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Trench Run



Trench Run

♦ Trench Run


Type: Enhancement
Cost: 1
Force Icons: 2
Faction: Light Rebel Alliance
Mission.
Enhance the Death Star dial. This enhancement cannot be targeted.
You may engage the Death Star dial as though it were a dark side objective (it is not an objective). If the dial has 10 or more damage, the light side wins the game.
Block Number: 13 - 4 of 6
Set: Core Number: 0150 Quantity:
Illustrator:
* * * * *   1 Rebel Sympathizers have rated this card!
Rulings and Errata:
This card has no rulings.
Other Cards in Block 13
Recent Decks Using This Card:


3 Comments

For those that were worried that the game wouldn't have a healthy dosage of theme because the rules aren't chock full of it I think this card is the best example of how to successfully put theme into the cards instead of the rules.
I love that they are adding alternate victory conditions- I think that's going to allow them to add a TON of theme to this game.
This is great! Although it is kind of weird that you can give Luke a Jedi Lightsaber to make destroying the Death Star quicker...but, hey, it is cool.

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