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Galactic Ambitions


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Vader’s Meditation Chamber

♦ Vader’s Meditation Chamber


Type: Enhancement
Cost: 1
Force Icons: 1
Faction: Dark Sith
Executor. Location.
Enhance your play area. Limited.
Reduce the cost to play this enhancement by 1 if you control a
Force User or Force Sensitive unit.
Resources Generated: 1
Block Number: 217 - 4 of 6
Set: Galactic Ambitions Number: 1057
Illustrator: Mark Molnar
***** No Comments have been made.
Sith Warrior

Sith Warrior


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Dark Sith
Character. Force Sensitive.
Shielding.
Those that let the dark side flow through them gain immense strength, but at a terrible cost.
Health: 2
Resources Generated:
Block Number: 217 - 3 of 6
Set: Galactic Ambitions Number: 1056
Illustrator: Matthew Starbuck
***** No Comments have been made.
Dark Lord of the Sith

Dark Lord of the Sith


Type: Objective
Faction: Dark Sith
Cloud City.
While you control 3 or more [Sith] objectives, this objective gains: “Reaction: After your opponent’s conflict phase begins, he must place 1 focus token on a ready non-Vehicle unit he controls. (Limit 1 per turn.)”
Health: 5
Resources Generated: 1
Block Number: 217 - 1 of 6
Set: Galactic Ambitions Number: 1054
Illustrator: JB Casacop
***** 10 Comments
Zuckuss

♦ Zuckuss


Type: Unit
Cost: 3
Force Icons: 3
Icons: 1 1 1
Faction: Dark Scum and Villainy
Character. Bounty Hunter. Force Sensitive.
While this unit is participating in an engagement, your opponent must place the first card of his edge stack faceup.
While this unit is participating as an attacker in an engagement with 4-LOM, this unit gains edge (2).

Health: 3
Resources Generated:
Block Number: 222 - 2 of 6
Set: Galactic Ambitions Number: 1079
Illustrator: Anthony Feliciano
----- 1 Comments
Heat of Battle

Heat of Battle


Type: Fate
Cost:
Force Icons: 2
Faction: Dark Neutral
Deal 1 damage to a target participating enemy unit.
Resources Generated:
Block Number: 223 - 6 of 6
Set: Galactic Ambitions Number: 0169
Illustrator: Matt Stawicki
----- No Comments have been made.
Fleet Repairs

Fleet Repairs


Type: Event
Cost: 1
Force Icons: 3
Faction: Dark Imperial Navy
Logistics.
Action: Remove all damage from a target Vehicle unit.
Massive fleets meant a constant need for repairs. The shipyards of the Imperial Navy were never idle.
Resources Generated:
Block Number: 223 - 5 of 6
Set: Galactic Ambitions Number: 1087
Illustrator: Maciej Rebisz
----- No Comments have been made.
Early Warning System

Early Warning System


Type: Enhancement
Cost: 2
Force Icons:
Faction: Dark Imperial Navy
Item.
Enhance your play area.
Reaction: After an opponent’s turn begins, remove 1 focus token from a Vehicle unit you control.
Resources Generated: 1
Block Number: 223 - 4 of 6
Set: Galactic Ambitions Number: 1086
Illustrator: Natalie Bernard
----- No Comments have been made.
Golan-II Defense Platform

Golan-II Defense Platform


Type: Unit
Cost: 5
Force Icons: 2
Icons: 3 1
Faction: Dark Imperial Navy
Vehicle. Space Station.
This unit cannot be declared as an attacker.
While this unit is ready, it cannot have focus tokens placed on it by enemy card effects or combat icons.

Massive space stations bristling with weaponry, the Golan-II platforms were capable of repelling determined assaults.
Health: 4
Resources Generated:
Block Number: 223 - 3 of 6
Set: Galactic Ambitions Number: 1085
Illustrator: Andrew Mar
****- 1 Comments
Golan-II Defense Platform

Golan-II Defense Platform


Type: Unit
Cost: 5
Force Icons: 2
Icons: 3 1
Faction: Dark Imperial Navy
Vehicle. Space Station.
This unit cannot be declared as an attacker.
While this unit is ready, it cannot have focus tokens placed on it by enemy card effects or combat icons.

Massive space stations bristling with weaponry, the Golan-II platforms were capable of repelling determined assaults.
Health: 4
Resources Generated:
Block Number: 223 - 2 of 6
Set: Galactic Ambitions Number: 1085
Illustrator: Andrew Mar
***** 1 Comments
Entrenched Defense

Entrenched Defense


Type: Objective
Faction: Dark Imperial Navy
Coruscant.
Limit 1 per objective deck.
Reaction: After 1 of your other objectives is engaged, your opponent engages this objective instead. (Limit once per turn.)
Health: 6
Resources Generated: 1
Block Number: 223 - 1 of 6
Set: Galactic Ambitions Number: 1084
Illustrator: Natalie Bernard
***** 2 Comments
A Quick Hunt

A Quick Hunt


Type: Fate
Cost:
Force Icons: 2
Faction: Dark Neutral
If this edge battle is contested and you win with at least double your opponent’s Force icon total, capture a target enemy unit committed to the Force.
Resources Generated:
Block Number: 222 - 6 of 6
Set: Galactic Ambitions Number: 1083
Illustrator: Adam Schumpert
----- 1 Comments
Crisis of Identity

Crisis of Identity


Type: Event
Cost: 0
Force Icons: 3
Faction: Dark Scum and Villainy
Reaction: After you win a contested edge battle with at least double your opponent’s Force icon total, target a participating and a non-participating unit controlled by the same player that share a Trait. Switch those units.
Resources Generated:
Block Number: 222 - 5 of 6
Set: Galactic Ambitions Number: 1082
Illustrator: Joel Hustak
----- 5 Comments
Seedy Cantina

