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Type: Upgrade: Bioroid
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 2
Whenever there is a successful run on this server, trace4 - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.
Trash:
Set: What Lies Ahead Number: 013 Quantity: 3
Illustrator: Mauricio Herrera
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3 Comments
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Type: Agenda: Research
Advancement Cost: 3
Faction: Corp Jinteki
When you score Braintrust, place 1 agenda counter on it for every 2 advancement tokens on it over 3.
The rez cost of all ice is lowered by 1 for each agenda counter on Braintrust.
Agenda Points: 2
Set: What Lies Ahead Number: 014 Quantity: 3
Illustrator: Gong Studios
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3 Comments
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Type: ICE: Sentry - Tracer
Cost: 3
Faction: Corp The Weyland Consortium
Faction Cost: 2
[Subroutine] Trace3 - If successful, the Corp gains 3[Credits]. [Subroutine] Trace2 - If successful, end the run.
Strength: 3
Set: What Lies Ahead Number: 019 Quantity: 3
Illustrator: Christina Davis
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9 Comments
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Type: Hardware: Chip
Cost: 0
Faction: Runner Criminal
Faction Cost: 2
[Trash]: Choose a piece of ice. The Corp must pay 2 [Credits] as an additional cost to rez that ice until the end of the turn.
Set: What Lies Ahead Number: 005 Quantity: 3
Illustrator: Mauricio Herrera
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8 Comments
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Type: ICE: Sentry - Tracer
Cost: 1
Faction: Corp Neutral
Faction Cost: 0
When you rez Draco, you may pay X [Credits] to place X power counters on it. Draco has +1 strength for each power counter on it. [Subroutine] Trace2 - If successful, give the Runner 1 tag and end the run.
Strength: 0
Set: What Lies Ahead Number: 020 Quantity: 3
Illustrator: Sandara Tang
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20 Comments
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Type: Identity: Megacorp
Faction: Corp Haas-Bioroid
All bioroid ice has +1 strength.
Minimum Deck Size/Influence Limit: 45/15
Set: What Lies Ahead Number: 010 Quantity: 3
Illustrator:
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15 Comments
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Type: Program: Virus
Cost: 2 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 3
Place 2 virus counters on Imp when it is installed.
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).
Strength: -
Set: What Lies Ahead Number: 003 Quantity: 3
Illustrator: Wen Xiaodong
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7 Comments
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Type: ICE: Sentry - Bioroid - AP
Cost: 15
Faction: Corp Haas-Bioroid
Faction Cost: 3
The runner may spend [Click] to break any subroutine on Janus 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
Strength: 8
Set: What Lies Ahead Number: 012 Quantity: 3
Illustrator: Tim Durning
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7 Comments
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Type: Agenda: Initiative
Advancement Cost: 6
Faction: Corp Haas-Bioroid
You have 1 additional [Click] to spend each turn.
Agenda Points: 2
Set: What Lies Ahead Number: 011 Quantity: 3
Illustrator: Mauricio Herrera
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9 Comments
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Type: Program: Icebreaker - Fracter
Cost: 8 Memory Units: 2
Faction: Runner Anarch
Faction Cost: 4
1 [Credits]: Break any number of barrier subroutines.
Strength: 5
Set: What Lies Ahead Number: 004 Quantity: 3
Illustrator: Robert Chew
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6 Comments
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Type: Program: Icebreaker - Decoder
Cost: 3 Memory Units: 1
Faction: Runner Criminal
Faction Cost: 2
2 [Credits]: Break code gate subroutine. 2 [Credits]: +3 strength.
Strength: 2
Set: What Lies Ahead Number: 006 Quantity: 3
Illustrator: Adam S. Doyle
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8 Comments
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Type: Hardware: Gear
Cost: 3
Faction: Runner Neutral
Faction Cost: 0
Place 4 power counters on Plascrete Carapace when it is installed. When there are no power counters left on Plascrete Carapace, trash it. Hosted power counter: Prevent 1 meat damage.
Set: What Lies Ahead Number: 009 Quantity: 3
Illustrator: Ralph Beisner
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4 Comments
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Type: Agenda: Research
Advancement Cost: 3
Faction: Corp The Weyland Consortium
When you score Project Atlas, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Search R&D for 1 card, reveal it, and add it to HQ. Shuffle R&D.
Agenda Points: 2
Set: What Lies Ahead Number: 018 Quantity: 3
Illustrator: Emilio Rodriguez
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2 Comments
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Type: Agenda: Initiative
Advancement Cost: 5
Faction: Corp NBN
[Click]: Trace2 - If successful, give the Runner 1 tag.
Agenda Points: 3
Set: What Lies Ahead Number: 016 Quantity: 3
Illustrator: Ed Mattinian
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5 Comments
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Type: ICE: Barrier - Psi
Cost: 1
Faction: Corp Jinteki
Faction Cost: 2
[Subroutine] You and the Runner secretly spend 0 [Credits], 1 [Credits], or 2 [Credits]. Reveal spent credits. End the run if you and the Runner spent a different number of credits.
Strength: 3
Set: What Lies Ahead Number: 015 Quantity: 3
Illustrator: Mashuri
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8 Comments
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Type: Hardware: Console
Cost: 4
Faction: Runner Anarch
Faction Cost: 2
+1 [Memory Unit], 2 [Recurring Credits] Use these credits to pay for using icebreakers. Whenever there is a successful trace during a run, suffer 1 brain damage. Limit one console per player.
Set: What Lies Ahead Number: 002 Quantity: 3
Illustrator: Gong Studios
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12 Comments
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Type: Resource: Connection - Link - Virtual
Cost: 2
Faction: Runner Shaper
Faction Cost: 2
+1 [Link] [Trash]: Choose an icebreaker. That icebreaker has +2 strength until the end of the turn.
Set: What Lies Ahead Number: 008 Quantity: 3
Illustrator: Tim Durning
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13 Comments
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Type: ICE: Barrier
Cost: 3
Faction: Corp NBN
Faction Cost: 1
When you rez TMI, trace2 - if unsuccessful, derez TMI. [Subroutine] End the run.
Strength: 5
Set: What Lies Ahead Number: 017 Quantity: 3
Illustrator: Ed Mattinian
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27 Comments
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Type: Identity: Natural
Base Link: 0
Faction: Runner Anarch
3 [Recurring Credits]
Use these credits to trash cards.
Minimum Deck Size/Influence Limit: 45/15
Set: What Lies Ahead Number: 001 Quantity: 3
Illustrator: Matthew Zeilinger
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11 Comments
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Type: Program: Icebreaker - Decoder - Cloud
Cost: 1 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 2
If you have at least 2 [Link], the memory cost of ZU.13 Key Master is 0, even if it is not installed. 1 [Credits]: Break code gate subroutine. 1 [Credits]: +1 strength.
Strength: 1
Set: What Lies Ahead Number: 007 Quantity: 3
Illustrator: Lilga Smilshkalne
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6 Comments
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