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The Land of Shadow


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Cleft of Cirith Ungol Cleft of Cirith Ungol
Type: Location
Encounter Set: Shelob’s Lair
Threat: 4 Quest Points: 4
Mountain.
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 [Attack], loses the Indestructible keyword, and gains: “Shelob engages the first player.”
Travel: Place 1 resource on Shelob to travel here.

The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... —The Two Towers
Set: The Land of Shadow Number: 45
Quantity: 1
Illustrator: Jokubas Uogintas
----- No Comments have been made.
The Spider’s Lair The Spider’s Lair
Type: Location
Encounter Set: Shelob’s Lair
Threat: 3 Quest Points: 4
Underground.
Forced: When The Spider’s Lair is explored, remove 1 resource from Shelob.
Forced: After The Spider’s Lair becomes the active location, Shelob makes an attack against the first player.


There agelong she had dwelt, an evil thing in spider-form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... —The Two Towers
Set: The Land of Shadow Number: 46
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
The Under-way The Under-way
Type: Location
Encounter Set: Shelob’s Lair
Threat: 2 Quest Points: 3
Underground.
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: “Forced: After this enemy engages a player, deal it a shadow card.”
Shadow: Deal the attacking enemy 2 additional shadow cards.

Set: The Land of Shadow Number: 47
Quantity: 2
Illustrator: Fabio Rodrigues
----- No Comments have been made.
Deep Dark Passage Deep Dark Passage
Type: Location
Encounter Set: Shelob’s Lair
Threat: 2 Quest Points: 5
Underground.
While Deep Dark Passage is in the staging area, it gains: “Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1.”
Travel: Exhaust Smeagol to travel here.

Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. —The Two Towers
Set: The Land of Shadow Number: 48
Quantity: 3
Illustrator: Davis Engel
----- No Comments have been made.
Den of Night Den of Night
Type: Location
Encounter Set: Shelob’s Lair
Threat: 1 Quest Points: 4
Underground.
While Den of Night is in the staging area, it gains: “Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob.”
Travel: Place 1 resource on Shelob to travel here.

Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. —The Two Towers
Set: The Land of Shadow Number: 49
Quantity: 3
Illustrator: Davis Engel
----- No Comments have been made.
Exhalation of Decay Exhalation of Decay
Type: Treachery
Encounter Set: Shelob’s Lair
When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.
Shadow: Discard a non-objective attachment you control.
“Ugh! That smell!” he said. “It’s getting stronger and stronger.” —The Two Towers
Set: The Land of Shadow Number: 50
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Many Openings Many Openings
Type: Treachery
Encounter Set: Shelob’s Lair
When Revealed: Each location in the staging area gets +1 [Attack] until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.
Shadow: Attacking enemy gets +X [Attack], where X is the active location’s [Threat].

Set: The Land of Shadow Number: 51
Quantity: 2
Illustrator: Jokubas Uogintas
----- No Comments have been made.
A Heavy Burden A Heavy Burden
Type: Objective
Encounter Set: Shelob’s Lair
Condition.
Permanent.
Setup: Attach to the Ring-bearer.
Forced: At the end of the planning phase, either raise each player’s threat by 1, or exhaust the Ring-bearer.

“It’s heavy on me, Sam lad, very heavy. I wonder how far I can carry it?”—Frodo Baggins, The Two Towers
Set: The Land of Shadow Number: 52
Quantity: 1
Illustrator: Kara Williams
----- No Comments have been made.
Morgul Wraith Morgul Wraith
Type: Enemy
Encounter Set: Nazgul
Threat Threshold: 45
Threat: 4 Attack: 5 Defense: 4 Hit Points: 9
Nazgul.
Cannot have non-Morgul attachments.
While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: “Immune to player card effects.”


“They see everything, everything. Nothing can hide from them.” —Gollum, The Two Towers
Set: The Land of Shadow Number: 53
Quantity: 2
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Call of the Ring Call of the Ring
Type: Treachery
Encounter Set: Nazgul
When Revealed: The first player must choose: either search the encounter deck, discard pile, and victory display for a Nazgul enemy and add it to the staging area, or exhaust The One Ring and reveal the top card of the encounter deck.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Land of Shadow Number: 54
Quantity: 2
Illustrator: Melanie Maier
----- No Comments have been made.
We Hates Them We Hates Them
Type: Treachery
Encounter Set: Gollum
Gollum.
Surge.
When Revealed: Either flip Smeagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 [Fellowship] resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 [Attack] (+3 [Attack] instead if the attacking enemy is Gollum).

