Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

The Land of Shadow


  • You cannot add cards

A Fell Light A Fell Light
Type: Treachery
Encounter Set: The Passage of the Marshes
Peril.
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

Set: The Land of Shadow Number: 26
Quantity: 2
Illustrator: Cristina Vela
----- No Comments have been made.
A Heavy Burden A Heavy Burden
Type: Objective
Encounter Set: Shelob’s Lair
Condition.
Permanent.
Setup: Attach to the Ring-bearer.
Forced: At the end of the planning phase, either raise each player’s threat by 1, or exhaust the Ring-bearer.

“It’s heavy on me, Sam lad, very heavy. I wonder how far I can carry it?”—Frodo Baggins, The Two Towers
Set: The Land of Shadow Number: 52
Quantity: 1
Illustrator: Kara Williams
----- No Comments have been made.
Across the Dead Marshes Across the Dead Marshes
Type: Quest
Encounter Set: The Passage of the Marshes
Encounter Info:
Quest Points: 12
The Hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires, and winding half-strangled watercourses. Among these a cunning eye and foot could thread a wandering path. —The Two Towers
When Revealed: If the number of locations in the staging area is less than the number of players in the game, discard cards from the encounter deck until a location is discarded. Add the discarded location to the staging area.

Progress cannot be placed on locations in the staging area.
The players cannot advance unless the first player controls Smeagol and there are at least 4 locations in the victory display.
Forced: At the end of the staging step, if the number of locations in the staging area is less than the number of players in the game, reveal the top card of the encounter deck.


Set: The Land of Shadow Number: 65
Quantity: 1
Illustrator: Yoann Boissonnet
----- No Comments have been made.
Ambush Ambush
Type: Attachment Sphere: Lore
Cost: 2
Condition. Trap.
Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.
Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

“But we have a new errand on this journey: we come to ambush the Men of Harad.” —Mablung, The Two Towers
Set: The Land of Shadow Number: 9
Quantity: 3
Illustrator: Cristina Vela
----- 2 Comments
Ambush the Men of Harad Ambush the Men of Harad
Type: Quest
Encounter Set: Journey to the Cross-roads
Encounter Info:
Quest Points: 20
“These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower. Yea, up the very roads that craft of Gondor made.” —Mablung, The Two Towers
Setup: Add The Black Gate and The Cross-roads to the staging area. Shuffle the Harad encounter set and place it facedown under The Cross-roads. Each player, except for the first player, searches the encounter deck for a different non-unique location and adds it to the staging area. Shuffle the encounter deck.

“The road may pass, but they shall not!” —Mablung, The Two Towers
Forced: At the beginning of the quest phase, reveal the top facedown card from under The Cross-roads and add it to the staging area.
The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game.



Set: The Land of Shadow Number: 68
Quantity: 1
Illustrator: Julepe
----- No Comments have been made.
Anborn Anborn
Type: Ally Sphere: Leadership
Cost: 4
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3
Gondor. Ranger.
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to it.

“Now I have him at the arrow-point.” —The Two Towers
Set: The Land of Shadow Number: 4
Quantity: 3
Illustrator: Owen William Weber
----- No Comments have been made.
Arrows Thick in the Air Arrows Thick in the Air
Type: Treachery
Encounter Set: Journey to the Cross-roads
When Revealed: Until the end of the round, each Harad enemy gains Archery 2.
Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.

Set: The Land of Shadow Number: 39
Quantity: 2
Illustrator: Julepe
----- No Comments have been made.
Bitter Reek Bitter Reek
Type: Treachery
Encounter Set: The Passage of the Marshes
Peril.
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy’s [Threat].

Set: The Land of Shadow Number: 25
Quantity: 2
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Blocked Tunnel Blocked Tunnel
Type: Location
Encounter Set: The Great Spider
Threat: 3 Quest Points: 9
Underground.
When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.
Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)

Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... —The Two Towers
Set: The Land of Shadow Number: 59
Quantity: 2
Illustrator: Julepe
----- No Comments have been made.
Brace of Coneys Brace of Coneys
Type: Event Sphere: Boon
Cost: 0
Play only if you control the Ring-bearer.
Planning Action: Add Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero’s pool, draw 2 cards, or reduce a player’s threat by 2.

