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Formosan Black Ship
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Formosan Black ShipType: Support Faction: Astra Militarum Cost: 1 Signature/Loyalty: Signature Icon Traits: Upgrade. Interrupt: When you sacrifice a non-token unit, exhaust this support to put 2 Guardsman tokens into play at the same planet as the sacrificed unit. Set: The Threat Beyond Number: 91 Quantity: 1 Illustrator: Matt Bradbury |
Other Cards in Signature Squad 012 | |
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8 Comments
By far the most powerfull piece in Coteaz's arsenal. Much like Cato's Blade and Ku'gath's Banner when this card shows up early your Combats will work out very well for you.
5/5
This card is great. I'd mulligan almost automatically if I didn't have it in my opening hand.
Must say though, I really dislike these cards that become an almost unfair advantage for the first player to find it.
It makes that much of a difference.
Yeah, but most of the signature supports do. Khymera Den, Zogwort's Hovel and Shrine of Warpflame, for example, all make "that much of a difference" the earlier they are played.
Signature supports are huge in the game. And this one is a great piece. I like it better than Omega-Zero at the moment. Does this mean that Enginseers are nearly a lock in deck construction for Coteaz? Every faction has a great support, but only AM have a way to search for supports by type, yes?
I have a timing question.
So interrupts have to be resolved as soon as they trigger...
Say I had Coteaz with a non-token unit at the same planet. I sacrificed non-token unit and I use the interrupt ability to exhaust Formosan Black Ship to put 2 tokens. Now, in the same action window, I play "To Arms!" and ready Formosan Black Ship again. Can I exhaust the ship again immediately after I play "To Arms!" to gain additional 2 more tokens? Or is the game state already moved on because playing "To Arms!" cancels out the interrupt ability of the ship?
No, it's not the same action window because the sacrifice of the unit itself is a combat-action initiated by Coteaz.
The Black Ship's interrupt work with this action. To Arms! itself is an action too, so you can't play To Arms! before your next action and by then you'll need to sacrifice another unit and have a ready Coteaz who has not already been buffed, typically in the next combat round unless you have a Henchmen there as well.