Set: The Land of Shadow Number: 55
Quantity: 2
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Oliphaunt Oliphaunt
Type: Enemy
Encounter Set: Harad
Threat Threshold: 44
Threat: 3 Attack: 6 Defense: 2 Hit Points: 9
Harad. Creature.
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
Shadow: Attacking enemy gets +3 [Attack].

Set: The Land of Shadow Number: 56
Quantity: 3
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Haradrim Soldier Haradrim Soldier
Type: Enemy
Encounter Set: Harad
Threat Threshold: 40
Threat: 2 Attack: 4 Defense: 3 Hit Points: 4
Harad.
Forced: After Haradrim Soldier engages you, it makes an immediate attack.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Land of Shadow Number: 57
Quantity: 3
Illustrator: Jon Bosco
----- No Comments have been made.
Haradrim Archer Haradrim Archer
Type: Enemy
Encounter Set: Harad
Threat Threshold: 42
Threat: 0 Attack: 3 Defense: 1 Hit Points: 5
Harad.
Archery X. X is the number of players in the game.
Forced: After Haradrim Archer engages you, assign X damage among characters you control.
Shadow: Deal 1 damage to the defending character.

Set: The Land of Shadow Number: 58
Quantity: 3
Illustrator: Melanie Maier
----- No Comments have been made.
Blocked Tunnel Blocked Tunnel
Type: Location
Encounter Set: The Great Spider
Threat: 3 Quest Points: 9
Underground.
When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.
Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)

Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... —The Two Towers
Set: The Land of Shadow Number: 59
Quantity: 2
Illustrator: Julepe
----- No Comments have been made.
Shelob’s Poison Shelob’s Poison
Type: Treachery
Encounter Set: The Great Spider
Poison.
When Revealed: Attach to a hero you control and exhaust that hero. (Counts as a Condition attachment with the text: “Limit 1 per hero. Treat attached hero’s text box as blank, except for Traits. Attached hero cannot ready.”)
Shadow: If attacking enemy is Shelob, resolve the ‘When Revealed’ effect on Shelob’s Poison.

Set: The Land of Shadow Number: 60
Quantity: 2
Illustrator: Dimitri Bielak
----- No Comments have been made.
Lurking Malice Lurking Malice
Type: Treachery
Encounter Set: The Great Spider
Peril. Surge.
When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.
Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 [Attack] for each resource on her.

Set: The Land of Shadow Number: 61
Quantity: 3
Illustrator: Michael Wolmarans
----- No Comments have been made.
Rage and Hunger Rage and Hunger
Type: Treachery
Encounter Set: The Great Spider
When Revealed: Shelob gets +2 [Attack] until the end of the phase. Then, she makes an immediate attack against each player in turn order.
Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

Set: The Land of Shadow Number: 62
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
The Taming of Smeagol The Taming of Smeagol
Type: Quest
Encounter Set: The Passage of the Marshes
Encounter Info:
Quest Points: 6
Frodo and Sam left the Fellowship above the falls of Rauros and crossed the great river to climb the Emyn Muil upon the Eastern shore. After days of wandering through that maze of rocky crags, they have finally reached the edge of the Dead Marshes only to discover that Gollum is following them.
Setup: Put Gollum into play engaged with the fi rst player. Each player searches the encounter deck for 1 location, reveals it, and adds it to the staging area. Shuffle the encounter deck.

Things would have gone ill with Sam, if he had been alone. But Frodo sprang up, and drew Sting from its sheath. —The Two Towers
The players cannot advance unless the first player controls Smeagol.
Forced: After a player declares any number of attackers against Gollum, discard the top card of the encounter deck. Gollum gets +X [Defense] for this attack, where X is the discarded card’s [Threat].



