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										A Foe Beyond
										 Type: Treachery 
										
										 Encounter Set: Flight from Moria
										
										
										
										
										
										
										
										
										
										
										 When Revealed: The last player deals damage equal to The Nameless Fear's [Attack] to a hero he controls. This effect cannot be canceled.
										 Shadow: Deal damage equal to The Nameless Fear's [Attack] to the defending character.
										 
										 Set: KD Number: 28 
										 Quantity: 4
										 Illustrator: Ilich Henriquez
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										A Presence in the Dark
										 Type: Quest 
										
										 Encounter Set: Flight from Moria
										
										
										 Encounter Info: Hazards of the Pit, Plundering Goblins, Flight from Moria, Deeps of Moria
										
										
										
										
										
										
										
										 Quest Points: -
										
										
										
										 Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.
  When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
										 
										 You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering... As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.
										 Set: KD Number: 69 
										 Quantity: 1
										 Illustrator: Igor Kieryluk
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										A Way Up
										 Type: Quest 
										
										 Encounter Set: Into the Pit
										
										
										 Encounter Info: Into the Pit, Twists and Turns, Hazards of the Pit, Goblins of the Deep
										
										
										
										
										
										
										
										 Quest Points: 12
										
										
										
										 Heroes do not collect resources during the resource phase. If the players defeat this stage, they win the game.
										 
										 You have captured a member of the patrol, and press the wounded Goblin for information about the Dwarves. It gives a nasty laugh, and with a mouthful of blood spits out "Balin can be found in the chamber of records!" It can say no more. The Chamber of Records is on the Seventh Level of Moria. The way up is treacherous, and you are accompanied by a sense of unease and vague dread.
										 Set: KD Number: 66 
										 Quantity: 1
										 Illustrator: Ben Zweifel
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										Abandoned Tools
										 Type: Objective 
										
										 Encounter Set: Flight from Moria
										
										
										
										
										
										
										
										
										
										
										 Tools.
										
										 Guarded. Restricted. Action: Exhaust a her to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
										 
										 
										 Set: KD Number: 29 
										 Quantity: 1
										 Illustrator: Stu Barnes
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										Ancestral Knowledge
										 Type: Event 
										
										Sphere: Lore
										
										
										
										
										
										 Cost: 1
										
										
										
										
										
										
										 Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
										 
										 "There is the land where our fathers worked of old, and we have wrought the image of those mountains into many works of metal and of stone, and into many songs and tales." - Gimli, The Fellowship of the Ring
										 Set: KD Number: 12 
										 Quantity: 3
										 Illustrator: Cristi Balanescu
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										2 Comments
										
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										Bifur
										 Type: Hero 
										
										Sphere: Lore
										
										
										
										
										 Starting Threat: 7
										
										
										
										 Willpower: 2 Attack: 1 Defense: 2 Hit Points: 3
										
										
										
										
										
										 Dwarf.
										
										 Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
										 
										 "And winter comes after autumn." - Bifur, The Hobbit
										 Set: KD Number: 2 
										 Quantity: 1
										 Illustrator: Magali Villeneuve
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										Bitter Wind
										 Type: Treachery 
										
										 Encounter Set: Misty Mountains
										
										
										
										
										
										
										
										
										
										
										 When Revealed: The first player must discard 3 resources from each hero he controls.
										 Shadow: Defending player must discard 2 resources from each hero he controls.
										 
										 Set: KD Number: 56 
										 Quantity: 3
										 Illustrator: Anthony Palumbo
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										Black Uruks
										 Type: Enemy 
										
										 Encounter Set: Misty Mountains
										
										
										
										 Threat Threshold: 32
										
										
										
										
										
										 Threat: 2 Attack: 3 Defense: 3 Hit Points: 2
										
										
										
										
										 Uruk. Orc.
										
										 When Revealed: The first player must choose and discard an attachment from a questing character, if able.
										 Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
										 
										 Set: KD Number: 54 
										 Quantity: 4
										 Illustrator: Jake Murray
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										Book of Mazarbul
										 Type: Objective 
										
										 Encounter Set: The Seventh Level
										
										
										
										
										
										
										
										
										
										
										 Item. Artifact.
										
										 Restricted. Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.) Attached hero cannot attack and does not exhaust to commit to a quest.
										 
										 
										 Set: KD Number: 24 
										 Quantity: 1
										 Illustrator: Sara Biddle
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										Boots from Erebor
										 Type: Attachment 
										
										Sphere: Neutral
										
										
										
										
										
										 Cost: 0
										
										
										
										
										
										
										 Item.
										
										 Attach to a Dwarf or Hobbit character. Limit 1 Boots from Erebor per character. Attached character gets +1 hit point.
										 
										 The Hobbits of that quarter, the Eastfarthing, were rather large and heavy-legged, and they wore dwarf-boots in muddy weather. - The Fellowship of the Ring
										 Set: KD Number: 13 
										 Quantity: 3
										 Illustrator: Carolina Eade
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										3 Comments
										
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										Branching Paths
										 Type: Location 
										
										 Encounter Set: Twists and Turns
										
										
										
										
										
										
										
										
										
										 Threat: 1 Quest Points: 3
										
										
										 Underground. Dark.
										
