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Type: Character
Faction: Cthulhu
Cost: 0
Icon:
Skill: 0
Phantom. Servitor.
Lower the cost to play Bokrug by 1 (to a minimum of 1). If you control a single Ancient One character, count its skill and icons at any story to which Beings of Ib is committed.
Illustrator: Brad Rigney
Set: TH
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10 Comments
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Type: Support
Faction: Syndicate
Cost: 2
Item. Attachment.
Attach to a character you control. Action: Exhaust Clover Club Deck and pay 2 to look at an opponent's hand. Choose and discard one card from that hand. Then, that player draws one card.
"No one is that lucky!"
Illustrator: Michael Williams
Set: TH
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3 Comments
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Type: Support
Faction: Shub-Niggurath
Cost: 1
Location. Dreamlands.
Action: Sacrifice Dhole Tunnel to choose a story card. Until the end of the phase, characters do not exhaust to commit to that story.
Illustrator: German Nobile
Set: TH
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3 Comments
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Type: Support
Faction: Miskatonic University
Cost: 2
Attachment. Item. Tome.
Attach to a character you control. Attached character gains the Dreamer subtype. If attached character is a unique character, it does not exhaust to commit to stories.
Illustrator: German Nobile
Set: TH
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3 Comments
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Type: Character
Faction: Neutral
Cost: 2
Icon: (A)(A)
Skill: 2
Dreamer
Night. It is Night. After Dreamlands Wanderer comes into play, destroy all Day cards. Action: Pay 2 to put Dreamlands Wanderer into play from your hand. If Dreamlands Wanderer is still in play at the end of the phase, sacrifice it.
Illustrator: Michael Williams
Set: TH
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4 Comments
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Type: Support
Faction: Cthulhu
Cost: 1
Environment.
Raise the cost for opponents to play Day cards by 1. Action: Exhaust Everlasting Night to reduce the cost of the next Night card you play this phase by 1 (to a minimum of 1).
Illustrator: Paul Davey
Set: TH
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3 Comments
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Type: Support
Faction: The Agency
Cost: 1
Vehicle
Raise the cost for opponents to play Night cards by 1. Action: Exhaust Flood Lights to reduce the cost of the next Day card you play this phase by 1 (to a minimum of 1).
Illustrator: Raymond Gaustadnes
Set: TH
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3 Comments
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Type: Character
Faction: Neutral
Cost: 3
Icon: (A)
Skill: 2
Zoog. Creature.
If it is Day, Furtive Zoog gains (I). If it is Night, Furtive Zoog gains (T). Response: After you drain a domain to which Furtive Zoog is attached as a resource, unattach Furtive Zoog from that domain and put it into play.
Special Attribute: Zoog Resource
Illustrator: Felicia Cano
Set: TH
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3 Comments
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Muckraker
Type: Character
Faction: Syndicate
Cost: 3
Icon: (C)(C)(I)
Skill: 3
Criminal. Investigator.
If it is Day, Gregory Gry gains Willpower and Toughness +2. If there are no Dreamer characters in play, Gregory Gry gains: "Action: Pay 1 to ready Gregory Gry."
Illustrator: Hector Ortiz
Set: TH
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3 Comments
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Type: Character
Faction: The Agency
Cost: 3
Icon: (C)(C)(C)
Skill: 3
Investigator.
Toughness +1. If it is Night, each character you control cannot be chosen as the only target of an event card.
He worked the graveyard shift, because no one else would. After a while, he grew to like it.
Illustrator: Régis Moulun
Set: TH
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3 Comments
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Type: Event
Faction: Hastur
Cost: 2
Madness
Play only if it is Night. Action: Choose a character. That character goes insane, if able. Otherwise, return it to the top of its owner's deck.
He ran and ran, but there was no escape.
Illustrator: Sacha Diener
Set: TH
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3 Comments
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Gug Chieftain
Type: Character
Faction: Yog-Sothoth
Cost: 4
Icon: (T)(C)(C)(A)
Skill: 4
Gug. Monster.
Toughness +2. Response: After Puj-Dunk is wounded, put a Gug character into play from your hand.
Illustrator: Cris Griffin
Set: TH
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3 Comments
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Type: Event
Faction: Hastur
Cost: 1
Madness.
Play only if it is Night. Action: Until the end of the phase, (T) icons do not protect characters from insanity.
But what frightens the frighteners?
Illustrator: Sacha Diener
Set: TH
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3 Comments
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Type: Character
Faction: Neutral
Cost: 2
Icon: (A)(A)
Skill: 2
Dreamer
Day. It is Day. After The Day Dreamer comes into play, destroy all Night cards. Action: Pay 2 to put The Day Dreamer into play from your hand. If The Day Dreamer is still in play at the end of the phase, sacrifice it.
Illustrator: David Sourwine
Set: TH
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2 Comments
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Cleansing Light
Type: Support
Faction: Neutral
Cost: 1
Environment
Day. It is Day. After The Rays of Dawn comes into play, destroy all Night cards. Each non-unique character loses a (T) icon.
Illustrator: Jason Caffoe
Set: TH
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3 Comments
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The Light Fails
Type: Support
Faction: Neutral
Cost: 1
Environment.
Night. It is Night. After The Setting Sun comes into play, destroy all Day cards. Each non-unique character loses an (I) icon.
Illustrator: Raya Golden
Set: TH
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4 Comments
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Lost in a Dream
Type: Character
Faction: Miskatonic University
Cost: 3
Icon: (A)(A)(A)
Skill: 3
Dreamer.
If it is Night, Twila Katherine Price gains: "Action: Exhaust Twila Katherine Price and pay 2 to resolve the effect of the story card to which Twila Katherine Price is committed."
Illustrator: Sacha Diener
Set: TH
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5 Comments
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Type: Character
Faction: Shub-Niggurath
Cost: 2
Icon: (T)(C)(C)
Skill: 4
Ghoul. Monster.
Toughness +1. If it is Day, sacrifice Twilight Cannibal.
Illustrator: Hector Ortiz
Set: TH
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6 Comments
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Type: Event
Faction: Yog-Sothoth
Cost: 2
Action: Choose a non-Ancient One character card attached to one of your domains as a resource. Put that card into play under your control. If that character is still in play at the end of the phase, attach it to any of your domains as a resource.
Illustrator: Jason Caffoe
Set: TH
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7 Comments
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Type: Event
Faction: Neutral
Cost: 1
Ritual.
Action: Until the end of the phase, treat all Day and all Night cards currently in play as if their text boxes were blank. Then, draw a card.
There is an abundance of magic in the time at which day turns to night...
Illustrator: Sacha Diener
Set: TH
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5 Comments
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