Thanks for the quick and thorough feedback!
I only have one opponent, so my experience is (very) limited. I try to playtest my decks as much as possible against myself, but even that can be limited.
It's funny that you mention dead draws, because one of the reasons I like this deck is for it's consistency. And by consistent, I probably mean boring. Of the 50 cards, 14 are speeders, 6 are fighters, and then there's Home One. That's almost 50% speeders/fighters, not too mention a couple other character units/enhancements. I guess my point is that it would be exceedingly rare to go more than a single hand without drawing a speeder/fighter, and usually multiple.
And the real magic seems to happen when you through in the objective effects.
*Hoth Operations: Each speeder gains edge (1)
* Attack Pattern Delta: Put the top card of your deck into play if it is a vehicle with cost 2 or lower
* Preparation for Battle: Shielded units can't be damaged while the Death Star dial is 4 or lower; shielded units gain blast damage while the Death Star dial is 8 or higher
With 2 of each of those objectives in the deck, I have yet to not draw least one of them. And if I flop 2 Hoth Operations, now each speeder adds 2 to the edge battle. Same with Attack Pattern Delta; flop 2 and now I can potentially put a speeder/fighter into place 2X per turn.
I like the flexibility that this allows me. For example, the last time I played my human opponent, I drew Prep for Battle and Hoth Operations. I drew a couple of the speeder tanks early, which allowed me to shield my other speeders, making them invulnerable. Even though their damage output isn't very high, I still got to place damage on all 3 objectives at no risk to myself (shielded units are invulnerable).
By the time my opponent got the dial over 4, I already had 2-3 damage on each objective, forcing him to defend (potentially) in up to 3 engagements every turn. With Hoth Operations on the table, I entered every edge battle with a 2-4pt advantage because of the speeders I had in play, which means:
a) The DS defender had to go first in the edge battle
I could drain all the DS defenders cards in the 1st or 2nd edge battle, knowing I would win the 3rd edge battle by default with my speeder edge
There was also a Rebel Assault to contend with, not to mention my favorite vehicle/enhancement combination, Rogue 3 + Astromech Droid (Rogue 3 does 2 blast damage and gains unit/blast damage for each enhancement; Astromech droid adds unit/blast damage, making this 3 cost/health speeder do a whopping 4 objective damage & 2 unit damage guaranteed).
He plays a pretty stout Scum deck, but in the end it was just overwhelming.
I'm sure if I actually got the chance to play in a tournament or other high-level event someone would destroy me somehow, I've just always wondered if my deck could come close.
Full disclosure, I'm playing with just the Core & Hoth sets, so this isn't my chosen deck out of the entire set.