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A Dire Message


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The Turncloak's Task

The Turncloak's Task


Type: Plot House: Neutral
Inc: 3 Init: 5 Claim: 1
When revealed, if you have a [Stark] House card search your deck for a [Lannister] card. If you have a [Greyjoy] House card search your deck for a [Targaryen] card. Reveal and add that card to your hand and shuffle your deck.
Set: A Dire Message Number: 120 Quantity: 3
Illustrator: Rafał Hrynkiewicz
**--- 4 Comments
A Task for the King

A Task for the King


Type: Plot House: Neutral
Inc: 3 Init: 5 Claim: 1
When revealed, if you have a [Lannister] House card search your deck for a [Baratheon] card. If you have a [Baratheon] House card search your deck for a [Stark] card. Reveal and add that card to your hand and shuffle your deck.
Set: A Dire Message Number: 119 Quantity: 3
Illustrator: Jeff Lee Johnson
***** 1 Comments
A Task in the East

A Task in the East


Type: Plot House: Neutral
Inc: 3 Init: 5 Claim: 1
When revealed, if you have a [Targaryen] House card search your deck for a [Martell] card. If you have a [Martell] House card search your deck for a [Greyjoy] card. Reveal and add that card to your hand and shuffle your deck.
Set: A Dire Message Number: 118 Quantity: 3
Illustrator: Ian Kirkpatrick
****- 5 Comments
They Lay with Lions

They Lay with Lions


Type: Plot House: Neutral
Inc: 4 Init: 2 Claim: 1
Prized 1. When revealed, choose and kneel a non-prized character.
Set: A Dire Message Number: 117 Quantity: 3
Illustrator: Darek
**--- 6 Comments
Sellsail Galley

Sellsail Galley


Type: Location House:
Cost: 1
Warship.
Prized 1.
Response: After you win a challenge by 4 or more total STR, kneel Sellsail Galley to search your deck or your discard pile for a character with a [Naval] enhancement, reveal it, and add it to your hand. Then, shuffle your deck if it was
searched.
Set: A Dire Message Number: 116 Quantity: 3
Illustrator: Dimitri Bielak
***** 2 Comments
The Iron Throne

Unique The Iron Throne


Type: Location House:
Cost: 2
Westeros.
Prized 2.
The Iron Throne cannot stand during
the standing phase or by other card effects.
If you are the only player to control The Iron Throne, players cannot trigger response effects while The Iron Throne is standing.
After a player wins a challenge, that player may choose to stand or kneel The Iron Throne.
Set: A Dire Message Number: 115 Quantity: 3
Illustrator: Darek Zabrocki
****- 2 Comments
By Sword or By Guile

By Sword or By Guile


Type: Event House: Targaryen
Tactic.
House Targaryen only.
Response: After you win a [Military]
or [Power] challenge as the attacker, cancel the claim effect of that challenge. Then, move up to 3 power from the losing opponent’s House card to your House card. (Limit 1 per phase.)
Set: A Dire Message Number: 114 Quantity: 3
Illustrator: Antonio Maínez
****- 15 Comments
Dragon Ambassador

Dragon Ambassador


Type: Character House: Targaryen
Cost: 2
STR: 2 Icon: Military, Power
Bannerman.
If you control a [Greyjoy] character, Dragon Ambassador gains deadly.
If you control a [Martell] character, Dragon Ambassador gains an [Intrigue] icon.
“Is that the way of it? The gift you bring me is your own sweet self.” –Daenerys Targaryen
Set: A Dire Message Number: 113 Quantity: 3
Illustrator: Julepe
***-- No Comments have been made.
Mad King Aerys

Unique Mad King Aerys


Type: Character House: Targaryen
Cost: 4
STR: 4 Icon: Intrigue, Power
Lord. King.
Prized 1. Renown.
Mad King Aerys cannot be killed unless an opponent controls a [Noble] character or Ser Jaime Lannister.
Dominance: Kneel Mad King Aerys to choose and kill a [Noble] character.