										 While Branching Paths is in the staging area each Dark location gets +1 [Threat]. Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
										 
										 
										 Set: KD Number: 36 
										 Quantity: 3
										 Illustrator: David A. Nash
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										Bridge of Khazad-dum
										 Type: Location 
										
										 Encounter Set: Into the Pit
										
										
										
										
										
										
										
										
										
										 Threat: 3 Quest Points: 3
										
										
										 Underground. Bridge.
										
										 While Bridge of Khazad-dum is the active location, players cannot play cards.
  Victory 2.
										 
										 At the end of the hall the floor vanished and fell to an unknown depth. The outer door could only be reached by a slender bridge of stone, without kerb or rail, that spanned the chasm with one curving spring of fifty feet. - The Fellowship of the Ring
										 Set: KD Number: 18 
										 Quantity: 1
										 Illustrator: Lin Bo
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										Burning Low
										 Type: Treachery 
										
										 Encounter Set: Twists and Turns
										
										
										
										
										
										
										
										
										
										
										 When Revealed: Each enemy and location currently in the staging area gets +1 [Threat] until the end of the phase. (+3 [Threat] instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.
										 Shadow: Attacking enemy gets +2 [Attack].
										 
										 Set: KD Number: 40 
										 Quantity: 3
										 Illustrator: Anthony Palumbo
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										Cave In
										 Type: Treachery 
										
										 Encounter Set: Hazards of the Pit
										
										
										
										
										
										
										
										
										
										
										 Hazard.
										
										 When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains surge.
										 
										 
										 Set: KD Number: 48 
										 Quantity: 3
										 Illustrator: Winona Nelson
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										Cave Torch
										 Type: Objective 
										
										 Encounter Set: Twists and Turns
										
										
										
										
										
										
										
										
										
										
										 Light.
										
										 Attach to a hero. Restricted. Action: Exhaust Cave Torch to place up to 3 progress tokens on a Dark location. Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
										 
										 
										 Set: KD Number: 41 
										 Quantity: 1
										 Illustrator: David Lecossu
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										Cave-troll
										 Type: Enemy 
										
										 Encounter Set: The Seventh Level
										
										
										
										 Threat Threshold: 33
										
										
										
										
										
										 Threat: 4 Attack: 6 Defense: 4 Hit Points: 7
										
										
										
										
										 Troll.
										
										 For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control. Victory 2.
										 
										 
										 Set: KD Number: 20 
										 Quantity: 2
										 Illustrator: Timo Karhula
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										Chance Encounter
										 Type: Treachery 
										
										 Encounter Set: Deeps of Moria
										
										
										
										
										
										
										
										
										
										
										 When Revealed: Put the top enemy in the encounter discard pile into play, engaged with the first player. If this effect put no enemies into play, Chance Encounter gains surge.
										 Shadow: Attacking enemy gets +1 [Attack]. (+3 [Attack] instead if engaged with the first player.)
										 
										 Set: KD Number: 45 
										 Quantity: 3
										 Illustrator: Magali Villeneuve
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										Chieftain of the Pit
										 Type: Enemy 
										
										 Encounter Set: Plundering Goblins
										
										
										
										 Threat Threshold: 27
										
										
										
										
										
										 Threat: 2 Attack: 5 Defense: 2 Hit Points: 4
										
										
										
										
										 Goblin. Orc.
										
										 When Revealed: Chieftain of the Pit gets +3 [Attack] until the end of the round.
										 Shadow: Attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
										 
										 Set: KD Number: 30 
										 Quantity: 1
										 Illustrator: John Stanko
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										Crumbling Ruin
										 Type: Treachery 
										
										 Encounter Set: Hazards of the Pit
										
										
										
										
										
										
										
										
										
										
										 Hazard.
										
										 When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
										 
										 
										 Set: KD Number: 49 
										 Quantity: 2
										 Illustrator: Magali Villeneuve
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										Dark and Dreadful
										 Type: Treachery 
										
										 Encounter Set: Hazards of the Pit
										
										
										
										
										
										
										
										
										
										
										 When Revealed: Deal 1 damage to each exhausted character. (2 damage instead if the active location is a Dark location.)
										 Shadow: Deal 1 damage to the defending character. (Attacking enemy gets +2 [Attack] instead if this attack is undefended.)
										 
										 Set: KD Number: 50 
										 Quantity: 2
										 Illustrator: Igor Kieryluk
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										Dreadful Gap
										 Type: Location 
										
										 Encounter Set: Hazards of the Pit
										
										
										
										
										
										
										
										
										
										 Threat: 2 Quest Points: X
										
										
										 Underground. Hazard.
										
										 When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area. X is the number of characters in play. Victory 3.
										 
