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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Scum and Villainy
Droid. Bounty Hunter.
Reaction: After a captured card is rescued, put this unit into play from your discard pile.
Originally a translator on the luxury liner Kuari Princess, 4-LOM reprogrammed itself and began stealing from the passengers before leaving and becoming a bounty hunter.
Health: 2
Block Number: 106 - 3 of 6
Set: Lure of the Dark Side Number: 539
Illustrator: Jason Juta
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3 Comments
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Type: Event
Cost: 0 Force Icons: 1
Faction: Light Rebel Alliance
Tactic.
Reaction: After a fate card effect resolves, resolve that effect again as if that card were in your edge stack.
Block Number: 102 - 5 of 6
Set: Lure of the Dark Side Number: 522
Illustrator:
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5 Comments
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Type: Objective
Faction: Light Smugglers and Spies
Each unit you control gains [Blast Damage] while attacking an opponent who has more cards in hand than you.
For those that live their lives by beating the odds, overcoming a little force disparity is all in a day's work.
Health: 5
Resources Generated: 1
Block Number: 103 - 1 of 6
Set: Lure of the Dark Side Number: 524
Illustrator: Matt Bradbury
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3 Comments
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Type: Objective
Faction: Dark Sith
Shelkonwa.
While this objective is undamaged, it gains: "Reaction: After you commit a [Sith] unit to the Force, place 1 focus token on a target enemy unit."
Overconfident administrators thought they could hide selfish activities detrimental to the New Order from the Emperor. They were wrong.
Health: 5
Resources Generated: 1
Block Number: 104 - 1 of 6
Set: Lure of the Dark Side Number: 528
Illustrator: Cristi Balanescu
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No Comments have been made.
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Type: Objective
Faction: Light Rebel Alliance
Endor.
While this objective is undamaged, enemy fate card effects do not resolve. (Force icons on these cards still count towards the edge battle.)
Under the command of General Crix Madine, Alliance Special Forces became a constant thorn in the Empire's side.
Health: 5
Resources Generated: 1
Block Number: 102 - 1 of 6
Set: Lure of the Dark Side Number: 519
Illustrator: Ben Zweifel
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3 Comments
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Type: Enhancement
Cost: 0 Force Icons: 1
Faction: Dark Neutral
Item.
Enhance an enemy unit.
Enhanced unit loses all Force icons.
For the most dangerous of captives, a simple cell is insufficient.
Block Number: 106 - 4 of 6
Set: Lure of the Dark Side Number: 540
Illustrator: Sara Betsy
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No Comments have been made.
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Type: Enhancement
Cost: 2 Force Icons: 0
Faction: Dark Imperial Navy
Location.
Enhance your play area. Limited. (You cannot play more than one limited card per turn.)
Resources Generated: 2
Block Number: 105 - 5 of 6
Set: Lure of the Dark Side Number: 24
Illustrator: Stacey Diana Clark
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1
Faction: Light Smugglers and Spies
Character. Smuggler. Mercenary.
Elite.
While this unit is attacking alone, it gains [Blast Damage] for each card in the defending player's hand.
You couldn't ask for a better companion, as long as he gets paid...
Health: 3
Block Number: 103 - 2 of 6
Set: Lure of the Dark Side Number: 525
Illustrator: Alexandre Dainche
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4 Comments
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Type: Fate
Cost: 0 Force Icons: 2
Faction: Dark Neutral
You may commit a target unit to or remove a target unit from the Force.
Block Number: 105 - 6 of 6
Set: Lure of the Dark Side Number: 536
Illustrator: Michael Komarck
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1 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1
Faction: Light Rebel Alliance
Character. Leader.
Reaction: After a fate card is revealed in an edge stack, remove 1 focus token from this unit.
Before his defection, General Madine trained the Imperial Storm Commandos in tactics to counter the Rebellion. After his defection, his intimate knowledge of Imperial tactics made him invaluable to Alliance High Command.
