Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

The Long Dark


  • You cannot add cards

Rock Adder Rock Adder
Type: Enemy
Encounter Set: The Long Dark
Threat Threshold: 20
Threat: 1 Attack: 3 Defense: 0 Hit Points: 3
Creature.
Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.
Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

Set: TLD Number: 100
Quantity: 3
Illustrator: Allison Theus
----- No Comments have been made.
Goblin Warlord Goblin Warlord
Type: Enemy
Encounter Set: The Long Dark
Threat Threshold: 39
Threat: 4 Attack: 3 Defense: 3 Hit Points: 5
Goblin. Orc.
Lost: Each player must choose and discard 1 ally he controls from play, if able.
Shadow: Trigger all "Lost:" effects in play.

Set: TLD Number: 99
Quantity: 1
Illustrator: Matthew Starbuck
----- No Comments have been made.
Goblin Sneak Goblin Sneak
Type: Enemy
Encounter Set: The Long Dark
Threat Threshold: 15
Threat: 2 Attack: 1 Defense: 1 Hit Points: 2
Goblin. Orc.
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.
Shadow: Add Goblin Sneak to the staging area.

Set: TLD Number: 98
Quantity: 4
Illustrator: Timo Karhula
**--- 1 Comments
Cave Spider Cave Spider
Type: Enemy
Encounter Set: The Long Dark
Threat Threshold: 31
Threat: 3 Attack: 2 Defense: 1 Hit Points: 4
Spider. Creature.
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.
Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.


Set: TLD Number: 97
Quantity: 3
Illustrator: Allison Theus
****- No Comments have been made.
Vast and Intricate Vast and Intricate
Type: Treachery
Encounter Set: The Long Dark
When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.

The Mines of Moria were vast and intricate beyond the imagination of Gimli, Gloin's sun, dwarf of the mountain-race though he was. - The Fellowship of the Ring
Set: TLD Number: 96
Quantity: 2
Illustrator: Eric Braddock
----- No Comments have been made.
Gathering Ground Gathering Ground
Type: Treachery
Encounter Set: The Long Dark
When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. (Counts as a Condition attachment with the text: "Each enemy revealed from the encounter deck gains surge.")

PASS


Set: TLD Number: 95
Quantity: 1
Illustrator: Jason Juta
***** 1 Comments
Foul Air Foul Air
Type: Treachery
Encounter Set: The Long Dark
When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.

"... I do not like the smell of the left-hand way: there is foul air down there, or I am no guide." - Gandalf, The Fellowship of the Ring

PASS

Set: TLD Number: 94
Quantity: 4
Illustrator: Jasper Sandner
----- No Comments have been made.
Fatigue Fatigue
Type: Treachery
Encounter Set: The Long Dark
When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains surge.
Shadow: The defending player must exhaust 1 character he controls, if able.

Set: TLD Number: 93
Quantity: 2
Illustrator: Charles Urbach
----- No Comments have been made.
Twisting Passage Twisting Passage
Type: Location
Encounter Set: The Long Dark
Threat: 3 Quest Points: 5
Underground. Dark.
Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play.

PASS


Set: TLD Number: 92
Quantity: 2
Illustrator: Ben Zweifel
----- No Comments have been made.
Silent Caverns Silent Caverns
Type: Location
Encounter Set: The Long Dark
Threat: 1 Quest Points: 3
Underground.
Lost: Exhaust all characters.

PASS


Set: TLD Number: 91
Quantity: 2
Illustrator: Trudi Castle
----- No Comments have been made.
Dwarven Forge Dwarven Forge
Type: Location
Encounter Set: The Long Dark
Threat: 2 Quest Points: 4
Underground. Dark.
Lost: Each player must choose and discard 1 card from his hand.

PASS

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt...
- The Fellowship of the Ring

Set: TLD Number: 90
Quantity: 2
Illustrator: Cristi Balanescu
----- No Comments have been made.
Abandoned Mine Abandoned Mine
Type: Location
Encounter Set: The Long Dark
Threat: 3 Quest Points: 3
Underground. Dark.
Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.

PASS

"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant." - Gandalf, The Fellowship of the Ring
Set: TLD Number: 89
Quantity: 3
Illustrator: Paulo Peggini
----- No Comments have been made.
Durin's Greaves Durin's Greaves
Type: Objective
Encounter Set: The Long Dark
Artifact. Armour.
When Revealed: The first player attaches Durin's Greaves to a hero of his choice as an attachment.
Attached hero gains +1 [Defense]


Set: TLD Number: 88
Quantity: 1
Illustrator: Sara Biddle
----- No Comments have been made.
Love of Tales Love of Tales
Type: Attachment Sphere: Lore
Cost: 0
Condition.
Attach to a [Lore] hero. Limit 1 per hero.
Response: After a Song card is played, add 1 resource to attached hero's resource pool.

