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Urien’s Oubliette



Urien’s Oubliette

Urien’s Oubliette


Type: Support
Faction: Dark Eldar
Cost: 1
Signature/Loyalty: Signature Icon
Traits: Location.

Your opponent plays with the top card of his deck revealed.
Action: Exhaust this support to discard the top card of each player’s deck or have each player draw 1 card.

Set: Descendants of Isha Number: 120 Quantity: 1
Illustrator: Federico Musetti
Other Cards in Signature Squad 014
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


5 Comments

Gaining the information and being able to discard potential great cards from your opponent is a very good effect for this Cost, in special because it is an Action and will allow you to gain even more information from your opponent during the Deployment Phase.

 

4/5 (3.5/5 if I could rate it that way).

Knowing every card the opponent has is massive (you are also running Visions, right?!) Great players (much better than myself) will be able to know how many shields you have, what tricks you can pull, and therefore plan accordingly. The draw/discard is the icing on a very tasty cake. 4/5, and only because the alternative for Kith is the best card imo in the game.

I'd say the information gained is nice, and a moderate benefit. The real great thing here is deploy delay: 2 deploy actions on turn 1, and 1 each turn thereafter.

 

Pain in the ass to do on octgn though!

 

I'd also suggest that if in doubt, discard, as it may help feed a good unit to Soul Seizure at a later date, or stack tortures in your discard.

I could have never known the subtlety of this card if I hadn't insisted on playing it over and over again. As most of Urien related or torture cards, the adaptability is what makes it great. Instead of doing a single outstanding effect, it gives many gentle advantages.

 

First, it lets you know most of the cards the opponent is drawing. This includes possible tricks you woudln't expect, or even the alliance, so you can adapt your strategy according it.

 

If you are short in cards but plenty in resources, you can draw an extra card in deployment. Moreover, you can delay your deployment. The same applies if you are plenty on cards but short on units in deployment or short on shields in combat

 

If you need to go to a fight, you can discard your opponent's double shield and make sure he doesn't draw it in the command phase.

 

If you are choking, you can remove his command unit so he doesn't draw it next turn.

 

If your opponent is topdecking and has many resources, you can put away that nasty and expensive card, like a Helldrake, Space Wolves Tank or such, for which you have no real counter.

 

You can also make sure he draws no Orbital City, Fetid Haze, Indomitable, Catachan or whatever card is going to destroy you in the long run (including signature supports and attachments!)

 

It also gives you many hints to use the Visions 100% accurately. Particularly nice to remove that dangerous card drawn in the command phase.

 

 

Players may think "why discard him cards he hasn't even drawn, if you are milling him closer to another good card". Because you can, at least, forget about that particular card. Even if he has 3 copies, now he has 2 left. And he is going to draw nice cards anyway, unless the deck is poorly designed.

    • Asklepios, Atrus and TheHiveTyrant like this

I was wandering if "the top card of the deck is revealed" reffers also to the situation ie when each player draws 2 cards after the phase ends. Does it mean that opponent is supposed to reveal all drawn cards (since after drawing the first the deck should be revealed), or this applies only to the top card that will be drawn in the next drawing - opponent draws all his cards and reveals the one on the top of his deck that he doesnt actually draw now.