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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Imperial Navy
Vehicle. Fighter.
While this unit is piloted, its Pilot enhancement contributes its Force icons to your side during the Force struggle.
In order to earn their bloodstripes, every member of the 181st had to get ten confirmed kills.
Health: 3
Block Number: 144 - 4 of 6
Set: Ready for Takeoff Number: 0715
Illustrator: Matt Bradbury
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6 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Imperial Navy
Vehicle. Fighter.
While this unit is piloted, its Pilot enhancement contributes its Force icons to your side during the Force struggle.
In order to earn their bloodstripes, every member of the 181st had to get ten confirmed kills.
Health: 3
Block Number: 144 - 3 of 6
Set: Ready for Takeoff Number: 0715
Illustrator: Matt Bradbury
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2 Comments
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Type: Event
Cost: 2 Force Icons: 2
Faction: Light Smugglers and Spies
Maneuver.
Reaction: After you lose an edge battle, end the engagement without further resolution. Discard all cards in edge stacks.
Block Number: 142 - 6 of 6
Set: Ready for Takeoff Number: 0707
Illustrator: Matt Bradbury
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9 Comments
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1 1
Faction: Dark Sith
Character. Pilot. Black Squadron.
Pilot (1). (Action: Focus this enhancement to remove a target friendly Fighter unit from the engagement.)
Proud father. Ace pilot. Imperial martyr.
Health: 2
Block Number: 143 - 2 of 6
Set: Ready for Takeoff Number: 0709
Illustrator: Jeff Lee Johnson
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4 Comments
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Pilot.
Pilot (2). (While this card is piloting a Fighter unit, each friendly Fighter unit gains elite and edge (1).)
A former instructor at the Imperial Naval Academy, Baron Fel excelled at turning average pilots into exceptional ones.
Health: 3
Block Number: 144 - 2 of 6
Set: Ready for Takeoff Number: 0714
Illustrator: David Hovey
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1 Comments
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Type: Objective
Faction: Dark Sith
Death Star.
Action: Focus this objective to return a target Black Squadron card from your discard pile to your hand.
Several thousand TIE fighters were stationed aboard the Death Star, but none were more feared than those of Black Squadron.
Health: 5
Resources Generated: 1
Block Number: 143 - 1 of 6
Set: Ready for Takeoff Number: 0708
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1
Faction: Dark Sith
Vehicle. Fighter. Black Squadron.
Protect Vehicle. While this unit is piloted, prevent the first point of damage this unit would take each phase.
“Look out!†-â€Mauler†Mithel, A New Hope
Health: 3
Block Number: 143 - 3 of 6
Set: Ready for Takeoff Number: 0710
Illustrator: Lukasz Jaskolski
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No Comments have been made.
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Type: Enhancement
Cost: 0 Force Icons: 1
Faction: Light Neutral
Weapon.
Enhance an enemy Vehicle unit. Treat enhanced unit’s combat icons as if they are edge-enabled.
Block Number: 142 - 5 of 6
Set: Ready for Takeoff Number: 0706
Illustrator: Madeline Boni
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No Comments have been made.
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Type: Enhancement
Cost: 2 Force Icons: 0
Faction: Dark Sith
Death Star. Location.
Enhance your play area. Reduce the cost and the pilot cost of the first Pilot card you play each turn by 1.
Resources Generated: 1
Block Number: 143 - 5 of 6
Set: Ready for Takeoff Number: 0711
Illustrator: Thomas Williams
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 3
Icons: 1 1
Faction: Light Rebel Alliance
Character. Pilot.
Pilot (1). Interrupt: When this card leaves play, return it to your hand instead.
Despite being a superb pilot, Hobbie suffered numerous crashes and bail outs. His squadron mates joked that he had logged more hours in the bacta tank than he did in a cockpit.
Health: 1
Block Number: 141 - 2 of 6
Set: Ready for Takeoff Number: 0699
Illustrator: Jon Bosco
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7 Comments
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Type: Enhancement
Cost: 2 Force Icons: 0
Faction: Dark Imperial Navy
Prefsbelt. Location.