“‘Sméagol always helps,’ he said. ‘He has brought rabbits, nice rabbits.’” —Gollum, The Two Towers
Set: The Land of Shadow Number: 14
Quantity: 4
Illustrator: Cristina Vela
----- 2 Comments
Call of the Ring Call of the Ring
Type: Treachery
Encounter Set: Nazgul
When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Land of Shadow Number: 54
Quantity: 2
Illustrator: Melanie Maier
----- No Comments have been made.
Candle-bearer Candle-bearer
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 36
Threat: 3 Attack: 5 Defense: 2 Hit Points: 6
Undead.
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.

Set: The Land of Shadow Number: 18
Quantity: 2
Illustrator: Michael Wolmarans
----- No Comments have been made.
Captain of Harad Captain of Harad
Type: Enemy
Encounter Set: Journey to the Cross-roads
Threat Threshold: 38
Threat: 4 Attack: 4 Defense: 3 Hit Points: 5
Harad.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 [Attack] and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.

Set: The Land of Shadow Number: 29
Quantity: 2
Illustrator: Tiziano Baracchi
----- No Comments have been made.
Cleft of Cirith Ungol Cleft of Cirith Ungol
Type: Location
Encounter Set: Shelob’s Lair
Threat: 4 Quest Points: 4
Mountain.
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 [Attack], loses the Indestructible keyword, and gains: “Shelob engages the first player.”
Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... —The Two Towers
Set: The Land of Shadow Number: 45
Quantity: 1
Illustrator: Jokubas Uogintas
----- No Comments have been made.
Creeping Marshes Creeping Marshes
Type: Treachery
Encounter Set: The Passage of the Marshes
Surge. Doomed 1.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: “Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.”)


Set: The Land of Shadow Number: 24
Quantity: 2
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Damrod Damrod
Type: Hero Sphere: Lore
Starting Threat: 9
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4
Gondor. Ranger.
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0).
Response: After a Trap card you control is attached to an enemy, draw 1 card.

“See! Some of the Southrons have broken from the trap and are fl ying from the road.” —The Two Towers
Set: The Land of Shadow Number: 3
Quantity: 1
Illustrator: Joshua Cairós
----- No Comments have been made.
Dark Lord’s Summons Dark Lord’s Summons
Type: Treachery
Encounter Set: Journey to the Cross-roads
Peril.
When Revealed: Either place the lowest [Attack] Harad enemy engaged with you facedown under The Black Gate, or reveal the top card from under The Cross-roads and put it into play engaged with you.

“Always more people coming to Mordor. One day all the peoples will be inside.” —Gollum, The Two Towers
Set: The Land of Shadow Number: 36
Quantity: 3
Illustrator: Jon Bosco
----- No Comments have been made.
Dead Things Dead Things
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 32
Threat: 3 Attack: 4 Defense: 2 Hit Points: 5
Undead.
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.

Set: The Land of Shadow Number: 17
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Deep Dark Passage Deep Dark Passage
Type: Location
Encounter Set: Shelob’s Lair
Threat: 2 Quest Points: 5
Underground.
While Deep Dark Passage is in the staging area, it gains: “Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1.”
Travel: Exhaust Smeagol to travel here.

Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. —The Two Towers
Set: The Land of Shadow Number: 48
Quantity: 3
Illustrator: Davis Engel
----- No Comments have been made.
Den of Night Den of Night
Type: Location
Encounter Set: Shelob’s Lair
Threat: 1 Quest Points: 4
Underground.
While Den of Night is in the staging area, it gains: “Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob.”
Travel: Place 1 resource on Shelob to travel here.

Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. —The Two Towers
Set: The Land of Shadow Number: 49
Quantity: 3
Illustrator: Davis Engel
----- No Comments have been made.
Don’t Look at the Lights! Don’t Look at the Lights!
Type: Quest
Encounter Set: The Passage of the Marshes
Encounter Info:
Quest Points: 24
For a moment the water below him looked like some window, glazed with grimy glass, through which he was peering. Wrenching his hands out of the bog, he sprang back with a cry. “There are dead things, dead faces in the water,” he said with horror. —The Two Towers
When Revealed: Each player searches the encounter deck and discard pile for an Undead enemy and puts it into play engaged with him. Shuffle all locations in the victory display into the encounter deck.

Gollum laughed. “The Dead Marshes, yes, yes: that is their names,” he cackled. “You should not look in when the candles are lit.” —The Two Towers
While any player is engaged with an Undead enemy, progress cannot be placed on this stage.
The players cannot defeat this stage unless the first player controls Smeagol. If the players defeat this stage, they win the game.


