 |
Type: Event
Faction: The Agency
Cost: 1
Tactic.
<SPAN STYLE="font-weight: bold;" >Response</SPAN><SPAN STYLE="" >: After a player triggers a character ability, exhaust that character. Until the end of the turn that character loses all icons and is treated as if its printed text box were blank.</SPAN>
“Be on the look out for...â€
Illustrator:
Set: For the Greater Good
|
|
   
|
4 Comments
|
|
 |
Type: Support
Faction: Hastur
Cost: 1
Attachment. Environment.
Attach to a story card. Each struggle at attached story counts (T) icons in addition to that struggle’s normal icons.
Illustrator:
Set: For the Greater Good
|
|
   
|
1 Comments
|
|
 |
Type: Event
Faction: The Agency
Cost: 0
Tactic.
Action: Choose a drained domain with 2 or more [Agency] resources and refresh it.
Rules are not made to be broken. Twisted, bent, or distorted, but not broken.
Illustrator:
Set: For the Greater Good
|
|
   
|
8 Comments
|
|
 |
Type: Event
Faction: The Agency
Cost: 1
Action: Choose a character you control and a card an opponent controls with equal or lower cost. Until the end of the phase, treat the chosen cards’ printed text boxes as though they were blank (except for Subtypes).
No quarter asked or offered.
Illustrator:
Set: For the Greater Good
|
|
   
|
5 Comments
|
|
 |
Type: Event
Faction: The Agency
Cost: 1
Tactic.
Disrupt: When your opponent triggers the ability of a support card with printed cost X or less, put that support card on the bottom of its owner’s deck instead.
The police had slowly and quietly surrounded the suspects position, ready for the word that would send them into action.
Illustrator:
Set: For the Greater Good
|
|
   
|
5 Comments
|
|
 |
Type: Conspiracy
Faction: The Agency
Cost: 0
Symbols: (C) (C) (A) (I)
The Usual Suspects takes 8 success tokens to win. Non-unique characters may not trigger abilities while committed to any other story.
Illustrator:
Set: For the Greater Good
|
|
   
|
1 Comments
|
|
 |
Type: Conspiracy
Faction: The Agency
Cost: 0
Symbols: (T) (C) (A) (I)
Players cannot trigger effects from out of play unless they have a character committed to this conspiracy.
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Type: Conspiracy
Faction: The Agency
Cost: 1
Symbols:
While The Anderson Building is in play, when a player succeeds at a story he must resolve the effect of that story as if he had won it.
Illustrator:
Set: For the Greater Good
|
|
   
|
5 Comments
|
|
 |
The Hunter of Souls
Type: Character
Faction: Neutral
Cost: 3
Icon: (T) (C)
Skill: 3
Ancient One
Toughness +1. Characters with printed skill 2 or less cost an additional 1 to play.
It is said that The Shining Pursuer could hunt you in your dreams, and what it did if it caught you there was best left unsaid.
Illustrator:
Set: For the Greater Good
|
|
   
|
2 Comments
|
|
 |
Type: Support
Faction: Neutral
Cost: 1
Weapon. Attachment.
Attach to a character. Attached character gains (C)(C). (((C)))
Illustrator:
Set: For the Greater Good
|
|
   
|
2 Comments
|
|
 |
Type: Event
Faction: Neutral
Cost: 0
Disaster. Polar.
Action: Until the end of the phase, your opponent must discard a success token from his side of a story to commit characters to that story, if able.
“Only a fool would go out on a night like this.â€
Illustrator:
Set: For the Greater Good
|
|
   
|
7 Comments
|
|
 |
Type: Character
Faction: Cthulhu
Cost: 2
Icon: (C)
Skill: 1
Cultist.
Forced Response: After all stories are resolved, each player that did not commit at least one character to a story must sacrifice a support card he controls, if able.
“Ph’nglui Mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!â€
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Type: Support
Faction: Cthulhu
Cost: 0
Attachment. Environment.
Attach to a story card. (I) struggles are instead (T) struggles at attached story.
Illustrator:
Set: For the Greater Good
|
|
   
|
2 Comments
|
|
 |
Type: Character
Faction: Hastur
Cost: 2
Icon: (T)
Skill: 1
Cultist.
Response: After a character you control goes insane, draw 1 card. Limit once per phase.
So drink to Tom of Bedlam, he’ll fill the seas in barrels.
I’ll drink it all, all brewed with gall, with Mad Maudlin I will travel.
Illustrator:
Set: For the Greater Good
|
|
   