Card designed by 2012 A Game of Thrones World Joust Champion John M. Bruno
Crest: Noble
Set: A Dire Message Number: 112 Quantity: 3
Illustrator: Jake Murray
***** 5 Comments
Blackwood Elite

Blackwood Elite


Type: Character House: Stark
Cost: 3
STR: 6 Icon: Military, Power
House Tully. Army.
Prized 2. No attachments.
Deadly. Renown.
Blackwood Elite must be chosen for [Military] claim, if able.
“Small wonder Lord Tywin ran off to fight Stannis. He’d had his fill of northmen and rivermen both.” –Robb Stark
Set: A Dire Message Number: 111 Quantity: 3
Illustrator: Niten
***-- 14 Comments
Northern Clansman

Northern Clansman


Type: Character House: Stark
Cost: 2
STR: 2 Icon: Military, Power
Bannerman. Clansman.
If you control a [Stark] character, Northern Clansman gains renown.
If you control a [Lannister] character, Northern Clansman gains stealth.
“At Winterfell we called them lords, but their own folk don’t.” –Bran Stark
Set: A Dire Message Number: 110 Quantity: 3
Illustrator: Tim Tsang
***-- 1 Comments
Locked in a Cell

Locked in a Cell


Type: Event House: Martell
House Martell only. Prized 2.
Any Phase: Kneel 3 influence or kneel a [Noble] character to choose a character without a crest. Return that character to its owner's hand.
Hers was a gentle prison.
Set: A Dire Message Number: 109 Quantity: 3
Illustrator: Drazenka Kimpel
**--- No Comments have been made.
The Boneway

Unique The Boneway


Type: Location House: Martell
Cost: 2
Dorne.
Response: After an opponent plays or reveals a prized card, each player chooses up to 3 characters he or she controls. All characters not chosen are returned to their owners’ hands.
Set: A Dire Message Number: 108 Quantity: 3
Illustrator: Alyn Spiller
***-- 1 Comments
Wheels within Wheels

Wheels within Wheels


Type: Event House: Lannister
House Lannister only. Prized 2.
Any Phase: Kneel a unique [Lannister] character to choose and reveal a new plot card.
Wheels within wheels within wheels. Ned’s head was pounding. “Why? Why now?”
Set: A Dire Message Number: 107 Quantity: 3
Illustrator: Jason Engle
***** 6 Comments
Ser Balon Swann

Unique Ser Balon Swann


Type: Character House: Lannister
Cost: 0
STR: 2 Icon: Military,Intrigue
Kingsguard. Knight.
House Lannister only. No attachments.
Response: After Ser Balon Swann comes out of Shadows, each opponent with 4 or more cards in hand chooses and discards a card from his or her hand.
Crest: Shadow
Set: A Dire Message Number: 106 Quantity: 0
Illustrator: Alexandre Dainche
***** 3 Comments
Ten Towers

Unique Ten Towers


Type: Location House: Greyjoy
Cost: 3
Stronghold.
Response: After you win an unopposed challenge, kneel Ten Towers to discard X cards from the top of the losing player’s deck. X is the amount of STR by which you won the challenge.
Set: A Dire Message Number: 105 Quantity: 3
Illustrator: Juan Carlos Barquet
***-- 2 Comments
Orkwood Captain

Orkwood Captain


Type: Character House: Greyjoy
Cost: 3
STR: 3 Icon: Military (Naval), Power (Naval)
Ironborn. Captain.
Prized 1.
Response: After you win a challenge in which Orkwood Captain participated as an attacker, kneel all locations controlled by the defending player.
Set: A Dire Message Number: 104 Quantity: 3
Illustrator: Nicholas Gregory
****- No Comments have been made.
Raider from Orkwood

Raider from Orkwood


Type: Character House: Greyjoy
Cost: 2
STR: 2 Icon: Military
Raider.
Prized 1.
While Raider from Orkwood
is participating in a challenge, characters with more than 1 icon do not count their STR.
All around the sea was full of ships. Some were burning, some were sinking, some had been smashed to splinters.
Set: A Dire Message Number: 103 Quantity: 3
Illustrator: Tommy Arnold
***** No Comments have been made.
Flame and Shadow

Flame and Shadow


Type: Event House: Baratheon
House Baratheon only. Prized 2.
Marshalling: Kneel 2 influence to choose a non-Army character without attachments. Take control of that character until the end of the challenges phase.
Set: A Dire Message Number: 102 Quantity: 3
Illustrator: Nicholas Gregory
***-- No Comments have been made.
Robert Baratheon

Unique Robert Baratheon


Type: Character House: Baratheon
Cost: 4
STR: 4 Icon: Military, Power
Lord. King.
Prized 2. Renown.
Response: After you win a challenge in which a prized character participated, Robert Baratheon claims 1 power.
Set: A Dire Message Number: 101 Quantity: 3
Illustrator: Niten
****- 9 Comments