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Type: Character House: Martell
Cost: 5
STR: 3
Icon: Military,Intrigue, Power
Lord.
Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.
Crest: Noble
Set: PotS Number: 1 Quantity: 2
Illustrator: Patrick McEvoy
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22 Comments
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Type: Character House: Baratheon Stark
Cost: 3
STR: 3
Icon: Military, Power
Lady.
While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects.
Set: PotS Number: 37 Quantity: 2
Illustrator: Cris Griffin
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16 Comments
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Type: Event House: Martell
House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls It Thinking to a House Martell character (counts as a Boon attachment with the text "Attached character gets +2 STR.").
Set: PotS Number: 21 Quantity: 2
Illustrator: Rafal Hrynkiewicz
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27 Comments
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Type: Character House: Martell
Cost: 7
STR: 7
Icon: Military, Power
Restricted
Army.
Stealth. Deadly. No attachments. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.
Set: PotS Number: 16 Quantity: 2
Illustrator: Mike Franchina
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19 Comments
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Type: Plot House: Neutral
Inc: 4
Init: 3
Claim: 1
Power Struggle.
When revealed, the opponent to your left chooses 1 Lord and 1 Lady character, if able. Then, you must choose and kill 1 of those characters. The other claims 2 power.
Set: PotS Number: 57 Quantity: 2
Illustrator: Manuel Calderon
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36 Comments
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Type: Character House: Martell
Cost: 4
STR: 4
Icon: Military, Power
Ally.
Response: After you lose a challenge by 4 or more total STR, kneel Areo Hotah to choose and kill 1 character.
"I am sorry, little princess."
Crest: War
Set: PotS Number: 5 Quantity: 2
Illustrator: Vincent Dutrait
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11 Comments
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Type: Character House: Martell
Cost: 4
STR: 3
Icon: Military,Intrigue
Knight. House Dayne.
House Martell only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.
Set: PotS Number: 4 Quantity: 2
Illustrator: Sacha Diener
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12 Comments
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Type: Event House: Martell
House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge. Then, choose an opponent to satisfy the claim of that challenge as if he or she had lost the challenge as the defender.
Set: PotS Number: 25 Quantity: 2
Illustrator: Tomasz Jedruszek
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20 Comments
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Type: Character House: Martell
Cost: 3
STR: 3
Icon: Intrigue, Power
Lady.
Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.
"And this is Ellaria Sand, mine own paramour." - Oberyn Martell
Set: PotS Number: 7 Quantity: 2
Illustrator: Xia Taptara
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6 Comments
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Type: Event House: Neutral
Response: After you win a challenge and count 8 or more total STR, claim 3 power for your House. (Limit 1 per phase.)
Set: PotS Number: 42 Quantity: 2
Illustrator: Daarken
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9 Comments
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Type: Character House: Martell
Cost: 4
STR: 3
Icon: Intrigue, Power
Lady.
Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.
"Martell brings some formidable companions, it would seem."
Crest: Noble
Set: PotS Number: 2 Quantity: 2
Illustrator: John Matson
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No Comments have been made.
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Type: Character House: Martell
Cost: 4
STR: 2
Icon: Intrigue, Power
Lord.
If a player loses a challenge as the attacker, that player must fulfill the claim of that challenge, using the Claim value on the defending player's plot card.
Crest: Noble
Set: PotS Number: 3 Quantity: 2
Illustrator: John Matson
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12 Comments
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Type: Character House: Martell
Cost: 8
STR: 6
Icon: Military,Intrigue, Power
Army. House Dayne.
House Martell only. No attachments. If House Dayne Reserves is discarded from your hand for the claim of an Intrigue challenge, put it into play instead of your discard pile. Any Phase: Kneel 1 influence to return House Dayne Reserves to its owner's hand.
Crest: War
Set: PotS Number: 17 Quantity: 2
Illustrator: Ryan Barger
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14 Comments
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Type: Character House: Martell
Cost: 0
STR: 0
Icon:
Ally.
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a Military, an Intrigue, and a Power icon.
Set: PotS Number: 15 Quantity: 2
Illustrator: Jonathan Standing
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18 Comments
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Type: Character House: Lannister Martell
Cost: 3
STR: 3
Icon: Military, Power
Knight. Kingsguard.
Renown. No attachments except Weapon. Response: After Ser Aerys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
Set: PotS Number: 9 Quantity: 2
Illustrator: Linda Tso
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1 Comments
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Type: Plot House: Neutral
Inc: 2
Init: 4
Claim: 1
All characters get -1 STR and are discarded from play (cannot be saved) if their STR is 0.
Set: PotS Number: 56 Quantity: 2
Illustrator: Daerick Gross Sr.
