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Shadow and Flame


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Counter-Spell Counter-Spell
Type: Treachery
Encounter Set: Shadow and Flame
Shadow.
When Revealed: Attach Counter-spell to Durin's Bane. (Counts as a Condition attachment with the text: "Forced: When a player plays an event, discard the top card of the encounter deck. If that card is a treachery card, cancel the effects of the event, discard the event player's hand, and discard Counter-spell from play.")


Set: SaF Number: 145
Quantity: 3
Illustrator: Magali Villeneuve
----- No Comments have been made.
Dark Pit Dark Pit
Type: Location
Encounter Set: Shadow and Flame
Threat: 0 Quest Points: 11
Underground. Dark.
While Dark Pit is the active location it gains: "Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play."


Set: SaF Number: 141
Quantity: 1
Illustrator: Igor Kieryluk
----- No Comments have been made.
Durin's Bane Durin's Bane
Type: Enemy
Encounter Set: Shadow and Flame
Threat Threshold: 1
Threat: 4 Attack: 6 Defense: 3 Hit Points: 27
Balrog. Flame. Shadow.
Regenerate 3. Indestructible. Players cannot play attachments on Durin's Bane.

During's Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).


Set: SaF Number: 150
Quantity: 1
Illustrator: Magali Villeneuve
***** 18 Comments
Elrond Elrond
Type: Hero Sphere: Lore
Starting Threat: 13
Willpower: 3 Attack: 2 Defense: 3 Hit Points: 4
Noldor. Noble.
You may spend resources from Elrond's resource pool to pay for [Spirit], [Leadership], and [Tactics] allies.
Response: After a character is healed by another card effect, heal 1 damage on it.

"But you do not stand alone." -The Fellowship of the Ring
Set: SaF Number: 128
Quantity: 3
Illustrator: Magali Villeneuve
***** 13 Comments
Fiery Sword Fiery Sword
Type: Treachery
Encounter Set: Shadow and Flame
Weapon. Flame.
When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text: "Attached enemy gets +3 [Attack]."

In its right hand was a blade like a stabbing tongue of fire... - The Fellowship of the Ring
Set: SaF Number: 152
Quantity: 2
Illustrator: Timo Karhula
----- No Comments have been made.
Fires in the Deep Fires in the Deep
Type: Treachery
Encounter Set: Shadow and Flame
When Revealed: Each player must discard 1 ally he controls, if able. If Fires in the Deep discarded no allies, it gains surge.
Shadow: The defending player discards 1 ally he controls, if able.

Set: SaF Number: 144
Quantity: 2
Illustrator: Nick Deligaris
----- No Comments have been made.
Hands Upon the Bow Hands Upon the Bow
Type: Event Sphere: Tactics
Cost: 1
Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 [Attack] during this attack.

"We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp." -Haldir, The Fellowship of the Ring
Set: SaF Number: 131
Quantity: 3
Illustrator: Magali Villeneuve
***** 7 Comments
Hardy Leadership Hardy Leadership
Type: Attachment Sphere: Leadership
Cost: 2
Attach to a [Leadership] hero.
Each Dwarf character gets +1 hit point.

"We will seek the hidden doors together. And we will come though. In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits." - Gandalf, The Fellowship of the Ring
Set: SaF Number: 130
Quantity: 3
Illustrator: Jake Murray
****- 5 Comments
Inner Flame Inner Flame
Type: Treachery
Encounter Set: Shadow and Flame
When Revealed: Durin's Bane gets +3 [Attack] until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel this effect.
Shadow: If attacking enemy is Durin's Bane, it gets +3 [Attack].

Set: SaF Number: 146
Quantity: 3
Illustrator: Matthew Starbuck
----- No Comments have been made.
Inner Shadow Inner Shadow
Type: Treachery
Encounter Set: Shadow and Flame
Surge.
When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.

The fire in it seemed to die, but the darkness grew. - The Fellowship of the Ring
Set: SaF Number: 147
Quantity: 3
Illustrator: Rafal Hrynkiewicz
----- No Comments have been made.
Last Lord of Moria Last Lord of Moria
Type: Quest
Encounter Set: Shadow and Flame
Encounter Info: Shadow and Flame
Quest Points: 1
When Revealed: Durin's Bane makes an immediate attack on the first player. Add Dark Pit to the staging area.
Players cannot win the game while Durin's Bane is in play. If Durin's Bane leaves play by the effect on Dark Pit, the players have won the game.

There is a crumbling pile of boulders on the edge of a teetering cliff, and it gives you a sudden idea. There are chasms and pits along the path you are traveling, and perhaps a well-timed rockslide could send the Balrog down into the depths below...
Set: SaF Number: 140
Quantity: 1
Illustrator: Dmitry Burmak
----- No Comments have been made.
Leaping Flame Leaping Flame
Type: Treachery
Encounter Set: Shadow and Flame
When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).
Shadow: If attacking enemy is Durin's Bane, it gets +3 [Attack].

Set: SaF Number: 149
Quantity: 3
Illustrator: Timo Karhula
----- No Comments have been made.
Many Thonged Whip Many Thonged Whip
Type: Treachery
Encounter Set: Shadow and Flame
Weapon. Flame.
When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text: "Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand."

...in its left it held a whip of many thongs. - The Fellowship of the Ring
Set: SaF Number: 153
Quantity: 2
Illustrator: Timo Karhula
----- No Comments have been made.
Master of the Forge Master of the Forge
Type: Ally Sphere: Lore
Cost: 2
Willpower: 0 Attack: 0 Defense: 1 Hit Points: 1
Noldor. Craftsman.
Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.