"I listened because I couldn't help myself, if you know what I mean. Lor bless me, sir, but I do love the tales of that sort." - Sam Gamgee, The Fellowship of the Ring
Set: TLD Number: 85
Quantity: 3
Illustrator: Winona Nelson
****- 5 Comments
Word of Command Word of Command
Type: Event Sphere: Lore
Cost: 1
Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." - The Fellowship of the Ring
Set: TLD Number: 84
Quantity: 3
Illustrator: Magali Villeneuve
****- 14 Comments
Warden of Healing Warden of Healing
Type: Ally Sphere: Lore
Cost: 2
Willpower: 1 Attack: 0 Defense: 1 Hit Points: 1
Gondor. Healer.
Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 [Lore] resources to ready Warden of Healing.

"But for long years we healers have only sought to patch the rents made by the men of swords." - Return of the King
Set: TLD Number: 83
Quantity: 3
Illustrator: Paulo Peggini
***** 7 Comments
Ever My Heart Rises Ever My Heart Rises
Type: Attachment Sphere: Spirit
Cost: 0
Condition.
Attach to a Dwarf character.
Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1.

"This is more to my liking," said the dwarf, stamping on the stones. "Ever my heart rises as we draw near the mountains." - The Two Towers
Set: TLD Number: 82
Quantity: 3
Illustrator: Carolina Eade
***-- 4 Comments
Out of Sight Out of Sight
Type: Event Sphere: Spirit
Cost: 5
Secrecy 3.
Action: Enemies engaged with you cannot attack this phase.


Set: TLD Number: 81
Quantity: 3
Illustrator: Ilich Henriquez
----- No Comments have been made.
Ring Mail Ring Mail
Type: Attachment Sphere: Tactics
Cost: 2
Item. Armor.
Attach to a Dwarf or Hobbit character.
Restricted.
Attached character gets +1 hit point and +1 [Defense].

"And all the arrows of all the hunters in the world would be in vain..." - Gimli, The Fellowship of the Ring
Set: TLD Number: 80
Quantity: 3
Illustrator: Magali Villeneuve
****- 4 Comments
Erebor Battle Master Erebor Battle Master
Type: Ally Sphere: Tactics
Cost: 3
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 2
Dwarf. Warrior.
Erebor Battle Master gets +1 [Attack] for each other Dwarf character you control.


Set: TLD Number: 79
Quantity: 3
Illustrator: Rafal Hrynkiewicz
****- 17 Comments
Fresh Tracks Fresh Tracks
Type: Event Sphere: Leadership
Cost: 1
Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.


Set: TLD Number: 78
Quantity: 3
Illustrator: Garret DeChellis
***-- 3 Comments
Erestor Erestor
Type: Ally Sphere: Leadership
Cost: 4
Willpower: 2 Attack: 0 Defense: 1 Hit Points: 3
Noldor.
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Beside Glorfindel there were several other conusellors of Elrond's household, of whom Erestor was the chief... - The Fellowship of the Ring
Set: TLD Number: 77
Quantity: 3
Illustrator: Magali Villeneuve
****- 3 Comments
Hama Hama
Type: Hero Sphere: Tactics
Starting Threat: 9
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 4
Rohan. Warrior.
Response: After Hama is declared as an attacker, return a [Tactics] event from your discard pile to your hand. Then, choose and discard 1 card from your hand.

"Yet in doubt a man of worth will trust to his own wisdom." - The Two Towers
Set: TLD Number: 76
Quantity: 1
Illustrator: Magali Villeneuve
****- 8 Comments
Continuing Eastward Continuing Eastward
Type: Quest
Encounter Set: The Long Dark
Encounter Info: The Long Dark
Quest Points: 17
When Revealed: The first player makes a locate test. If this test is failed, reveal cards from the encounter deck equal to the number of players in the game and add them to the staging area. Then, trigger all "Lost:" effects in play.
If the players quest unsuccessfully, trigger all "Lost:" effects in play.
If the players defeat this stage, they have won the game.

Time carries no weight in the darkness, and the hours creep by with no end in sight. The number of Orcs in the mines increase as you head toward the East-gate, but there appears to be little real organization within their ranks. You press onward!
Set: TLD Number: 87
Quantity: 1
Illustrator: David A. Nash
----- No Comments have been made.
Journey in the Black Pit Journey in the Black Pit
Type: Quest
Encounter Set: The Long Dark
Encounter Info: The Long Dark
Quest Points: 13
Setup: The first player attaches Cave Torch to a hero of his choice.
When Revealed: Discard cards from the top of the encounter deck until you discard X locations, where X is one less than the number of players in the game (minimum of 1). Add those locations to the staging area, and shuffle the other discarded cards back into the encounter deck.
Each location gets +1 [Threat]. If the players quest unsuccessfully, trigger all "Lost:" effects in play.

Your party is scouting the Mines of Moria, searching for signs of Orcs. Dark tunnels and twisting passages spread out in all directions, a labyrinthine maze that you could wander in forever if you take the wrong path.
Set: TLD Number: 86
Quantity: 1
Illustrator: David A. Nash
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.