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Awakenings






6 Comments
Type: Event
Cost: 2
Force an opponent to choose to either lose all of their resources or discard all cards in their hand.
Side: Villain
Color: Blue
Rarity: Uncommon
Number: 79
Illustrator:






3 Comments
Type: Event
Cost: 0
Discard a Yellow upgrade from your hand to roll its die into your pool, if able. Set aside that die after it is resolved or removed.
Side: Villain
Color: Yellow
Rarity: Uncommon
Number: 92
Illustrator: David Nash






5 Comments
Perceptive Tactician
Type: Character
Health: 9
Point Values: 10
/14
1

2

1

1

1


After an opponent plays or discards the last card from their hand, they choose and deal 2 damage to one of their characters.
Side: Hero
Color: Red
Rarity: Rare
Number: 27
Illustrator: Andrew Olson






2 Comments
Type: Event
Cost: 1
Turn one of your dice to a side showing ranged damage ([Ranged Damage]).
Side: Neutral
Color: Gray
Rarity: Fixed
Number: 151
Illustrator: Jessica Savard






3 Comments
Type: Event
Cost: 1
Resolve any number of your dice in the order of your choice.
Side: Neutral
Color: Gray
Rarity: Uncommon
Number: 152
Illustrator: Jeff Lee Johnson






8 Comments
Type: Event
Cost: 2
Force an opponent to choose and resolve any number of their dice in the order of their choice. Then remove all of their dice they did not resolve.
Side: Hero
Color: Blue
Rarity: Uncommon
Number: 114
Illustrator: Tony Foti






4 Comments
Type: Event
Cost: 0
Discard any number of upgrades from one of your Yellow characters. Then deal damage to a character equal to the number of upgrades you just discarded.
Side: Villain
Color: Yellow
Rarity: Common
Number: 93
Illustrator: David Auden Nash






4 Comments
Type: Support
Cost: 6
3

4

5
1


2



Vehicle
[Special] - Discard a support from play.
The All Terrain Scout Transport filled both support and reconnaissance roles in the Galactic Empire’s war machine.
Side: Villain
Color: Red
Rarity: Legendary
Number: 5
Illustrator: David Auden Nash






3 Comments
Type: Support
Cost: 1
Action - Exhaust this support to resolve one of your dice showing a modified side (a side with a +) as if it was not modified (did not have the +).
Side: Hero
Color: Blue
Rarity: Fixed
Number: 124
Illustrator: Romana Kendelic






3 Comments
Type: Event
Cost: 1
Spot a Red character to draw cards equal to the number of exhausted characters you have.
Side: Neutral
Color: Red
Rarity: Common
Number: 138
Illustrator: Cristi Balanescu






1 Comments
Type: Support
Cost: 1
After you play this support, place 3 damage on it.
Action - Exhaust this support to move 1 damage from it to a character (this ignores shields).
Action - Exhaust this support to move 1 damage from it to a character (this ignores shields).
Side: Villain
Color: Yellow
Rarity: Common
Number: 99
Illustrator: Ekaterina Burmak






11 Comments
Gang Leader
Type: Character
Health: 8
Point Values: 8
/11
1

+2

1

1

1


After an opponent’s character is defeated, you may ready this character.
Side: Villain
Color: Yellow
Rarity: Rare
Number: 19
Illustrator: Kate Laird






4 Comments
Type: Support
Cost: 1
1

1

1

1



Droid
[Special] - Reroll this die and one of your other dice. Do not remove this die from your pool after resolving this ability.
<span style="">“Orange and white: one of a kind.†– Poe Dameron</span>
Side: Hero
Color: Gray
Rarity: Rare
Number: 43
Illustrator:






2 Comments
Type: Support
Cost: 3
+2

2

2

1



[Special] - Draw 2 cards. You may play an upgrade from your hand, decreasing its cost by 1.
Side: Neutral
Color: Yellow
Rarity: Rare
Number: 64
Illustrator: Tony Foti






6 Comments
Type: Support
Cost: 4
2

3

1

2



Vehicle
[Special] - Deal 1 damage to a character. Reroll this die instead of removing it from your pool.
Poe Dameron’s X-Wing was modified to be even more versatile than the standard T-70.
Side: Hero
Color: Red
Rarity: Legendary
Number: 32
Illustrator: Darren Tan






