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System Patrol Craft
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System Patrol CraftType: Unit Cost: 2 Force Icons: 1 Icons: 1 ![]() ![]() Faction: Light Neutral Vehicle. Transport. Protect [Smugglers and Spies] objective. The space saved by not including a hyperdrive was used to enhance the IPV-1 patrol craft’s sublight speed and weaponry. These allowed it to catch pirates with ease. Health: 2 Block Number: 142 - 3 of 6 Set: Ready for Takeoff Number: 0705 Illustrator: Maciej Rebisz |
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
Is this true, though? Isn't this the same as the Chewbacca ruling, where he doesn't get to use his ability if damage assigned to him is reassigned using protect?
While I am not familiar with the ruling it seems sound. Chewbacca only does his reaction when damage is dealt to him. If the damage is redirected than he has not been injured. However, since damage is given one at a time in a linear progression, you could redirect choose not one of the damage tokens and the reaction would still work.
Thanks for the explanation, makes sense.