										 
										 Set: KD Number: 52 
										 Quantity: 1
										 Illustrator: Stu Barnes
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										Durin's Song
										 Type: Event 
										
										Sphere: Leadership
										
										
										
										
										
										 Cost: 1
										
										
										
										
										
										
										 Song.
										
										 Action: Choose a Dwarf hero. That hero gets +2 [Willpower], +2 [Attack], and +2 [Defense] until the end of the round.
										 
										 A king he was on carven throne In many-pillared halls of stone With golden roof and silver floor, And runes of power upon the door. -The Fellowship of the Ring
										 Set: KD Number: 4 
										 Quantity: 3
										 Illustrator: Cristi Balanescu
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										Dwalin
										 Type: Hero 
										
										Sphere: Spirit
										
										
										
										
										 Starting Threat: 9
										
										
										
										 Willpower: 1 Attack: 2 Defense: 2 Hit Points: 4
										
										
										
										
										
										 Dwarf.
										
										 Response: After Dwalin attacks and destroys an Orc enemy, lower your threat by 2.
										 
										 It was a dwarf with a blue beard tucked into a golden belt, and very bright eyes under his dark-green hood. -The Hobbit
										 Set: KD Number: 1 
										 Quantity: 1
										 Illustrator: Tony Foti
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										Dwarrowdelf Axe
										 Type: Attachment 
										
										Sphere: Tactics
										
										
										
										
										
										 Cost: 1
										
										
										
										
										
										
										 Item. Weapon.
										
										 Attach to a Dwarf character. Restricted. Attached character gets +1 [Attack]. Response: After attached character attacks, deal 1 damage to the defending enemy.
										 
										 "We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." - Gloin, The Fellowship of the Ring
										 Set: KD Number: 7 
										 Quantity: 3
										 Illustrator: Carolina Eade
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										East-gate
										 Type: Location 
										
										 Encounter Set: Into the Pit
										
										
										
										
										
										
										
										
										
										 Threat: 7 Quest Points: 7
										
										
										 Gate.
										
										 Immune to card effects. Players cannot optionally engage enemies and no engagement checks are made. Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.
  Victory 1.
										 
										 
										 Set: KD Number: 16 
										 Quantity: 1
										 Illustrator: Cristi Balanescu
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										Entering the Mines
										 Type: Quest 
										
										 Encounter Set: Into the Pit
										
										
										 Encounter Info: Into the Pit, Twists and Turns, Hazards of the Pit, Goblins of the Deep
										
										
										
										
										
										
										
										 Quest Points: 7
										
										
										
										 Setup: Search the encounter deck for East-gate and Cave Torch. Put East-gate into play as the active location, and have the first player attach Cave Torch to a hero of his choice. Set First Hall and Bridge of Khazad-dum aside, out of play. Shuffle the encounter deck.
  When Revealed: Reveal 1 encounter card per player, and add it to the staging area.
  Players cannot advance to the next stage of the scenario unless Bridge of Khazad-dum is in their victory display.
										 
										 You have been sent by the White Council to Moria, to deliver a message to Balin and his Dwarven colony. No one has heard from him in a while. 
  The doors of the East-gate hang crooked on their henges. The darkness inside the doorway is still and impenetrable, shutting out the last beams of a sinking sun.
										 Set: KD Number: 64 
										 Quantity: 1
										 Illustrator: Ben Zweifel
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										Erebor Record Keeper
										 Type: Ally 
										
										Sphere: Lore
										
										
										
										
										
										 Cost: 1
										
										
										 Willpower: 1 Attack: 0 Defense: 0 Hit Points: 1
										
										
										
										
										
										 Dwarf.
										
										 Erebor Record Keeper cannot attack or defend. Action: Exhaust Erebor Record Keeper and pay 1 [Lore] resource to choose and ready a Dwarf character.
										 
										 
										 Set: KD Number: 11 
										 Quantity: 3
										 Illustrator: Andrew Johanson
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										4 Comments
										
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										Ever Onward
										 Type: Event 
										
										Sphere: Leadership
										
										
										
										
										
										 Cost: 3
										
										
										
										
										
										
										 Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.
										 
										 
										 Set: KD Number: 5 
										 Quantity: 3
										 Illustrator: Dleoblack
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										First Hall
										 Type: Location 
										
										 Encounter Set: Into the Pit
										
										
										
										
										
										
										
										
										
										 Threat: 2 Quest Points: 2
										
										
										 Underground.
										
										 Travel: Each player must raise his threat by 3 to travel here. Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dum to the staging area.
  Victory 1.
										 
										 
										 Set: KD Number: 17 
										 Quantity: 1
										 Illustrator: Michael Rasmussen
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										Fouled Well
										 Type: Location 
										
										 Encounter Set: Hazards of the Pit
										
										
										
										
										
										
										
										
										
										 Threat: 3 Quest Points: 3
										
										
										 Underground. Dark. Hazard.
										
										 When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains surge.
										 
										 
										 Set: KD Number: 53 
										 Quantity: 3
										 Illustrator: David Lecossu
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										2 Comments
										
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