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Calm Over Westeros


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Blood Magic Ritual

Blood Magic Ritual

  • Type: Event
  • Faction: Targaryen
  • Cost: 1
  • Interrupt: When a non-Army character would be killed, save it. Then, attach Blood Magic Ritual to that character as a Condition attachment with the text: “Terminal. Treat attached character’s printed text box as if it were blank (except for Traits).”
  • Quantity: 2
  • Number: 94
  • Illustrator: Xia Taptara
***--
9 Comments
Bronn

• Bronn

  • Type: Character
  • Faction: Lannister
  • Cost: 1
  • Icons: Military
  • Strength: 5
  • Mercenary.
  • During a challenge in which you are the defending player, Bronn gains a [Military], an [Intrigue], and a [Power] icon.
    Marshaling Action: Pay 1 gold to take control of Bronn. Any player may initiate this ability.
  • Quantity:
  • Number: 89
  • Illustrator: Romain Leguay
*****
26 Comments
Chett

• Chett

  • Type: Character
  • Faction: The Night's Watch
  • Cost: 3
  • Icons: Intrigue
  • Strength: 3
  • Steward.
  • No attachments except Weapon.
    Dominance Action: Kneel a Steward character to return a Direwolf or Raven card from your discard pile to your hand. (Limit once per phase.)
  • Quantity:
  • Number: 85
  • Illustrator: Anthony Feliciano
***--
7 Comments
Famine

Famine

  • Type: Plot
  • Faction: Neutral
  • Gold: 2
  • Initiative: 0
  • Claim: 2
  • Reserve: 4
  • Winter.
  • Increase the cost for each opponent to marshal each of his or her characters by 1.
  • Quantity:
  • Number: 100
  • Illustrator: Tristan Denecke
****-
4 Comments
Greatjon’s Vanguard

Greatjon’s Vanguard

  • Type: Character
  • Faction: Stark
  • Cost: 5
  • Icons: MilitaryPower
  • Strength: 4
  • Army. House Umber.
  • No attachments.
    While there are fewer than 3 plots in your used pile, Greatjon’s Vanguard gets +2 STR and gains renown.
  • Quantity: 1
  • Number: 81
  • Illustrator: Tomasz Jedruszek
**---
3 Comments
Iron Mines

Iron Mines

  • Type: Location
  • Faction: Greyjoy
  • Cost: 1
  • Iron Islands.
  • Interrupt: When a character would be killed, sacrifice Iron Mines to save that character.
  • In those days, the ironborn did not work mines; that was labor for the captives brought back from the hostings.
  • Quantity:
  • Number: 92
  • Illustrator: Matthew Cowdery
*****
8 Comments
Kingswood

Kingswood

  • Type: Location
  • Faction: Baratheon (Loyal)
  • Cost: 1
  • Westeros.
  • During [Power] challenges in which you are the defending player, each attacking character gets -1 STR.
    Forced Reaction: After you lose a [Power] challenge, sacrifice Kingswood.
    (icon = power)
  • Quantity:
  • Number: 87
  • Illustrator: Juan Carlos Barquet
***--
7 Comments
Knights of the Sun

Knights of the Sun

  • Type: Character
  • Faction: Martell
  • Cost: 4
  • Icons: MilitaryPower
  • Strength: 4
  • Army. Knight.
  • No attachments except Weapon.
    While there are 3 or more plot cards in your used pile, Knights of the Sun gains renown.
  • Quantity:
  • Number: 95
  • Illustrator: Tomasz Jedruszek
****-
3 Comments
Mirri Maz Duur

• Mirri Maz Duur

  • Type: Character
  • Faction: Targaryen
  • Cost: 7
  • Icons: IntriguePower
  • Strength: 5
  • Maegi.
  • Interrupt: When claim is applied for a challenge in which Mirri Maz Duur is attacking alone, choose a character controlled by the losing opponent. Instead of the normal claim effects, kill that character.
  • "The Great Shepherd sent me to earth to heal his lambs, wherever I might find them."
  • Quantity: 1
  • Number: 93
  • Illustrator: Marius Bota
****-
23 Comments
Nightmares

Nightmares

  • Type: Event
  • Faction: Neutral
  • Cost: 1
  • Dream.
  • Action: Choose a character or location. Until the end of the phase, treat that card’s printed text box as if it were blank (except for Traits).
  • Yet in his nightmare he faced it again...
  • Quantity:
  • Number: 99
  • Illustrator: Jeremy Wilson
*****
10 Comments
Northern Rookery

Northern Rookery

  • Type: Location
  • Faction: The Night's Watch (Loyal)
  • Cost: 2
  • The North.
  • Reaction: After you marshal Northern Rookery, draw 1 card.

