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											 Type: Unit
											 Cost: 2 Force Icons: 1
											 Icons: 1  1     
											 Faction: Dark Scum and Villainy 
											  Droid. Bounty Hunter.
											 Reaction: After a captured card is rescued, put this unit into play from your discard pile.
											 Originally a translator on the luxury liner Kuari Princess, 4-LOM reprogrammed itself and began stealing from the passengers before leaving and becoming a bounty hunter.
											 Health: 2
											
											 Block Number: 106 - 3 of 6
											 Set: Lure of the Dark Side Number: 539 
											 Illustrator: Jason Juta 
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										3 Comments
										
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											 Type: Event
											 Cost: 0 Force Icons: 1
											
											 Faction: Light Rebel Alliance 
											  Tactic.
											 Reaction: After a fate card effect resolves, resolve that effect again as if that card were in your edge stack.
											
											
											
											 Block Number: 102 - 5 of 6
											 Set: Lure of the Dark Side Number: 522 
											 Illustrator:  
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										5 Comments
										
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											 Type: Objective
											
											
											 Faction: Light Smugglers and Spies 
											
											 Each unit you control gains [Blast Damage] while attacking an opponent who has more cards in hand than you.
											 For those that live their lives by beating the odds, overcoming a little force disparity is all in a day's work.
											 Health: 5
											 Resources Generated: 1
											 Block Number: 103 - 1 of 6
											 Set: Lure of the Dark Side Number: 524 
											 Illustrator: Matt Bradbury 
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										3 Comments
										
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											 Type: Objective
											
											
											 Faction: Dark Sith 
											  Shelkonwa.
											 While this objective is undamaged, it gains: "Reaction: After you commit a [Sith] unit to the Force, place 1 focus token on a target enemy unit."
											 Overconfident administrators thought they could hide selfish activities detrimental to the New Order from the Emperor. They were wrong.
											 Health: 5
											 Resources Generated: 1
											 Block Number: 104 - 1 of 6
											 Set: Lure of the Dark Side Number: 528 
											 Illustrator: Cristi Balanescu 
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											 Type: Objective
											
											
											 Faction: Light Rebel Alliance 
											  Endor.
											 While this objective is undamaged, enemy fate card effects do not resolve. (Force icons on these cards still count towards the edge battle.)
											 Under the command of General Crix Madine, Alliance Special Forces became a constant thorn in the Empire's side.
											 Health: 5
											 Resources Generated: 1
											 Block Number: 102 - 1 of 6
											 Set: Lure of the Dark Side Number: 519 
											 Illustrator: Ben Zweifel 
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										3 Comments
										
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											 Type: Enhancement
											 Cost: 0 Force Icons: 1
											
											 Faction: Dark Neutral 
											  Item.
											 Enhance an enemy unit. 
Enhanced unit loses all Force icons.
											 For the most dangerous of captives, a simple cell is insufficient.
											
											
											 Block Number: 106 - 4 of 6
											 Set: Lure of the Dark Side Number: 540 
											 Illustrator: Sara Betsy 
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											 Type: Enhancement
											 Cost: 2 Force Icons: 0
											
											 Faction: Dark Imperial Navy 
											  Location.
											 Enhance your play area. Limited. (You cannot play more than one limited card per turn.)
											
											
											 Resources Generated: 2
											 Block Number: 105 - 5 of 6
											 Set: Lure of the Dark Side Number: 24 
											 Illustrator: Stacey Diana Clark 
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											 Type: Unit
											 Cost: 4 Force Icons: 3
											 Icons: 1   1    
											 Faction: Light Smugglers and Spies 
											  Character. Smuggler. Mercenary.
											 Elite.  
While this unit is attacking alone, it gains [Blast Damage] for each card in the defending player's hand.
											 You couldn't ask for a better companion, as long as he gets paid...
											 Health: 3
											
											 Block Number: 103 - 2 of 6
											 Set: Lure of the Dark Side Number: 525 
											 Illustrator: Alexandre Dainche 
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										4 Comments
										
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											 Type: Fate
											 Cost: 0 Force Icons: 2
											
											 Faction: Dark Neutral 
											
											 You may commit a target unit to or remove a target unit from the Force.
											
											
											
											 Block Number: 105 - 6 of 6
											 Set: Lure of the Dark Side Number: 536 
											 Illustrator: Michael Komarck 
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										1 Comments
										
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											 Type: Unit
											 Cost: 4 Force Icons: 3
											 Icons: 1  1     1 
											 Faction: Light Rebel Alliance 
											  Character. Leader.
											 Reaction: After a fate card is revealed in an edge stack, remove 1 focus token from this unit.
											 Before his defection, General Madine trained the Imperial Storm Commandos in tactics to counter the Rebellion. After his defection, his intimate knowledge of Imperial tactics made him invaluable to Alliance High Command.
											 Health: 3
											 Resources Generated: 3
											 Block Number: 102 - 2 of 6
											 Set: Lure of the Dark Side Number: 520 
											 Illustrator: Tiziano Baracchi 
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										3 Comments
										
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											 Type: Event
											 Cost: 0 Force Icons: 1
											
											 Faction: Light Smugglers and Spies 
											  Gamble.
											 Action: Each player draws 2 cards.
											 You can't read a player who can't read his hand.
											