Set: SaF Number: 134
Quantity: 3
Illustrator: Paul Guzenko
***** 5 Comments
Miruvor Miruvor
Type: Attachment Sphere: Spirit
Cost: 1
Item.
Attach to a hero.
Action: Discard Miruvor to (choose two): ready attached hero, add 1 resource to attached hero's resource pool, attached hero gets +1 [Willpower] until the end of the round, or put Miruvor on the top of your deck.


Set: SaF Number: 133
Quantity: 3
Illustrator: Sara Biddle
****- 4 Comments
Nearing the Gate Nearing the Gate
Type: Quest
Encounter Set: Shadow and Flame
Encounter Info: Shadow and Flame
Quest Points: 9
Setup: Remove Dark Pit from the encounter deck and place it aside, out of play. Add Durin's Bane to the staging area. Shuffle the encounter deck.

When Revealed: Reduce each player's threat to 0. Reveal X cards from the encounter deck, where X is one less than the number of players in the game, and add them to the staging area.

As you reach the eastern realm of Darrowdelf the craftsmanship of the Dwarves is proudly displayed. But the sound of drums sound in the deep, and it appears that these halls are infested with Orcs.

A crack like lightning sounds before you, and a creature of shadow and flame blocks your way. It is an ancient demon of Morgoth, and its presence explains the massing in Moria.

Set: SaF Number: 138
Quantity: 1
Illustrator: Ben Zweifel
----- No Comments have been made.
O Elbereth! Gilthonial! O Elbereth! Gilthonial!
Type: Event Sphere: Spirit
Cost: 4
Secrecy 4.
Response: After an enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.


Set: SaF Number: 132
Quantity: 3
Illustrator: Aaron B. Miller
****- 12 Comments
Peace, and Thought Peace, and Thought
Type: Event Sphere: Lore
Cost: 1
Refresh Action: Exhaust 2 heroes to draw 5 cards.

"Here you will hear many songs and tales - if you can keep awake. But except on high days it usually stands empty and quiet, and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light." - Gandalf, The Fellowship of the Ring.
Set: SaF Number: 135
Quantity: 3
Illustrator: Magali Villeneuve
***-- 6 Comments
Ranging Goblin Ranging Goblin
Type: Enemy
Encounter Set: Shadow and Flame
Threat Threshold: 35
Threat: 2 Attack: 1 Defense: 1 Hit Points: 2
Goblin. Orc.
When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.


Set: SaF Number: 151
Quantity: 3
Illustrator: Jasper Sandner
----- No Comments have been made.
Risk Some Light Risk Some Light
Type: Event Sphere: Lore
Cost: 3
Secrecy 3.
Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.


Set: SaF Number: 136
Quantity: 3
Illustrator: Dmitry Burmak
****- 1 Comments
Second Deep Second Deep
Type: Location
Encounter Set: Shadow and Flame
Threat: 3 Quest Points: 3
Underground.
While Durin's Bane has no damage on it, progress tokens cannot be placed on Second Deep.


Set: SaF Number: 143
Quantity: 3
Illustrator: Nick Deligaris
----- 3 Comments
Second Hall Second Hall
Type: Location
Encounter Set: Shadow and Flame
Threat: 4 Quest Points: 2
Underground.
While Second Hall is the active location, it gains: "Forced: after a character leaves play, reveal 1 card from the encounter deck and add it to the staging area."

Down the centre stalked a double line of towering pillars. They were carved like boles of mighty trees whose boughs upheld the roof with a branching tracery of stone. - The Fellowship of the Ring
Set: SaF Number: 142
Quantity: 1
Illustrator: Ben Zweifel
----- No Comments have been made.
The Rear Guard The Rear Guard
Type: Quest
Encounter Set: Shadow and Flame
Encounter Info: Shadow and Flame
Quest Points: 16
Forced: If at least 1 hero committed to the quest this round, place 4 progress tokens on The Rear Guard (bypassing any active location) at the end of the quest phase.
If Durin's Bane has 0 hit points, advance to the next stage of the scenario immediately.

The fire-demon is Durin's Bane, doom of the Dwarves and the new Lord of Moria. It cannot be destroyed by mere strength of arms. You must find another way to deal with this Balrog as it relentlessly attacks, sword and whip weaving a deadly pattern of flame.
Set: SaF Number: 139
Quantity: 1
Illustrator: Jason Juta
----- No Comments have been made.
Vilya Vilya
Type: Attachment Sphere: Neutral
Cost: 2
Ring. Artifact.
Attach to Elrond. He gains a [Spirit] resource icon.
Action: Exhaust Elrond and Vilya to reveal the top card of your deck. You can immediately play or put into play the revealed card for no cost, if able. Otherwise, move the revealed card to the bottom of your deck.

...mightiest of the Three - The Return of the King
Set: SaF Number: 137
Quantity: 3
Illustrator: Sara Biddle
***** 11 Comments
We Are Not Idle We Are Not Idle
Type: Event Sphere: Leadership
Cost: 0
Action: Exhaust X Dwarf characters to add X resources to a hero's resource pool and draw 1 card.

"You should see the stone-paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." - Gloin, The Fellowship of the Ring
Set: SaF Number: 129
Quantity: 3
Illustrator: Charles Urbach
***** 4 Comments
Whip Lash Whip Lash
Type: Treachery
Encounter Set: Shadow and Flame
When Revealed: Each player must discard 1 attachment he controls, if able.
Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls.

Set: SaF Number: 148
Quantity: 2
Illustrator: Timo Karhula
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.