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The Treachery of Rhudaur


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Amarthiúl Amarthiúl
Type: Objective Ally
Encounter Set: The Treachery of Rhudaur
Dúnedain. Ranger. Warrior.
Response: After an enemy engages a player, give control of Amarthiúl to that player.
If Amarthiúl leaves play, the players lose the game.


Set: The Treachery of Rhudaur Number: 96
Quantity: 1
Illustrator: Tomasz Jedruszek
----- No Comments have been made.
Centuries of Sorrow Centuries of Sorrow
Type: Treachery
Encounter Set: The Treachery of Rhudaur
Surge.
When Revealed: The first player must choose a new quest to be the current quest, if able.
Shadow: If the defending player does not control at least 1 Clue objective, this attack is considered undefended.

Set: The Treachery of Rhudaur Number: 105
Quantity: 2
Illustrator: Marcel Mercado
----- No Comments have been made.
Curse of the Years Curse of the Years
Type: Treachery
Encounter Set: The Treachery of Rhudaur
Sorcery.
When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.
Shadow: Attacking enemy gets +1 [Attack] (+3 [Attack] instead if the defending player does not control at least 1 Clue objective.

Set: The Treachery of Rhudaur Number: 106
Quantity: 3
Illustrator: David Ogilvie
----- No Comments have been made.
Dark Covenant Dark Covenant
Type: Treachery
Encounter Set: The Treachery of Rhudaur
Sorcery.
When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total [Threat] of the discarded cards.
Shadow: If this attack destroys a character, raise your threat by the destroyed character’s [Willpower].

Set: The Treachery of Rhudaur Number: 107
Quantity: 3
Illustrator: Yoann Boissonnet
----- No Comments have been made.
Decipher Ancient Texts Decipher Ancient Texts
Type: Side Quest
Encounter Set: The Treachery of Rhudaur
While Decipher Ancient Texts is the current quest, allies get –2 [Willpower].
Action: Pay 1 resource to place 1 progress on Decipher Ancient Texts. (Any player may trigger this action. Limit 3 times per round.)
When this quest is defeated, flip it over.

You look through the keep’s many torn and ancient records, hoping to find information to help you understand the Enemy’s plan...
Set: The Treachery of Rhudaur Number: 113
Quantity: 1
Illustrator: Nick Deligaris
----- No Comments have been made.
Decrepit Remains Decrepit Remains
Type: Location
Encounter Set: The Treachery of Rhudaur
Threat: 1 Quest Points: 3
Ruins.
While Decrepit Remains is in the staging area, each location and quest in the staging area gets +2 quest points.
Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

Set: The Treachery of Rhudaur Number: 104
Quantity: 2
Illustrator: Wibben
----- No Comments have been made.
Eerie Halls Eerie Halls
Type: Location
Encounter Set: The Treachery of Rhudaur
Threat: 5 Quest Points: 4
Ruins.
Action: Raise your threat by 1 to reduce the [Threat] of Eerie Halls by 1 until the end of the phase. (Any player may trigger this action.)
Shadow: If the defending player does not control at least 1 Clue objective, the attacking enemy makes an additional attack after this one.

Set: The Treachery of Rhudaur Number: 102
Quantity: 2
Illustrator: Joshua Calloway
----- No Comments have been made.
Elf-friend Elf-friend
Type: Attachment Sphere: Neutral
Cost: 1
Title.
Attach to a character.
Attached character gains the
Noldor and Silvan traits.

I name you Elf-friend; and may the stars shine upon the end of your road! –Gildor, The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 93
Quantity: 3
Illustrator: Sebastian Giacobino
----- 5 Comments
Elven Spear Elven Spear
Type: Attachment Sphere: Tactics
Cost: 0
Item. Weapon.
Attach to a Noldor or Silvan hero. Restricted.
Action: Discard a card from your hand to give attached hero +1 [Attack] until the end of the phase. Limit 3 times per phase.

Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them. —The Hobbit
Set: The Treachery of Rhudaur Number: 87
Quantity: 3
Illustrator: Arden Beckwith
----- No Comments have been made.
Erestor Erestor
Type: Hero Sphere: Lore
Starting Threat: 10
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Noldor.
Draw 3 additional cards at the beginning of the resource phase.
At the end of the round, discard all cards in your hand.


“That is the path of despair. Of folly I would say, if the long wisdom of Elrond did not forbid me.”—The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 84
Quantity: 1
Illustrator: Arden Beckwith
----- 7 Comments
Forbidden Descent Forbidden Descent
Type: Location
Encounter Set: The Treachery of Rhudaur
Threat: 2 Quest Points: 6
Ruins.
While Forbidden Descent is in the staging area, the first 2 progress that would be placed on a quest each round must be placed on Forbidden Descent, instead.
Forced: If Forbidden Descent leaves play from the staging area, raise each player’s threat by 2.