Enhance your play area. Reduce the cost and the pilot cost of the first Pilot card you play each turn by 1.
Resources Generated: 1
Block Number: 144 - 5 of 6
Set: Ready for Takeoff Number: 0716
Illustrator: Claudio Pozas
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1
Faction: Light Smugglers and Spies
Character. Scoundrel. Pilot.
Pilot (2). (While enhanced unit is participating in an engagement and you have the edge, each enemy unit loses all combat icons.)
“He’s a card player, gambler, scoundrel. You’d like him.†-Han Solo, The Empire Strikes Back
Health: 2
Block Number: 142 - 2 of 6
Set: Ready for Takeoff Number: 0704
Illustrator: Jake Murray
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9 Comments
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Type: Objective
Faction: Light Smugglers and Spies
Taanab.
Reaction: After a target enemy unit with 1 or more edge-enabled combat icons is focused to strike, focus a Pilot card to place 1 focus token on the striking unit.
“Someone must have told them all about my little maneuver at the battle of Taanab.†-Lando Calrissian, Return of the Jedi
Health: 5
Resources Generated: 1
Block Number: 142 - 1 of 6
Set: Ready for Takeoff Number: 0703
Illustrator: Danar Worya
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3 Comments
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Type: Unit
Cost: 2 Force Icons: 2
Icons: 1 1
Faction: Dark Scum and Villainy
Character. Pilot. Thief.
Pilot (3). (You may play this card as a Pilot enhancement on an unpiloted enemy Fighter or Transport unit. Take control of enhanced unit while piloted by this card.)
A noted starship thief, Niles was always accompanied by a pungent smoke aroma.
Health: 2
Block Number: 145 - 2 of 6
Set: Ready for Takeoff Number: 0718
Illustrator: Jorge Barrero
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Character. Thief.
Reaction: After this unit enters play, destroy a target unpiloted Vehicle unit with printed cost 2 or lower.
“Pfft...rookies.†-Niles Ferrier
Health: 1
Block Number: 145 - 3 of 6
Set: Ready for Takeoff Number: 0719
Illustrator: Chris Metcalf
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Character. Thief.
Reaction: After this unit enters play, destroy a target unpiloted Vehicle unit with printed cost 2 or lower.
“Pfft...rookies.†-Niles Ferrier
Health: 1
Block Number: 145 - 4 of 6
Set: Ready for Takeoff Number: 0719
Illustrator: Chris Metcalf
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No Comments have been made.
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Type: Enhancement
Cost: 2 Force Icons: 0
Faction: Light Rebel Alliance
Location.
Enhance your play area. Reduce the cost and the pilot cost of the first Pilot card you play each turn by 1.
Resources Generated: 1
Block Number: 141 - 5 of 6
Set: Ready for Takeoff Number: 0701
Illustrator: Drew Baker
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No Comments have been made.
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Type: Enhancement
Cost: 1 Force Icons: 1
Faction: Dark Scum and Villainy
Base.
Enhance your play area. Interrupt: When a Vehicle unit is dealt damage, place 1 of that damage on this enhancement. Then, if this enhancement has 4 or more damage on it, discard it.
Block Number: 145 - 5 of 6
Set: Ready for Takeoff Number: 0720
Illustrator: Ben Zweifel
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No Comments have been made.
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Type: Objective
Faction: Light Rebel Alliance
Reaction: After a Fighter or Pilot card you control enters play, draw 1 card. (Limit once per turn.)
Health: 5
Resources Generated: 1
Block Number: 141 - 1 of 6
Set: Ready for Takeoff Number: 0698
Illustrator:
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3 Comments
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Type: Unit
Cost: 2 Force Icons: 0
Icons: 1 1
Faction: Light Rebel Alliance
Vehicle. Fighter.
Action: Discard attached Pilot enhancement to remove all damage and focus tokens from this unit.
