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Type: Objective
Faction: Dark Imperial Navy
Hoth.
Reaction: After you refresh, each opponent deals 1 damage to a unit or objective he controls.
Nothing casts a shadow like a fleet of Star Destroyers in orbit.
Health: 5
Resources Generated: 1
Block Number: 51 - 1 of 6
Set: A Dark Time Number: 0242
Illustrator: Ralph McQuarrie
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9 Comments
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Type: Unit
Cost: 4 Force Icons: 2
Icons: 2
Faction: Light Neutral
Vehicle. Transport.
Reaction: After this unit is focused to strike, search the top 5 cards of your deck for a Character unit with printed cost 2 or lower and put it into play. Shuffle the remaining cards back into your deck.
Health: 3
Resources Generated: 2
Block Number: 49 - 4 of 6
Set: A Dark Time Number: 0234
Illustrator:
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7 Comments
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Type: Enhancement
Cost: 3 Force Icons: 2
Faction: Dark Sith
Condition.
Enhance an enemy Character unit.
Forced Reaction: After enhanced unit's controller loses a Force struggle on his turn, he must sacrifice enhanced unit.
Block Number: 50 - 5 of 6
Set: A Dark Time Number: 0240
Illustrator:
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5 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 2
Faction: Dark Neutral
Character. Force Sensitive.
Long-lived, ruthless and nearly indistinguishable from humans, the Anzati were sought out as highly paid assassins and mercenaries. They would stun their prey with a telepathic blast and then feed on their life essence.
Health: 1
Block Number: 50 - 4 of 6
Set: A Dark Time Number: 0239
Illustrator:
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5 Comments
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Type: Fate
Cost: 0 Force Icons: 3
Faction: Light Neutral
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Block Number: 49 - 6 of 6
Set: A Dark Time Number: 0236
Illustrator: Ryan Barger
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1 Comments
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Type: Event
Cost: 1 Force Icons: 0
Faction: Dark Scum and Villainy
Action: Place 1 focus token each on up to 2 target non-Vehicle units with a combined printed cost of 3 or lower.
"Reset the chamber for Skywalker." -Darth Vader, The Empire Strikes Back
Block Number: 52 - 6 of 6
Set: A Dark Time Number: 0251
Illustrator:
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1 Comments
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Type: Enhancement
Cost: 2 Force Icons: 2
Faction: Dark Scum and Villainy
Base. Cloud City.
Enhance your play area. Reaction: After a card is captured, discard that card if the Balance of the Force is with the dark side. (Limit once per turn.)
Block Number: 52 - 5 of 6
Set: A Dark Time Number: 0250
Illustrator:
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1
Faction: Dark Imperial Navy
Character. Officer.
This unit gains [Unit Damage][Unit Damage][Blast Damage][Blast Damage] while it is attacking a damaged objective.
Colonel Starck's command was cut short during the Battle of Hoth when Luke Skywalker tossed a grenade into the underside of his walker, Blizzard 4.
Health: 3
Block Number: 51 - 2 of 6
Set: A Dark Time Number: 0243
Illustrator:
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5 Comments
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Type: Event
Cost: 2 Force Icons: 1
Faction: Dark Sith
Force. Control. Alter.
Play only during your turn unless the Balance of the Force is with the Dark Side.
Action: Place 2 focus tokens on a target non-unique unit.
Block Number: 50 - 6 of 6
Set: A Dark Time Number: 0241
Illustrator: Sidharth Chaturvedi
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 2
Icons:
Faction: Light Neutral
Character. Force User.
While the Balance of the Force is with the light side, this unit gains [Blast Damage][Blast Damage].
Distrustful of the Galactic Empire after the end of the Clone Wars, many Gotal moved to the Outer Rim where Imperial influence was lessened.
Health: 2
Block Number: 48 - 3 of 6
Set: A Dark Time Number: 0229
Illustrator: Johannes Holm
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3 Comments
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Type: Unit
Cost: 2 Force Icons: 2
Icons:
Faction: Light Neutral
Character. Force User.
