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The Fires Within






12 Comments
Type: Province
Strength: 3
Clan: Neutral
This province gets +2 strength while you have a Fire role.
Interrupt: When this province is broken, choose a dishonored character – discard that character.
Interrupt: When this province is broken, choose a dishonored character – discard that character.
Element: fire
Deck: Province
Number: 41
Illustrator: Lin Hsiang






2 Comments
Type: Holding
Strength: +2
Clan: Lion
Action: Sacrifice this holding, choose a Weapon attachment in your discard pile – return that attachment to your hand.
“This is the spear of Matsu Okimoto. Do not dishonor his memory.”
Deck: Dynasty
Number: 47
Illustrator: Lukas Banas






5 Comments
Type: Character
Cost: 0
Military Skill: 0
Political Skill: 0
Glory: 0
Clan: Unicorn
Bushi. Battle Maiden. Cavalry.
This character gets +2[Military] while you have claimed the [Water] or [Void] ring.
Deck: Dynasty
Number: 50
Illustrator: Kathryn Steele






4 Comments
Type: Event
Cost: 0
Clan: Neutral
Action: During a [Politics] conflict – until the end of the conflict, each time a player triggers an ability on a non-Courtier character, he or she loses 1 honor. (Max 1 per conflict.)
Deck: Conflict
Number: 59
Illustrator: Derek D Edgell






6 Comments
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 3
Glory: 1
Clan: Phoenix
Bushi. YÅjimbÅ.
While this character is defending, if you control a participating Courtier or Shugenja character, this character does not bow as a result of conflict resolution.
“I need not understand the Elemental Masters’ wisdom, so long as it remains safe with them.”
Deck: Dynasty
Number: 48
Illustrator: Tony Foti






3 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 1
Clan: Crab
Bushi. Scout.
Sincerity.
Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order.
Reaction: After the draw phase begins, if you have lower honor than an opponent – look at the top 3 cards of your conflict deck and put them back in any order.
“Assume anything we see is probably dangerous.”
Deck: Dynasty
Number: 42
Illustrator: Derek D Edgell






2 Comments
Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Crane
Item.
Fire role only.
While you have the Imperial Favor, attached character gets +1 glory.
Reaction: After you win a [Fire] conflict – honor attached character.
While you have the Imperial Favor, attached character gets +1 glory.
Reaction: After you win a [Fire] conflict – honor attached character.
Influence: 2
Deck: Conflict
Number: 52
Illustrator: Mauro Dal Bo






5 Comments
Type: Character
Cost: 3
Military Skill: 1
Political Skill: 2
Glory: 2
Clan: Lion
Courtier.
Covert.
Reaction: After this character wins a [Politics] conflict, choose a character you control – honor that character. Draw 1 card.
Reaction: After this character wins a [Politics] conflict, choose a character you control – honor that character. Draw 1 card.
“I like to think of myself as the ‘mane’ event.”
Deck: Dynasty
Number: 46
Illustrator: Borja Pinado






3 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Scorpion
Follower.
Play only if the bid on your honor dial is higher than an opponent’s.
Action: During a conflict, look at the top card of an opponent’s conflict deck – either immediately play that card as if it were in your hand or discard it.
Action: During a conflict, look at the top card of an opponent’s conflict deck – either immediately play that card as if it were in your hand or discard it.
Influence: 2
Deck: Conflict
Number: 56
Illustrator: Andreia Ugrai






4 Comments
Type: Event
Cost: 0
Clan: Crane
Reaction: After a Duelist character you control wins a duel – dishonor the losing character.
“Surely, your blade must have been caught in its sheath for your draw to have been so slow.”
Influence: 1
Deck: Conflict
Number: 53
Illustrator: Le Vuong






5 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +2
Bonus Political Skill: +2
Clan: Unicorn
Spell. Fire. MeishÅdÅ.
Action: Lose 1 honor. Choose a character you control – move this attachment to that character. Then, remove 1 fate from that character.
Influence: 3
Deck: Conflict
Number: 58
Illustrator: Pavel Kolomeyets






2 Comments
Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Phoenix
Spell. Void. Curse.
Void role only.
Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.)
Forced Interrupt: When the fate phase ends, if attached character is ready – resolve a second fate phase after this one. (Max 1 per round.)
Influence: 1
Deck: Conflict
Number: 55
Illustrator: Stanislav Dikolenko






8 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 0
Clan: Neutral
Bushi. Mantis Clan.
Air role only.
Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.)
Reaction: After this character wins a conflict, lose 1 honor – gain 1 fate. (Unlimited.)
“Nothing compares with a fresh sea breeze.”
Deck: Conflict
Number: 60
Illustrator: Kevin Zamir Goeke






5 Comments
Type: Character
Cost: 4
Military Skill: 3
Political Skill: 1
Glory: 2
Clan: Dragon
Shugenja. Fire.
Action: During a conflict, spend 1 fate to the [Fire] ring. Choose a character – honor or dishonor that character.
“The secrets of the elements are not kept by the kami alone.”
Deck: Dynasty
Number: 44
Illustrator: Pavel Kolomeyets






4 Comments
Type: Character
Cost: 2
Military Skill: 1
Political Skill: 2
Glory: 1
Clan: Crane
Courtier.
This character gets +2[Politics] while you have claimed the [Air] or [Fire] ring.
“How adorable that you would wear something your little brother made for you.”
Deck: Dynasty
Number: 43
Illustrator: Borja Pindado






4 Comments
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Unicorn
Creature. Scout.
While this character is participating in a conflict, you are considered to control an additional character in this conflict.
“We have seen much that is strange from the world. That our allies might be called strange is merely a compliment.” – Shinjo Altansarnai
Influence: 2
Deck: Conflict
Number: 57
Illustrator: Isuardi Therianto






2 Comments
Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +0
Clan: Dragon
Spell. Fire.
Action: While attached character is participating in a conflict, bow and sacrifice this attachment – until the end of the conflict, each non-unique participating character gets –2[Military].
Influence: 2
Deck: Conflict
Number: 54
Illustrator: Stanislav Dikolenko






4 Comments
Type: Character
Cost: 5
Military Skill: 2
Political Skill: 5
Glory: 2
Clan: Scorpion
Shugenja. Air. DaimyÅ.
Reaction: After you win a conflict, choose a player – that player loses 1 honor. (Unlimited.)
“The clans cannot strike at what they cannot perceive.”
Deck: Dynasty
Number: 49
Illustrator: Diana Martinez






4 Comments
Type: Holding
Strength: +1
Clan: Dragon
Shrine.
Limit 1 per deck.
Action: During a conflict at this province, lose 1 honor – this province gets +1 strength until the end of the conflict. (Unlimited.)
Action: During a conflict at this province, lose 1 honor – this province gets +1 strength until the end of the conflict. (Unlimited.)
Deck: Dynasty
Number: 45
Illustrator: Eli Ring






6 Comments
Type: Attachment
Cost: 2
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Crab
Weapon.
Attach to a Berserker character. Restricted.
Action: During a conflict in which attached character is attacking, choose a defending character and select either [Military] or [Politics] – set that character’s selected skill to 0 until the end of the conflict.
Action: During a conflict in which attached character is attacking, choose a defending character and select either [Military] or [Politics] – set that character’s selected skill to 0 until the end of the conflict.
Influence: 1
Deck: Conflict
Number: 51
Illustrator: Calvin Chua