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Shield of Humanity
Type: Character
Faction: The Agency
Cost: 8
Icon: (C) (C) (I) (I) (I)
Skill: 5
Government.
You may drain multiple domains to pay for The Foundation. For each domain beyond the first you drained when you play The Foundation, your opponent chooses a non-Ancient One character he controls and removes it from the game. Disrupt: Pay 1 to cancel an effect that would target 1 or more [Agency] characters you control.
Illustrator:
Set: For the Greater Good
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17 Comments
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Type: Support
Faction: The Agency
Cost: 1
Vehicle. Attachment. Polar.
Attach to a character you control. While attached character is committed to a story, it counts its icons at each other story where you have 1 or more characters committed.
Illustrator:
Set: For the Greater Good
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4 Comments
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Type: Conspiracy
Faction: The Agency
Cost: 2
Symbols: (T) (C) (C) (I)
Loyal. While The Blackwood Initiative is in play, each player must choose and discard a card from his hand to resource a card.
Illustrator:
Set: For the Greater Good
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5 Comments
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Type: Character
Faction: The Agency
Cost: 0
Icon: (C)
Skill: 0
Investigator.
Action: Choose a character committed to the same story as Interrogator. Until the end of the phase, that character does not count its skill at this story. Limit once per phase.
He loved the satisfaction of a job well done.
Illustrator:
Set: For the Greater Good
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8 Comments
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Type: Character
Faction: The Agency
Cost: 1
Icon: (I)
Skill: 1
Investigator. Hunter.
Disrupt: When an opponent triggers a card effect that targets a character you control, choose a card in a discard pile and put it on the top or bottom of its owner’s deck.
Knowledge was power, and knowledge of things that saner minds shunned from was a power to be wielded carefully.
Illustrator:
Set: For the Greater Good
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2 Comments
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Type: Character
Faction: The Agency
Cost: 1
Icon: (C)
Skill: 1
Government.
Overworked Bureaucrat gains +1 skill and gains (C) for each support card attached to it. When Overworked Bureacrat leaves play, return each card attached to it to its owner’s hand instead of being discarded.
The workload threatened to bury him. Getting into the field was the only way to relieve his
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Character
Faction: The Agency
Cost: 1
Icon: (C)
Skill: 2
Government.
Immune to opponent’s triggered effects.
Even the most bizarre cases left him unphased. Only one woman knew why even the most graphic gangland slaying couldn’t touch him.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Character
Faction: The Agency
Cost: 2
Icon: (C) (C)
Skill: 1
Hunter.
Willpower. Toughness +1. When you would uncommit Relentless Stalker from a story, you may choose to not uncommit it until the story is won. (((C) Struggle))
Illustrator:
Set: For the Greater Good
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4 Comments
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Forensic Psychologist
Type: Character
Faction: The Agency
Cost: 2
Icon: (A) (I)
Skill: 2
Investigator. Scientist.
Willpower. While you control Dr. Christine Marie each opponent plays with their hand revealed.
“Now tell me, how did this make you feel?”
Illustrator:
Set: For the Greater Good
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2 Comments
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Type: Character
Faction: The Agency
Cost: 2
Icon: (C) (I)
Skill: 3
Government. Conspirator.
Response: After you succeed at a conspiracy where Intelligence Agent is committed, shuffle that conspiracy back into it’s owner’s deck.
She knew the best way to fight a conspiracy was to expose it and discredit all involved.
Illustrator:
Set: For the Greater Good
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3 Comments
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Overburdened Detective
Type: Character
Faction: The Agency
Cost: 2
Icon: (C) (A) (I) (I)
Skill: 4
Independent. Investigator.
Willpower. Forced Response: After you commit King John to a story, you must drain 1 of your domains. If you do not, uncommit King John.
“Send King John!”
Illustrator:
Set: For the Greater Good
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2 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (C) (C)
Skill: 3
Investigator.
While your opponent has 2 or more characters committed to the same story as Keen-eyed Detective, he gains (A)(I)(I).
Leave no stone unturned.
Illustrator:
Set: For the Greater Good
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2 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (C) (I)
Skill: 2
Government.
Response: After you commit Warrant Officer to a story, each [Agency] character you control at that story gains (C)(A).
Leading from the front has its advantages.
Illustrator:
Set: For the Greater Good
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13 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (I)
Skill: 2
Hunter.
Fast. Action: Pay 1 to choose an opponent’s character committed to a story. Peerless Tracker gains all of that character’s printed icons and is now committed to the same story. Limit once per turn.
Illustrator:
Set: For the Greater Good
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1 Comments
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The Purifier
Type: Character
Faction: The Agency
Cost: 4
Icon: (C) (A) (I)
Skill: 4
Hunter.
Loyal. Heroic. Non-Loyal characters do not count their struggle icons or skill at the same story Grete Wagner is committed to.
“With Iron and Salt. With Water and Fire.”