While the Balance of the Force is with the light side, this unit gains [Blast Damage][Blast Damage]
Distrustful of the Galactic Empire after the end of the Clone Wars, many Gotal moved to the Outer Rim where Imperial influence was lessened.
Health: 2
Block Number: 48 - 2 of 6
Set: A Dark Time Number: 0229
Illustrator: Johannes Holm
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No Comments have been made.
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Type: Fate
Cost: 0 Force Icons: 2
Faction: Light Neutral
Deal 1 damage to a target participating enemy unit.
Block Number: 48 - 6 of 6
Set: A Dark Time Number: 0065
Illustrator:
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No Comments have been made.
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Type: Event
Cost: 0 Force Icons: 1
Faction: Dark Imperial Navy
Action: A target friendly unit gains either [Unit Damage] or [Blast Damage] until the end of the phase.
The Rebels were unprepared for the ferocity of the Imperial assault on Hoth.
Block Number: 51 - 6 of 6
Set: A Dark Time Number: 0246
Illustrator:
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No Comments have been made.
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Type: Event
Cost: 1 Force Icons: 1
Faction: Light Neutral
Action: A target Vehicle or Droid unit cannot be declared as an attacker or defender until the end of the phase.
Block Number: 49 - 5 of 6
Set: A Dark Time Number: 0235
Illustrator:
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11 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1
Faction: Dark Imperial Navy
Vehicle.
This unit gains [Blast Damage] while it is attacking a damaged objective.
Adaptable to many environments, the Multi-Terrain Vehicle was easier to deploy than AT-ST's and unlike speeder bikes, did not require pilots with suicidal tendencies.
Health: 2
Block Number: 51 - 4 of 6
Set: A Dark Time Number: 0244
Illustrator:
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1
Faction: Dark Imperial Navy
Vehicle.
This unit gains [Blast Damage] while it is attacking a damaged objective.
Adaptable to many environments, the Multi-Terrain Vehicle was easier to deploy than AT-ST's and unlike speeder bikes, did not require pilots with suicidal tendencies.
Health: 2
Block Number: 51 - 3 of 6
Set: A Dark Time Number: 0244
Illustrator:
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2 Comments
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Type: Objective
Faction: Light Smugglers and Spies
Hoth.
Interrupt: When a Hoth objective leaves play, return a target unit to its owner's hand.
Health: 5
Resources Generated: 1
Block Number: 49 - 1 of 6
Set: A Dark Time Number: 0232
Illustrator: Alexandre Danche
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10 Comments
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Dark Sith
Character. Force Sensitive.
Reaction: After this unit enters play, look at the top card of your deck. Then, if the Balance of the Force is with the dark side, you may draw that card.
An ancient and secretive order, the Prophets of the Dark Side came to prominence during the reign of Emperor Palpatine.
Health: 1
Block Number: 50 - 2 of 6
Set: A Dark Time Number: 0238
Illustrator: Johannes Holm
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No Comments have been made.
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Dark Sith
Character. Force Sensitive.
Reaction: After this unit enters play, look at the top card of your deck. Then, if the Balance of the Force is with the dark side, you may draw that card.
An ancient and secretive order, the Prophets of the Dark Side came to prominence during the reign of Emperor Palpatine.
Health: 1
Block Number: 50 - 3 of 6
Set: A Dark Time Number: 0238
Illustrator: Johannes Holm
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1
Faction: Light Smugglers and Spies
Vehicle. Fighter. Renegade Squadron.
Protect Vehicle. (If a Vehicle card you control would be damaged, you may place the damage on this unit instead.)
"The last transport is away. Provide cover until it can jump to lightspeed."
Health: 2
Block Number: 49 - 2 of 6
Set: A Dark Time Number: 0233
Illustrator: David Nash
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1
Faction: Light Smugglers and Spies
Vehicle. Fighter. Renegade Squadron.
