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Epistolary Vezuel



Epistolary Vezuel Epistolary Vezuel

Epistolary Vezuel


Type: Warlord Unit
Faction: Space Marines
Attack Value: 2
Hit Points: 6

Signature/Loyalty: Signature Icon
Traits: Psyker. Dark Angels.

Reaction: After you Deep Strike a card, draw 1 card.

Set: Unforgiven Number: 21 Quantity: 1
Illustrator: Matt Bradbury
Other Cards in Signature Squad 027
Block Stats:
# Units: 4
Total Cost: 9
Average Cost:
Total Command Icons: 4
Total Shield Icons: 5
Recent Decks Using This Card:
Want to build a deck using this card? Check out the Warhammer 40,000: Conquest Deck Builder!


9 Comments

So if you deck is all deep strike you can deck yourself fast with him lol

Well, at a certain point, you stop triggering the reaction, don't you?

It takes a special kind of person to deck themselves with their own reaction.

    • Hector21, xRAVEx, Kaloo and 1 other like this

Anyone know what his bloodied stats are?

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FightingWalloon
Jul 08 2016 06:00 PM

Anyone know what his bloodied stats are?

 

Same as Hale 2/6

    • Griz likes this

Interesting design choice there, first warlord we've seen with same stats on both sides.

His support is mediocre, doesn't get used often, but his sig unit can be used to pop cappers and his signature event is one of the best in the game

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sharpobject
Aug 02 2016 11:48 AM

I don't think you'll pop cappers with the sig unit. You can only deep strike it if a battle is happening at that planet.

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LoricatusLupus
Aug 03 2016 10:45 PM

I don't think you'll pop cappers with the sig unit. You can only deep strike it if a battle is happening at that planet.


Really? I Thought the trigger for Deep Strike was simply "when a battle begins" - better check I've not been playing that wrong!
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sharpobject
Aug 05 2016 09:41 PM

Really? I Thought the trigger for Deep Strike was simply "when a battle begins" - better check I've not been playing that wrong!

Here's a paragraph from the Unforgiven insert:

 
After initiative is determined during a battle at a planet, but before the Ranged Skirmish begins, each player (starting with the player with initiative) may pay resources equal to the Deep Strike value of a card he controls in reserve at that planet in order to turn it faceup. This is referred to as the act of "Deep Striking". Players take alternating turns "Deep Striking" cards until both players pass. Effects that raise or lower the cost to "play" events or "deploy" cards cannot be used to modify the Deep Strike cost of a card.
    • Veni likes this