Set: The Treachery of Rhudaur Number: 101
Quantity: 2
Illustrator: Titus Lunter
----- No Comments have been made.
Galadhrim Weaver Galadhrim Weaver
Type: Ally Sphere: Spirit
Cost: 1
Willpower: 1 Attack: 0 Defense: 0 Hit Points: 1
Silvan. Craftsman.
Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

“You are indeed high in the favour of the Lady! For she herself and her maidens wove this...” –Lórien Elf, The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 89
Quantity: 3
Illustrator: Sara Betsy
----- 4 Comments
Galdor of the Havens Galdor of the Havens
Type: Ally Sphere: Lore
Cost: 4
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4
Noldor.
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

“But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?” —The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 91
Quantity: 3
Illustrator: Arden Beckwith
----- No Comments have been made.
Ghostly Ruins Ghostly Ruins
Type: Location
Encounter Set: The Treachery of Rhudaur
Threat: 4 Quest Points: 4
Ruins.
Any time the encounter deck runs out of cards, return the topmost Undead enemy in the encounter discard pile to the staging area before resetting the encounter deck.
Travel: Return the topmost Undead enemy in the encounter discard pile to the staging area.

“I am not sure that I like it: it has a – well, rather a barrow-wightish look.” —Merry, The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 103
Quantity: 2
Illustrator: Matthew Cowdery
----- No Comments have been made.
Haunting Fog Haunting Fog
Type: Treachery
Encounter Set: The Treachery of Rhudaur
Sorcery.
When Revealed: Each player must exhaust a character he controls. Attach Haunting Fog to the current quest. (Counts as a Condition attachment with the text: “Attached quest gets +6 quest points.”)

Fog still hung in veils upon the crumbling rock-wall… —The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 108
Quantity: 3
Illustrator: Logan Feliciano
----- No Comments have been made.
Horn’s Cry Horn’s Cry
Type: Event Sphere: Tactics
Cost: 2
Action: All enemies get -1 [Attack] until the end of the phase.
Valour Action: Choose a player. Each enemy engaged with that player gets -3 [Attack] until the end of the phase.

Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof. —The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 88
Quantity: 3
Illustrator: David Vargo
----- No Comments have been made.
Quiet the Spirits Quiet the Spirits
Type: Side Quest
Encounter Set: The Treachery of Rhudaur
While Quiet the Spirits is the current quest, each Undead enemy that enters play immediately engages the player with the highest threat. Enemies that engage a player from this effect contribute their [Threat] to the total [Threat] in the staging area until the end of the phase.
Forced: After an enemy is destroyed, place 2 progress on Quiet the Spirits.
When this quest is defeated, flip it over.


Set: The Treachery of Rhudaur Number: 109
Quantity: 1
Illustrator: Adam Lane
----- No Comments have been made.
Reinforcements Reinforcements
Type: Event Sphere: Leadership
Cost: 3
You must use resources from 3 different heroes’ pools to pay for this card.
Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player’s control. At the end of the phase, return each of those allies that are still in play to their owners’ hands.


Set: The Treachery of Rhudaur Number: 85
Quantity: 3
Illustrator: Oleg Saakyan
----- 1 Comments
Secrets of Rhudaur Secrets of Rhudaur
Type: Quest
Encounter Set: The Treachery of Rhudaur
Encounter Info:
Quest Points: 0
Setup: Make The Great Hall the active location. Set Thaurdir aside, out of play. Add the 3 Treachery of Rhudaur side quests to the staging area, quest side faceup. Search the encounter deck for 1 copy of Ancient Causeway, and add it to the staging area (2 copies instead if there are 3 or 4 players in the game). The first player gains control of Amarthiúl.

Time 5. Forced: After the last time counter is removed from Secrets of Rhudaur, remove each Treachery of Rhudaur side quest from the game and immediately advance to stage 2.
During the quest phase, Secrets of Rhudaur cannot be chosen as the current quest.
If there are no Treachery of Rhudaur side quests in play, immediately advance to stage 2.

