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Type: Character
Faction: Neutral
Cost: 2
Icon: (A)
Skill: 2
Zoog. Creature.
Response: After you drain a domain to which Ancient Zoog is attached as a resource, unattach Ancient Zoog from that domain and attach it to a non-Zoog character. (Counts as an Attachment Zoog support card with the text: "Attached character gains the Dreamer subtype and (A).")
Special Attribute: Zoog resource
Illustrator: Felicia Cano
Set: ItDoN
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4 Comments
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Type: Event
Faction: Neutral
Cost: 2
Spell.
If it is Night, reduce the cost to play Assist Dreamer by 2. Action: Choose and ready a unique character. Until the end of the phase, that character gains the Dreamer subtype and (A)(A)(A).
Illustrator: Lauren Cannon
Set: ItDoN
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3 Comments
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Type: Event
Faction: Neutral
Cost: 2
Curse
If it is Night, reduce the cost to play Blasphemous Dreams by 2. Action: Ready a Dreamer character you control to choose and exhaust a non-Dreamer character.
Illustrator: Tiziano Baracchi
Set: ItDoN
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3 Comments
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Type: Event
Faction: Shub-Niggurath
Cost: 4
Disaster. Encounter.
Action: Choose and destroy a Location support card. Then, put Dhole Attack! into play as a Monster character with 3 skill and (T)(T)(C)(C). At the end of the phase, sacrifice Dhole Attack.
Illustrator: Ian Kirkpatrick
Set: ItDoN
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5 Comments
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Type: Support
Faction: Neutral
Cost: 1
Attachment. Item. Weapon
Attach to a character you control. Attached character gains (C). ((T)(C)(C)(A) instead if attached character is a Dreamer.) Action: Pay 1 to unattach Dream Dagger, and attach it to a different character you control.
Illustrator: Anna Christenson
Set: ItDoN
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7 Comments
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Type: Character
Faction: Hastur
Cost: 2
Icon: (T)(T)
Skill: 1
Creature
Response: After a Forced Response is triggered, sacrifice Dream Parasite to trigger that Forced Response again.
Illustrator: McLean Kendree
Set: ItDoN
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5 Comments
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Type: Character
Faction: Cthulhu
Cost: 3
Icon: (T)(A)
Skill: 2
Cultist. Dreamer.
Fast. Response: After an opponent's character leaves play, put Dreamlands Fanatic into play from your hand.
Illustrator: Gabrielle Portal
Set: ItDoN
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8 Comments
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Type: Character
Faction: Miskatonic University
Cost: 3
Icon: (A)(I)
Skill: 3
Dreamer.
Action: Pay 1 and exhaust a Dreamer character to look at the top 3 cards of your deck. Put 1 of those cards in your hand, and the rest on the bottom of your deck in any order.
He became a dreamer... a searcher for strange realms and relationships once familiar...
Illustrator: Paul Davey
Set: ItDoN
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4 Comments
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Type: Character
Faction: Shub-Niggurath
Cost: 2
Icon: (T)(C)
Skill: 4
Ghoul. Monster
Toughness +1. Ghoulish Predator cannot commit to stories while it is Day.
Illustrator: John Moriarty
Set: ItDoN
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4 Comments
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Type: Support
Faction: Yog-Sothoth
Cost: 1
Dreamlands. Location.
If it is Night, resolve all (C) struggles before all (T) struggles at any story to which a Gug character is committed.
The gugs... once reared stone circles in that wood and made strange sacrifices to the Other Gods and Nyarlathotep.
Illustrator: Jason Caffoe
Set: ItDoN
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3 Comments
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Type: Character
Faction: Yog-Sothoth
Cost: 3
Icon: (C)(C)(C)
Skill: 3
Gug. Monster
Toughness +1. Response: After Laboring Gug is wounded, draw 1 card.
Illustrator: Hector Ortiz
Set: ItDoN
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9 Comments
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Type: Event
Faction: Cthulhu
Cost: 2
Night. Action: Destroy all Day cards, then attach Midnight Rendezvous to a story. Counts as an Environment support card with the text: "Night. It is Night. I struggles do not resolve at this story."
Illustrator: Diane Özdamar
Set: ItDoN
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4 Comments
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Questing for Cathuria
Type: Character
Faction: The Agency
Cost: 3
Icon: (C)(C)(I)
Skill: 3
Investigator. Dreamer.
Heroic. Toughness +1. Action: Exhaust a Heroic character you control to choose and exhaust a Villainous character.
Illustrator: David Sourwine
Set: ItDoN
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3 Comments
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Type: Event
Faction: Miskatonic University
Cost: 1
Research.
Play only if it is not Day. Action: Put a [Miskatonic] character with at least 1 (A) icon into play from your hand. At the end of the phase, return that character to your hand if it is still in play.
Illustrator: Ryan Barger
Set: ItDoN
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3 Comments
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Type: Event
Faction: The Agency
Cost: 2
Disrupt: Cancel the effects of a Night card just played. Then, shuffle that card back into its owner's deck.
Illustrator: Régis Moulun
Set: ItDoN
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3 Comments
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Type: Character
Faction: Syndicate
Cost: 1
Icon: (C)
Skill: 0
Criminal
Response: After an opponent draws a card as the result of a card effect, exhaust Petty Thief to discard 1 card at random from that player's hand if that player has more cards in hand than you.
Illustrator: Andreas Rocha
Set: ItDoN
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3 Comments
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Type: Event
Faction: Syndicate
Cost: 0
Ritual.
Action: Choose a unique [Syndicate] character. Until the end of the phase that character gains (C), +1 skill, and Toughness +1. Then, you may pay 1 to return Ritual Initiation to your hand.
Illustrator: Carlo Bocchio
Set: ItDoN
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5 Comments
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Gateway to the Dreamlands
Type: Support
Faction: Hastur
Cost: 2
Dreamlands. Location.
If you control more Dreamlands support cards than any opponent, The Cavern of Flame gains: "Action: Exhaust The Cavern of Flame to choose a non-Dreamer character committed to a story. Ready that character, and remove it from the story."
Illustrator: German Nobile
Set: ItDoN
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6 Comments
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Darkness Incarnate
Type: Character
Faction: Neutral
Cost: 6
Icon: (T)(T)(T)(T)(A)
Skill: 6
Monster
Villainous. If it is Night, reduce the cost to play The Night by 3. If it is Night, treat all exhausted non-unique characters as if their printed text boxes were blank.
It closed in, and cloaked him in darkness.
Illustrator: Ryan Barger
Set: ItDoN
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9 Comments
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Type: Support
Faction: Neutral
Cost: 2
Dreamlands. Location.
Response: After you draw a Zoog character, exhaust Zoog Burrow to reveal that card to each opponent and attach it as a resource to one of your domains. Then, you may immediately drain that domain to draw 1 card.
Special Attribute: Zoog Resource
Illustrator: Felicia Cano
Set: ItDoN
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3 Comments
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