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Nazdreg, Da Gitz Leeda! Deck Thread


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#921
TheNick

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It doesn't get the elites, true. But there are often times enough targets to clear your damage and get some damage on them.

 

If nothing else, it lets you keep your important targets healthier or make your Brutal even more brutal.


  • SmoothCriminal15 likes this

#922
SmoothCriminal15

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except it wont work against Elite units wchich is crucial in todays meta

still very good card though


Move the damage to Sanctioned Psyker. Then punch with it! I have won exactly 1 game that way, but it's still awesome.

#923
Netraven

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Deck Created with  CardGameDB.com  Warhammer 40,000: Conquest Deckbuilder


Total Cards: (50)

Warlord:
1x Nazdreg (Core Set)


Army Unit: (30)
4x Nazdreg’s Flash Gitz (Core Set)
3x Taurox APC (What Lurks Below)
3x Blood Axe Strategist (Searching for Truth)
1x Boss Zugnog (The Great Devourer)
3x Crushface (Core Set)
3x Enraged Ork (Core Set)
3x Goff Boyz (Core Set)
1x Gorgul da Slaya (Unforgiven)
3x Kommando Sneakaz (Jungles of Nectavus)
3x Rickety Warbuggy (Decree of Ruin)
3x Skrap Nabba (What Lurks Below)

Attachment: (1)
1x Cybork Body (Core Set)

Event: (13)
2x Bigga is Betta (Core Set)
3x Brutal Cunning (Slash and Burn)
3x Outflank’em (What Lurks Below)
3x Rok Bombardment (Boundless Hate)
2x Squig Bombin (Core Set)

Support: (6)
1x Kraktoof Hall (Core Set)
1x Clearcut Refuge (Unforgiven)
3x Tellyporta Pad (Core Set)
1x Bigtoof Banna (Core Set)

My last Hoora! Played Nazy-D at my local tournament, came in 2nd. I Really liked this version of the Dregster, it's very mobile, timing and tricks galore. A testament to my play style with him. Surprisingly decent at command. Efficient and Brutal.

 

Green Tide all the way, Waaaaagh!


  • LordVampire likes this

#924
LordVampire

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Nice deck, though it does seem to lack some control without Squiggify or Suppressive Fire. But 2nd place tells me it's probably not that big of a deal?

#925
Netraven

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It wasn't that big of a deal. I find that brutal cunning answers a lot of things I used squiggify on. Like Honored Librarian. It's mainly about timing. With everything being mobile you get to spread your units all over the planets. It's nice to add a war buggy to a non first planet with a buddy guaranteeing a swing for three at least. For the most part no body wanted to snipe me because they would have to use several things to win the planet and it usually wasn't worth it. Being able to re-position crushface is very cool with the strategist. It's pretty simple actually. Put gofs on planet one with any combination of orks that you want, then boss zugnog your two fattest units in as needed, when needed. Smash-outflank- smash- take some damage- smash- commandos in- ready- smash- smash- commando again- ready- telepad NazyD in to activate brutal-BIG SMASH- Ready if you have gitz- smash- brutal cunning- Kracktooth hall- end of first combat round. Move Taurox in, telepad any unit that got terror away back in. Ready- rinse -repeat.

The only things I might change is -1 Gorgul da Slaya +1 Killa Kans.

Also special note is Clearcut refuge is amazing! Might actually go -1 bigtooth banna +1 Clearcut refuge.