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Return to Mirkwood


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Dain Ironfoot Dain Ironfoot
Type: Hero Sphere: Leadership
Starting Threat: 11
Willpower: 1 Attack: 2 Defense: 3 Hit Points: 5
Dwarf.
While Dain Ironfoot is ready, Dwarf characters get +1 [ATK] and +1 [Willpower].

"You have not heard of Dain and the dwarves of the Iron Hills?" - Bilbo Baggins, The Hobbit
Set: RtM Number: 116
Quantity: 1
Illustrator: Tiziano Baracchi
***** 5 Comments
West Road Traveller West Road Traveller
Type: Ally Sphere: Spirit
Cost: 2
Willpower: 2 Attack: 0 Defense: 0 Hit Points: 1
Rohan.
Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

The dark world was rushing by, and the wind sang loudly in his ears. - The Return of the King
Set: RtM Number: 30
Quantity: 3
Illustrator: Sara Biddle
***** 5 Comments
Attercop, Attercop Attercop, Attercop
Type: Enemy
Encounter Set: Return to Mirkwood
Threat Threshold: 44
Threat: 2 Attack: 8 Defense: 4 Hit Points: 6
Creature. Spider.
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.

"Attercop! Attercop! Won't you stop..." - Bilbo Baggins, The Hobbit
Set: RtM Number: 139
Quantity: 3
Illustrator: Aaron B. Miller
***** 20 Comments
Eagles of the Misty Mountains Eagles of the Misty Mountains
Type: Ally Sphere: Tactics
Cost: 4
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 4
Creature. Eagle.
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 [Attack] and +1 [Defense] for each facedown attachment it has.
Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.


Set: RtM Number: 119
Quantity: 3
Illustrator: Sandara Tang
***** 7 Comments
Support of the Eagles Support of the Eagles
Type: Attachment Sphere: Tactics
Cost: 3
Boon.
Attach to a [Tactics] hero.
Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's [Attack] or [Defense] (choose 1) to its own.

"I would bear you, whither you will, even were you made of stone." - Gwaihir, The Return of the King
Set: RtM Number: 120
Quantity: 3
Illustrator: Illich Henriquez
***** 7 Comments
Shadow of the Past Shadow of the Past
Type: Event Sphere: Neutral
Cost: 2
Action: Move the top card of the encounter discard pile to the top of the encounter deck.

The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' - The Fellowship of the Ring
Set: RtM Number: 125
Quantity: 3
Illustrator: Henning Ludvigsen
***-- 11 Comments
Mirkwood Runner Mirkwood Runner
Type: Ally Sphere: Lore
Cost: 3
Willpower: 1 Attack: 2 Defense: 0 Hit Points: 2
Silvan. Scout.
While Mirkwood Runner is attacking alone, the defending enemy doesn not count its [Defense]

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf." - Legolas, The Fellowship of the Ring
Set: RtM Number: 123
Quantity: 3
Illustrator: Magali Villeneuve
****- 4 Comments
Astonishing Speed Astonishing Speed
Type: Event Sphere: Spirit
Cost: 3
Action: Until the end of the phase, all Rohan characters get +2 [Willpower]

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. - The Two Towers
Set: RtM Number: 122
Quantity: 3
Illustrator: Anna Christenson
****- 3 Comments
Dawn Take You All Dawn Take You All
Type: Event Sphere: Leadership
Cost: 2
Play after shadow cards have been dealt, before any attacks have resloved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

"Dawn take you all, and be stone to you!" - Gandalf, The Hobbit
Set: RtM Number: 118
Quantity: 3
Illustrator: Ben Zweifel
***-- 4 Comments
Dunedain Signal Dunedain Signal
Type: Attachment Sphere: Leadership
Cost: 1
Signal.
Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dunedain Signal to another hero.


Set: RtM Number: 117
Quantity: 3
Illustrator: Ijur
***-- 1 Comments
Rumour from the Earth Rumour from the Earth
Type: Event Sphere: Lore
Cost: 0
Action: Look at the top card of the encounter deck. Then, you may pay 1 [Lore] resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' - The Two Towers
Set: RtM Number: 124
Quantity: 3
Illustrator: Illich Henriquez
***** No Comments have been made.
Gollum Gollum
Type: Objective
Encounter Set: Return to Mirkwood
Creature.
Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.
Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.


Set: RtM Number: 130
Quantity: 1
Illustrator: Tiziano Baracchi
----- 2 Comments
Ambush Ambush
Type: Quest
Encounter Set: Return to Mirkwood
Encounter Info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
Quest Points: 2
Forced: At the beginning of the combat phase, all enemies in play engage the player guarding Gollum.
Players cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.