Illustrator:
Set: For the Greater Good
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6 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (C) (C)
Skill: 2
Criminal. Investigator.
While Crooked Cop is committed to a story he gains “Disrupt: When one or more characters at this story are targeted by a card effect, draw 1 card. Limit thrice per phase.”
“Why should they be the only ones to profit?”
Illustrator:
Set: For the Greater Good
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7 Comments
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Type: Character
Faction: The Agency
Cost: 4
Icon: (C) (C) (A)
Skill: 3
Sorcerer. Hunter.
Willpower. Response: After you play a Hunter character, your opponent must choose and wound a character with a (T) icon, if able.
For generations his family hunted those that would hunt his tribe. He was what the monsters feared.
Illustrator:
Set: For the Greater Good
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6 Comments
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Type: Character
Faction: The Agency
Cost: 4
Icon: (C) (I) (I)
Skill: 3
Government.
Attache gains +1 skill for each Government character you control. Your Government characters gain (A).
She was the general’s voice and ears.
Illustrator:
Set: For the Greater Good
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3 Comments
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Logistical Genius
Type: Character
Faction: The Agency
Cost: 3
Icon: (C) (C) (I)
Skill: 4
Government.
Loyal. Toughness +2. Action: Exhaust Lieutenant Wilson Stewart to reduce the cost of the next [Agency] character you play this phase by X. X is the number of Government characters you control.
Leading from the rear has it’s advantages.
Illustrator:
Set: For the Greater Good
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3 Comments
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Haunted Commander
Type: Character
Faction: The Agency
Cost: 5
Icon: (C) (C) (C)
Skill: 5
Hunter.
Response: After an opponent’s character is destroyed by the results of a (C) struggle, choose a character card attached to a domain and discard it.
I have no fear, not even from the prophecies of the madman Klenze.
Illustrator:
Set: For the Greater Good
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4 Comments
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Type: Character
Faction: The Agency
Cost: 6
Icon: (C) (C) (C) (C) (I)
Skill: 4
Government.
Heroic. Toughness +2. Willpower. You may drain multiple domains to pay for General Edward Irving. Response: After you lose a (T) struggle at a story where General Edward Irving is committed, ready him.
Illustrator:
Set: For the Greater Good
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4 Comments
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Type: Character
Faction: The Agency
Cost: 7
Icon: (C) (C) (C) (A) (I)
Skill: 5
Hunter.
You may drain multiple domains to pay for Hunters of Ardenne. Your Hunter characters gain “Immune to opponent’s triggered card effects” while committed to a story.
Science is our sword and faith our shield.
Illustrator:
Set: For the Greater Good
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8 Comments
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Type: Support
Faction: The Agency
Cost: 1
Attachment. Environment.
Attach to a story card. Each non-Government character committed to attached story is treated as if its text box was blank.
Illustrator:
Set: For the Greater Good
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3 Comments
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Type: Support
Faction: The Agency
Cost: 1
Attachment. Environment.
Attach to a story card. (C) struggles resolve first at attached story. Disrupt: When an opponent would wound 1 of his characters for losing a (C) struggle at attached story, instead place 1 success token on this story.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Support
Faction: The Agency
Cost: 2
Item.
Disrupt: Exhaust St. Hubert’s Key to cancel an effect that would either drive a character you control insane or wound a character you control.
Illustrator:
Set: For the Greater Good
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10 Comments
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Type: Support
Faction: The Agency
Cost: 2
Vehicle. Attachment.
Attach to an [Agency] character. Characters you control at the same story as the attached character gain Invulnerability. Action: Pay 1 to move Armored card to another [Agency] character.
Illustrator:
Set: For the Greater Good
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8 Comments
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Type: Support
Faction: The Agency
Cost: 2
Characters you control with an attached Vehicle support card gain +1 skill and gain Fast. Action: Exhaust Motor Pool to search your deck for a Vehicle support card, reveal it and add it to your hand. Then shuffle your deck.
Illustrator:
Set: For the Greater Good
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1 Comments
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Type: Support
Faction: The Agency
Cost: 2
Condition. Government.
Loyal. Cancel the first effect triggered by each opponent each turn.
It’s what holds civilizations together.
Illustrator:
Set: For the Greater Good
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6 Comments
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Type: Event
Faction: The Agency
Cost: 0
Tactic.
Action: Choose a drained domain with 2 or more [Agency] resources and refresh it.
Rules are not made to be broken. Twisted, bent, or distorted, but not broken.
Illustrator:
Set: For the Greater Good
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8 Comments
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Type: Event
Faction: The Agency
Cost: 1
Action: Choose a character you control and a card an opponent controls with equal or lower cost. Until the end of the phase, treat the chosen cards’ printed text boxes as though they were blank (except for Subtypes).
No quarter asked or offered.
Illustrator:
Set: For the Greater Good
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5 Comments
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