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Princes of the Sun


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To the Spears!

To the Spears!


Type: Plot House: Martell
Inc: 3 Init: 0 Claim: 1
House Martell only.
Characters you control do not kneel to attack this round.
Set: PotS Number: 60 Quantity: 2
Illustrator: Thomas Denmark
****- 8 Comments
Alliance

Alliance


Type: Plot House: Neutral
Inc: 4 Init: 3 Claim: 1
You may play cards from other Houses without paying a gold penalty.
Set: PotS Number: 59 Quantity: 2
Illustrator: Jason Engle
***-- No Comments have been made.
Attack from the Sea

Attack from the Sea


Type: Plot House: Neutral
Inc: 4 Init: 5 Claim: 1
When revealed, kneel all locations.
Set: PotS Number: 58 Quantity: 2
Illustrator: Thomas Denmark
****- 5 Comments
The Red Wedding

The Red Wedding


Type: Plot House: Neutral
Inc: 4 Init: 3 Claim: 1
Power Struggle.
When revealed, the opponent to your left chooses 1 Lord and 1 Lady character, if able. Then, you must choose and kill 1 of those characters. The other claims 2 power.
Set: PotS Number: 57 Quantity: 2
Illustrator: Manuel Calderon
***-- 36 Comments
Threat from the North

Threat from the North


Type: Plot House: Neutral
Inc: 2 Init: 4 Claim: 1
All characters get -1 STR and are discarded from play (cannot be saved) if their STR is 0.
Set: PotS Number: 56 Quantity: 2
Illustrator: Daerick Gross Sr.
***** 18 Comments
Let My Porridge Fly

Let My Porridge Fly


Type: Plot House: Neutral
Inc: 3 Init: 0 Claim: 1
Intrigue Gambit.
After you win an Intrigue challenge, choose and discard 1 attachment from play.
Set: PotS Number: 55 Quantity: 2
Illustrator: Natascha Roesli
**--- No Comments have been made.
Battle of Oxcross

Battle of Oxcross


Type: Plot House: Neutral
Inc: 4 Init: 3 Claim: 1
Military Battle.
At the end of the challenge phase, each player who has not won a Military challenge must choose and kill 1 character he or she controls.
Set: PotS Number: 54 Quantity: 2
Illustrator: Tomasz Jedruszek
****- 7 Comments
When I Woke...

When I Woke...


Type: Event House: Neutral
Response: After a Military challenge resolves, kneel 1 influence to have the losing player choose 1 participating character and put that character on top of its owner's deck.
When I woke, my hands were clean.
Card designed by the 2008 AGoT Melee World Champion, Tzu-Mainn Chen.

Set: PotS Number: 51 Quantity: 2
Illustrator: Mike Capprotti
***-- 8 Comments
Tower of the Sun

Unique Tower of the Sun


Type: Location House: Martell
Cost: 1
Dorne.
Characters without a Power icon cannot claim power for renown.
The last light of the afternoon was slanting down through the windows of many colored glass to dapple the pale marble with diamonds of half a hundred colors.
Set: PotS Number: 34 Quantity: 2
Illustrator: Yann Tiseron
*---- No Comments have been made.
Someone Always Tells

Someone Always Tells


Type: Event House: Martell
House Martell only.
Response: After you lose dominance, kneel 2 influence to return all standing characters to their owner's hands.
Set: PotS Number: 23 Quantity: 2
Illustrator: Frank Walls
**--- 8 Comments
The Spear Tower

Unique The Spear Tower


Type: Location House: Martell
Cost: 1
Dorne.
Characters without a Military icon get -1 STR.
A hundred and a half feet tall and crowned with a spear of gilded steel...
Set: PotS Number: 33 Quantity: 2
Illustrator: Yann Tiseron
**--- No Comments have been made.
The Old Palace

Unique The Old Palace


Type: Location House: Martell
Cost: 1
Dorne.
Characters without an Intrigue icon cannot declare stealth.
...the Old Palace and its shadow city were full of eyes.
Set: PotS Number: 32 Quantity: 2
Illustrator: Yann Tiseron
*---- No Comments have been made.
Dorne

Unique Dorne


Type: Location House: Martell
Cost: 3
Westeros.
Marshalling: Kneel Dorne to choose 1 Trait. Until the end of the phase, reduce the gold cost for you to marshall cards with that Trait by 1.
Set: PotS Number: 31 Quantity: 2
Illustrator: Tomasz Jedruszek
****- 1 Comments
Water Garden

Water Garden


Type: Location House: Martell
Cost: 0
Dorne.
Limited.
+1 Income.

