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The Emperor Protects
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The Emperor ProtectsType: Event Faction: Astra Militarum Cost: 0 Shields: 1 Signature/Loyalty: Signature Icon Traits: Tactic. Interrupt: When a unit you control leaves play from a planet with your warlord, return that unit to your hand instead. Blessed are those with faith in the Emperor. Set: The Threat Beyond Number: 93 Quantity: 2 Illustrator: Alex Drummond |
Other Cards in Signature Squad 012 | |
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16 Comments
Decent card, helps ensure that you always have fuel for Coteaz. Good synergy with Staging Ground if it hasn't already been used. 3/5
As mentioned before, a good effect to fuel Coteaz. Best used with his Glovodan Eagle and can create some very intresting set ups in combination with a multitude of Event cards.
I do wish this card would have worked also when Coteaz wasn't around. However can't say it is bad, pretty far from it.
3/5
Question! If I interrupt with this to save an Elysian Assault Team, can I then interrupt with the just saved EAT to play him again?
I don't think so but I don't have the exact rule reference. I'm pretty sure interrupts trigger simultaneously (essentially) so that the interrupt window where in you play this card is the same one you'd play EAT but it's not in your hand when the window opens.
But I may be wrong and, if so, that'll make a hilariously awesome combo. Or, even if I'm write, 2 EATs in hand = Someone dies -> EAT -> EAT dies -> TEP & EAT -> EAT dies -> EAT.
I think there should be written "army unit" instead of unit. Now It means you can return token to your hand
Edit: Nevermind.
You cannot.
The event is a replacement effect. That means it does not return the unit to your hand itself (when the interrupt resolves), but rather changes the way the triggering condition resolves, making it return the unit to your hand ("instead" of wherever it was going to send the unit originally).
So if an EAT dies and this event interrupts that death, the unit remains on the table (waiting for the triggering condition that killed it to resolve and remove it from play) until all interrupts to it being killed have been played. That means the EAT cannot interrupt its own death and be returned to play because it is not actually in your hand yet.
"Leaves play" because there are a lot of ways to leave play that don't involve killing the unit in combat (or by damage). Specifically, "leaves play" allows the event to be used if a unit is "destroyed" by an opponent's card effect, or "sacrificed" by your own. It will also eventually work with "shuffle into your deck" or "remove from play" effects (if we ever see any).
No. The timing goes like this:
1. Triggering condition for the EAT leaving play is created (i.e., EAT is destroyed, sacrificed, or takes enough damage).
2. Interrupts to the triggering condition are used before the triggering condition occurs (i.e., the unit has not actually been destroyed, sacrificed or had the damage placed on it yet; it's still on the table).
2a. Emperor Protects is triggered, interrupting "EAT leaves play". The replacement effect changes the way the triggering condition will be resolved -- when it does (see RRG p. 14). EAT is still on the table.
2b. Other interrupts to EAT leaving play are triggered. Note that the copy of EAT on the table cannot be used, even though it will eventually go to your hand, because it is still on the table, and so cannot be put into play "from your hand."
3. All interrupts have been used. Triggering condition occurs (i.e., unit is destroyed, sacrificed, or has damage equal to its HP placed on it) -- BUT instead of being placed in the discard pile, as it usually is, Emperor Protect's replacement sends it to your hand instead.
Does that help? Since all interrupts are played in #2 (2a, 2b, etc.), and the unit doesn't physically got to your hand until #3, you cannot use the EAT's interrupt to put it into play from your hand until #3 has occurred -- too late to take advantage of itself being destroyed, sacrificed or damaged.
Using the "leaves play" wording allows The Emperor Protects to be used to interrupt a wider array of triggering conditions. But because Emperor Protects is a replacement effect, the EAT will not be physically in your hand when it could interrupt its own "leaves play," which means that its own interrupt, which must be used when the unit is physically in your hand, is not enabled by the event.
@starkjoy - Just remember to attack with the Valkyrie (or exhaust it to pay the cost of Suppressive Fire) before playing Noble Deed.
@Kilax - A second copy of EAT in hand could be used in #2b as an interrupt to the triggering condition (EAT-1 leaving play) created in #1. Using The Emperor Protects in #2a doesn't change anything about the triggering condition created in #1. It only changes where you put the card when the triggering condition resolves in #3. Remember, the reason you cannot use the Interrupt on EAT-1 in #2b is because it is not in your hand, not because anything has changed about the "leaves play" triggering condition.
Thanks for the total clear up ktom! The last question was there to make sure I got it right now.
For my player group Ive also came up with a slightly easier awnser (which might not be fully correct technically but does feel like it makes sence nontheless) that is:
When interrupts try to do the same on the same card only one is applicable.
Even though I, at first, got an answer from FFG stating that the combo is possible, they wrote me again saying that in fact KTOM's reasoning is correct.