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The Valley


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Adjusted Chronotype

♦ Adjusted Chronotype


Type: Resource: Genetics
Cost: 3
Faction: Runner Anarch
Faction Cost: 2
The first time you lose [Click] each turn, gain [Click] .
Turns a night owl into an early bird!
Set: The Valley Number: 3 Quantity:
Illustrator: Crystal Ben
***-- 6 Comments
Bandwidth

Bandwidth


Type: ICE: Code Gate
Cost: 0
Faction: Corp NBN
Faction Cost: 1
[Subroutine] Give the Runner 1 tag. If this run is successful, the Runner removes 1 tag.

“It tracks you and logs you. If you get in you can just delete the log. But first you have to get in.” -Gabriel Santiago
Strength: 5
Set: The Valley Number: 16 Quantity:
Illustrator: Seage
**--- 4 Comments
Brain-Taping Facility

Brain-Taping Facility


Type: Asset: Facility
Cost: 1
Faction: Corp Haas-Bioroid
Faction Cost: 1
The rez cost of bioroid ice is lowered by 1 for each unspent click the Runner has.
In the vast universe of memories, consciousness slumbers...
Trash: 4
Set: The Valley Number: 10 Quantity:
Illustrator: Maciej Rebisz
***-- 6 Comments
Capital Investors

Capital Investors


Type: Asset
Cost: 2
Faction: Corp The Weyland Consortium
Faction Cost: 2
[Click] : Gain 2 [Credit] .
Give a man money, and he is rich for a day. Teach a man how to invest, and he is rich for life.
Trash: 2
Set: The Valley Number: 18 Quantity:
Illustrator: Lili Ibrahim
****- 3 Comments
Clot

Clot


Type: Program: Virus
Cost: 2 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 2
The Corp cannot score an agenda on the same turn he or she installed it.
Trash Clot if the Corp purges virus counters.

Strength: -
Set: The Valley Number: 1 Quantity:
Illustrator: Adam S. Doyle
***-- 5 Comments
Cortex Lock

Cortex Lock


Type: ICE: Sentry - AP
Cost: 2
Faction: Corp Jinteki
Faction Cost: 2
[Subroutine] Deal 1 net damage for each unused MU the Runner has.
The more power a spike process can use, the harder it can hit. The really clever ones borrow the runner’s own memory to iterate locally.
Strength: 4
Set: The Valley Number: 14 Quantity:
Illustrator: Tadas Sidlauskas
****- 6 Comments
Enhanced Vision

♦ Enhanced Vision


Type: Resource: Genetics
Cost: 1
Faction: Runner Criminal
Faction Cost: 3
The first time you make a successful run each turn, the Corp reveals 1 card at random from HQ.
Watch out fellas, this little lady's on the prowl!
Set: The Valley Number: 5 Quantity:
Illustrator: Diana Martinez
***-- 1 Comments
Gene Conditioning Shoppe

Gene Conditioning Shoppe


Type: Resource: Location
Cost: 2
Faction: Runner Shaper
Faction Cost: 1
Genetics also trigger the second time each turn their trigger condition is met.
“These g-mods haven’t hit the consumer market yet, but I can hook you up.”
Set: The Valley Number: 6 Quantity:
Illustrator: James Ives
***-- 2 Comments
Genetic Resequencing

Genetic Resequencing


Type: Agenda: Research
Advancement Cost: 3
Faction: Corp Jinteki
When you score Genetic Resequencing, you may place 1 agenda counter on an agenda in your score area.
“The best part of our work is that nothing is ever wasted. A gene that is useful once will surely be useful again.” - Wong Ya Ching
Agenda Points: 1
Set: The Valley Number: 13 Quantity:
Illustrator: Rovina Cai
***-- 6 Comments
Jinteki Biotech

Jinteki Biotech


Type: Identity: Division
Faction: Corp Jinteki
Before taking your first turn, you may swap this card with any copy of Jinteki Biotech.
[Click] , [Click] , [Click] : Flip this identity.
----
The Brewery
When you flip this identity, do 2 net damage.
----
The Greenhouse
When you flip this identity, place 4 advancement tokens on a card that can be advanced.
----
The Tank
When you flip this identity, shuffle Archives into R&D.

Minimum Deck Size/Influence Limit: 45/15
Set: The Valley Number: 12 Quantity:
Illustrator: Emilio Rodriguez
****- 7 Comments
Negotiator

Negotiator


Type: ICE: Sentry - Destroyer
Cost: 4
Faction: Corp The Weyland Consortium
Faction Cost: 2
The Runner can pay 2 [Credit] to break any subroutine on Negotiator.
[Subroutine] The Corp gains 2 [Credit] .
[Subroutine] Trash 1 program.

