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Type: Attachment House: Neutral
Cost: 0
Item. Weapon.
After A Pinch of Powder comes out of Shadows, attach it to a character. Limited Response: After you win an Intrigue or Power challenge by 3 or more STR, return the attached character to its owner's hand. Then, you may kneel 3 influence to return A Pinch of Powder to Shadows. (Limit 1 limited response per round.)
Card design by the 2008 AGoT Jouse World Champion, Lucas Reed.
Crest: Shadow
Set: PotS Number: 53 Quantity: 2
Illustrator: John Matson
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2 Comments
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Type: Plot House: Neutral
Inc: 4
Init: 3
Claim: 1
You may play cards from other Houses without paying a gold penalty.
Set: PotS Number: 59 Quantity: 2
Illustrator: Jason Engle
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No Comments have been made.
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Type: Character House: Martell
Cost: 4
STR: 4
Icon: Military, Power
Ally.
Response: After you lose a challenge by 4 or more total STR, kneel Areo Hotah to choose and kill 1 character.
"I am sorry, little princess."
Crest: War
Set: PotS Number: 5 Quantity: 2
Illustrator: Vincent Dutrait
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11 Comments
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Type: Character House: Martell
Cost: 4
STR: 3
Icon: Intrigue, Power
Lady.
Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.
"Martell brings some formidable companions, it would seem."
Crest: Noble
Set: PotS Number: 2 Quantity: 2
Illustrator: John Matson
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No Comments have been made.
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Type: Plot House: Neutral
Inc: 4
Init: 5
Claim: 1
When revealed, kneel all locations.
Set: PotS Number: 58 Quantity: 2
Illustrator: Thomas Denmark
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5 Comments
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Type: Plot House: Neutral
Inc: 4
Init: 3
Claim: 1
Military Battle.
At the end of the challenge phase, each player who has not won a Military challenge must choose and kill 1 character he or she controls.
Set: PotS Number: 54 Quantity: 2
Illustrator: Tomasz Jedruszek
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7 Comments
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Type: Event House: Neutral
Response: After 1 of your House Martell characters is killed, choose and kill 1 character with equal or lower STR. (Limit 1 per phase.)
"You are going to fight that?" Ellaria Sand said in a hushed voice. "I am going to kill that." her lover replied...
Set: PotS Number: 20 Quantity: 2
Illustrator: Roman V. Papsuev
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No Comments have been made.
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Type: Character House: Baratheon Stark
Cost: 3
STR: 3
Icon: Military, Power
Lady.
While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects.
Set: PotS Number: 37 Quantity: 2
Illustrator: Cris Griffin
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16 Comments
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Type: Attachment House: Neutral
Cost: 1
Title.
After you play Court Advisor, draw 1 card. Attached character gains an Intrigue icon.
Set: PotS Number: 45 Quantity: 2
Illustrator: Adam Harris
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No Comments have been made.
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Type: Character House: Martell
Cost: 4
STR: 3
Icon: Military,Intrigue
Knight. House Dayne.
House Martell only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.
Set: PotS Number: 4 Quantity: 2
Illustrator: Sacha Diener
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12 Comments
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Type: Character House: Neutral
Cost: 3
STR: 3
Icon: Military, Power
Night's Watch.
No attachments. Any Phase: Kneel 1 influence to choose 1 Night's Watch character. Until the end of the phase, that character gets +1 STR.
Set: PotS Number: 48 Quantity: 2
Illustrator: Jamie Sims
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2 Comments
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Type: Character House: Martell
Cost: 4
STR: 2
Icon: Intrigue, Power
Lord.
If a player loses a challenge as the attacker, that player must fulfill the claim of that challenge, using the Claim value on the defending player's plot card.
Crest: Noble
Set: PotS Number: 3 Quantity: 2
Illustrator: John Matson
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12 Comments
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Type: Location House: Martell
Cost: 3
Westeros.
Marshalling: Kneel Dorne to choose 1 Trait. Until the end of the phase, reduce the gold cost for you to marshall cards with that Trait by 1.
Set: PotS Number: 31 Quantity: 2
Illustrator: Tomasz Jedruszek
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1 Comments
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Type: Location House: Martell
Cost: 1
Dorne.
Limited. Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1. +1 Influence.
Set: PotS Number: 26 Quantity: 2
Illustrator: Andrew Hall
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No Comments have been made.
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Type: Character House: Martell
Cost: 3
STR: 3
Icon: Intrigue, Power
Lady.
Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.
"And this is Ellaria Sand, mine own paramour." - Oberyn Martell
Set: PotS Number: 7 Quantity: 2
Illustrator: Xia Taptara
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6 Comments
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Type: Attachment House: Neutral
Cost: 3
Condition. Decree.
Attach to your House card. Limit 1 per House card. You need 2 fewer power in order to win the game.
