie slain, pierced by poisoned arrows. As you search the pain-wracked corpses for the body of their leader, the ominous echo of drums begins to sound among the trees. You desperately begin to retrace your steps from the woods, lest the fate of the traitors becomes your own.

Set: TDF Number: 43
Quantity: 1
Illustrator: Adam Lane
----- No Comments have been made.
Druadan Hunter Druadan Hunter
Type: Enemy
Encounter Set: The Drúadan Forest
Threat Threshold: 25
Threat: 2 Attack: 4 Defense: 3 Hit Points: 3
Wose.
Prowl 1. Archery X.
X is the number of heroes in play with no resources in their resource pool.
Shadow: Attacking enemy gets +2 [Attack].

Set: TDF Number: 48
Quantity: 4
Illustrator: Jason Ward
----- No Comments have been made.
Glade of Cleansing Glade of Cleansing
Type: Location
Encounter Set: The Drúadan Forest
Threat: X Quest Points: 5
Forest.
Each Wose enemy gains archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.

"...they are woodcrafty beyond compare." - Elfhelm, The Return of the King
Set: TDF Number: 52
Quantity: 3
Illustrator: Titus Lunter
----- No Comments have been made.
Druadan Thief Druadan Thief
Type: Enemy
Encounter Set: The Drúadan Forest
Threat Threshold: 5
Threat: 2 Attack: 2 Defense: 1 Hit Points: 2
Wose.
Surge. Prowl 1.
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

Set: TDF Number: 49
Quantity: 4
Illustrator: Jason Ward
----- No Comments have been made.
Men in the Dark Men in the Dark
Type: Treachery
Encounter Set: The Drúadan Forest
When Revealed: Each hero must pay 1 resource or take 1 damage. If no hero takes damage from this effect, Men in the Dark gains surge.
Shadow: Attacking enemy gets +1 [Attack] for each hero the defending player controls with no resources.

Set: TDF Number: 53
Quantity: 3
Illustrator: Marica George-Bogdan
----- No Comments have been made.
Garden of Poisons Garden of Poisons
Type: Location
Encounter Set: The Drúadan Forest
Threat: 2 Quest Points: 3
Forest.
Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.

"...they use poisoned arrows, it is said..." - Elfhelm, The Return of the King
Set: TDF Number: 51
Quantity: 3
Illustrator: Simon Dominic
----- No Comments have been made.
Stars in Sky Stars in Sky
Type: Treachery
Encounter Set: The Drúadan Forest
Prowl 2.
When Revealed: Each questing hero must pay 1 resource or it is removed from the quest.
Shadow: Discard all resources from the defending character's resource pool.

Set: TDF Number: 54
Quantity: 3
Illustrator: Blake Henriksen
----- No Comments have been made.
Leaves on Tree Leaves on Tree
Type: Treachery
Encounter Set: The Drúadan Forest
Surge.
When Revealed: Each player must pay 1 resource for each attachment he controls of discard all attachments he controls.
Shadow: Discard an attachment from the defending character.

Set: TDF Number: 55
Quantity: 2
Illustrator: Jason Ward
----- No Comments have been made.
Druadan Elite Druadan Elite
Type: Enemy
Encounter Set: The Drúadan Forest
Threat Threshold: 35
Threat: 2 Attack: 3 Defense: 2 Hit Points: 4
Wose.
Archery 2. Prowl X.
X is the number of players in the game.
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.

Set: TDF Number: 47
Quantity: 3
Illustrator: Jason Ward
----- No Comments have been made.
The Pursuit The Pursuit
Type: Quest
Encounter Set: The Drúadan Forest
Encounter Info:
Quest Points:
Setup: Search the encounter deck for Dru-buri-Dru and set him aside, out of play. Shuffle the encounter deck.
When Revealed: Reveal 1 card from the encounter deck per player and add it to the staging area.

The leader of the underworld cabal from Minas Tirith has fled with his remaining henchmen. You have followed his trail to the Druadan Forest, hoping to bring the nameless villain to justice.
The Druadan Forest is a wild and dangerous place. It is said that Woses, reclusive forest dwellers, still reside among the trees. You wonder if your quarry has considered the dangers of this course.

Set: TDF Number: 42
Quantity: 1
Illustrator: Emile Denis
----- No Comments have been made.
The Passage Out The Passage Out
Type: Quest
Encounter Set: The Drúadan Forest
Encounter Info:
Quest Points: 14
When Revealed: Add Dru-buri-Dru to the staging area.
Siege. (Characters use their [Defense] instead of [Willpower] when questing.)
Characters use their [Willpower] instead of [Attack] when attacking enemies. If an enemy would be damaged this way, place progress tokens on it instead of damage tokens. When an enemy has progress equal to its hit points, add it to the victory display and place those progress tokens on the quest.
If the players defeat this stage, they have won the game.

You sense that the edge of the forest must be near at hand, but Woses are master huntsmen and a band of them block your path. your situation seems hopeless: there are simply too many of them. As they begin their attack, you realize your only hope of survival is to convince the Pukel-men that you are not their enemy.
Set: TDF Number: 44
Quantity: 1
Illustrator: Jason Ward
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.