Set: PotS Number: 30 Quantity: 2
Illustrator: Patrick Keith
****- No Comments have been made.
Palace Fountains

Palace Fountains


Type: Location House: Martell
Cost: 0
Dorne.
Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.
Set: PotS Number: 29 Quantity: 2
Illustrator: Patrick Keith
****- No Comments have been made.
Summer Sea

Summer Sea


Type: Location House: Martell Targaryen
Cost: 0
Westeros.
Marshalling: Discard Summer Sea from play to reduce the cost of the next House Targaryen or House Martell character you play this phase by 2.
+1 Influence.
Set: PotS Number: 28 Quantity: 2
Illustrator: Trevor Cook
****- No Comments have been made.
Lord Doran's Chambers

Unique Lord Doran's Chambers


Type: Location House: Martell
Cost: 1
Dorne.
You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.
Set: PotS Number: 27 Quantity: 2
Illustrator: Winona Nelson
****- 4 Comments
Dornish Fiefdoms

Dornish Fiefdoms


Type: Location House: Martell
Cost: 1
Dorne.
Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.
Set: PotS Number: 26 Quantity: 2
Illustrator: Andrew Hall
****- No Comments have been made.
Blood for Blood

Blood for Blood


Type: Event House: Neutral
Response: After 1 of your House Martell characters is killed, choose and kill 1 character with equal or lower STR. (Limit 1 per phase.)
"You are going to fight that?" Ellaria Sand said in a hushed voice.
"I am going to kill that." her lover replied...

Set: PotS Number: 20 Quantity: 2
Illustrator: Roman V. Papsuev
****- No Comments have been made.
He Calls It Thinking

He Calls It Thinking


Type: Event House: Martell
House Martell only.
Response: Cancel the effects of a response without an influence cost. Then, attach He Calls It Thinking to a House Martell character (counts as a Boon attachment with the text "Attached character gets +2 STR.").
Set: PotS Number: 21 Quantity: 2
Illustrator: Rafal Hrynkiewicz
***** 27 Comments
The Prince's Wrath

The Prince's Wrath


Type: Event House: Martell
House Martell only.
Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a Military, an Intrigue, and a Power icon.
Set: PotS Number: 22 Quantity: 2
Illustrator: Mike Corriero
****- 2 Comments
Scheming on the Sand

Scheming on the Sand


Type: Event House: Martell
House Martell only.
Plot: Kneel 5 influence or 2 Noble characters to choose and reveal a new plot card. (If it is Summer, you may play Scheming on the Sand during the Challenge phase.)
Set: PotS Number: 24 Quantity: 2
Illustrator: Sacha Diener
**--- No Comments have been made.
Red Vengeance

Red Vengeance


Type: Event House: Martell
House Martell only.
Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge. Then, choose an opponent to satisfy the claim of that challenge as if he or she had lost the challenge as the defender.
Set: PotS Number: 25 Quantity: 2
Illustrator: Tomasz Jedruszek
***** 20 Comments
Parting Blow

Parting Blow


Type: Event House: Neutral
Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card.
"Bastard did me good, eh? But I...I paid him back in kind, Ned." - Robert Baratheon
Set: PotS Number: 40 Quantity: 2
Illustrator: Xia Taptara
****- 6 Comments
Wars Are Won with Quills

Wars Are Won with Quills


Type: Event House: Neutral
Response: After you win an Intrigue challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase.
Set: PotS Number: 41 Quantity: 2
Illustrator: Jason Engle
****- 5 Comments
Make an Example

Make an Example


Type: Event House: Neutral
Response: After you win a challenge and count 8 or more total STR, claim 3 power for your House. (Limit 1 per phase.)
Set: PotS Number: 42 Quantity: 2
Illustrator: Daarken
****- 9 Comments
The Dragon's Tail

The Dragon's Tail


Type: Event House: Neutral
Marshalling: Choose 1 opponent. You and that opponent each draw 2 cards.
The Maester did not believe in omens. And yet... old as he was, he had never seen a comet half so bright, nor yet that color... that terrible color, the color of blood and flame and sunsets.
Set: PotS Number: 43 Quantity: 2
Illustrator: Franz Miklis
**--- No Comments have been made.
Mag the Mighty

Unique Mag the Mighty


Type: Character House: Neutral
Cost: 4
STR: 4 Icon: Military
Wildling.
Deadly.
Challenges: Kneel 1 influence to choose 1 Wildling character. Until the end of the phase, that character gets +1 STR.
Set: PotS Number: 49 Quantity: 2
Illustrator: Roman V. Papsuev
**--- No Comments have been made.
Former Champion

Former Champion


Type: Character House: Neutral
Cost: 3
STR: 5 Icon: Military
Knight.
Renown. Former Champion gets -2 STR for each power on him.
While Former Champion has 3 or less STR, he gains a Power icon and deadly.
While Former Champion has 1 or less STR, he gains an Intrigue icon and stealth.
Card Designed by the 2008 AGoT Overall World Champion, Tzu-Mainn Chen.
Set: PotS Number: 52 Quantity: 2
Illustrator: Cris Griffin
*---- 11 Comments
Kingsguard Squire

Kingsguard Squire


Type: Character House: Neutral
Cost: 1
STR: 1 Icon: Power
Ally.
Any Phase: Kneel Kingsguard Squire to choose and stand 1 Kingsguard character.
On his feet at once, scrambling for his master's swordbelt...
Set: PotS Number: 50 Quantity: 2
Illustrator: David Sourwine
***-- 3 Comments