Health: 3
Resources Generated: 3
Block Number: 102 - 2 of 6
Set: Lure of the Dark Side Number: 520
Illustrator: Tiziano Baracchi
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3 Comments
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Type: Event
Cost: 0 Force Icons: 1
Faction: Light Smugglers and Spies
Gamble.
Action: Each player draws 2 cards.
You can't read a player who can't read his hand.
Block Number: 103 - 4 of 6
Set: Lure of the Dark Side Number: 527
Illustrator: Jake Murray
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1 Comments
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Type: Event
Cost: 0 Force Icons: 1
Faction: Light Smugglers and Spies
Gamble.
Action: Each player draws 2 cards.
You can't read a player who can't read his hand.
Block Number: 103 - 5 of 6
Set: Lure of the Dark Side Number: 527
Illustrator: Jake Murray
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Sith
Character. Force Sensitive.
Protect unit that is committed to the Force.
A special unit within the already highly selective Imperial Royal Guard, the Shadow Guards were tasked with securing the most important of the Emperor's strongholds.
Health: 2
Block Number: 104 - 3 of 6
Set: Lure of the Dark Side Number: 530
Illustrator: Dallas Williams
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1 1
Faction: Dark Sith
Character. Force User.
This unit gains targeted strike, shielding, and elite while it is committed to the Force.
As one of the Emperor's personal assassins, Mara Jade was one of the secretive Emperor's Hands. Rumors of their existence struck fear into the hearts of disloyal Imperial officials.
Health: 3
Block Number: 104 - 2 of 6
Set: Lure of the Dark Side Number: 529
Illustrator: Michael Komarck
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1 Comments
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Type: Enhancement
Cost: 1 Force Icons: 2
Faction: Dark Sith
Weapon.
Enhance a Force User or Force Sensitive unit. Enhanced unit gains [Unit Damage]. If enhanced unit is Mara Jade, she is considered committed to the Force.
Block Number: 104 - 4 of 6
Set: Lure of the Dark Side Number: 531
Illustrator: Ashton Gallagher
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2 Comments
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Type: Event
Cost: 1 Force Icons: 1
Faction: Dark Scum and Villainy
Bounty.
Limited. Action: Remove 1 focus token from each [Scum and Villainy] objective you control.
Block Number: 106 - 6 of 6
Set: Lure of the Dark Side Number: 542
Illustrator: Jason Juta
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6 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Character.
Reaction: After this unit enters play, a target unit you control is committed to or removed from the Force.
Appointed to ensure proper adherence to the New Order, political officers were never very popular aboard ship.
Health: 1
Block Number: 105 - 4 of 6
Set: Lure of the Dark Side Number: 535
Illustrator: Piotr Arendzikowski
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No Comments have been made.
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Type: Event
Cost: 2 Force Icons: 1
Faction: Dark Sith
Force. Control.
Play only if the Balance of the Force is with the dark side. Action: Remove up to 2 focus tokens from a target unit that is committed to the Force.
Block Number: 104 - 6 of 6
Set: Lure of the Dark Side Number: 532
Illustrator: Ryan Valle
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4 Comments
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Type: Unit
Cost: 3 Force Icons: 1
Icons: 1 1 1
Faction: Light Neutral
Character. Trooper.
Reaction: After an enemy fate card resolves, put this unit into play from your hand as a participating unit on your side.
Removing threats to the Rebellion, one Imperial officer at a time.
Health: 2
Block Number: 102 - 4 of 6
Set: Lure of the Dark Side Number: 521
Illustrator: Francisco Rico Torres
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1 Comments
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Type: Unit
Cost: 3 Force Icons: 1
Icons: 1 1 1
Faction: Light Neutral
Character. Trooper.
Reaction: After an enemy fate card resolves, put this unit into play from your hand as a participating unit on your side.
Removing threats to the Rebellion, one Imperial officer at a time.
Health: 2
Block Number: 102 - 3 of 6
Set: Lure of the Dark Side Number: 521
Illustrator: Francisco Rico Torres
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5 Comments
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Type: Fate
Cost: 0 Force Icons: 2
Faction: Light Neutral
You may place 1 focus token on a target ready unit that is committed to the Force.
