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Mablung
Type: Ally
Sphere: Lore
Cost: 2
Willpower: 2 Attack: 1 Defense: 0 Hit Points: 2
Gondor. Ranger.
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
“But still we will not sit idle and let Him do all as He would.†—The Two Towers
Set: The Land of Shadow Number: 5
Quantity: 3
Illustrator: Beth Sobel
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3 Comments
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Anborn
Type: Ally
Sphere: Leadership
Cost: 4
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 3
Gondor. Ranger.
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to it.
“Now I have him at the arrow-point.†—The Two Towers
Set: The Land of Shadow Number: 4
Quantity: 3
Illustrator: Owen William Weber
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No Comments have been made.
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Damrod
Type: Hero
Sphere: Lore
Starting Threat: 9
Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4
Gondor. Ranger.
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.
“See! Some of the Southrons have broken from the trap and are fl ying from the road.†—The Two Towers
Set: The Land of Shadow Number: 3
Quantity: 1
Illustrator: Joshua Cairós
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No Comments have been made.
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Faramir
Type: Hero
Sphere: Leadership
Starting Threat: 11
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 5
Gondor. Noble. Ranger.
Ranged. Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)
“That will be the Captain: he can master both beasts and men.†—Beregond, The Return of the King
Set: The Land of Shadow Number: 2
Quantity: 1
Illustrator: Jason Cheeseman-Meyer
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1 Comments
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Frodo Baggins
Type: Hero
Sphere: Fellowship
Starting Threat: 0
Willpower: 2 Attack: 1 Defense: 2 Hit Points: 2
Hobbit. Ring-bearer.
Action: Exhaust The One Ring and spend 1 [Fellowship] resource to give Frodo Baggins +2 [Willpower] and +2 [Attack] until the end of the round.
“It’s my doom, I think, to go to that Shadow yonder, so that a way will be found.†—The Two Towers
Set: The Land of Shadow Number: 1
Quantity: 1
Illustrator: Melanie Maier
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No Comments have been made.
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Gollum
Type: Enemy
Encounter Set: Gollum
Threat Threshold: 30
Threat: 2 Attack: 2 Defense: 2 Hit Points: 5
Gollum.
Immune to non-[Fellowship] player card effects. Gollum engages the first player. Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack. Forced: When Gollum is defeated, flip him to Smeagol exhausted.
Set: The Land of Shadow Number: 75
Quantity: 1
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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Shelob’s Lair
Type: Campaign Side A
Encounter Set: Shelob’s Lair
You are playing campaign mode. Setup: Attach A Heavy Burden to the Ring-bearer. Remove each burden with the following burden set icons from the encounter deck and each player’s deck: Helm’s Deep, The Road to Isengard “There is another way. O yes indeed there is. Another way, darker, more difficult to find, more secret. But Sméagolnknows it. Let Sméagol show you!” —The Two Towers
Set: The Land of Shadow Number: 73
Quantity: 1
Illustrator: Chris Rahn
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No Comments have been made.
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Creeping Marshes
Type: Treachery
Encounter Set: The Passage of the Marshes
Surge. Doomed 1. When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: “Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.”)
Set: The Land of Shadow Number: 24
Quantity: 2
Illustrator: Carlos Palma Cruchaga
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No Comments have been made.
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Foothills of Ephel Duath
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 3 Quest Points: 6
Hills.
While Foothills of Ephel Duath is the active location, each Harad enemy gets -1 [Threat]. Travel: The first player engages an enemy in the staging area to travel here.
“And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.†—Mablung, The Two Towers
Set: The Land of Shadow Number: 33
Quantity: 3
Illustrator: Dimitri Bielak
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No Comments have been made.
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Southward Road
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 4 Quest Points: 5
Road.
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase. Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
“These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower.†—Mablung, The Two Towers
Set: The Land of Shadow Number: 32
Quantity: 2
Illustrator: Julepe
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No Comments have been made.
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Henneth Annun
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 1 Quest Points: 1
Refuge.
While Henneth Annun is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate. Forced: After Henneth Annun becomes the active location, return each engaged enemy to the staging area.
“This is the Window of the Sunset, Henneth Annûn, fairest of all the falls of Ithilien...†—Faramir, The Two Towers
Set: The Land of Shadow Number: 31
Quantity: 1
Illustrator: Julepe
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No Comments have been made.
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The Cross-roads
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 9 Quest Points: 9
Road.
Immune to player card effects. The Cross-roads gets -1 [Threat] for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.
“We must go to the Cross-roads. But make haste! Be silent!†—Gollum, The Two Towers
Set: The Land of Shadow Number: 30
Quantity: 1
Illustrator: Cristina Vela
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No Comments have been made.
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Captain of Harad
Type: Enemy
Encounter Set: Journey to the Cross-roads
Threat Threshold: 38
Threat: 4 Attack: 4 Defense: 3 Hit Points: 5
Harad.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 [Attack] and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Set: The Land of Shadow Number: 29
Quantity: 2
Illustrator: Tiziano Baracchi
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No Comments have been made.
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Man of Harad
Type: Enemy
Encounter Set: Journey to the Cross-roads
Threat Threshold: 36
Threat: 1 Attack: 3 Defense: 1 Hit Points: 4
Harad.
Surge. Archery 1. Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Set: The Land of Shadow Number: 28
Quantity: 4
Illustrator: Beth Sobel
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No Comments have been made.