Protect Vehicle. (If a Vehicle card you control would be damaged, you may place the damage on this unit instead.)
"The last transport is away. Provide cover until it can jump to lightspeed."
Health: 2
Block Number: 49 - 3 of 6
Set: A Dark Time Number: 0233
Illustrator: David Nash
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3 Comments
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Type: Objective
Faction: Light Jedi
Each unit you control gains 1 Force icon during the Force struggle.
Facing one of the few remaining Jedi was enough to give pause to even the most battle hardened soldiers of the Empire.
Health: 5
Resources Generated: 1
Block Number: 48 - 1 of 6
Set: A Dark Time Number: 0228
Illustrator: Tony Foti
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3 Comments
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Type: Objective
Faction: Dark Sith
Coruscant.
This objective contributes 1 Force icon to your side during the Force struggle.
While palpatine wielded near absolute power, he also had an army of sycophants and advisors to help him carry out his schemes.
Health: 5
Resources Generated: 1
Block Number: 50 - 1 of 6
Set: A Dark Time Number: 0237
Illustrator:
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3 Comments
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Type: Enhancement
Cost: 0 Force Icons: 2
Faction: Light Jedi
Skill. Lightsaber Form.
Enhance a Force User unit. Enhanced unit gains shielding and +1 damage capacity.
The specialty of Jedi Master Obi-Wan Kenobi, Soresu focused on economy of motion in creating an impenetrable defense.
Block Number: 48 - 4 of 6
Set: A Dark Time Number: 0230
Illustrator: Tony Foti
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2 Comments
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Type: Objective
Faction: Dark Scum and Villainy
Reaction: After you capture a unit card at this objective, reveal it to remove 1 focus token from target [Scum and Villainy] card. If that card was Han Solo, increase the Death Star dial by 1.
Health: 5
Block Number: 52 - 1 of 6
Set: A Dark Time Number: 0247
Illustrator: Mike Nash
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6 Comments
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Type: Enhancement
Cost: 3 Force Icons: 2
Faction: Dark Neutral
Hoth. Location.
Enhance your play area.
Your unopposed bonus is raised to 2.
Block Number: 51 - 5 of 6
Set: A Dark Time Number: 0245
Illustrator:
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1
Faction: Dark Scum and Villainy
Character. Engineer.
Reaction: After a card is captured, remove 1 damage from a friendly Vehicle or Droid unit.
For much of their history, Ugnaughts have been slaves for one group of oppressors or another. On Cloud City, however, they were able to live and work with relative freedom.
Health: 2
Resources Generated: 1
Block Number: 52 - 2 of 6
Set: A Dark Time Number: 0248
Illustrator:
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1 Comments
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Type: Event
Cost: 1 Force Icons: 1
Faction: Light Jedi
Interrupt: When a Force struggle begins, choose a unit you control that is not committed to the Force. That unit counts its Force icons for this struggle, even if it is exhausted.
Block Number: 48 - 5 of 6
Set: A Dark Time Number: 0231
Illustrator: Jerry
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2 Comments
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Type: Unit
Cost: 3 Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Vehicle. FIghter.
Interrupt: When this unit is focused to strike, reveal 1 card at random from an opponent's hand. If that card is a unit, capture it.
While completely out-classed by the T-65 X-Wing, Incom's Z-95 remains a popular fighter for being reliable, cheap and easy to repair.
Health: 3
Block Number: 52 - 3 of 6
Set: A Dark Time Number: 0249
Illustrator:
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Vehicle. Fighter.
Interrupt: When this unit is focused to strike, reveal 1 card at random from an opponent's hand. If that card is a unit, capture it.
While completely out-classed by the T-65 X-wing, Incom's Z-95 remains a popular fighter for being reliable, cheap and easy to repair.
Health: 3
Block Number: 52 - 4 of 6
Set: A Dark Time Number: 0249
Illustrator:
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No Comments have been made.
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