You have decided to explore the ruins of this ancient keep, but Thaurdir pursues you, and time is of the essence.
Set: The Treachery of Rhudaur Number: 94
Quantity: 1
Illustrator: Eva Maria Toker
----- No Comments have been made.
Send for Aid Send for Aid
Type: Hero Sphere: Leadership
Starting Threat:
Willpower: Attack: Defense: Hit Points: 6
<SPAN STYLE="">Limit 1 per deck.
</SPAN><SPAN STYLE="font-weight: bold;">Response</SPAN><SPAN STYLE="">: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.</SPAN>

“Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed...” -Hirgon, the Return of the King
Set: The Treachery of Rhudaur Number: 86
Quantity: 3
Illustrator: Tomasz Jedruszek
----- 4 Comments
Sift through the Debris Sift through the Debris
Type: Side Quest
Encounter Set: The Treachery of Rhudaur
While Sift through the Debris is the current quest, each location in the staging area gets +1 [Threat].
Forced: After a location is explored, place 2 progress on Sift through the Debris.
When this quest is defeated, flip it over.

You search through the ashes of the keep’s destroyed rooms. If you are diligent, you may be able to find a clue as to Iârion’s ancestry.
Set: The Treachery of Rhudaur Number: 111
Quantity: 1
Illustrator: Tomasz Jedruszek
----- No Comments have been made.
Silver Harp Silver Harp
Type: Attachment Sphere: Spirit
Cost: 2
Item. Instrument.
Attach to a [Spirit] hero. Restricted.
Response: After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.

Elrond wore a mantle of grey and had a star upon his forehead, and a silver harp was in his hand… —The Return of the King
Set: The Treachery of Rhudaur Number: 90
Quantity: 3
Illustrator: Arden Beckwith
***** 11 Comments
Thaurdir Thaurdir
Type: Enemy
Encounter Set: The Treachery of Rhudaur
Threat Threshold: 1
Threat: 4 Attack: 6 Defense: 4 Hit Points: 9
Undead. Wraith.
Indestructible. Cannot have attachments.
Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.


Set: The Treachery of Rhudaur Number: 98
Quantity: 1
Illustrator: Joel Hustak
----- No Comments have been made.
Thaurdir’s Pursuit Thaurdir’s Pursuit
Type: Quest
Encounter Set: The Treachery of Rhudaur
Encounter Info:
Quest Points: 30
When Revealed: Add Thaurdir to the staging area. Each player searches the encounter deck and discard pile for an Undead enemy and adds it to the staging area. Shuffle the encounter deck.

Thaurdir’s Pursuit has -5 quest points for each Clue objective attached to a character.
This stage cannot be defeated while Thaurdir has any hit points remaining. If this stage is defeated, the players win the game.

As you study the clues that you’ve found, you feel a chill wind flow through the keep. “You will not leave this place alive,” a sinister voice echoes throughout the halls. “My master Daechanar wills it so.” “Thaurdir!” Amarthiúl exclaims, unsheathing his blades.
Set: The Treachery of Rhudaur Number: 95
Quantity: 1
Illustrator: Anthony Devine
----- No Comments have been made.
The Door is Closed! The Door is Closed!
Type: Event Sphere: Lore
Cost: 1
Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

“…I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!” —Galadriel, The Fellowship of the Ring
Set: The Treachery of Rhudaur Number: 92
Quantity: 3
Illustrator: Magali Villeneuve
***** 6 Comments
The Great Hall The Great Hall
Type: Location
Encounter Set: The Treachery of Rhudaur
Threat: 4 Quest Points: 8
Ruins.
Forced: When The Great Hall is explored, each player discards the top 5 cards of the encounter deck and chooses an Undead enemy he discarded in this way to add to the staging area.


Set: The Treachery of Rhudaur Number: 97
Quantity: 1
Illustrator: Davis Engel
----- No Comments have been made.
Traitorous Wight Traitorous Wight
Type: Enemy
Encounter Set: The Treachery of Rhudaur
Threat Threshold: 32
Threat: 2 Attack: 4 Defense: 2 Hit Points: 4
Undead. Wraith.
Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.
Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

Set: The Treachery of Rhudaur Number: 100
Quantity: 3
Illustrator: Anthony Devine
----- No Comments have been made.
Wight of Rhudaur Wight of Rhudaur
Type: Enemy
Encounter Set: The Treachery of Rhudaur
Threat Threshold: 23
Threat: 2 Attack: 3 Defense: 3 Hit Points: 5
Undead. Wight.
While the current quest has 1 or more progress on it, Wight of Rhudaur gains surge.
While the current quest has 0 progress on it, Wight of Rhudaur gains doomed 2.


…evil spirits out of Angmar and Rhudaur entered into the deserted mounds and dwelt there. —The Return of the King
Set: The Treachery of Rhudaur Number: 99
Quantity: 2
Illustrator: Anthony Devine
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.