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Princes of the Sun


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When I Woke...

When I Woke...


Type: Event House: Neutral
Response: After a Military challenge resolves, kneel 1 influence to have the losing player choose 1 participating character and put that character on top of its owner's deck.
When I woke, my hands were clean.
Card designed by the 2008 AGoT Melee World Champion, Tzu-Mainn Chen.

Set: PotS Number: 51 Quantity: 2
Illustrator: Mike Capprotti
***-- 8 Comments
Battle of Oxcross

Battle of Oxcross


Type: Plot House: Neutral
Inc: 4 Init: 3 Claim: 1
Military Battle.
At the end of the challenge phase, each player who has not won a Military challenge must choose and kill 1 character he or she controls.
Set: PotS Number: 54 Quantity: 2
Illustrator: Tomasz Jedruszek
****- 7 Comments
Let My Porridge Fly

Let My Porridge Fly


Type: Plot House: Neutral
Inc: 3 Init: 0 Claim: 1
Intrigue Gambit.
After you win an Intrigue challenge, choose and discard 1 attachment from play.
Set: PotS Number: 55 Quantity: 2
Illustrator: Natascha Roesli
**--- No Comments have been made.
Threat from the North

Threat from the North


Type: Plot House: Neutral
Inc: 2 Init: 4 Claim: 1
All characters get -1 STR and are discarded from play (cannot be saved) if their STR is 0.
Set: PotS Number: 56 Quantity: 2
Illustrator: Daerick Gross Sr.
***** 18 Comments
The Red Wedding

The Red Wedding


Type: Plot House: Neutral
Inc: 4 Init: 3 Claim: 1
Power Struggle.
When revealed, the opponent to your left chooses 1 Lord and 1 Lady character, if able. Then, you must choose and kill 1 of those characters. The other claims 2 power.
Set: PotS Number: 57 Quantity: 2
Illustrator: Manuel Calderon
***-- 36 Comments
Attack from the Sea

Attack from the Sea


Type: Plot House: Neutral
Inc: 4 Init: 5 Claim: 1
When revealed, kneel all locations.
Set: PotS Number: 58 Quantity: 2
Illustrator: Thomas Denmark
****- 5 Comments
Alliance

Alliance


Type: Plot House: Neutral
Inc: 4 Init: 3 Claim: 1
You may play cards from other Houses without paying a gold penalty.
Set: PotS Number: 59 Quantity: 2
Illustrator: Jason Engle
***-- No Comments have been made.
To the Spears!

To the Spears!


Type: Plot House: Martell
Inc: 3 Init: 0 Claim: 1
House Martell only.
Characters you control do not kneel to attack this round.
Set: PotS Number: 60 Quantity: 2
Illustrator: Thomas Denmark
****- 8 Comments
Dornish Fiefdoms

Dornish Fiefdoms


Type: Location House: Martell
Cost: 1
Dorne.
Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.
Set: PotS Number: 26 Quantity: 2
Illustrator: Andrew Hall
****- No Comments have been made.
Lord Doran's Chambers

Unique Lord Doran's Chambers


Type: Location House: Martell
Cost: 1
Dorne.
You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.
Set: PotS Number: 27 Quantity: 2
Illustrator: Winona Nelson
****- 4 Comments
Summer Sea

Summer Sea


Type: Location House: Martell Targaryen
Cost: 0
Westeros.
Marshalling: Discard Summer Sea from play to reduce the cost of the next House Targaryen or House Martell character you play this phase by 2.
+1 Influence.
Set: PotS Number: 28 Quantity: 2
Illustrator: Trevor Cook
****- No Comments have been made.
Palace Fountains

Palace Fountains


Type: Location House: Martell
Cost: 0
Dorne.
Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.
Set: PotS Number: 29 Quantity: 2
Illustrator: Patrick Keith
****- No Comments have been made.
Water Garden

Water Garden


Type: Location House: Martell
Cost: 0
Dorne.
Limited.
+1 Income.

Set: PotS Number: 30 Quantity: 2
Illustrator: Patrick Keith
****- No Comments have been made.
Dorne

Unique Dorne


Type: Location House: Martell
Cost: 3
Westeros.
Marshalling: Kneel Dorne to choose 1 Trait. Until the end of the phase, reduce the gold cost for you to marshall cards with that Trait by 1.
Set: PotS Number: 31 Quantity: 2
Illustrator: Tomasz Jedruszek
****- 1 Comments
The Old Palace

Unique The Old Palace


Type: Location House: Martell
Cost: 1
Dorne.
Characters without an Intrigue icon cannot declare stealth.
...the Old Palace and its shadow city were full of eyes.
Set: PotS Number: 32 Quantity: 2
Illustrator: Yann Tiseron
*---- No Comments have been made.
The Spear Tower

Unique The Spear Tower


Type: Location House: Martell
Cost: 1
Dorne.
Characters without a Military icon get -1 STR.
A hundred and a half feet tall and crowned with a spear of gilded steel...
Set: PotS Number: 33 Quantity: 2
Illustrator: Yann Tiseron
**--- No Comments have been made.
Tower of the Sun

Unique Tower of the Sun


Type: Location House: Martell
Cost: 1
Dorne.
Characters without a Power icon cannot claim power for renown.
The last light of the afternoon was slanting down through the windows of many colored glass to dapple the pale marble with diamonds of half a hundred colors.
Set: PotS Number: 34 Quantity: 2
Illustrator: Yann Tiseron
*---- No Comments have been made.
Blood for Blood

Blood for Blood


Type: Event House: Neutral
Response: After 1 of your House Martell characters is killed, choose and kill 1 character with equal or lower STR. (Limit 1 per phase.)
"You are going to fight that?" Ellaria Sand said in a hushed voice.
"I am going to kill that." her lover replied...

