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Core Set


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Goblin Sniper Goblin Sniper
Type: Enemy
Encounter Set: Wilderlands
Threat Threshold: 48
Threat: 2 Attack: 2 Defense: 0 Hit Points: 2
Goblin. Orc.
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


Set: Core Number: 83
Quantity: 2
Illustrator: Alexandr Shaldin
----- 1 Comments
Gondorian Spearman Gondorian Spearman
Type: Ally Sphere: Tactics
Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 1
Gondor. Warrior.
Sentinel.
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. - The Two Towers
Set: Core Number: 29
Quantity: 3
Illustrator: Winona Nelson
****- 2 Comments
Great Forest Web Great Forest Web
Type: Location
Encounter Set: Spiders of Mirkwood
Threat: 2 Quest Points: 2
Forest.
Travel: Each player must exhaust 1 hero he controls to travel here.

As he drew nearer, he saw that it was made with spider-webs one behind and over and tangled with another. - The Hobbit
Set: Core Number: 77
Quantity: 2
Illustrator: Jason Ward
----- 1 Comments
Grim Resolve Grim Resolve
Type: Event Sphere: Leadership
Cost: 5
Action: Ready all character cards in play.

"If there is only one way, then I must take it. What comes after must come." - Frodo Baggins, The Two Towers
Set: Core Number: 25
Quantity: 1
Illustrator: Daarken
****- 3 Comments
Guard of the Citadel Guard of the Citadel
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Gondor. Warrior.


"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea." - Elrond, The Fellowship of the Ring
Set: Core Number: 13
Quantity: 3
Illustrator: Removed at Illustrators Request
***-- 2 Comments
Hasty Stroke Hasty Stroke
Type: Event Sphere: Spirit
Cost: 1
Response: Cancel a shadow effect just triggered during combat.

"The hasty stroke goes oft astray," said Aragorn. "We must press or Enemy, and no longer wait upon him for the move." - The Return of the King
Set: Core Number: 48
Quantity: 2
Illustrator: Lius Lasahido
***** 3 Comments
Henamarth Riversong Henamarth Riversong
Type: Ally Sphere: Lore
Cost: 1
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 1
Silvan.
Action: Exhaust Henamarth Riversong to look at the top card of the Encounter Deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same." - Sam Gamgee, The Fellowship of the Ring
Set: Core Number: 60
Quantity: 1
Illustrator: Jen Zee
***** 8 Comments
Hill Troll Hill Troll
Type: Enemy
Encounter Set: Wilderlands
Threat Threshold: 30
Threat: 1 Attack: 6 Defense: 3 Hit Points: 9
Troll.
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.
Victory 4.
"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow." - Troll, The Hobbit
Set: Core Number: 82
Quantity: 2
Illustrator: Florian Stitz
***** 18 Comments
Horn of Gondor Horn of Gondor
Type: Attachment Sphere: Tactics
Cost: 1
Item. Artifact.
Attach to a hero. Restricted.
Response: After a character leaves play, add 1 resource to attached hero's pool.

"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the borders of your land, and dire need is on you." - The Fellowship of the Ring
Set: Core Number: 42
Quantity: 1
Illustrator: Mark Winters
***** 17 Comments
Horseback Archer Horseback Archer
Type: Ally Sphere: Tactics
Cost: 3
Willpower: 0 Attack: 2 Defense: 1 Hit Points: 2
Rohan. Archer.
Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. - The Two Towers
Set: Core Number: 30
Quantity: 2
Illustrator: Loren Fetterman
***-- 4 Comments
Hummerhorns Hummerhorns
Type: Enemy
Encounter Set: Spiders of Mirkwood
Threat Threshold: 40
Threat: 1 Attack: 2 Defense: 0 Hit Points: 3
Creature. Insect.
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
Victory 5.

Set: Core Number: 75
Quantity: 1
Illustrator: David Lecossu
***** 13 Comments
Iron Shackles Iron Shackles
Type: Treachery
Encounter Set: Escape from Dol Guldur
When Revealed: Attach Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.)
Shadow: Resolve the "When Revealed" effect of Iron Shackles.

Set: Core Number: 105
Quantity: 1
Illustrator: Drew Whitmore
****- 4 Comments
King Spider King Spider
Type: Enemy
Encounter Set: Spiders of Mirkwood
Threat Threshold: 20
Threat: 2 Attack: 3 Defense: 1 Hit Points: 3
Creature. Spider.
When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

Set: Core Number: 74
Quantity: 2
Illustrator: John Wigley
----- 2 Comments
Legolas Legolas
Type: Hero Sphere: Tactics
Starting Threat: 9
Willpower: 1 Attack: 3 Defense: 1 Hit Points: 4
Noble. Silvan. Warrior.
Ranged.
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.
"I can walk this path, but others have not this skill." - The Fellowship of the Ring.

Set: Core Number: 5
Quantity: 1
Illustrator: Magali Villeneuve
***** 35 Comments
Longbeard Orc Slayer Longbeard Orc Slayer
Type: Ally Sphere: Leadership
Cost: 4
Willpower: 0 Attack: 2 Defense: 1 Hit Points: 3
Dwarf. Warrior.
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood. - The Two Towers
Set: Core Number: 18
Quantity: 2
Illustrator: Kaya
***-- 8 Comments
Lore of Imladris Lore of Imladris
Type: Event Sphere: Lore
Cost: 2
Action: Choose a character. Heal all damage from that character.