Set: The Land of Shadow Number: 64
Quantity: 1
Illustrator: Cristina Vela
----- No Comments have been made.
Across the Dead Marshes Across the Dead Marshes
Type: Quest
Encounter Set: The Passage of the Marshes
Encounter Info:
Quest Points: 12
The Hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires, and winding half-strangled watercourses. Among these a cunning eye and foot could thread a wandering path. —The Two Towers
When Revealed: If the number of locations in the staging area is less than the number of players in the game, discard cards from the encounter deck until a location is discarded. Add the discarded location to the staging area.

Progress cannot be placed on locations in the staging area.
The players cannot advance unless the first player controls Smeagol and there are at least 4 locations in the victory display.
Forced: At the end of the staging step, if the number of locations in the staging area is less than the number of players in the game, reveal the top card of the encounter deck.


Set: The Land of Shadow Number: 65
Quantity: 1
Illustrator: Yoann Boissonnet
----- No Comments have been made.
Don’t Look at the Lights! Don’t Look at the Lights!
Type: Quest
Encounter Set: The Passage of the Marshes
Encounter Info:
Quest Points: 24
For a moment the water below him looked like some window, glazed with grimy glass, through which he was peering. Wrenching his hands out of the bog, he sprang back with a cry. “There are dead things, dead faces in the water,” he said with horror. —The Two Towers
When Revealed: Each player searches the encounter deck and discard pile for an Undead enemy and puts it into play engaged with him. Shuffle all locations in the victory display into the encounter deck.

Gollum laughed. “The Dead Marshes, yes, yes: that is their names,” he cackled. “You should not look in when the candles are lit.” —The Two Towers
While any player is engaged with an Undead enemy, progress cannot be placed on this stage.
The players cannot defeat this stage unless the first player controls Smeagol. If the players defeat this stage, they win the game.


Set: The Land of Shadow Number: 66
Quantity: 1
Illustrator: Cristina Vela
----- No Comments have been made.
The Passage of the Marshes The Passage of the Marshes
Type: Campaign Side A
Encounter Set: The Passage of the Marshes
You are playing campaign mode.
Setup: Each player shuffles 1 copy of The Searching Eye into his deck. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard
“It’s that Gollum! Snakes and adders! And to think that I thought that we’d puzzle him with our bit of a climb! Look at him! Like a nasty crawling spider on a wall.” —Sam Gamgee, The Two Towers


campaign
Set: The Land of Shadow Number: 67
Quantity: 1
Illustrator: Cristina Vela
----- 1 Comments
Ambush the Men of Harad Ambush the Men of Harad
Type: Quest
Encounter Set: Journey to the Cross-roads
Encounter Info:
Quest Points: 20
“These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower. Yea, up the very roads that craft of Gondor made.” —Mablung, The Two Towers
Setup: Add The Black Gate and The Cross-roads to the staging area. Shuffle the Harad encounter set and place it facedown under The Cross-roads. Each player, except for the first player, searches the encounter deck for a different non-unique location and adds it to the staging area. Shuffle the encounter deck.

“The road may pass, but they shall not!” —Mablung, The Two Towers
Forced: At the beginning of the quest phase, reveal the top facedown card from under The Cross-roads and add it to the staging area.
The players cannot defeat this stage while The Cross-roads is in play. When The Cross-roads is explored, the players win the game.



Set: The Land of Shadow Number: 68
Quantity: 1
Illustrator: Julepe
----- No Comments have been made.
Journey to the Cross-roads Journey to the Cross-roads
Type: Campaign Side A
Encounter Set: Journey to the Cross-roads
You are playing campaign mode.
Setup: Each player must choose: either add 1 resource to each of his heroes’ pools, or shuffle 1 copy of Brace of Coneys into his deck. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard
So they passed into the northern marches of that land that Men once called Ithilien, a fair country of climbing woods and swift-falling streams. —The Two Towers



Set: The Land of Shadow Number: 69
Quantity: 1
Illustrator: Julepe
----- No Comments have been made.
The Stairs of Cirith Ungol The Stairs of Cirith Ungol
Type: Quest
Encounter Set: Shelob’s Lair
Encounter Info:
Quest Points: 0
Sméagol has led Frodo and Sam to the Morgul Vale, where he promises to show them a secret way over the Mountains of Shadow and into the land of Mordor, but Sam fears that Gollum may be leading them into a trap...
Setup: Set Cleft of Cirith Ungol, Shelob and The Great Spider encounter set aside, out of play. Put Smeagol into play under the first player’s control. Make Morgul Vale the active location. Add Smeagol’s Secret Way to the staging area. Shuffle the encounter deck.