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The Black Gate
Type: Objective
Encounter Set: Journey to the Cross-roads
Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate. If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.
Set: The Land of Shadow Number: 27
Quantity: 1
Illustrator: Davis Engel
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No Comments have been made.
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A Fell Light
Type: Treachery
Encounter Set: The Passage of the Marshes
Peril. When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.
Set: The Land of Shadow Number: 26
Quantity: 2
Illustrator: Cristina Vela
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No Comments have been made.
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Bitter Reek
Type: Treachery
Encounter Set: The Passage of the Marshes
Peril. When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy’s [Threat].
Set: The Land of Shadow Number: 25
Quantity: 2
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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Ithilien Woods
Type: Location
Encounter Set: Journey to the Cross-roads
Threat: 2 Quest Points: 3
Forest.
While Ithilien Woods is the active location, it gains: “Forced: After a player engages a Harad enemy, he readies a character he controls.” Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a
dishevelled dryad loveliness. —The Two Towers
Set: The Land of Shadow Number: 34
Quantity: 2
Illustrator: Julepe
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No Comments have been made.
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Soft Mires
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 2 Quest Points: 4
Marsh.
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card. Travel: Raise each player’s threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... —The Two Towers
Set: The Land of Shadow Number: 23
Quantity: 3
Illustrator: Carlos Palma Cruchaga
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3 Comments
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Stagnant Pools
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 3 Quest Points: 7
Marsh.
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player’s threat by 5. Stagnant Pools gets +1 [Threat] for each mire token on it. Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. —The Two Towers
Set: The Land of Shadow Number: 22
Quantity: 2
Illustrator: Carlos Palma Cruchaga
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No Comments have been made.
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Haunted Mere
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 4 Quest Points: 5
Marsh.
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. Travel: Exhaust Smeagol to travel here.
“They lie in all the pools, pale faces, deep deep under the dark water.†—Frodo, The Two Towers
Set: The Land of Shadow Number: 21
Quantity: 3
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Shifting Quagmire
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 1 Quest Points: 3
Marsh.
Surge. Mire 1. Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player’s threat by 1 for each location in the victory display. Travel: Spend 1 [Fellowship] resource to travel here.
Set: The Land of Shadow Number: 20
Quantity: 2
Illustrator: Fabio Rodrigues
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No Comments have been made.
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Evil-smelling Fens
Type: Location
Encounter Set: The Passage of the Marshes
Threat: 3 Quest Points: 4
Marsh.
Mire 3. Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character. Travel: Raise each player’s threat by 1 to travel here.
Shadow: Deal 1 damage to defending character.
Set: The Land of Shadow Number: 19
Quantity: 3
Illustrator: Michael Wolmarans
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No Comments have been made.
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Candle-bearer
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 36
Threat: 3 Attack: 5 Defense: 2 Hit Points: 6
Undead.
The engaged player cannot reduce his threat. Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Set: The Land of Shadow Number: 18
Quantity: 2
Illustrator: Michael Wolmarans
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No Comments have been made.
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Dead Things
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 32
Threat: 3 Attack: 4 Defense: 2 Hit Points: 5
Undead.
The engaged player cannot reduce his threat. Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
Set: The Land of Shadow Number: 17
Quantity: 3
Illustrator: Ãlvaro Calvo Escudero
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No Comments have been made.
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Groping Dead
Type: Enemy
Encounter Set: The Passage of the Marshes
Threat Threshold: 24
Threat: 2 Attack: 3 Defense: 1 Hit Points: 4
Undead.
The engaged player cannot reduce his threat. Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.
Set: The Land of Shadow Number: 16
Quantity: 3
Illustrator: Crystal Sully
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No Comments have been made.
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Morgul Vale
Type: Location
Encounter Set: Shelob’s Lair
Threat: 4 Quest Points: 2
Vale.
Immune to player card effects. Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring, or discard 1 random card from each player’s hand.
Set: The Land of Shadow Number: 43
Quantity: 1
Illustrator: Chris Rahn
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No Comments have been made.
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Many Openings
Type: Treachery
Encounter Set: Shelob’s Lair
When Revealed: Each location in the staging area gets +1 [Attack] until the end of the round. If the number of locations in the staging area is less than the number of players in the game, reveal an additional encounter card.
Shadow: Attacking enemy gets +X [Attack], where X is the active location’s [Threat].
Set: The Land of Shadow Number: 51
Quantity: 2
Illustrator: Jokubas Uogintas
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No Comments have been made.
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Exhalation of Decay
Type: Treachery
Encounter Set: Shelob’s Lair
When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.
Shadow: Discard a non-objective attachment you control.
“Ugh! That smell!†he said. “It’s getting stronger and stronger.†—The Two Towers
Set: The Land of Shadow Number: 50
Quantity: 2
Illustrator: Dimitri Bielak
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No Comments have been made.
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Den of Night
Type: Location
Encounter Set: Shelob’s Lair
Threat: 1 Quest Points: 4
Underground.
While Den of Night is in the staging area, it gains: “Forced: After a ‘When Revealed’ effect is canceled, place 1 resource on Shelob.” Travel: Place 1 resource on Shelob to travel here.
Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. —The Two Towers
Set: The Land of Shadow Number: 49
Quantity: 3
Illustrator: Davis Engel
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No Comments have been made.
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