Seedy Cantina


Type: Enhancement
Cost: 2
Force Icons:
Faction: Dark Neutral
Location.
Enhance your play area.
Reaction: After you win a contested edge battle with at least double your opponent’s Force icon total, discard a target enemy enhancement. (Limit 1 per turn.)
Resources Generated: 1
Block Number: 222 - 4 of 6
Set: Galactic Ambitions Number: 1081
Illustrator: Marius Bota
----- 6 Comments
4-LOM

♦ 4-LOM


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Dark Scum and Villainy
Droid. Bounty Hunter.
Reaction: After this unit is focused to strike as an attacker, capture a target enemy unit with printed cost 2 or lower. If Zuckuss is participating in this engagement, you may capture a target exhausted enemy unit instead. (Limit once per turn.)
Health: 2
Resources Generated:
Block Number: 222 - 3 of 6
Set: Galactic Ambitions Number: 1080
Illustrator: Christopher Burdett
----- No Comments have been made.
Darth Vader

♦ Darth Vader


Type: Unit
Cost: 5
Force Icons: 4
Icons: 2 1 1
Faction: Dark Sith
Character. Force User.
Elite.
This unit gains [Unit Damage] while your opponent has 2 or more exhausted units.
Interrupt: When this unit resolves its unit damage icons, assign the damage to a target non-participating exhausted enemy unit instead.
Health: 4
Resources Generated:
Block Number: 217 - 2 of 6
Set: Galactic Ambitions Number: 1055
Illustrator: Imaginary Friends Studios
***** 16 Comments
Out of the MIsts

Out of the MIsts


Type: Objective
Faction: Dark Scum and Villainy
Gand.
Reaction: After you win a contested edge battle with at least double your opponent’s Force icon total, put a [Scum and Villainy] unit with printed cost 3 or lower into play from your discard pile.
Health: 5
Resources Generated: 1
Block Number: 222 - 1 of 6
Set: Galactic Ambitions Number: 1078
Illustrator: Caroline Gariba
----- 7 Comments
Valley of the Dark Lords

Valley of the Dark Lords


Type: Enhancement
Cost: 0
Force Icons:
Faction: Dark Sith
Moraband. Location.
Enhance your play area.
Resources generated by this enhancement can only be used to play
Sithspawn cards.
Resources Generated: 1
Block Number: 221 - 6 of 6
Set: Galactic Ambitions Number: 1077
Illustrator: Jake Murray
***** 5 Comments
Tuk’ata

Tuk’ata


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Dark Sith
Creature. Sithspawn. Force Sensitive.
No enhancements.
Intelligent pack hunters, Tuk’ata were engineered millennia ago to guard ancient Sith tombs.
Health: 2
Resources Generated:
Block Number: 221 - 5 of 6
Set: Galactic Ambitions Number: 1076
Illustrator: Jason Juta
----- No Comments have been made.
Tuk’ata

Tuk’ata


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Dark Sith
Creature. Sithspawn. Force Sensitive.
No enhancements.
Intelligent pack hunters, Tuk’ata were engineered millennia ago to guard ancient Sith tombs.
Health: 2
Resources Generated:
Block Number: 221 - 4 of 6
Set: Galactic Ambitions Number: 1076
Illustrator: Jason Juta
----- No Comments have been made.
Terentatek

Terentatek


Type: Unit
Cost: 4
Force Icons: 2
Icons: 3
Faction: Dark Sith
Creature. Sithspawn.
No enhancements.
This unit cannot be affected by
Force events.
Damage dealt by this unit cannot be prevented by shields.

Monsters from the depths of history that were engineered to kill Jedi.
Health: 4
Resources Generated:
Block Number: 221 - 3 of 6
Set: Galactic Ambitions Number: 1075
Illustrator: Monztre
----- 1 Comments
Terentatek

Terentatek


Type: Unit
Cost: 4
Force Icons: 2
Icons: 3
Faction: Dark Sith
Creature. Sithspawn.
No enhancements.
This unit cannot be affected by
Force events.
Damage dealt by this unit cannot be prevented by shields.

Monsters from the depths of history that were engineered to kill Jedi.
Health: 4
Resources Generated:
Block Number: 221 - 2 of 6
Set: Galactic Ambitions Number: 1075
Illustrator: Monztre
****- 3 Comments
Hunters of the Jedi

Hunters of the Jedi


Type: Objective
Faction: Dark Sith
Moraband.
Reaction: After a Force User or Force Sensitive unit is destroyed, put a Sithspawn card into play from your hand. (Limit once per turn.)
The Jedi are all but extinct, but many of the horrors that hunted them still remain.
Health: 5
Resources Generated: 1
Block Number: 221 - 1 of 6
Set: Galactic Ambitions Number: 1074
Illustrator: Caroline Gariba
***** 16 Comments
Seeds of Decay

Seeds of Decay


Type: Fate
Cost:
Force Icons: 2
Faction: Dark Neutral
You may place 1 focus token on a target ready unit that is committed to the Force.
Resources Generated:
Block Number: 220 - 6 of 6
Set: Galactic Ambitions Number: 0514
Illustrator: Kieran Yanner
----- No Comments have been made.
Come With Me

Come With Me


Type: Event
Cost: 1
Force Icons: 2
Faction: Dark Sith
Black Squadron.
Action: Search your deck for a Black Squadron card, reveal it, and add it to your hand. Shuffle your deck.
Resources Generated:
Block Number: 220 - 5 of 6
Set: Galactic Ambitions Number: 1073
Illustrator: Tiziano Baracchi
----- 1 Comments
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