Set: PotS Number: 44 Quantity: 2
Illustrator: Michael Erickson
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9 Comments
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Type: Character House: Neutral
Cost: 3
STR: 5
Icon: Military
Knight.
Renown. Former Champion gets -2 STR for each power on him. While Former Champion has 3 or less STR, he gains a Power icon and deadly. While Former Champion has 1 or less STR, he gains an Intrigue icon and stealth.
Card Designed by the 2008 AGoT Overall World Champion, Tzu-Mainn Chen.
Set: PotS Number: 52 Quantity: 2
Illustrator: Cris Griffin
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11 Comments
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Type: Character House: Martell
Cost: 3
STR: 3
Icon: Military, Power
Lord. Ally.
Renown. While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack.
Half of the Ullers are half-mad, so the saying went, and the other half are worse.
Set: PotS Number: 8 Quantity: 2
Illustrator: Roman V. Papsuev
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No Comments have been made.
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Type: Event House: Martell
House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls It Thinking to a House Martell character (counts as a Boon attachment with the text "Attached character gets +2 STR.").
Set: PotS Number: 21 Quantity: 2
Illustrator: Rafal Hrynkiewicz
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27 Comments
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Type: Character House: Martell
Cost: 1
STR: 1
Icon: Military,Intrigue
Knight. House Dayne.
"They whispered of Ser Arthur Dayne, the Sword of the Morning, deadliest of the seven knights of Aery's Kingsguard.
Set: PotS Number: 11 Quantity: 2
Illustrator: Thomas Denmark
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No Comments have been made.
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Type: Character House: Martell
Cost: 8
STR: 6
Icon: Military,Intrigue, Power
Army. House Dayne.
House Martell only. No attachments. If House Dayne Reserves is discarded from your hand for the claim of an Intrigue challenge, put it into play instead of your discard pile. Any Phase: Kneel 1 influence to return House Dayne Reserves to its owner's hand.
Crest: War
Set: PotS Number: 17 Quantity: 2
Illustrator: Ryan Barger
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14 Comments
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Type: Character House: Martell
Cost: 3
STR: 2
Icon: Military,Intrigue
House Dayne.
No attachments. Any Phase: Kill House Dayne Skirmisher (cannot be saved) to draw 1 card. Then, each opponent chooses and discards 1 card from his or her hand.
Set: PotS Number: 14 Quantity: 2
Illustrator: Rafal Hrynkiewicz
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4 Comments
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Type: Character House: Martell
Cost: 2
STR: 2
Icon: Intrigue
Ally.
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.
Set: PotS Number: 10 Quantity: 2
Illustrator: Steve Ellis
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6 Comments
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Type: Character House: Baratheon Lannister
Cost: 2
STR: 2
Icon: Power
Lord.
Renown. Response: After a Small Council event is played, kneel 3 influence or kneel 1 Noble character to choose and discard from play 1 character with 1 or more power on it.
Set: PotS Number: 36 Quantity: 2
Illustrator: Mike Capprotti
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No Comments have been made.
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Type: Character House: Neutral
Cost: 1
STR: 1
Icon: Power
Ally.
Any Phase: Kneel Kingsguard Squire to choose and stand 1 Kingsguard character.
On his feet at once, scrambling for his master's swordbelt...
Set: PotS Number: 50 Quantity: 2
Illustrator: David Sourwine
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3 Comments
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Type: Plot House: Neutral
Inc: 3
Init: 0
Claim: 1
Intrigue Gambit.
After you win an Intrigue challenge, choose and discard 1 attachment from play.
Set: PotS Number: 55 Quantity: 2
Illustrator: Natascha Roesli
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No Comments have been made.
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Type: Attachment House: Martell
Cost: 0
Condition.
Any Phase: Kneel 1 influence to have attached character lose 1 icon of your choice until the end of the phase.
Set: PotS Number: 19 Quantity: 2
Illustrator: Amanda Sartor
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No Comments have been made.
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Type: Location House: Martell
Cost: 1
Dorne.
You may choose to play Lord Doran's Chambers as an attachment to your House card. +1 Income. +1 Influence.
Set: PotS Number: 27 Quantity: 2
Illustrator: Winona Nelson
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4 Comments
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Type: Character House: Martell
Cost: 2
STR: 2
Icon: Military
Knight. House Dayne.
Stealth.
The salty Dornishmen were lithe and dark, with smooth olive skin and long black hair streaming in the wind.
Set: PotS Number: 13 Quantity: 2
Illustrator: Edward Reed
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No Comments have been made.
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Type: Character House: Neutral
Cost: 4
STR: 4
Icon: Military
Wildling.
Deadly. Challenges: Kneel 1 influence to choose 1 Wildling character. Until the end of the phase, that character gets +1 STR.
Set: PotS Number: 49 Quantity: 2
Illustrator: Roman V. Papsuev
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No Comments have been made.
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