Block Number: 102 - 6 of 6
Set: Lure of the Dark Side Number: 523
Illustrator: Mark Molnar
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3 Comments
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1
Faction: Light Neutral
Character.
While this unit is ready, each opponent is considered to have 1 additional card in his hand.
"Incoming stormies! Run!"
Health: 1
Block Number: 103 - 3 of 6
Set: Lure of the Dark Side Number: 526
Illustrator: David Kegg
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7 Comments
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Type: Enhancement
Cost: 1 Force Icons: 0
Faction: Dark Neutral
Coruscant. Location.
Enhance your play area. Limited. (You cannot play more than one limited card per turn.)
Resources Generated: 1
Block Number: 104 - 5 of 6
Set: Lure of the Dark Side Number: 72
Illustrator: Zach Graves
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No Comments have been made.
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Type: Event
Cost: 1 Force Icons: 2
Faction: Dark Scum and Villainy
Trap.
Reaction: After you win a Force struggle, capture a target enemy unit committed to the Force.
A well-laid ambush relies upon the predictability of your target.
Block Number: 106 - 5 of 6
Set: Lure of the Dark Side Number: 541
Illustrator: RJ Palmer
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No Comments have been made.
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Type: Fate
Cost: 0 Force Icons: 2
Faction: Light Neutral
If you are the attacking player, deal 1 damage to the engaged objective.
Block Number: 103 - 6 of 6
Set: Lure of the Dark Side Number: 133
Illustrator: Blake Henriksen
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No Comments have been made.
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Type: Objective
Faction: Dark Scum and Villainy
Nar Shaddaa.
This objective contributes X Force icons to your side during the Force struggle. X is the number of captured cards here.
The uncanny abilities of the Gand Findsmen allowed them to command high prices for their skills.
Health: 5
Resources Generated: 1
Block Number: 106 - 1 of 6
Set: Lure of the Dark Side Number: 537
Illustrator: Jason Juta
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No Comments have been made.
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Type: Objective
Faction: Dark Imperial Navy
Coruscant.
While this objective is undamaged, players cannot commit non-Vehicle units to the Force during the Force phase.
"All things considered, I'll take victory."
Health: 5
Resources Generated: 1
Block Number: 105 - 1 of 6
Set: Lure of the Dark Side Number: 533
Illustrator: Joel Hustak
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4 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 2
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
This unit gains [Blast Damage] [Blast Damage] while the Balance of the Force is with the dark side.
The Victory-class was one of the earliest Star Destroyer designs. Despite being over shadowed by the newer Imperial-class for offensive operations, the Victory-class Star Destroyers were still a force to be reckoned with.
Health: 3
Block Number: 105 - 2 of 6
Set: Lure of the Dark Side Number: 534
Illustrator: David Nash
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 2
Faction: Dark Imperial Navy
Vehicle. Capital Ship.
This unit gains [Blast Damage] [Blast Damage] while the Balance of the Force is with the dark side.
The Victory-class was one of the earliest Star Destroyer designs. Despite being over shadowed by the newer Imperial-class for offensive operations, the Victory-class Star Destroyers were still a force to be reckoned with.
Health: 3
Block Number: 105 - 3 of 6
Set: Lure of the Dark Side Number: 534
Illustrator: David Nash
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 3
Icons: 1 1 1
Faction: Dark Scum and Villainy
Character. Bounty Hunter. Force Sensitive.
Reaction: After this unit is focused to strike, look at the top 3 cards of an opponent’s deck. Capture 1 of those cards, and return the other cards to the top of the deck in any order. (Limit once per engagement.)
With the decline of the Findsman tradition on his homeworld, Zuckuss took his skills off-world and put them to use in other ways.
Health: 2
Block Number: 106 - 2 of 6
Set: Lure of the Dark Side Number: 538
Illustrator: RJ Palmer
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3 Comments
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