Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Breath of the Kami






3 Comments
Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 2
Clan: Dragon
Monk. Tattooed.
You may play this character as an attachment with the text: “Reaction: After attached character is declared as an attacker or defender – search the top 5 cards of your conflict deck for a Kihō or Tattoo card, reveal it, and add it to your hand. Shuffle.
Influence: 1
Deck: Conflict
Number: 16
Illustrator: Kevin Goeke






5 Comments
Type: Province
Strength: 3
Clan: Neutral
This province gets +2 strength while you have an Air role.
Interrupt: When this province is broken – gain 1 fate and draw 1 card.
Interrupt: When this province is broken – gain 1 fate and draw 1 card.
Element: air
Deck: Province
Number: 3
Illustrator: Felipe Gaona






2 Comments
Type: Event
Cost: 0
Clan: Lion
Tactic.
Action: During a conflict, if you control fewer participating characters than your opponent, choose a character you control – move that character to the conflict. If that character is a Commander, honor it.
Influence: 2
Deck: Conflict
Number: 18
Illustrator: Lukas Banas






6 Comments
Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Crane
Item.
Attach to a character with glory 2 or higher.
Action: During a [Politics] conflict – move attached character to the conflict.
Action: During a [Politics] conflict – move attached character to the conflict.
“It would be an honor if you would join us.”
Influence: 3
Deck: Conflict
Number: 14
Illustrator: Joyce Maureira






5 Comments
Type: Character
Cost: 3
Military Skill: 1
Political Skill: 2
Glory: 2
Clan: Crane
Shugenja. Air.
Action: The player that has the [Air] ring in his or her claimed ring pool chooses an ordinary character he or she controls. You select one – honor or dishonor that character.
“The energies of Sun and Moon, of the Five Elements—all must be balanced.”
Deck: Dynasty
Number: 6
Illustrator: Felipe Gaona






3 Comments
Type: Character
Cost: 3
Military Skill: 1
Political Skill: 3
Glory: 1
Clan: Scorpion
Courtier.
Reaction: After an opponent loses 1 or more honor – discard the top card of that player’s conflict deck. (Unlimited.)
“A beautiful knife, isn’t it?”
Deck: Dynasty
Number: 10
Illustrator: Maerel Hibadita






3 Comments
Type: Holding
Strength: +2
Clan: Crab
Outpost.
While this card is in an unbroken province it gains: “Reaction: After an opponent declares a conflict against a province that does not have a holding in it – that opponent loses 1 honor.”
Deck: Dynasty
Number: 5
Illustrator: Leanna Crossan






1 Comments
Type: Stronghold
Strength: +2
Clan: Lion
Fort.
Reaction: After you win a [Military] conflict by 5 or more skill, bow this stronghold and sacrifice a (friendly) Bushi character – you may declare an additional [Military] conflict this phase.
Starting Honor: 11
Fate Value: +7
Influence: 9
Deck: Stronghold
Number: 1
Illustrator: Nele Diel






2 Comments
Type: Event
Cost: 0
Clan: Dragon
KihÅ. Air.
Action: During a conflict, choose a participating Monk character – that character gets +2[Military] until the end of the conflict. Draw 1 card.
Influence: 1
Deck: Conflict
Number: 17
Illustrator: Pavel Kolomeyets






7 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: –
Glory: 1
Clan: Phoenix
Shugenja. Air.
Reaction: After you play an Air card during a conflict, choose a non-unique participating character – bow that character.
“We cannot always see that which guides our way.”
Deck: Dynasty
Number: 8
Illustrator: Le Vuong






2 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 4
Glory: 1
Clan: Neutral
Shugenja. Air. Mantis Clan.
Reaction: After you claim the [Air] ring – gain 1 fate and draw 1 card. (Limit twice per round.)
“It’s tradition, this, just askin’ the kami for their aid.”
Deck: Dynasty
Number: 13
Illustrator: Le Vuong






5 Comments
Type: Character
Cost: 5
Military Skill: 7
Political Skill: –
Glory: 2
Clan: Lion
Bushi. Army. Cavalry.
No attachments except Weapon.
While this character is attacking, each Courtier character cannot be declared as a defender.
While this character is attacking, each Courtier character cannot be declared as a defender.
Deck: Dynasty
Number: 7
Illustrator: Calvin Chua






3 Comments
Type: Event
Cost: 1
Clan: Scorpion
Spell. Air.
Action: During a conflict, choose a participating character controlled by an opponent – secretly select a number on your honor dial. Then, the chosen character’s controller guesses whether this number is even or odd. Reveal your dial (cannot be modified). If they are wrong, bow and dishonor that character.
Influence: 2
Deck: Conflict
Number: 20
Illustrator: Reiko Murakami






8 Comments
Type: Province
Strength: 2
Clan: Dragon
Temple.
Reaction: After an attack is declared at this province, choose a Monk character you control – ready that character. Until the end of the conflict, that character cannot be bowed by opponents’ card effects or as a result of conflict resolution.
Element: air
Deck: Province
Number: 2
Illustrator: Logan Feliciano






2 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 2
Clan: Unicorn
Bushi. Cavalry. Commander.
Pride.
Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1[Military] and +1[Politics] until the end of the conflict.
Action: While this character is participating in a conflict, if you control more participating characters than your opponent – each participating Cavalry character you control gets +1[Military] and +1[Politics] until the end of the conflict.
Deck: Dynasty
Number: 11
Illustrator: Maerel Hibadita






3 Comments
Type: Holding
Strength: +0
Clan: Unicorn
Battlefield.
Action: If you have a [Military] ring in your claimed ring pool, choose a Cavalry character – ready that character.
“We need not mar the purity of our intentions with mere words.”
Deck: Dynasty
Number: 12
Illustrator: Cassandre Bolan






4 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Scorpion
Shugenja. Air. Shadow.
Action: During the conflict phase, lose 1 honor. Choose a character with cost 2 or lower that has entered play from a player’s hand this phase – return that character to its owner’s hand.
Deck: Dynasty
Number: 9
Illustrator: Hai Hoang






4 Comments
Type: Attachment
Cost: 2
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Crane
Spell. Air.
Attach to a Shugenja character you control.
Reaction: After the effects of an opponent’s event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets.
Reaction: After the effects of an opponent’s event resolve – resolve that event again as if you had just played it, ignoring costs and triggering conditions. You may choose new targets.
Influence: 2
Deck: Conflict
Number: 15
Illustrator: Pavel Kolomeyets






6 Comments
Type: Character
Cost: 1
Military Skill: 1
Political Skill: 1
Glory: 0
Clan: Crab
Bushi.
This character gets +2[Military] while you have claimed the [Earth] or [Water] ring.
“Swords will break and spears will shatter, but our courage shall never falter.”
Deck: Dynasty
Number: 4
Illustrator: Le Vuong






1 Comments
Type: Event
Cost: 0
Clan: Phoenix
Spell. Air.
Air role only.
Action: Return the [Air] ring from a claimed ring pool to the unclaimed ring pool.
Action: Return the [Air] ring from a claimed ring pool to the unclaimed ring pool.
“You cannot take back your words any more than you can bottle the evening breeze.”
Influence: 1
Deck: Conflict
Number: 19
Illustrator: Diana Martinez