											
											 Block Number: 103 - 4 of 6
											 Set: Lure of the Dark Side Number: 527 
											 Illustrator: Jake Murray 
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										1 Comments
										
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											 Type: Event
											 Cost: 0 Force Icons: 1
											
											 Faction: Light Smugglers and Spies 
											  Gamble.
											 Action: Each player draws 2 cards.
											 You can't read a player who can't read his hand.
											
											
											 Block Number: 103 - 5 of 6
											 Set: Lure of the Dark Side Number: 527 
											 Illustrator: Jake Murray 
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										1 Comments
										
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											 Type: Unit
											 Cost: 2 Force Icons: 1
											 Icons: 1    1   
											 Faction: Dark Sith 
											  Character. Force Sensitive.
											 Protect unit that is committed to the Force.
											 A special unit within the already highly selective Imperial Royal Guard, the Shadow Guards were tasked with securing the most important of the Emperor's strongholds.
											 Health: 2
											
											 Block Number: 104 - 3 of 6
											 Set: Lure of the Dark Side Number: 530 
											 Illustrator: Dallas Williams 
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										No Comments have been made.
										
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											 Type: Unit
											 Cost: 4 Force Icons: 3
											 Icons: 1  1   1  1  
											 Faction: Dark Sith 
											  Character. Force User.
											 This unit gains targeted strike, shielding, and elite while it is committed to the Force.
											 As one of the Emperor's personal assassins, Mara Jade was one of the secretive Emperor's Hands. Rumors of their existence struck fear into the hearts of disloyal Imperial officials.
											 Health: 3
											
											 Block Number: 104 - 2 of 6
											 Set: Lure of the Dark Side Number: 529 
											 Illustrator: Michael Komarck 
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										1 Comments
										
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											 Type: Enhancement
											 Cost: 1 Force Icons: 2
											
											 Faction: Dark Sith 
											  Weapon.
											 Enhance a Force User or Force Sensitive unit. Enhanced unit gains [Unit Damage]. If enhanced unit is Mara Jade, she is considered committed to the Force.
											
											
											
											 Block Number: 104 - 4 of 6
											 Set: Lure of the Dark Side Number: 531 
											 Illustrator: Ashton Gallagher 
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										2 Comments
										
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											 Type: Event
											 Cost: 1 Force Icons: 1
											
											 Faction: Dark Scum and Villainy 
											  Bounty.
											 Limited. Action: Remove 1 focus token from each [Scum and Villainy] objective you control.
											
											
											
											 Block Number: 106 - 6 of 6
											 Set: Lure of the Dark Side Number: 542 
											 Illustrator: Jason Juta 
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										6 Comments
										
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											 Type: Unit
											 Cost: 2 Force Icons: 1
											 Icons: 1      1 
											 Faction: Dark Neutral 
											  Character.
											 Reaction: After this unit enters play, a target unit you control is committed to or removed from the Force.
											 Appointed to ensure proper adherence to the New Order, political officers were never very popular aboard ship.
											 Health: 1
											
											 Block Number: 105 - 4 of 6
											 Set: Lure of the Dark Side Number: 535 
											 Illustrator: Piotr Arendzikowski 
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										No Comments have been made.
										
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											 Type: Event
											 Cost: 2 Force Icons: 1
											
											 Faction: Dark Sith 
											  Force. Control.
											 Play only if the Balance of the Force is with the dark side. Action: Remove up to 2 focus tokens from a target unit that is committed to the Force.
											
											
											
											 Block Number: 104 - 6 of 6
											 Set: Lure of the Dark Side Number: 532 
											 Illustrator: Ryan Valle 
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										4 Comments
										
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											 Type: Unit
											 Cost: 3 Force Icons: 1
											 Icons: 1  1   1   
											 Faction: Light Neutral 
											  Character. Trooper.
											 Reaction: After an enemy fate card resolves, put this unit into play from your hand as a participating unit on your side.
											 Removing threats to the Rebellion, one Imperial officer at a time.
											 Health: 2
											
											 Block Number: 102 - 4 of 6
											 Set: Lure of the Dark Side Number: 521 
											 Illustrator: Francisco Rico Torres 
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										1 Comments
										
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											 Type: Unit
											 Cost: 3 Force Icons: 1
											 Icons: 1  1   1   
											 Faction: Light Neutral 
											  Character. Trooper.
											 Reaction: After an enemy fate card resolves, put this unit into play from your hand as a participating unit on your side.
											 Removing threats to the Rebellion, one Imperial officer at a time.
											 Health: 2
											
											 Block Number: 102 - 3 of 6
											 Set: Lure of the Dark Side Number: 521 
											 Illustrator: Francisco Rico Torres 
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										5 Comments
										
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											 Type: Fate
											 Cost: 0 Force Icons: 2
											
											 Faction: Light Neutral 
											
											 You may place 1 focus token on a target ready unit that is committed to the Force.
											