Progress cannot be placed on Underground locations.
Response: After Smeagol’s Secret Way is explored, discard 3 random cards from each player’s hand to discard each Nazgul enemy in the staging area.
Forced: At the end of the quest phase, if Smeagol’s Secret Way is in the victory display, advance to stage 2A.


Set: The Land of Shadow Number: 70
Quantity: 1
Illustrator: Chris Rahn
----- No Comments have been made.
The Spider’s Pass The Spider’s Pass
Type: Quest
Encounter Set: Shelob’s Lair
Encounter Info:
Quest Points: 16
Presently they were under the shadow, and there in the midst of it they saw the opening of a cave. “This is the way in,” said Gollum softly. “This is the entrance to the tunnel.” He did not speak its name: Torech Ungol, Shelob’s Lair. —The Two Towers
When Revealed: Add Shelob to the staging area and shuffle all cards from The Great Spider encounter set and the encounter discard pile into the encounter deck.

They had not gone more than a few yards when from behind them came a sound, startling and horrible in the heavy padded silence: a gurgling,
bubbling noise, and a long venomous hiss. —The Two Towers
Shelob cannot leave the staging area and Smeagol cannot attack or defend.
Each player cannot play, or put into play, more than 1 ally each round.
No more than 4 progress can be placed on this stage each round.



Set: The Land of Shadow Number: 71
Quantity: 1
Illustrator: Dimitri Bielak
----- No Comments have been made.
Gollum’s Betrayal Gollum’s Betrayal
Type: Quest
Encounter Set: Shelob’s Lair
Encounter Info:
Quest Points: 8
“Got him!” hissed Gollum in his ear. “At last, my precious, we’ve got him, yes, the nassty hobbit. We takes this one. She’ll get the other. O yes, Shelob will get him, not Sméagol: he promised; he won’t hurt Master at all. But he’s got you, you nassty filthy little sneak!” He spat on Sam’s neck. —The Two Towers
When Revealed: Add Cleft of Cirith Ungol to the staging area. Flip Smeagol to Gollum and heal all damage from Shelob. Each player places 1 resource on Shelob.

If Gollum is defeated, add him to the victory display. (do not flip him to Smeagol.)
While Shelob has at least 1 resource on her, she gains: “
Forced: When Shelob is dealt any amount of damage, cancel that damage and discard 1 resource from Shelob instead.”
The players cannot defeat this stage unless both Shelob and Gollum are in the victory display. If the players defeat this stage, they win the game.


Set: The Land of Shadow Number: 72
Quantity: 1
Illustrator: Nicholas Gregory
----- No Comments have been made.
Shelob’s Lair Shelob’s Lair
Type: Campaign Side A
Encounter Set: Shelob’s Lair
You are playing campaign mode.
Setup: Attach A Heavy Burden to the Ring-bearer. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard
“There is another way. O yes indeed there is. Another way, darker, more difficult to find, more secret. But Sméagolnknows it. Let Sméagol show you!” —The Two Towers



Set: The Land of Shadow Number: 73
Quantity: 1
Illustrator: Chris Rahn
----- No Comments have been made.
Gollum Gollum
Type: Enemy
Encounter Set: Gollum
Threat Threshold: 30
Threat: 2 Attack: 2 Defense: 2 Hit Points: 5
Gollum.
Immune to non-[Fellowship] player card effects. Gollum engages the first player.
Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.
Forced: When Gollum is defeated, flip him to Smeagol exhausted.


Set: The Land of Shadow Number: 75
Quantity: 1
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Frodo Baggins Frodo Baggins
Type: Hero Sphere: Fellowship
Starting Threat: 0
Willpower: 2 Attack: 1 Defense: 2 Hit Points: 2
Hobbit. Ring-bearer.
Action: Exhaust The One Ring and spend 1 [Fellowship] resource to give Frodo Baggins +2 [Willpower] and +2 [Attack] until the end of the round.

“It’s my doom, I think, to go to that Shadow yonder, so that a way will be found.” —The Two Towers
Set: The Land of Shadow Number: 1
Quantity: 1
Illustrator: Melanie Maier
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.