2 Comments
Type: Event
Cost: 2
Remove all of an opponent’s dice showing melee damage ([Melee Damage]).
Side: Neutral
Color: Gray
Rarity: Common
Number: 153
Illustrator:






0 Comments
Type: Event
Cost: 1
Draw cards up to your hand size.
Side: Villain
Color: Blue
Rarity: Common
Number: 80
Illustrator: Lucas Durham






2 Comments
Type: Event
Cost: 0
Deal one of your non-unique characters damage equal to the value of an opponent’s die showing damage ([Ranged Damage] or [Melee Damage]). Then remove that die.
Side: Villain
Color: Red
Rarity: Common
Number: 68
Illustrator:






2 Comments
Elite Trooper
Type: Character
Health: 11
Point Values: 12
/15
1

2

1

1

1


Your non-unique characters have the Guardian keyword.
“Whatever you’re planning, it won’t work.”
Side: Villain
Color: Red
Rarity: Legendary
Number: 1
Illustrator: Darren Tan






6 Comments
Type: Event
Cost: 0
Count the number of dice you have showing melee damage ([Melee Damage]). Discard that many random cards from an opponent’s hand.
Side: Neutral
Color: Gray
Rarity: Fixed
Number: 154
Illustrator: Ryan Barger






2 Comments
Type: Event
Cost: 1
Force an opponent to choose and remove one of their dice. You may place this event on the bottom of your deck instead of discarding it.
Side: Villain
Color: Red
Rarity: Common
Number: 69
Illustrator: Christina Davis






2 Comments
Type: Upgrade
Cost: 2
1

1

1

1

+1


Equipment
After you play this upgrade, you may reroll any number of your dice or any number of an opponent’s dice.
Side: Neutral
Color: Gray
Rarity: Rare
Number: 61
Illustrator: Tony Foti






7 Comments
Lothal
Type: Battlefield
Claim - Each opponent discards the top 2 cards of their deck.
Side: Neutral
Rarity: Uncommon
Number: 165
Illustrator: Mark Molnar






5 Comments
Type: Upgrade
Cost: 3
1

2

2

1



Ability
Red character only.
[Special] - Choose a Red die. If it is your die, resolve it, increasing its value by 2. If it is an opponent’s die, remove it.
[Special] - Choose a Red die. If it is your die, resolve it, increasing its value by 2. If it is an opponent’s die, remove it.
Side: Villain
Color: Red
Rarity: Legendary
Number: 7
Illustrator: Alejandro Marabel






3 Comments
Type: Event
Cost: 1
Resolve one of your Red dice showing discard ([Discard]), increasing its value by 2. Then draw a card.
Side: Hero
Color: Red
Rarity: Uncommon
Number: 103
Illustrator: Matt Bradbury






7 Comments
Type: Event
Cost: 0
Spend resources equal to the cost of an opponent’s upgrade in play to return that upgrade to their hand.
Side: Villain
Color: Yellow
Rarity: Uncommon
Number: 94
Illustrator: David Kegg






0 Comments
Devious Strategist
Type: Character
Health: 10
Point Values: 11
/15
1

2

1

2
1


1


Before this character is dealt 1 or more damage, you may discard a card from your hand to give him 1 shield.
Side: Villain
Color: Blue
Rarity: Rare
Number: 9
Illustrator: Kate Laird






4 Comments
Type: Upgrade
Cost: 4
2

3
1


2

2



Ability
Yellow character only.
[Special] - Spend 5 resources to choose a character. That character is defeated after this round ends.
[Special] - Spend 5 resources to choose a character. That character is defeated after this round ends.
Side: Villain
Color: Yellow
Rarity: Legendary
Number: 23
Illustrator: Imaginary FS Ltd. PTE






19 Comments
Type: Upgrade
Cost: 2
1

1

1

1



Ability
Yellow character only.
[Special] - Resolve a special ability ([Special]) on another card in play as if it were your card.
[Special] - Resolve a special ability ([Special]) on another card in play as if it were your card.
Side: Neutral
Color: Yellow
Rarity: Rare
Number: 65
Illustrator:






1 Comments
Type: Event
Cost: 2
Ambush. (You may take one additional action after you play this card.)
Reroll any number of an opponent’s dice. Then remove all of their dice showing blanks (–).
Reroll any number of an opponent’s dice. Then remove all of their dice showing blanks (–).
Side: Hero
Color: Gray
Rarity: Uncommon
Number: 126
Illustrator: Magali Villeneuve