Set: The Land of Shadow Number: 66
Quantity: 1
Illustrator: Cristina Vela
----- No Comments have been made.
Evil-smelling Fens Evil-smelling Fens
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 3 Quest Points: 4
Marsh.
Mire 3. Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character.
Travel: Raise each player’s threat by 1 to travel here.
Shadow: Deal 1 damage to defending character.

Set: The Land of Shadow Number: 19
Quantity: 3
Illustrator: Michael Wolmarans
----- No Comments have been made.
Exhalation of Decay Exhalation of Decay
Type: Treachery
Encounter Set: Shelob’s Lair
When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.
Shadow: Discard a non-objective attachment you control.
“Ugh! That smell!” he said. “It’s getting stronger and stronger.” —The Two Towers
Set: The Land of Shadow Number: 50
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Faramir Faramir
Type: Hero Sphere: Leadership
Starting Threat: 11
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 5
Gondor. Noble. Ranger.
Ranged.
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

“That will be the Captain: he can master both beasts and men.” —Beregond, The Return of the King
Set: The Land of Shadow Number: 2
Quantity: 1
Illustrator: Jason Cheeseman-Meyer
***** 1 Comments
Fierce Southrons Fierce Southrons
Type: Treachery
Encounter Set: Journey to the Cross-roads
Peril.
When Revealed: Either place the lowest [Threat] Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

“Not nice; very cruel wicked Men they look. Almost as bad as Orcs...” —Gollum, The Two Towers
Set: The Land of Shadow Number: 38
Quantity: 2
Illustrator: Crystal Sully
----- No Comments have been made.
Foothills of Ephel Duath Foothills of Ephel Duath
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 3 Quest Points: 6
Hills.
While Foothills of Ephel Duath is the active location, each Harad enemy gets -1 [Threat].
Travel: The first player engages an enemy in the staging area to travel here.

“And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.” —Mablung, The Two Towers
Set: The Land of Shadow Number: 33
Quantity: 3
Illustrator: Dimitri Bielak
----- No Comments have been made.
Frodo Baggins Frodo Baggins
Type: Hero Sphere: Fellowship
Starting Threat: 0
Willpower: 2 Attack: 1 Defense: 2 Hit Points: 2
Hobbit. Ring-bearer.
Action: Exhaust The One Ring and spend 1 [Fellowship] resource to give Frodo Baggins +2 [Willpower] and +2 [Attack] until the end of the round.

“It’s my doom, I think, to go to that Shadow yonder, so that a way will be found.” —The Two Towers
Set: The Land of Shadow Number: 1
Quantity: 1
Illustrator: Melanie Maier
----- No Comments have been made.
Gamling Gamling
Type: Ally Sphere: Spirit
Cost: 3
Willpower: 1 Attack: 1 Defense: 2 Hit Points: 2
Rohan. Warrior.
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

“...we have a thousand fi t to fi ght on foot,” said Gamling, an old man, the leader of those that watched the Dike. —The Two Towers
Set: The Land of Shadow Number: 7
Quantity: 3
Illustrator: Melanie Maier
***** 4 Comments
Gollum Gollum
Type: Enemy
Encounter Set: Gollum
Threat Threshold: 30
Threat: 2 Attack: 2 Defense: 2 Hit Points: 5
Gollum.
Immune to non-[Fellowship] player card effects. Gollum engages the first player.
Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.
Forced: When Gollum is defeated, flip him to Smeagol exhausted.


Set: The Land of Shadow Number: 75
Quantity: 1
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Gollum’s Betrayal Gollum’s Betrayal
Type: Quest
Encounter Set: Shelob’s Lair
Encounter Info:
Quest Points: 8
“Got him!” hissed Gollum in his ear. “At last, my precious, we’ve got him, yes, the nassty hobbit. We takes this one. She’ll get the other. O yes, Shelob will get him, not Sméagol: he promised; he won’t hurt Master at all. But he’s got you, you nassty filthy little sneak!” He spat on Sam’s neck. —The Two Towers
When Revealed: Add Cleft of Cirith Ungol to the staging area. Flip Smeagol to Gollum and heal all damage from Shelob. Each player places 1 resource on Shelob.

If Gollum is defeated, add him to the victory display. (do not flip him to Smeagol.)
While Shelob has at least 1 resource on her, she gains: “
Forced: When Shelob is dealt any amount of damage, cancel that damage and discard 1 resource from Shelob instead.”
The players cannot defeat this stage unless both Shelob and Gollum are in the victory display. If the players defeat this stage, they win the game.


Set: The Land of Shadow Number: 72
Quantity: 1
Illustrator: Nicholas Gregory
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.