As you make the final push to Thranduil's Palace, your enemies make a desperate attempt to ambush your party, and seize Gollum for themselves.
Set: RtM Number: 129
Quantity: 1
Illustrator: John Gravato with Dmitri Bielak
----- No Comments have been made.
Gollum's Bite Gollum's Bite
Type: Treachery
Encounter Set: Return to Mirkwood
Tantrum.
When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able.
Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.

Set: RtM Number: 136
Quantity: 2
Illustrator: Tom Garden
***** 3 Comments
Gollum's Anguish Gollum's Anguish
Type: Treachery
Encounter Set: Return to Mirkwood
Tantrum.
When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.
Shadow: Raise the threat of the player guarding Gollum by 4

Set: RtM Number: 135
Quantity: 2
Illustrator: Tom Garden
***** 1 Comments
To the Elvin King's Halls To the Elvin King's Halls
Type: Quest
Encounter Set: Return to Mirkwood
Encounter Info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
Quest Points: 7
The player guarding Gollum cannot play cards from his hand.

Having thwarted Gollum's escape attempt, you tighten his rope and push on through Mirkwood, to Thranduil's palace.
Set: RtM Number: 128
Quantity: 1
Illustrator: Timo Karhula
----- No Comments have been made.
Woodman's Glade Woodman's Glade
Type: Location
Encounter Set: Return to Mirkwood
Threat: 2 Quest Points: 2
Forest.
Travel: The player guarding Gollum must exhaust a hero he controls to travel to Woodman's Glade.
Response: After exploring Woodman's Glade, reduce the threat of each player not guarding Gollum by 2


Set: RtM Number: 133
Quantity: 3
Illustrator: Mark Poole
----- No Comments have been made.
Wood Elf Path Wood Elf Path
Type: Location
Encounter Set: Return to Mirkwood
Threat: 1 Quest Points: 3
Forest.
Response: After the players travel to Wood Elf Path, the player guarding Gollum may choose a new player to guard him.


Set: RtM Number: 134
Quantity: 3
Illustrator: Stacey Dianna Clark
----- No Comments have been made.
Escape Attempt Escape Attempt
Type: Quest
Encounter Set: Return to Mirkwood
Encounter Info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
Quest Points: 3
The player guarding Gollum cannot commit characters to this quest (unless he is the only player remaining in the game).
If the players quest unsuccessfully, Gollum escapes and the players have lost the game.

As soon as he thinks that no one is watching, Gollum attempts to slip his bonds and escape.
Set: RtM Number: 127
Quantity: 1
Illustrator: Tom Garden
----- No Comments have been made.
The Spider's Ring The Spider's Ring
Type: Location
Encounter Set: Return to Mirkwood
Threat: 3 Quest Points: 2
Forest.
While The Spider's Ring is the active location, the player guarding Gollum cannot change.
Shadow: If this attack is undefended, return any current active location to the staging area. The Spider's Ring becomes the active locaiton.

Set: RtM Number: 131
Quantity: 4
Illustrator: Andrew Johanson
----- No Comments have been made.
Dry Watercourse Dry Watercourse
Type: Location
Encounter Set: Return to Mirkwood
Threat: 2 Quest Points: 2
Forest.
While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.


Set: RtM Number: 132
Quantity: 3
Illustrator: Bill Corbett
----- No Comments have been made.
Mirkwood Bats Mirkwood Bats
Type: Enemy
Encounter Set: Return to Mirkwood
Threat Threshold: 22
Threat: 1 Attack: 1 Defense: 1 Hit Points: 1
Creature.
Surge.
Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.


Set: RtM Number: 138
Quantity: 4
Illustrator: Felicia Cano
****- 1 Comments
Through the Forest Through the Forest
Type: Quest
Encounter Set: Return to Mirkwood
Encounter Info: Return to Mirkwood, Spiders of Mirkwood, Wilderlands
Quest Points: 12
Setup: Search the encounter deck for Gollum. Choose a player to guard Gollum at the start of the game, and place Gollum in front of that player. Then shuffle the encounter deck. Reveal 1 card per player from the encounter deck, and add it to the staging area.

Having captured Gollum, you must now escort him through Mirkwood Forest for interrogation at Thranduil's Palace.
Mirkwood is always a dangerous place, but it is even worse with Gollum. Between the outbursts, tantrums, and the flying provisions, you are not afforded a moment's peace

Set: RtM Number: 126
Quantity: 1
Illustrator: Ignacio Bazan Lazcano
----- No Comments have been made.
Wasted Provisions Wasted Provisions
Type: Treachery
Encounter Set: Return to Mirkwood
Tantrum.
When Revealed: Discard the top 10 cards from the deck of the player guarding Gollum. That player must choose a new player to guard Gollum, if able.
Shadow: Discard the top 5 cards from the deck of the player guarding Gollum.

Set: RtM Number: 137
Quantity: 3
Illustrator: David A. Nash
**--- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.