"... understanding, making, and healing... These things the Elves of Middle-earth have in some measure gained, though with sorrow." - Elrond, The Fellowship of the Ring
Set: Core Number: 63
Quantity: 3
Illustrator: Ryan Barger
***-- 2 Comments
Lorien Guide Lorien Guide
Type: Ally Sphere: Spirit
Cost: 3
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Silvan. Scout
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." - Aragorn, The Fellowship of the Ring
Set: Core Number: 44
Quantity: 3
Illustrator: Kristina Gehrmann
****- 3 Comments
Lorien's Wealth Lorien's Wealth
Type: Event Sphere: Lore
Cost: 3
Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the trees of that land." - Legolas, The Fellowship of the Ring
Set: Core Number: 64
Quantity: 2
Illustrator: Magali Villeneuve
**--- 2 Comments
Marsh Adder Marsh Adder
Type: Enemy
Encounter Set: Wilderlands
Threat Threshold: 40
Threat: 3 Attack: 4 Defense: 1 Hit Points: 7
Creature.
Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Victory 3.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts. - The Fellowship of the Ring.
Set: Core Number: 84
Quantity: 1
Illustrator: Sandara Tang
****- 2 Comments
Massing at Night Massing at Night
Type: Treachery
Encounter Set: Journey Down the Anduin
When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.
Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Set: Core Number: 112
Quantity: 1
Illustrator: Mathias Kollros
***-- 1 Comments
Miner of the Iron Hills Miner of the Iron Hills
Type: Ally Sphere: Lore
Cost: 2
Willpower: 0 Attack: 1 Defense: 1 Hit Points: 2
Dwarf.
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with the goblins... - The Hobbit
Set: Core Number: 61
Quantity: 2
Illustrator: Loren Fetterman
****- 2 Comments
Misty Mountain Goblins Misty Mountain Goblins
Type: Enemy
Encounter Set: Journey Down the Anduin
Threat Threshold: 15
Threat: 2 Attack: 2 Defense: 1 Hit Points: 3
Goblin. Orc.
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

Set: Core Number: 111
Quantity: 3
Illustrator: Nikolay Stoyanov
**--- 5 Comments
Mountains of Mirkwood Mountains of Mirkwood
Type: Location
Encounter Set: Spiders of Mirkwood
Threat: 2 Quest Points: 3
Forest. Mountain.
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.


Set: Core Number: 78
Quantity: 3
Illustrator: Ben Zweifel
----- 2 Comments
Nazgul of Dol Guldur Nazgul of Dol Guldur
Type: Enemy
Encounter Set: Escape from Dol Guldur
Threat Threshold: 40
Threat: 5 Attack: 4 Defense: 3 Hit Points: 9
Nazgul.
Forced: When the prisoner is "rescued," move Nazgul of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgul of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.


Set: Core Number: 102
Quantity: 1
Illustrator: David A. Nash
****- 6 Comments
Necromancer's Pass Necromancer's Pass
Type: Location
Encounter Set: Dol Guldur Orcs
Threat: 3 Quest Points: 2
Stronghold. Dol Guldur.
Travel: The first player must discard 2 cards from his hand at random to travel here.

"It is clad in a forest of dark fir, where the trees strive on against another and their branches rot and wither. In the midst upon a stony height stands Dol guldur, where long the hidden Enemy had his dwelling." - Haldir, The Fellowship of the Ring
Set: Core Number: 94
Quantity: 2
Illustrator: Daryl Mandryk
****- 2 Comments
Northern Tracker Northern Tracker
Type: Ally Sphere: Spirit
Cost: 4
Willpower: 1 Attack: 2 Defense: 2 Hit Points: 3
Dunedain. Ranger.
Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dunedain were asleep, or were all gone into the grave?" - Aragorn, The Fellowship of the Ring
Set: Core Number: 45
Quantity: 2
Illustrator: Kristina Gehrmann
***** 3 Comments
Old Forest Road Old Forest Road
Type: Location
Encounter Set: Passage Through Mirkwood
Threat: 1 Quest Points: 3
Forest.
Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.

...Beorn had warned them that that way was now often used by the goblins, while the forest-road itself, he bad heard, was overgrown and disused at the eastern end and led to impassable marshes where the paths had long been lost. - The Hobbit
Set: Core Number: 99
Quantity: 2
Illustrator: Ben Zweifel
***-- 5 Comments
Out of the Dungeons Out of the Dungeons
Type: Quest
Encounter Set: Escape from Dol Guldur
Encounter Info: Dol Guldur Orcs, Escape from Dol Guldur, Spiders of Mirkwood
Quest Points: 7
Forced: At the beginning of each quest phase, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with 1 hit point, 1 Attack, and 1 Defense.

Players cannot defeat this stage while Nazgul of Dol Guldur is in play. If this stage is defeated and Nazgul of Dol Guldur is not in play, the players have won the game.

Following a thread of sunlight, you discover a cavern opening leading out through the side of the hill. Stationed outside the cave-mouth, however, is a large group of Orcs.
Set: Core Number: 125
Quantity: 1
Illustrator: Kaya
----- 2 Comments
Power in the Earth Power in the Earth
Type: Attachment Sphere: Spirit
Cost: 1
Condition.
Attach to a location.
Attached location gets -1 Threat Strength.

"Power to defy our Enemy is not in him, unless such power is in the earth itself." - Gandalf, The Fellowship of the Ring
Set: Core Number: 56
Quantity: 2
Illustrator: Soul Core
**--- 4 Comments
Protector of Lorien Protector of Lorien
Type: Attachment Sphere: Lore
Cost: 1
Title.
Attach to a hero.
Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase.

"Speak no evil of the Lady Galadriel!" said Aragorn sternly. "There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware." - The Fellowship of the Ring
Set: Core Number: 70
Quantity: 2
Illustrator: Magali Villeneuve
***** 9 Comments


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.