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18 Comments
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Type: Plot House: Neutral
Inc: 4
Init: 3
Claim: 1
Military Battle.
At the end of the challenge phase, each player who has not won a Military challenge must choose and kill 1 character he or she controls.
Set: PotS Number: 54 Quantity: 2
Illustrator: Tomasz Jedruszek
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7 Comments
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Type: Attachment House: Martell
Cost: 1
Boon.
Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.
All men share a taste for blood...
Set: PotS Number: 18 Quantity: 2
Illustrator: Patrick McEvoy
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20 Comments
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Type: Attachment House: Neutral
Cost: 0
Item. Weapon.
After A Pinch of Powder comes out of Shadows, attach it to a character. Limited Response: After you win an Intrigue or Power challenge by 3 or more STR, return the attached character to its owner's hand. Then, you may kneel 3 influence to return A Pinch of Powder to Shadows. (Limit 1 limited response per round.)
Card design by the 2008 AGoT Jouse World Champion, Lucas Reed.
Crest: Shadow
Set: PotS Number: 53 Quantity: 2
Illustrator: John Matson
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2 Comments
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Type: Character House: Stark Targaryen
Cost: 2
STR: 3
Icon: Military,Intrigue, Power
Knight. Traitor.
Stealth. After Ser Jorah Mormont leaves play, all characters you control get -1 STR until the end of the phase.
Set: PotS Number: 39 Quantity: 2
Illustrator: Roger Tallada
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No Comments have been made.
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Type: Plot House: Martell
Inc: 3
Init: 0
Claim: 1
House Martell only. Characters you control do not kneel to attack this round.
Set: PotS Number: 60 Quantity: 2
Illustrator: Thomas Denmark
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8 Comments
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Type: Character House: Lannister Stark
Cost: 1
STR: 4
Icon: Military
Ally.
No attachments except Weapon. After a character's STR is lowered, return The Hound to his owner's hand.
Set: PotS Number: 35 Quantity: 2
Illustrator: Jonathan Standing
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6 Comments
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Type: Character House: Neutral
Cost: 3
STR: 5
Icon: Military
Knight.
Renown. Former Champion gets -2 STR for each power on him. While Former Champion has 3 or less STR, he gains a Power icon and deadly. While Former Champion has 1 or less STR, he gains an Intrigue icon and stealth.
Card Designed by the 2008 AGoT Overall World Champion, Tzu-Mainn Chen.
Set: PotS Number: 52 Quantity: 2
Illustrator: Cris Griffin
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11 Comments
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Type: Character House: Martell
Cost: 2
STR: 2
Icon: Intrigue
Ally.
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.
Set: PotS Number: 10 Quantity: 2
Illustrator: Steve Ellis
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6 Comments
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Type: Character House: Martell
Cost: 3
STR: 2
Icon: Military,Intrigue
House Dayne.
No attachments. Any Phase: Kill House Dayne Skirmisher (cannot be saved) to draw 1 card. Then, each opponent chooses and discards 1 card from his or her hand.
Set: PotS Number: 14 Quantity: 2
Illustrator: Rafal Hrynkiewicz
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4 Comments
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Type: Attachment House: Neutral
Cost: 3
Condition. Decree.
Attach to your House card. Limit 1 per House card. You need 2 fewer power in order to win the game.
Set: PotS Number: 44 Quantity: 2
Illustrator: Michael Erickson
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9 Comments
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Type: Character House: Baratheon Lannister
Cost: 2
STR: 2
Icon: Power
Lord.
Renown. Response: After a Small Council event is played, kneel 3 influence or kneel 1 Noble character to choose and discard from play 1 character with 1 or more power on it.
Set: PotS Number: 36 Quantity: 2
Illustrator: Mike Capprotti
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No Comments have been made.
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Type: Plot House: Neutral
Inc: 4
Init: 5
Claim: 1
When revealed, kneel all locations.
Set: PotS Number: 58 Quantity: 2
Illustrator: Thomas Denmark
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5 Comments
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Type: Character House: Neutral
Cost: 3
STR: 3
Icon: Military, Power
Night's Watch.
No attachments. Any Phase: Kneel 1 influence to choose 1 Night's Watch character. Until the end of the phase, that character gets +1 STR.
Set: PotS Number: 48 Quantity: 2
Illustrator: Jamie Sims
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2 Comments
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Type: Location House: Martell
Cost: 1
Dorne.
You may choose to play Lord Doran's Chambers as an attachment to your House card. +1 Income. +1 Influence.
Set: PotS Number: 27 Quantity: 2
Illustrator: Winona Nelson
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4 Comments
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