 |
Out of the Dungeons
Type: Quest
Encounter Set: Escape from Dol Guldur
Encounter Info: Dol Guldur Orcs, Escape from Dol Guldur, Spiders of Mirkwood
Quest Points: 7
Forced: At the beginning of each quest phase, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with 1 hit point, 1 Attack, and 1 Defense.
Players cannot defeat this stage while Nazgul of Dol Guldur is in play. If this stage is defeated and Nazgul of Dol Guldur is not in play, the players have won the game.
Following a thread of sunlight, you discover a cavern opening leading out through the side of the hill. Stationed outside the cave-mouth, however, is a large group of Orcs.
Set: Core Number: 125
Quantity: 1
Illustrator: Kaya
|
|
   
|
2 Comments
|
|
 |
Through the Caverns
Type: Quest
Encounter Set: Escape from Dol Guldur
Encounter Info: Dol Guldur Orcs, Escape from Dol Guldur, Spiders of Mirkwood
Quest Points: 15
Response: After placing any number of progress tokens on this card, flip the "prisoner" hero card face-up, and place 1 damage token on it. This hero has been "rescued," and may now be used by its controller.
The players, as a group, cannot play more than 1 ally card each round.
Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3 "Escape from Dol Guldur" objective cards.
Finding a hidden entrance to the dungeons of Dol Guldur at last, you attempt to make your way through the caverns beneath the hill, searching for your imprisoned friend. the denizens of this labyrinth stand in your way, while the jailors protect the prisoner.
Set: Core Number: 124
Quantity: 1
Illustrator: Kaya
|
|
   
|
1 Comments
|
|
 |
Treacherous Fog
Type: Treachery
Encounter Set: Sauron's Reach
When Revealed: Each location in the staging area gets +1 Threat Strength until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.
"But it will be hard to find the path unless the fog lifts a little later on." - Aragorn, The Fellowship of the Ring
Set: Core Number: 118
Quantity: 2
Illustrator: David Lecossu
|
|
   
|
2 Comments
|
|
 |
Evil Storm
Type: Treachery
Encounter Set: Sauron's Reach
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..." - Boromir, The Fellowship of the Ring
Set: Core Number: 116
Quantity: 3
Illustrator: Tom Garden
|
|
   
|
3 Comments
|
|
 |
Eastern Crows
Type: Enemy
Encounter Set: Sauron's Reach
Threat Threshold: 30
Threat: 1 Attack: 1 Defense: 0 Hit Points: 1
Creature.
Surge. Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: Attacking enemy gets +1 Attack. (+2 Attack instead if defending player's threat is 35 or higher.)
Set: Core Number: 115
Quantity: 3
Illustrator: Matthew Starbuck
|
|
   
|
9 Comments
|
|
 |
Gladden Fields
Type: Location
Encounter Set: Journey Down the Anduin
Threat: 3 Quest Points: 3
Marshland.
Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
Victory 3.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds." - Gandalf, The Fellowship of the Ring
Set: Core Number: 114
Quantity: 3
Illustrator: Ben Zweifel
|
|
   
|
2 Comments
|
|
 |
Banks of the Anduin
Type: Location
Encounter Set: Journey Down the Anduin
Threat: 1 Quest Points: 3
Riverland.
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
here and there through openings Frodo could catch sudden glimpses of rolling meads, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marched the southernmost ranks of the Misty Mountains. - The Fellowship of the Ring
Set: Core Number: 113
Quantity: 2
Illustrator: Ben Zweifel
|
|
   
|
3 Comments
|
|
 |
Massing at Night
Type: Treachery
Encounter Set: Journey Down the Anduin
When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.
Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.
Set: Core Number: 112
Quantity: 1
Illustrator: Mathias Kollros
|
|
   
|
1 Comments
|
|
 |
Misty Mountain Goblins
Type: Enemy
Encounter Set: Journey Down the Anduin
Threat Threshold: 15
Threat: 2 Attack: 2 Defense: 1 Hit Points: 3
Goblin. Orc.
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
Set: Core Number: 111
Quantity: 3
Illustrator: Nikolay Stoyanov
|
|
   
