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Type: Operation: Double
Cost: 3
Faction: Corp Jinteki
Faction Cost: 3
As an additional cost to play this operation, spend [Click].
Reveal up to 5 cards in HQ to the Runner. Gain 2 [Credits] for each card revealed.
Set: Opening Moves Number: 012 Quantity: 3
Illustrator: Matt Zeilinger
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19 Comments
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Type: Agenda: Security
Advancement Cost: 4
Faction: Corp NBN
When you score Character Assassination, trash 1 resource (cannot be prevented).
Agenda Points: 2
Set: Opening Moves Number: 014 Quantity: 3
Illustrator: Mike Nesbitt
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6 Comments
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Type: Operation
Cost: 0
Faction: Corp Neutral
Faction Cost: 0
Purge virus counters.
Set: Opening Moves Number: 019 Quantity: 3
Illustrator: J. Zhang
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9 Comments
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Type: Program
Cost: 1 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 2
Whenever you pass a piece of unrezzed ice, you may trash False Echo. If you do, the Corp must rez that ice or add it to HQ.
Strength: -
Set: Opening Moves Number: 007 Quantity: 3
Illustrator: Anna Ignatieva
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21 Comments
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Type: Event: Double
Cost: 1
Faction: Runner Anarch
Faction Cost: 2
As an additional cost to play this event, spend [Click].
Forfeit an agenda. If you do, give the Corp 1 bad publicity.
Set: Opening Moves Number: 001 Quantity: 3
Illustrator: Gong Studios
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17 Comments
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Type: Agenda: Expansion
Advancement Cost: 4
Faction: Corp The Weyland Consortium
Place 2 agenda counters on Geothermal Fracking when you score it. [Click], hosted agenda counter: Gain 7 [Credits] and take 1 bad publicity.
Agenda Points: 2
Set: Opening Moves Number: 017 Quantity: 3
Illustrator: Mike Nesbitt
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5 Comments
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Type: Program: Virus
Cost: 1 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 1
Whenever the Corp spends a [Click] to draw 1 card or gain 1 [Credits] (not through a card ability), place 1 virus counter on Gorman Drip v1.
[Click], [Trash]: Gain 1 [Credits] for each virus counter on Gorman Drip v1.
Strength: -
Set: Opening Moves Number: 005 Quantity: 3
Illustrator: Shawn Ye Zhongyi
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12 Comments
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Type: ICE: Sentry - Destroyer - Illicit
Cost: 5
Faction: Corp Neutral
Faction Cost: 0
When you rez Grim, take 1 bad publicity.
[Subroutine] Trash 1 program.
Strength: 5
Set: Opening Moves Number: 020 Quantity: 3
Illustrator: Liiga Smilshkalne
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8 Comments
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Type: ICE: Barrier
Cost: 2
Faction: Corp Jinteki
Faction Cost: 2
1 [Credits]: Add Himitsu-Bako to HQ.
[Subroutine] End the run.
Strength: 2
Set: Opening Moves Number: 013 Quantity: 3
Illustrator: Andrew Mar
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28 Comments
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Type: Event: Double
Cost: 1
Faction: Runner Criminal
Faction Cost: 2
As an additional cost to play this event, spend [Click]. Search your stack for a connection, reveal it, and add it to your grip. You may install that connection (paying its install cost). Shuffle your stack.
Set: Opening Moves Number: 004 Quantity: 3
Illustrator: Matt Zeilinger
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21 Comments
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Type: Operation: Double - Gray Ops
Cost: 2
Faction: Corp NBN
Faction Cost: 3
As an additional cost to play this operation, spend [Click]. Trace2 - If successful, reveal the Runner's grip and trash a number of resources and/or events from it up to the amount by which your trace strength exceeded the Runner's link strength. If unsuccessful, take 1 bad publicity.
Set: Opening Moves Number: 016 Quantity: 3
Illustrator: Del Borovic
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9 Comments
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Type: Asset: Executive
Cost: 0
Faction: Corp NBN
Faction Cost: 1
[Click]: Draw 2 cards. Remove Jackson Howard from the game: Shuffle up to 3 cards from Archives into R&D.
Trash:
Set: Opening Moves Number: 015 Quantity: 3
Illustrator: JuanManuel Tumburus
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30 Comments
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Type: Resource: Connection
Cost: 2
Faction: Runner Neutral
Faction Cost: 0
The first time you make a successful run each turn, draw 1 card.
The first time you make an unsuccessful run each turn, take 1 tag.
Set: Opening Moves Number: 009 Quantity: 3
Illustrator: Zefanya Maega
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9 Comments
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Type: Hardware: Chip - Stealth
Cost: 1
Faction: Runner Shaper
Faction Cost: 3
1 [Recurring Credits] Use this credit to pay for using decoders.
Set: Opening Moves Number: 006 Quantity: 3
Illustrator: Gong Studios
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8 Comments
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Type: Resource
Cost: 0
Faction: Runner Shaper
Faction Cost: 1
When your turn begins, you may look at the top card of your stack.
Set: Opening Moves Number: 008 Quantity: 3
Illustrator: JuanManuel Tumburus
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18 Comments
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Type: ICE: Code Gate - NEXT
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 2
NEXT Bronze has +1 strength for each rezzed piece of NEXT ice. [Subroutine] End the run.
Strength: 0
Set: Opening Moves Number: 011 Quantity: 3
Illustrator: Ed Mattinian
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13 Comments
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Type: Program: Caïssa
Cost: 0 Memory Units: 0
Faction: Runner Anarch
Faction Cost: 1
[Click]: Host Pawn on an outermost piece of ice protecting a central server.
Whenever you make a successful run, move Pawn to the piece of ice directly after the current ice hosting Pawn, if able; otherwise, trash Pawn instead and install a Caïssa program from your grip or heap, ignoring all costs.
Strength: -
Set: Opening Moves Number: 002 Quantity: 3
Illustrator: Liiga Smilshkalne
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6 Comments
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Type: Agenda: Security
Advancement Cost: 4
Faction: Corp Haas-Bioroid
When you score Project Ares, the Runner trashes 1 of his or her installed cards for each advancement token on Project Ares over 4. If the Runner trashes at least 1 card, take 1 bad publicity.
Agenda Points: 2
Set: Opening Moves Number: 010 Quantity: 3
Illustrator: Emilio Rodriguez
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15 Comments
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Type: Program: Caïssa
Cost: 2 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 2
[Click]: Host Rook on a piece of ice not hosting a Caïssa. If already hosted, Rook can be hosted only on ice protecting this server or on ice in the same position (counting from the innermost spot) protecting another server. The rez cost of each piece of ice protecting this server is increased by 2.
Strength: -
Set: Opening Moves Number: 003 Quantity: 3
Illustrator: Gong Studios
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11 Comments
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Type: ICE: Sentry - Destroyer - Illicit
Cost: 8
Faction: Corp The Weyland Consortium
Faction Cost: 4
When you rez Swarm, take 1 bad publicity.
Swarm can be advanced and gains "[Subroutine] Trash 1 program unless the runner pays 3 [Credits]." for each advancement token on it.
Strength: 5
Set: Opening Moves Number: 018 Quantity: 3
Illustrator: Ed Mattinian
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24 Comments
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