“Negotiation is an art, so never negotiate when you can intimidate instead.” -Thiago Reyes, VP Strategic Operations
Strength: 3
Set: The Valley Number: 19 Quantity:
Illustrator: Andreas Zafiratos
*---- 25 Comments
NEXT Gold

NEXT Gold


Type: ICE: Sentry - NEXT -AP - Destroyer
Cost: 8
Faction: Corp Haas-Bioroid
Faction Cost: 3
X is the number of rezzed NEXT ice.
[Subroutine] Do X net damage.
[Subroutine] Trash X programs.
“God in Heinlein. What’s next, NEXT Platinum?” - John Masanori
Strength: 4
Set: The Valley Number: 11 Quantity:
Illustrator: Ed Mattinian
***-- 20 Comments
Paige Piper

♦ Paige Piper


Type: Resource: Connection
Cost: 0
Faction: Runner Anarch
Faction Cost: 2
The first time you install a card each turn (including Paige Piper), you may search your stack for any number of copies of that card and add them to your heap. Shuffle your stack.
“The Valley is littered with good ideas. You need the discipline to execute if you want to stay in my incubator.”
Set: The Valley Number: 2 Quantity:
Illustrator: Wenjuinn
***-- 7 Comments
Predictive Algorithm

Predictive Algorithm


Type: Operation: Current
Cost: 0
Faction: Corp NBN
Faction Cost: 1
This card is not trashed until another current is played or an agenda is stolen.
As an additional cost to steal an agenda, the Runner must spend 2 [Credit] .

Set: The Valley Number: 17 Quantity:
Illustrator: Ethan Patrick Harris
***-- 10 Comments
Spike

Spike


Type: Program: Icebreaker - Fracter - Cloud
Cost: 1 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 2
If you have at least 2 [Link] , the memory cost of Spike is 0, even if it is not installed.
Spike has +1 strength for each installed
icebreaker.
[Trash] : Break up to 3 barrier subroutines.
Strength: 0
Set: The Valley Number: 4 Quantity:
Illustrator: Ed Mattinian
**--- 7 Comments
Symmetrical Visage

♦ Symmetrical Visage


Type: Resource: Genetics
Cost: 2
Faction: Runner Neutral
Faction Cost:
The first time you spend [Click] to draw 1 card (not through a card ability) each turn, gain 1 [Credit] .
Born for success!
Set: The Valley Number: 9 Quantity:
Illustrator: Tim Durning
****- 8 Comments
Synthetic Blood

♦ Synthetic Blood


Type: Resource: Genetics
Cost: 3
Faction: Runner Shaper
Faction Cost: 2
The first time you take damage each turn, draw 1 card.
Your heart deserves the best!
Set: The Valley Number: 7 Quantity:
Illustrator: Ismael Bergara
**--- 4 Comments
Tech Startup

Tech Startup


Type: Asset
Cost: 0
Faction: Corp Neutral
Faction Cost:
When your turn begins, you may trash Tech Startup. If you do, search R&D for an asset, reveal it, and install it. Shuffle R&D.
“Don’t worry. If this one fails, we can start a new one tomorrow.”
Trash: 1
Set: The Valley Number: 20 Quantity:
Illustrator: Del Borovic
***-- 4 Comments
The Brewery

The Brewery


Type: Identity: Department
Faction: Corp Jinteki
When you flip this identity, do 2 net damage.
The vats in Building C can create-and destroy-life itself.
Minimum Deck Size/Influence Limit: /
Set: The Valley Number: 12-A Quantity:
Illustrator: Emilio Rodriguez
***-- 7 Comments
The Greenhouse

The Greenhouse


Type: Identity: Department
Faction: Corp Jinteki
When you flip this identity, place 4 advancement tokens on a card that can be advanced.
The Greenhouse was built to enhance natural beauty.
Minimum Deck Size/Influence Limit: /
Set: The Valley Number: 12-B Quantity:
Illustrator: Emilio Rodriguez
***** 2 Comments
The Tank

The Tank


Type: Identity: Department
Faction: Corp Jinteki
When you flip this identity, shuffle Archives into R&D.
The best and brightest genengineers spend their days in the Tank dreaming up a better world.
Minimum Deck Size/Influence Limit: /
Set: The Valley Number: 12-C Quantity:
Illustrator: Emilio Rodriguez
***-- 1 Comments
Traffic Jam

Traffic Jam


Type: Event: Current
Cost: 2
Faction: Runner Neutral
Faction Cost:
This card is not trashed until another current is played or an agenda is scored.
The advancement requirement of each agenda is increased by 1 for each copy of that agenda in the Corp’s score area.

Demand always exceeds infrastructure. Even in three dimensions.
Set: The Valley Number: 8 Quantity:
Illustrator: BalanceSheet
****- 4 Comments
Valley Grid

Valley Grid


Type: Upgrade: Region
Cost: 3
Faction: Corp Jinteki
Faction Cost: 2
Whenever the Runner breaks all subroutines on a piece of ice protecting this server, his or her maximum hand size is reduced by 1 until the beginning of your next turn.
Limit 1
region per server.
The Valley has been the future-tech heart of the West Coast for generations.
Trash: 3
Set: The Valley Number: 15 Quantity:
Illustrator: Simon Weaner
***-- 12 Comments
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.