|
5 Comments
|
|
 |
Shadow Key
Type: Objective
Encounter Set: Escape from Dol Guldur
Item.
Guarded. Restricted. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.) Forced: At the end of each round, attached hero suffers 1 damage.
Set: Core Number: 110
Quantity: 1
Illustrator: Nicholas Cloister
|
|
   
|
1 Comments
|
|
 |
Dungeon Torch
Type: Objective
Encounter Set: Escape from Dol Guldur
Item.
Guarded. Restricted. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.) Forced: At the end of each round, raise attached hero's controller's threat by 2.
Set: Core Number: 109
Quantity: 1
Illustrator: David Lecossu
|
|
   
|
2 Comments
|
|
 |
Gandalf's Map
Type: Objective
Encounter Set: Escape from Dol Guldur
Item.
Guarded. Restricted. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend.
Set: Core Number: 108
Quantity: 1
Illustrator: Mike Nash
|
|
   
|
2 Comments
|
|
 |
Tower Gate
Type: Location
Encounter Set: Escape from Dol Guldur
Threat: 2 Quest Points: 1
Dungeon.
Forced: After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with: 1 hit point, 1 Attack, and 1 Defense.
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways..." - Gandalf, The Fellowship of the Ring
Set: Core Number: 107
Quantity: 2
Illustrator: West Clendinning
|
|
   
|
1 Comments
|
|
 |
Endless Caverns
Type: Location
Encounter Set: Escape from Dol Guldur
Threat: 1 Quest Points: 3
Dungeon.
Doomed 1. Surge.
"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur." - Gandalf, The Fellowship of the Ring
Set: Core Number: 106
Quantity: 2
Illustrator: Even Mehl Amundsen
|
|
   
|
2 Comments
|
|
 |
Iron Shackles
Type: Treachery
Encounter Set: Escape from Dol Guldur
When Revealed: Attach Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.)
Shadow: Resolve the "When Revealed" effect of Iron Shackles.
Set: Core Number: 105
Quantity: 1
Illustrator: Drew Whitmore
|
|
   
|
4 Comments
|
|
 |
Under the Shadow
Type: Treachery
Encounter Set: Escape from Dol Guldur
When Revealed: Until the end of the phase, raise the total Threat Strength in the staging area by X, where X is the number of players in the game.
Shadow: Defending player raises his threat by the number of enemies with which he is engaged.
Set: Core Number: 104
Quantity: 2
Illustrator: Igor Kieryluk
|
|
   
|
2 Comments
|
|
 |
Cavern Guardian
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threat Threshold: 8
Threat: 2 Attack: 2 Defense: 1 Hit Points: 2
Undead.
Doomed 1.
Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)
Set: Core Number: 103
Quantity: 2
Illustrator: Mark Winters
|
|
   
|
2 Comments
|
|
 |
Nazgul of Dol Guldur
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threat Threshold: 40
Threat: 5 Attack: 4 Defense: 3 Hit Points: 9
Nazgul.
Forced: When the prisoner is "rescued," move Nazgul of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgul of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
Set: Core Number: 102
Quantity: 1
Illustrator: David A. Nash
|
|
   
|
6 Comments
|
|
 |
Dungeon Jailor
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threat Threshold: 38
Threat: 1 Attack: 2 Defense: 3 Hit Points: 5
Dol Guldur. Orc.
Forced: If Dungeon Jailor is in the staging area after the players have quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.
Victory 5
Set: Core Number: 101
Quantity: 2
Illustrator: Tiziano Baracchi
|
|
   
|
2 Comments
|
|
 |
Black Forest Bats
Type: Enemy
Encounter Set: Passage Through Mirkwood
Threat Threshold: 15
Threat: 1 Attack: 1 Defense: 0 Hit Points: 2
Creature.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top-hat, either... - The hobbit
Set: Core Number: 98
Quantity: 1
Illustrator: David Lecossu
|
|
   
