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Disciples of the Void






0 Comments
Type: Event
Cost: 1
Clan: Phoenix
Spell. Water.
Action: During a conflict, choose a character you control – until the end of that conflict, opponents’ card effects cannot bow that character and it does not bow as a result of conflict resolution during [Politics] conflicts.
Influence: 3
Deck: Conflict
Number: 23
Illustrator: Kevin Zamir Goeke






0 Comments
Type: Character
Cost: 3
Military Skill: –
Political Skill: 3
Glory: 2
Clan: Crane
Courtier.
Reaction: After your opponent plays an event during a conflict in which this character is participating – that opponent chooses and discards a card from his or her hand. (Unlimited.)
“It is humbling to be mistaken for the beautiful Lady Shike.”
Deck: Dynasty
Number: 14
Illustrator: Asep Ariyanto






0 Comments
Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Phoenix
Condition.
Attached character gets +1 glory.
“Like air, invisible.
Like water, formless.
Like earth, unchanging.
Like fire, powerful.”
– Isawa’s Elements
Like water, formless.
Like earth, unchanging.
Like fire, powerful.”
– Isawa’s Elements
Influence: 1
Deck: Conflict
Number: 19
Illustrator: David Horne






0 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 2
Glory: 2
Clan: Phoenix
Shugenja. Fire. Army.
No attachments except Spell.
Action: During a conflict in which you have played 3 or more Spell cards, choose an attachment – discard that attachment.
Action: During a conflict in which you have played 3 or more Spell cards, choose an attachment – discard that attachment.
Deck: Dynasty
Number: 8
Illustrator: Eli Ring






6 Comments
Type: Character
Cost: 1
Military Skill: 0
Political Skill: 0
Glory: 2
Clan: Phoenix
Shugenja. Fire. Scholar.
“Can you coax your mind from wandering and keep to the original oneness?” – Tao of Shinsei
Deck: Dynasty
Number: 4
Illustrator: Anna Christenson






3 Comments
Type: Character
Cost: 6
Military Skill: 6
Political Skill: 6
Glory: 0
Clan: Phoenix
Creature. Fire. Mythic. Spirit.
No attachments.
Interrupt: When this character leaves play, choose a [Phoenix] character in your dynasty discard pile – put that character into play with 1 fate on it.
Interrupt: When this character leaves play, choose a [Phoenix] character in your dynasty discard pile – put that character into play with 1 fate on it.
Deck: Dynasty
Number: 11
Illustrator: IFS






0 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 1
Glory: 0
Clan: Neutral
Spirit.
Keeper role only.
Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the conflict as the attacking player. (Max 1 per conflict.)
Action: While this character is defending, sacrifice it – resolve the ring effect of the contested ring as if you won the conflict as the attacking player. (Max 1 per conflict.)
Deck: Conflict
Number: 26
Illustrator: Francisco Martin






0 Comments
Type: Character
Cost: 3
Military Skill: 4
Political Skill: –
Glory: 1
Clan: Crab
Bushi. Berserker.
Forced Reaction: After a player passes on declaring a conflict – that player must sacrifice a character he or she controls. (Unlimited.)
Deck: Dynasty
Number: 13
Illustrator: Arif Wijaya






0 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 2
Clan: Lion
Bushi. Commander.
Action: During a conflict in which this character is participating, if you control 3 or more participating Bushi characters – until the end of the conflict, each participating character you control gets +1[Military] and +1[Politics].
Deck: Dynasty
Number: 16
Illustrator: Maerel Ribadita






0 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 2
Clan: Phoenix
Shugenja. Void.
During a conflict, each card that has a Trait that matches an element of the contested ring has its cost to play reduced by 1.
“There was something formless before the universe was born. Serene. Empty. Infinite.” – from the scrolls of Starry Heaven Sanctuary
Deck: Dynasty
Number: 7
Illustrator: Conceptopolis






1 Comments
Type: Character
Cost: 5
Military Skill: 5
Political Skill: 3
Glory: 2
Clan: Phoenix
Shugenja. Earth. Elemental Master.
Each opponent cannot play copies of event cards that are in his or her conflict discard pile unless the [Earth] ring is in that player’s claimed ring pool.
“As a mountain’s roots run deep, I shall not be moved.”
Deck: Dynasty
Number: 10
Illustrator: Amélie Hutt






0 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Phoenix
Monk. Shugenja. Air.
During each [Air] conflict, if you control at least 1 participating character and if this character is in your home area, it contributes its skill to your side.
“An arrow, once loosed, cannot be recalled.”
Influence: 2
Deck: Conflict
Number: 18
Illustrator: Le Vuong






0 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 3
Glory: 2
Clan: Phoenix
Monk.
While this character is defending, opponents’ card effects cannot move it.
Action: While this character is defending, choose another participating character – until the end of the conflict, set this character’s base [Military] and [Politics] skill to the chosen character’s current skill values.
Action: While this character is defending, choose another participating character – until the end of the conflict, set this character’s base [Military] and [Politics] skill to the chosen character’s current skill values.
Deck: Dynasty
Number: 9
Illustrator: Francisco Martin






0 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 1
Glory: 0
Clan: Neutral
Spirit.
Seeker role only.
Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the conflict as the attacking player. (Max 1 per conflict.)
Action: While this character is attacking, sacrifice it – resolve the ring effect of the contested ring as if you won the conflict as the attacking player. (Max 1 per conflict.)
Deck: Conflict
Number: 27
Illustrator: Le Vuong






