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Type: Resource: Genetics
Cost: 3
Faction: Runner Anarch
Faction Cost: 2
The first time you lose [Click] each turn, gain [Click] .
Turns a night owl into an early bird!
Set: The Valley Number: 3 Quantity:
Illustrator: Crystal Ben
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6 Comments
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Type: ICE: Code Gate
Cost: 0
Faction: Corp NBN
Faction Cost: 1
[Subroutine] Give the Runner 1 tag. If this run is successful, the Runner removes 1 tag.
“It tracks you and logs you. If you get in you can just delete the log. But first you have to get in.” -Gabriel Santiago
Strength: 5
Set: The Valley Number: 16 Quantity:
Illustrator: Seage
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4 Comments
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Type: Asset: Facility
Cost: 1
Faction: Corp Haas-Bioroid
Faction Cost: 1
The rez cost of bioroid ice is lowered by 1 for each unspent click the Runner has.
In the vast universe of memories, consciousness slumbers...
Trash: 4
Set: The Valley Number: 10 Quantity:
Illustrator: Maciej Rebisz
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6 Comments
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Type: Asset
Cost: 2
Faction: Corp The Weyland Consortium
Faction Cost: 2
[Click] : Gain 2 [Credit] .
Give a man money, and he is rich for a day. Teach a man how to invest, and he is rich for life.
Trash: 2
Set: The Valley Number: 18 Quantity:
Illustrator: Lili Ibrahim
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3 Comments
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Type: Program: Virus
Cost: 2 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 2
The Corp cannot score an agenda on the same turn he or she installed it. Trash Clot if the Corp purges virus counters.
Strength: -
Set: The Valley Number: 1 Quantity:
Illustrator: Adam S. Doyle
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5 Comments
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Type: ICE: Sentry - AP
Cost: 2
Faction: Corp Jinteki
Faction Cost: 2
[Subroutine] Deal 1 net damage for each unused MU the Runner has.
The more power a spike process can use, the harder it can hit. The really clever ones borrow the runner’s own memory to iterate locally.
Strength: 4
Set: The Valley Number: 14 Quantity:
Illustrator: Tadas Sidlauskas
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6 Comments
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Type: Resource: Genetics
Cost: 1
Faction: Runner Criminal
Faction Cost: 3
The first time you make a successful run each turn, the Corp reveals 1 card at random from HQ.
Watch out fellas, this little lady's on the prowl!
Set: The Valley Number: 5 Quantity:
Illustrator: Diana Martinez
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1 Comments
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Type: Resource: Location
Cost: 2
Faction: Runner Shaper
Faction Cost: 1
Genetics also trigger the second time each turn their trigger condition is met.
“These g-mods haven’t hit the consumer market yet, but I can hook you up.”
Set: The Valley Number: 6 Quantity:
Illustrator: James Ives
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2 Comments
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Type: Agenda: Research
Advancement Cost: 3
Faction: Corp Jinteki
When you score Genetic Resequencing, you may place 1 agenda counter on an agenda in your score area.
“The best part of our work is that nothing is ever wasted. A gene that is useful once will surely be useful again.” - Wong Ya Ching
Agenda Points: 1
Set: The Valley Number: 13 Quantity:
Illustrator: Rovina Cai
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6 Comments
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Type: Identity: Division
Faction: Corp Jinteki
Before taking your first turn, you may swap this card with any copy of Jinteki Biotech. [Click] , [Click] , [Click] : Flip this identity. ---- The Brewery When you flip this identity, do 2 net damage. ---- The Greenhouse When you flip this identity, place 4 advancement tokens on a card that can be advanced. ---- The Tank When you flip this identity, shuffle Archives into R&D.
Minimum Deck Size/Influence Limit: 45/15
Set: The Valley Number: 12 Quantity:
Illustrator: Emilio Rodriguez
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7 Comments
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Type: ICE: Sentry - Destroyer
Cost: 4
Faction: Corp The Weyland Consortium
Faction Cost: 2
The Runner can pay 2 [Credit] to break any subroutine on Negotiator. [Subroutine] The Corp gains 2 [Credit] . [Subroutine] Trash 1 program.
“Negotiation is an art, so never negotiate when you can intimidate instead.” -Thiago Reyes, VP Strategic Operations
Strength: 3
Set: The Valley Number: 19 Quantity:
Illustrator: Andreas Zafiratos
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25 Comments
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Type: ICE: Sentry - NEXT -AP - Destroyer
Cost: 8
Faction: Corp Haas-Bioroid
Faction Cost: 3
X is the number of rezzed NEXT ice. [Subroutine] Do X net damage. [Subroutine] Trash X programs.
