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Signs of Conflict
Type: Treachery
Encounter Set: Into the Pit
Doomed 2. Surge.
Shadow: Defending player raises his threat by 2.
...they could now see that many bones were lying, and among them were broken swords and axe-heads, and cloven shields and helms. - The Fellowship of the Ring
Set: KD Number: 15
Quantity: 5
Illustrator: Cristi Balanescu
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1 Comments
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Stairs of Nain
Type: Location
Encounter Set: Into the Pit
Threat: 2 Quest Points: 4
Underground.
Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.
Set: KD Number: 19
Quantity: 2
Illustrator: Lin Bo
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No Comments have been made.
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Stray Goblin
Type: Enemy
Encounter Set: Deeps of Moria
Threat Threshold: 29
Threat: X Attack: X Defense: 2 Hit Points: 2
Goblin. Orc.
X is the number of players in the game.
Shadow: Attacking enemy gets +X [Attack]. X is the number of players in the game.
Set: KD Number: 44
Quantity: 3
Illustrator: Mike Capprotti
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2 Comments
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Sudden Pitfall
Type: Treachery
Encounter Set: Hazards of the Pit
Hazard.
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
Set: KD Number: 51
Quantity: 1
Illustrator: Jake Murray
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4 Comments
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The Fate of Balin
Type: Quest
Encounter Set: The Seventh Level
Encounter Info: Goblins of the Deep, The Seventh Level, Plundering Goblins
Quest Points: 17
When Revealed: Remove Book of Mazarbul from the game. Forced: At the end of the staging step, reveal the top X cards of the encounter deck, adding all enemies to the staging area. Discard the other revealed cards without resolving them. X is the number of players. If the players defeat this stage, they win the game.
You have discovered the Chamber. Before you lies the resting place of Balin, last lord of Moria. The final portion of the book tells the grim tale- Balin was slain in the Dimrill Dale, and the Dwarves were then trapped in the mines. It seems as if there are no survivors. You stand silently by his tomb, but cannot tarry. Orc war cries and horns sound close. You leave the cumbersome book as a testament to the Dwarves' valor, and prepare to fight your way out, lest Balin's fate becomes your own...
Set: KD Number: 68
Quantity: 1
Illustrator: Ben Zweifel
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No Comments have been made.
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The Mountains' Roots
Type: Location
Encounter Set: Deeps of Moria
Threat: X Quest Points: X
Underground.
X is the number of players in the game.
Shadow: Attacking enemy gets +X [Attack]. X is the number of players in the game.
Already they seemed to have been tramping on, on, endlessly to the mountains' roots. - The Fellowship of the Ring
Set: KD Number: 47
Quantity: 3
Illustrator: Stu Barnes
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No Comments have been made.
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The Nameless Fear
Type: Enemy
Encounter Set: Flight from Moria
Threat Threshold: 50
Threat: X Attack: X Defense: X Hit Points: 27
Flame. Shadow.
Immune to player card effects. The Nameless Fear cannot engage or be engaged. X is the number of victory points in the victory display.
"Too deep we delved there, and woke the nameless fear." - Gloin, The Fellowship of the Ring
Set: KD Number: 25
Quantity: 1
Illustrator: Timo Karhula
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1 Comments
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Turbulent Waters
Type: Location
Encounter Set: Misty Mountains
Threat: 3 Quest Points: 2
Mountain.
While Turbulent Waters is the active location, players cannot optionally engage enemies.
... about the feet of the main range there was tumbled an ever wider land of bleak hills, and deep valleys filled with turbulent waters. - The Fellowship of the Ring
Set: KD Number: 58
Quantity: 2
Illustrator: David Lecossu
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No Comments have been made.
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Undisturbed Bones
Type: Treachery
Encounter Set: Plundering Goblins
When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.
Shadow: If the defending character is an ally, discard it from play.
Set: KD Number: 33
Quantity: 3
Illustrator: Carolina Eade
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2 Comments
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Untroubled by Darkness
Type: Event
Sphere: Spirit
Cost: 2
Action: Each Dwarf character gets +1 [Willpower] until the end of the phase. (+2 [Willpower] instead if the active location is an Underground or Dark location.)
Gimli aided Gandalf very little, except by his stout courage. At least he was not, as were most of the others, troubled by the mere darkness in itself. - The Fellowship of the Ring
Set: KD Number: 10
Quantity: 3
Illustrator: Tiziano Baracchi
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No Comments have been made.
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Upper Hall
Type: Location
Encounter Set: The Seventh Level
Threat: 3 Quest Points: 4
Underground.
Doomed 2.
High up above the eastern archway through a shaft near the roof cam a long pale gleam; and across the hall through the northern arch light also glimmered faint and distantly. - The Fellowship of the Ring
Set: KD Number: 23
Quantity: 3
Illustrator: David Lecossu
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No Comments have been made.
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Veteran of Nanduhirion
Type: Ally
Sphere: Tactics
Cost: 4
Willpower: 0 Attack: 3 Defense: 2 Hit Points: 3
Dwarf. Warrior.
Veteran of Nanduhirion enters play with 1 damage on it.
With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... - The Hobbit
Set: KD Number: 6
Quantity: 3
Illustrator: Dleoblack
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5 Comments
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Warg Lair
Type: Location
Encounter Set: Misty Mountains
Threat: 1 Quest Points: 3
Mountain.
When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck. Response: After Warg Lair leaves play as an explored location, each player draws 1 card.
Set: KD Number: 59
Quantity: 2
Illustrator: Roman V. Papsuev
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No Comments have been made.
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Watchful Eyes
Type: Treachery
Encounter Set: Goblins of the Deep
When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")
Set: KD Number: 62
Quantity: 3
Illustrator: Tiziano Baracchi
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No Comments have been made.
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Zigil Miner
Type: Ally
Sphere: Spirit
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 1
Dwarf.
Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has a cost equal to the named number, choose a hero you control. That hero adds resources to his resource pool equal to the named number.
Set: KD Number: 9
Quantity: 3
Illustrator: Magali Villeneuve
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23 Comments
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Zigil Mineshaft
Type: Location
Encounter Set: Twists and Turns
Threat: 5 Quest Points: 5
Underground. Dark.
Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.
Set: KD Number: 38
Quantity: 3
Illustrator: David Lecossu
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4 Comments
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