|
15 Comments
|
|
 |
Type: Support
Faction: The Agency
Cost: 2
Condition. Government.
Loyal. Cancel the first effect triggered by each opponent each turn.
It’s what holds civilizations together.
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Type: Character
Faction: Miskatonic University
Cost: 2
Icon: (A) (I)
Skill: 0
Investigator. Explorer.
Response: After Jeremiah Kirby enters play, reveal the top 5 cards of your deck. An opponent chooses and puts one of those cards on the bottom of your deck, then you choose and add one of those cards to your hand. Repeat this process with the remaining 3 cards. Card Designed by 2013 World Champion Jeremy Zwirn
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Type: Support
Faction: Miskatonic University
Cost: 1
Attachment. Environment.
Attach to a story card. Forced Response: After a player wins an (A) or (I) icon struggle at this story, he draws 1 card.
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Type: Character
Faction: Shub-Niggurath
Cost: 2
Icon: (T)
Skill: 1
Mi-Go
Toughness +1. Response: After Restless Mi-Go is destroyed place it on the top of your deck.
Illustrator:
Set: For the Greater Good
|
|
   
|
5 Comments
|
|
 |
Type: Support
Faction: Shub-Niggurath
Cost: 1
Attachment. Environment.
Attach to a story card. Response: After stories have resolved, if a character at this story was destroyed this phase reveal the top 3 cards of your deck. Then, put a character card revealed by this effect into your hand and the rest of the cards on the bottom of your deck.
Illustrator:
Set: For the Greater Good
|
|
   
|
2 Comments
|
|
 |
Type: Character
Faction: Silver Twilight
Cost: 2
Icon: (A) (I)
Skill: 1
Lodge.
Response: After you play a support card, choose a character card in your discard pile and put it in your hand.
Illustrator:
Set: For the Greater Good
|
|
   
|
4 Comments
|
|
 |
Noble Philospher
Type: Character
Faction: Silver Twilight
Cost: 3
Icon: (C) (A) (I)
Skill: 2
Lodge. Undead.
Response: After a card is discarded from your hand, you may attach it to John Scott face-down. Response: After John Scott is readied, return a face-down card attached to him to your hand.
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Elegant and Elusive
Type: Character
Faction: Silver Twilight
Cost: 3
Icon: (C) (A) (I)
Skill: 3
Government. Lodge.
Willpower. Fated 3. August Lindquist cannot have Relic cards attached to him. Disrupt: If August Lindquist would be wounded, instead choose another character to be wounded. Then, place a success token on August Lindquist.
Illustrator:
Set: For the Greater Good
|
|
   
|
17 Comments
|
|
 |
Type: Support
Faction: Silver Twilight
Cost: 1
Attachment. Environment.
Attach to a story card. Action: Discard a card from your hand to choose a struggle at the attached story. That struggle resolves an additional time this phase. Limit once per turn.
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Type: Support
Faction: Silver Twilight
Cost: 2
Attachment. Item. Spell.
Attach to a character. Forced Response: After you win an (A) struggle, destroy attached character.
Most wards were protective in nature...but the Márka a Er’nrawr was a death sentence.
Illustrator:
Set: For the Greater Good
|
|
   
|
2 Comments
|
|
 |
Type: Character
Faction: Syndicate
Cost: 2
Icon: (C)
Skill: 1
Criminal.
Toughness +1. Forced Response: After you lose the skill check at a story that Escaped Convict is committed to, uncommit it and commit it to an unresolved story, if able.
Illustrator:
Set: For the Greater Good
|
|
   
|
7 Comments
|
|
 |
Type: Support
Faction: Syndicate
Cost: 1
Attachment. Environment.
Attach to a story card. Each opponent must choose a card from his hand and put it on the bottom of his deck to commit 1 or more characters to this story.
Illustrator:
Set: For the Greater Good
|
|
   
|
2 Comments
|
|
 |
Type: Character
Faction: Yog-Sothoth
Cost: 2
Icon: (T) (C) (A) (I)
Skill: 1
Monster. Scientist.
Forced Response: After stories resolve, if Obsessive Elder Thing did not commit to a story this phase, return it to your hand.
Its tendrils wove in complicated and precise patterns... dancing with the instruments that flayed, sliced, and dismembered.
Illustrator:
Set: For the Greater Good
|
|
   
|
7 Comments
|
|
 |
Type: Support
Faction: Yog-Sothoth
Cost: 1
Attachment. Environment.
Attach to a story card. Response: After you win an (A) struggle at the attached story, either draw 2 cards or return a card from your discard pile to the top of your deck.
Illustrator:
Set: For the Greater Good
|
|
   
|
3 Comments
|
|
 |
The Purifier
Type: Character
Faction: The Agency
Cost: 4
Icon: (C) (A) (I)
Skill: 4
Hunter.
Loyal. Heroic. Non-Loyal characters do not count their struggle icons or skill at the same story Grete Wagner is committed to.
“With Iron and Salt. With Water and Fire.â€
Illustrator:
Set: For the Greater Good
|
|
   
|
6 Comments
|
|
 |
Type: Support
Faction: The Agency
Cost: 1
Vehicle. Attachment. Polar.
Attach to a character you control. While attached character is committed to a story, it counts its icons at each other story where you have 1 or more characters committed.
Illustrator:
Set: For the Greater Good
|
|
   
|
4 Comments
|
|