“God in Heinlein. What’s next, NEXT Platinum?” - John Masanori
Strength: 4
Set: The Valley Number: 11 Quantity:
Illustrator: Ed Mattinian
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20 Comments
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Type: Resource: Connection
Cost: 0
Faction: Runner Anarch
Faction Cost: 2
The first time you install a card each turn (including Paige Piper), you may search your stack for any number of copies of that card and add them to your heap. Shuffle your stack.
“The Valley is littered with good ideas. You need the discipline to execute if you want to stay in my incubator.”
Set: The Valley Number: 2 Quantity:
Illustrator: Wenjuinn
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7 Comments
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Type: Operation: Current
Cost: 0
Faction: Corp NBN
Faction Cost: 1
This card is not trashed until another current is played or an agenda is stolen. As an additional cost to steal an agenda, the Runner must spend 2 [Credit] .
Set: The Valley Number: 17 Quantity:
Illustrator: Ethan Patrick Harris
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10 Comments
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Type: Program: Icebreaker - Fracter - Cloud
Cost: 1 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 2
If you have at least 2 [Link] , the memory cost of Spike is 0, even if it is not installed. Spike has +1 strength for each installed icebreaker. [Trash] : Break up to 3 barrier subroutines.
Strength: 0
Set: The Valley Number: 4 Quantity:
Illustrator: Ed Mattinian
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7 Comments
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Type: Resource: Genetics
Cost: 2
Faction: Runner Neutral
Faction Cost:
The first time you spend [Click] to draw 1 card (not through a card ability) each turn, gain 1 [Credit] .
Born for success!
Set: The Valley Number: 9 Quantity:
Illustrator: Tim Durning
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8 Comments
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Type: Resource: Genetics
Cost: 3
Faction: Runner Shaper
Faction Cost: 2
The first time you take damage each turn, draw 1 card.
Your heart deserves the best!
Set: The Valley Number: 7 Quantity:
Illustrator: Ismael Bergara
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4 Comments
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Type: Asset
Cost: 0
Faction: Corp Neutral
Faction Cost:
When your turn begins, you may trash Tech Startup. If you do, search R&D for an asset, reveal it, and install it. Shuffle R&D.
“Don’t worry. If this one fails, we can start a new one tomorrow.”
Trash: 1
Set: The Valley Number: 20 Quantity:
Illustrator: Del Borovic
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4 Comments
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Type: Identity: Department
Faction: Corp Jinteki
When you flip this identity, do 2 net damage.
The vats in Building C can create-and destroy-life itself.
Minimum Deck Size/Influence Limit: /
Set: The Valley Number: 12-A Quantity:
Illustrator: Emilio Rodriguez
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7 Comments
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Type: Identity: Department
Faction: Corp Jinteki
When you flip this identity, place 4 advancement tokens on a card that can be advanced.
The Greenhouse was built to enhance natural beauty.
Minimum Deck Size/Influence Limit: /
Set: The Valley Number: 12-B Quantity:
Illustrator: Emilio Rodriguez
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2 Comments
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Type: Identity: Department
Faction: Corp Jinteki
When you flip this identity, shuffle Archives into R&D.
The best and brightest genengineers spend their days in the Tank dreaming up a better world.
Minimum Deck Size/Influence Limit: /
Set: The Valley Number: 12-C Quantity:
Illustrator: Emilio Rodriguez
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1 Comments
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Type: Event: Current
Cost: 2
Faction: Runner Neutral
Faction Cost:
This card is not trashed until another current is played or an agenda is scored. The advancement requirement of each agenda is increased by 1 for each copy of that agenda in the Corp’s score area.
Demand always exceeds infrastructure. Even in three dimensions.
Set: The Valley Number: 8 Quantity:
Illustrator: BalanceSheet
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4 Comments
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Type: Upgrade: Region
Cost: 3
Faction: Corp Jinteki
Faction Cost: 2
Whenever the Runner breaks all subroutines on a piece of ice protecting this server, his or her maximum hand size is reduced by 1 until the beginning of your next turn. Limit 1 region per server.
The Valley has been the future-tech heart of the West Coast for generations.
Trash: 3
Set: The Valley Number: 15 Quantity:
Illustrator: Simon Weaner
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12 Comments
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