											
											
											 Block Number: 102 - 6 of 6
											 Set: Lure of the Dark Side Number: 523 
											 Illustrator: Mark Molnar 
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										3 Comments
										
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											 Type: Unit
											 Cost: 1 Force Icons: 1
											 Icons: 1      
											 Faction: Light Neutral 
											  Character.
											 While this unit is ready, each opponent is considered to have 1 additional card in his hand.
											 "Incoming stormies! Run!"
											 Health: 1
											
											 Block Number: 103 - 3 of 6
											 Set: Lure of the Dark Side Number: 526 
											 Illustrator: David Kegg 
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										7 Comments
										
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											 Type: Enhancement
											 Cost: 1 Force Icons: 0
											
											 Faction: Dark Neutral 
											  Coruscant. Location.
											 Enhance your play area. Limited. (You cannot play more than one limited card per turn.)
											
											
											 Resources Generated: 1
											 Block Number: 104 - 5 of 6
											 Set: Lure of the Dark Side Number: 72 
											 Illustrator: Zach Graves 
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										No Comments have been made.
										
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											 Type: Event
											 Cost: 1 Force Icons: 2
											
											 Faction: Dark Scum and Villainy 
											  Trap.
											 Reaction: After you win a Force struggle, capture a target enemy unit committed to the Force.
											 A well-laid ambush relies upon the predictability of your target.
											
											
											 Block Number: 106 - 5 of 6
											 Set: Lure of the Dark Side Number: 541 
											 Illustrator: RJ Palmer 
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										No Comments have been made.
										
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											 Type: Fate
											 Cost: 0 Force Icons: 2
											
											 Faction: Light Neutral 
											
											 If you are the attacking player, deal 1 damage to the engaged objective.
											
											
											
											 Block Number: 103 - 6 of 6
											 Set: Lure of the Dark Side Number: 133 
											 Illustrator: Blake Henriksen 
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										No Comments have been made.
										
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											 Type: Objective
											
											
											 Faction: Dark Scum and Villainy 
											  Nar Shaddaa.
											 This objective contributes X Force icons to your side during the Force struggle. X is the number of captured cards here.
											 The uncanny abilities of the Gand Findsmen allowed them to command high prices for their skills.
											 Health: 5
											 Resources Generated: 1
											 Block Number: 106 - 1 of 6
											 Set: Lure of the Dark Side Number: 537 
											 Illustrator: Jason Juta 
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										No Comments have been made.
										
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											 Type: Objective
											
											
											 Faction: Dark Imperial Navy 
											  Coruscant.
											 While this objective is undamaged, players cannot commit non-Vehicle units to the Force during the Force phase.
											 "All things considered, I'll take victory."
											 Health: 5
											 Resources Generated: 1
											 Block Number: 105 - 1 of 6
											 Set: Lure of the Dark Side Number: 533 
											 Illustrator: Joel Hustak 
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										4 Comments
										
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											 Type: Unit
											 Cost: 4 Force Icons: 3
											 Icons: 2      
											 Faction: Dark Imperial Navy 
											  Vehicle. Capital Ship.
											 This unit gains [Blast Damage] [Blast Damage] while the Balance of the Force is with the dark side.
											 The Victory-class was one of the earliest Star Destroyer designs. Despite being over shadowed by the newer Imperial-class for offensive operations, the Victory-class Star Destroyers were still a force to be reckoned with.
											 Health: 3
											
											 Block Number: 105 - 2 of 6
											 Set: Lure of the Dark Side Number: 534 
											 Illustrator: David Nash 
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											 Type: Unit
											 Cost: 4 Force Icons: 3
											 Icons: 2      
											 Faction: Dark Imperial Navy 
											  Vehicle. Capital Ship.
											 This unit gains [Blast Damage] [Blast Damage] while the Balance of the Force is with the dark side.
											 The Victory-class was one of the earliest Star Destroyer designs. Despite being over shadowed by the newer Imperial-class for offensive operations, the Victory-class Star Destroyers were still a force to be reckoned with.
											 Health: 3
											
											 Block Number: 105 - 3 of 6
											 Set: Lure of the Dark Side Number: 534 
											 Illustrator: David Nash 
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											 Type: Unit
											 Cost: 3 Force Icons: 3
											 Icons: 1     1  1 
											 Faction: Dark Scum and Villainy 
											  Character. Bounty Hunter. Force Sensitive.
											 Reaction: After this unit is focused to strike, look at the top 3 cards of an opponent’s deck. Capture 1 of those cards, and return the other cards to the top of the deck in any order. (Limit once per engagement.)
											 With the decline of the Findsman tradition on his homeworld, Zuckuss took his skills off-world and put them to use in other ways.
											 Health: 2
											
											 Block Number: 106 - 2 of 6
											 Set: Lure of the Dark Side Number: 538 
											 Illustrator: RJ Palmer 
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										3 Comments
										
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