0 Comments
Type: Event
Cost: 1
Clan: Phoenix
Spell. Void.
Action: Choose a non-unique character with 1 or more fate on it – move each fate from that character to a non-unique character with no fate on it controlled by the same player.
“This is not my fate; it is ours.”
Influence: 3
Deck: Conflict
Number: 24
Illustrator: Le Vuong






0 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Phoenix
Spell. Fire. Weapon.
Play only if you control a Shugenja character. Restricted.
Attached character gets +1[Military] for each Fire card you control.
Attached character gets +2[Military] while the [Fire] ring is in your claimed ring pool.
Attached character gets +1[Military] for each Fire card you control.
Attached character gets +2[Military] while the [Fire] ring is in your claimed ring pool.
Influence: 2
Deck: Conflict
Number: 20
Illustrator: Eli Ring






0 Comments
Type: Stronghold
Strength: +1
Clan: Phoenix
Library. Palace.
Action: During a conflict, bow this stronghold – play a Spell event from your conflict discard pile as if it were in your hand. Remove that event from the game.
Starting Honor: 11
Fate Value: 7
Influence: 10
Deck: Stronghold
Number: 1
Illustrator: Nele Diel






0 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 0
Clan: Unicorn
Bushi. Cavalry.
Action: While this character is participating in a [Military] conflict, choose a participating character with the highest glory in the conflict (you choose in case of a tie) – move that character home.
“Honor is for those with no deeds to their name.”
Deck: Dynasty
Number: 17
Illustrator: Isuardi Therianto






0 Comments
Type: Character
Cost: 2
Military Skill: –
Political Skill: 1
Glory: 1
Clan: Phoenix
Courtier.
Reaction: After a player passes on declaring a conflict – gain 1 fate. (Limit twice per round.)
“Use your sword. You will only prove me correct.”
Deck: Dynasty
Number: 5
Illustrator: Kevin Zamir Goeke






7 Comments
Type: Province
Strength: 1
Clan: Phoenix
Shrine.
Cannot be a stronghold province.
While resolving a conflict at this province, characters count their glory instead of their [Military] skill and [Politics] skill.
While resolving a conflict at this province, characters count their glory instead of their [Military] skill and [Politics] skill.
Element: fire
Deck: Province
Number: 2
Illustrator: Nele Diel






14 Comments
Type: Holding
Strength: +0
Clan: Phoenix
Shrine.
Reaction: After the conflict phase begins, choose a ring – until the end of the phase, you are considered to have that ring in your claimed ring pool.
Deck: Dynasty
Number: 12
Illustrator: Kevin Zamir Goeke






0 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 1
Clan: Phoenix
Bushi.
Reaction: After you play a Spell card during a conflict – until the end of the conflict, this character gets +1[Military] and +1[Politics]. (Unlimited.)
“All that matters is that I serve my clan as best I am able.”
Deck: Dynasty
Number: 6
Illustrator: Ignatius Budi






3 Comments
Type: Role
Clan: Neutral
Phoenix.
Increase your deckbuilding influence value by 8.
You may only spend influence on [Phoenix] clan cards.
You may only spend influence on [Phoenix] clan cards.
Deck: Role
Number: 3
Illustrator:






1 Comments
Type: Event
Cost: 0
Clan: Phoenix
KihÅ. Philosophy.
Reaction: After you win a conflict by 5 or more skill – gain 2 fate.
“It is the nature of man to walk the path. It is the nature of man to turn from the path. This is the nature of man.” – Shinsei’s Gift, apocryphal
Influence: 4
Deck: Conflict
Number: 21
Illustrator: Scott Wade






0 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 0
Clan: Dragon
Monk. Heretic.
The defending player chooses the element (but not the type) during each conflict declared against him or her. This choice is made before conflict type, attacking characters, and the attacked province are chosen.
“The ant and the beetle are equal beneath the sun. The beetle and the ant are equal beneath the moon.”
Deck: Dynasty
Number: 15
Illustrator: Borja Pindado






0 Comments
Type: Event
Cost: 1
Clan: Neutral
Spell. Air.
If you control a Shugenja character, reduce the cost to play this card by 1.
Action: Look at the top 3 cards of your dynasty deck. Discard a card from a province you control, and put one of the looked at cards into that province faceup. Shuffle.
Action: Look at the top 3 cards of your dynasty deck. Discard a card from a province you control, and put one of the looked at cards into that province faceup. Shuffle.
Deck: Conflict
Number: 28
Illustrator: Oscar Römer






0 Comments
Type: Event
Cost: 0
Clan: Phoenix
Spell. Earth.
Interrupt: When a ring in your claimed ring pool would be returned to the unclaimed ring pool – it remains claimed instead. (Max 1 per round.)
“The Master understands that the universe is out of his control. Because he accepts himself, the whole world accepts him.” – Tao of Shinsei
Influence: 1
Deck: Conflict
Number: 22
Illustrator: MuYoung Kim






3 Comments
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Scorpion
Shugenja. Earth.
Interrupt: When the effects of a Spell event your opponent plays during a conflict would initiate, put this character into play – cancel those effects.
“Not on my watch.”
Influence: 2
Deck: Conflict
Number: 25
Illustrator: Isuardi Therianto