    [+1 Reserve]
  • Quantity:
  • Number: 86
  • Illustrator: Thomas Denmark
**---
9 Comments
Pulling the Strings

Pulling the Strings

  • Type: Plot
  • Faction: Tyrell (Loyal)
  • Gold: 5
  • Initiative: 2
  • Claim: 1
  • Reserve: 6
  • Scheme.
  • Plot deck limit: 1.
    When Revealed: Choose an Edict, Kingdom, or Scheme plot card in an opponent’s used pile. Initiate the when revealed ability on that card as if you had just revealed it.
  • Quantity:
  • Number: 84
  • Illustrator: Drazenka Kimpel
*****
15 Comments
Raider from Pyke

Raider from Pyke

  • Type: Character
  • Faction: Greyjoy
  • Cost: 2
  • Icons: Military
  • Strength: 2
  • Raider.
  • Each Weapon card in your hand gains ambush (X). X is that card’s printed cost.
  • Quantity:
  • Number: 91
  • Illustrator: Tomasz Jedruszek
*****
4 Comments
Roseroad Patrol

Roseroad Patrol

  • Type: Character
  • Faction: Tyrell
  • Cost: 4
  • Icons: MilitaryPower
  • Strength: 3
  • Army.
  • No attachments.
    While you control a character with the highest STR in play, Roseroad Patrol gains stealth.
  • Quantity:
  • Number: 83
  • Illustrator: Federico Musetti
****-
14 Comments
Stinking Drunk

Stinking Drunk

  • Type: Attachment
  • Faction: Baratheon
  • Cost: 0
  • Condition.
  • Opponent’s character only.
    Reaction: After attached character stands, sacrifice Stinking Drunk to kneel that character.
  • Quantity:
  • Number: 88
  • Illustrator: JB Casacop
****-
2 Comments
Street of Steel

• Street of Steel

  • Type: Location
  • Faction: Neutral
  • Cost: 1
  • King’s Landing.
  • Reaction: After you win a [Military] challenge, kneel your faction card to search the top 10 cards of your deck for a Weapon or Item attachment, reveal it, and add it to your hand. Shuffle your deck.
  • Quantity:
  • Number: 97
  • Illustrator: Matthew Cowdery
*****
8 Comments
The Eyrie

• The Eyrie

  • Type: Location
  • Faction: Neutral
  • Cost: 4
  • House Arryn. Stronghold.
  • Reaction: After a phase begins, kneel The Eyrie to choose a character. Until the end of the phase, that character cannot be killed.
  • Quantity:
  • Number: 98
  • Illustrator: Sergey Glushakov
****-
19 Comments
Trial by Combat

Trial by Combat

  • Type: Event
  • Faction: Lannister (Loyal)
  • Cost: 2
  • Interrupt: When claim is applied for an [Intrigue] challenge, apply [Military] claim instead.
  • “The gods know the truth of my innocence. I will have their verdict, not the judgment of men.” -Tyrion Lannister
  • Quantity:
  • Number: 90
  • Illustrator: Marius Bota
*****
11 Comments
Vengeance for Elia

Vengeance for Elia

  • Type: Event
  • Faction: Martell (Loyal)
  • Cost: 2
  • Interrupt: When claim is applied for a challenge in which you are the defending player, choose an opponent. That player must satisfy the normal claim effect instead of you as if he or she were the defending player.
  • Quantity:
  • Number: 96
  • Illustrator: Jan-Wah Li
*****
22 Comments
Winterfell Crypt

• Winterfell Crypt

  • Type: Location
  • Faction: Stark (Loyal)
  • Cost: 1
  • Winterfell.
  • Reaction: After a unique [Stark] character you control is killed or sacrificed during the challenges phase, sacrifice Winterfell Crypt to choose a character with equal or lower printed STR. At the end of the phase, if that character is still in play, shuffle it back into its owner’s deck.
  • Quantity: 1
  • Number: 82
  • Illustrator: Michael Komarck
***--
11 Comments