|
6 Comments
|
|
 |
East Bight Patrol
Type: Enemy
Encounter Set: Passage Through Mirkwood
Threat Threshold: 5
Threat: 3 Attack: 3 Defense: 1 Hit Points: 2
Goblin. Orc.
Shadow: Attacking enemy gets +1 Attack. (If this attack is undefended also raise your threat by 3.)
Set: Core Number: 97
Quantity: 1
Illustrator: Nikolay Stoyanov
|
|
   
|
2 Comments
|
|
 |
Driven by Shadow
Type: Treachery
Encounter Set: Dol Guldur Orcs
When Revealed: Each enemy and location currently in the staging area gets + 1 Threat Strength until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
Set: Core Number: 92
Quantity: 1
Illustrator: Alexandru Sabo
|
|
   
|
6 Comments
|
|
 |
Dol Guldur Beastmaster
Type: Enemy
Encounter Set: Dol Guldur Orcs
Threat Threshold: 35
Threat: 2 Attack: 3 Defense: 1 Hit Points: 5
Dol Guldur. Orc.
Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
Set: Core Number: 91
Quantity: 2
Illustrator: David Lecossu
|
|
   
|
2 Comments
|
|
 |
The East Bight
Type: Location
Encounter Set: Wilderlands
Threat: 1 Quest Points: 6
Wasteland.
When faced with the option to travel, the players must travel to The East Bight if there is no active location.
"...to the east the lands are a waste, and full of Sauron's creatures..." - Haldir, The Fellowship of the Ring
Set: Core Number: 88
Quantity: 2
Illustrator: Santiago Villa
|
|
   
|
1 Comments
|
|
 |
The Brown Lands
Type: Location
Encounter Set: Wilderlands
Threat: 5 Quest Points: 1
Wasteland.
Forced: After the players travel to The Brown Lands, place 1 progress token on it.
They had come to the Brown Lands that lay, vast and desolate, between Southern Mirkwood and the hills of the Emyn Muil. What pestilence or war or evil deed of the Enemy had so blasted all that region even Aragorn could not tell. - The Fellowship of the Ring
Set: Core Number: 87
Quantity: 2
Illustrator: Ben Zweifel
|
|
   
|
4 Comments
|
|
 |
Despair
Type: Treachery
Encounter Set: Wilderlands
When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)
Shadow: Defending character does not count its Defense
Set: Core Number: 86
Quantity: 2
Illustrator: Marc Scheff
|
|
   
|
3 Comments
|
|
 |
Wargs
Type: Enemy
Encounter Set: Wilderlands
Threat Threshold: 20
Threat: 2 Attack: 3 Defense: 1 Hit Points: 3
Creature.
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
Shadow: Attacking enemy gets +1 ATK. (+2 ATK instead if this attack is undefended.)
Set: Core Number: 85
Quantity: 2
Illustrator: Ryan Barger
|
|
   
|
7 Comments
|
|
 |
Goblin Sniper
Type: Enemy
Encounter Set: Wilderlands
Threat Threshold: 48
Threat: 2 Attack: 2 Defense: 0 Hit Points: 2
Goblin. Orc.
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area. Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
Set: Core Number: 83
Quantity: 2
Illustrator: Alexandr Shaldin
|
|
   
|
1 Comments
|
|
 |
Wolf Rider
Type: Enemy
Encounter Set: Wilderlands
Threat Threshold: 10
Threat: 1 Attack: 2 Defense: 0 Hit Points: 2
Goblin. Orc.
Surge.
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
Set: Core Number: 81
Quantity: 1
Illustrator: Alexandru Sabo
|
|
   
|
2 Comments
|
|
 |
Caught in a Web
Type: Treachery
Encounter Set: Spiders of Mirkwood
When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")
Set: Core Number: 80
Quantity: 2
Illustrator: Daryl Mandryk
|
|
   
|
17 Comments
|
|