Set: PotS Number: 20 Quantity: 2
Illustrator: Roman V. Papsuev
****- No Comments have been made.
He Calls It Thinking

He Calls It Thinking


Type: Event House: Martell
House Martell only.
Response: Cancel the effects of a response without an influence cost. Then, attach He Calls It Thinking to a House Martell character (counts as a Boon attachment with the text "Attached character gets +2 STR.").
Set: PotS Number: 21 Quantity: 2
Illustrator: Rafal Hrynkiewicz
***** 27 Comments
The Prince's Wrath

The Prince's Wrath


Type: Event House: Martell
House Martell only.
Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a Military, an Intrigue, and a Power icon.
Set: PotS Number: 22 Quantity: 2
Illustrator: Mike Corriero
****- 2 Comments
Someone Always Tells

Someone Always Tells


Type: Event House: Martell
House Martell only.
Response: After you lose dominance, kneel 2 influence to return all standing characters to their owner's hands.
Set: PotS Number: 23 Quantity: 2
Illustrator: Frank Walls
**--- 8 Comments
Scheming on the Sand

Scheming on the Sand


Type: Event House: Martell
House Martell only.
Plot: Kneel 5 influence or 2 Noble characters to choose and reveal a new plot card. (If it is Summer, you may play Scheming on the Sand during the Challenge phase.)
Set: PotS Number: 24 Quantity: 2
Illustrator: Sacha Diener
**--- No Comments have been made.
Red Vengeance

Red Vengeance


Type: Event House: Martell
House Martell only.
Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge. Then, choose an opponent to satisfy the claim of that challenge as if he or she had lost the challenge as the defender.
Set: PotS Number: 25 Quantity: 2
Illustrator: Tomasz Jedruszek
***** 20 Comments
Parting Blow

Parting Blow


Type: Event House: Neutral
Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card.
"Bastard did me good, eh? But I...I paid him back in kind, Ned." - Robert Baratheon
Set: PotS Number: 40 Quantity: 2
Illustrator: Xia Taptara
****- 6 Comments
Wars Are Won with Quills

Wars Are Won with Quills


Type: Event House: Neutral
Response: After you win an Intrigue challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase.
Set: PotS Number: 41 Quantity: 2
Illustrator: Jason Engle
****- 5 Comments
Make an Example

Make an Example


Type: Event House: Neutral
Response: After you win a challenge and count 8 or more total STR, claim 3 power for your House. (Limit 1 per phase.)
Set: PotS Number: 42 Quantity: 2
Illustrator: Daarken
****- 9 Comments
The Dragon's Tail

The Dragon's Tail


Type: Event House: Neutral
Marshalling: Choose 1 opponent. You and that opponent each draw 2 cards.
The Maester did not believe in omens. And yet... old as he was, he had never seen a comet half so bright, nor yet that color... that terrible color, the color of blood and flame and sunsets.
Set: PotS Number: 43 Quantity: 2
Illustrator: Franz Miklis
**--- No Comments have been made.
House Dayne Reserves

House Dayne Reserves


Type: Character House: Martell
Cost: 8
STR: 6 Icon: Military,Intrigue, Power
Army. House Dayne.
House Martell only. No attachments.
If House Dayne Reserves is discarded from your hand for the claim of an Intrigue challenge, put it into play instead of your discard pile.
Any Phase: Kneel 1 influence to return House Dayne Reserves to its owner's hand.
Crest: War
Set: PotS Number: 17 Quantity: 2
Illustrator: Ryan Barger
****- 14 Comments
The Hound

Unique The Hound


Type: Character House: Lannister Stark
Cost: 1
STR: 4 Icon: Military
Ally.
No attachments except Weapon.
After a character's STR is lowered, return The Hound to his owner's hand.
Set: PotS Number: 35 Quantity: 2
Illustrator: Jonathan Standing
***-- 6 Comments
Joffrey Baratheon

Unique Joffrey Baratheon


Type: Character House: Baratheon Lannister
Cost: 2
STR: 2 Icon: Power
Lord.
Renown.
Response: After a Small Council event is played, kneel 3 influence or kneel 1 Noble character to choose and discard from play 1 character with 1 or more power on it.
Set: PotS Number: 36 Quantity: 2
Illustrator: Mike Capprotti
***-- No Comments have been made.