Formed from the survivors of the Battle of Yavin, Rogue Squadron was at the forefront of the Alliance offensive against the Empire.
Health: 3
Block Number: 141 - 4 of 6
Set: Ready for Takeoff Number: 0700
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 0
Icons: 1 1
Faction: Light Rebel Alliance
Vehicle. Fighter.
Action: Discard attached Pilot enhancement to remove all damage and focus tokens from this unit.
Formed from the survivors of the Battle of Yavin, Rogue Squadron was at the forefront of the Alliance offensive against the Empire.
Health: 3
Block Number: 141 - 3 of 6
Set: Ready for Takeoff Number: 0700
Illustrator: Matt Bradbury
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9 Comments
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Type: Event
Cost: 2 Force Icons: 2
Faction: Dark Scum and Villainy
Reaction: After a Vehicle unit is destroyed or captured, put that unit into play (from its owner’s discard pile or from its captured state) under your control.
Block Number: 145 - 6 of 6
Set: Ready for Takeoff Number: 0721
Illustrator: Matt Bradbury
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No Comments have been made.
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Type: Fate
Cost: Force Icons: 2
Faction: Dark Neutral
You may put a Pilot card into play from your hand or discard pile as an enhancement on a target friendly Vehicle unit.
Block Number: 143 - 6 of 6
Set: Ready for Takeoff Number: 0712
Illustrator: Jose Vega
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1 Comments
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Type: Fate
Cost: Force Icons: 2
Faction: Light Neutral
You may put a Pilot card into play from your hand or discard pile as an enhancement on a target friendly Vehicle unit.
Block Number: 141 - 6 of 6
Set: Ready for Takeoff Number: 0702
Illustrator: Jose Vega
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1 Comments
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Type: Fate
Cost: Force Icons: 2
Faction: Dark Neutral
You may put a Pilot card into play from your hand or discard pile as an enhancement on a target friendly Vehicle unit.
Block Number: 144 - 6 of 6
Set: Ready for Takeoff Number: 0712
Illustrator: Jose Vega
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1 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Vehicle. Transport.
Protect [Smugglers and Spies] objective.
The space saved by not including a hyperdrive was used to enhance the IPV-1 patrol craft’s sublight speed and weaponry. These allowed it to catch pirates with ease.
Health: 2
Block Number: 142 - 4 of 6
Set: Ready for Takeoff Number: 0705
Illustrator: Maciej Rebisz
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Vehicle. Transport.
Protect [Smugglers and Spies] objective.
The space saved by not including a hyperdrive was used to enhance the IPV-1 patrol craft’s sublight speed and weaponry. These allowed it to catch pirates with ease.
Health: 2
Block Number: 142 - 3 of 6
Set: Ready for Takeoff Number: 0705
Illustrator: Maciej Rebisz
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7 Comments
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Type: Objective
Faction: Dark Imperial Navy
Interrupt: When a piloted Fighter unit you control leaves play, return it and the attached Pilot enhancement to your hand. (Limit once per turn.)
Under Baron Fel, the 181st became the elite fighter squadron of the Imperial Navy.
Health: 5
Resources Generated: 1
Block Number: 144 - 1 of 6
Set: Ready for Takeoff Number: 0713
Illustrator: Bruno Werneck
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No Comments have been made.
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Type: Objective
Faction: Dark Scum and Villainy
Scum and Villainy affiliation only. Each light side Vehicle unit you control gains [Tactics].
The best way to execute a starship heist was to have excellent communication. A great escape plan also never hurt.
Health: 5
Resources Generated: 1
Block Number: 145 - 1 of 6
Set: Ready for Takeoff Number: 0717
Illustrator: Michele Frigo
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7 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Vehicle. Fighter. Black Squadron.
Reaction: After this unit survives an unopposed engagement as an attacker, deal 1 damage to the engaged objective.
Health: 2
Block Number: 143 - 4 of 6
Set: Ready for Takeoff Number: 0146
Illustrator: Jon Bosco
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No Comments have been made.
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